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authorBrian <[email protected]>2007-11-26 09:35:31 -0700
committerBrian <[email protected]>2007-11-27 10:32:39 -0700
commitc91d374ad7736c5c98010780a5701722d50f4f30 (patch)
treebb6c174e5cbf25422b472363989f549c09f4716d /src/mesa/swrast
parent1cab4160bc5b22264023ffde05aeab5bebf87db7 (diff)
improve 24-bit Z to 32-bit Z conversion
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_readpix.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c
index fe9a70f4eae..916ddc1b973 100644
--- a/src/mesa/swrast/s_readpix.c
+++ b/src/mesa/swrast/s_readpix.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.0.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -129,7 +129,8 @@ read_depth_pixels( GLcontext *ctx,
rb->GetRow(ctx, rb, width, x, y, dest);
/* convert range from 24-bit to 32-bit */
for (k = 0; k < width; k++) {
- dest[k] = (dest[k] << 8) | (dest[k] >> 24);
+ /* Note: put MSByte of 24-bit value into LSByte */
+ dest[k] = (dest[k] << 8) | ((dest[k] >> 16) & 0xff);
}
}
}