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authorKeith Whitwell <[email protected]>2007-01-16 11:22:57 +0000
committerKeith Whitwell <[email protected]>2007-01-16 11:22:57 +0000
commit6a3fdc3a1ea6c306d9543791bf172dd1052d7382 (patch)
treec372c6daff13e435e79914c2e40dfe9d370c337b /src/mesa/swrast
parent0b412f8f156b46b0e7220a2b61e0f41781769f66 (diff)
parenta03fc8277180e2171519165a724849e2254ef0b7 (diff)
Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa into vbo-0.2
Conflicts: src/mesa/array_cache/sources src/mesa/drivers/dri/i965/brw_context.c src/mesa/drivers/dri/i965/brw_draw.c src/mesa/drivers/dri/i965/brw_fallback.c src/mesa/drivers/dri/i965/brw_vs_emit.c src/mesa/drivers/dri/i965/brw_vs_tnl.c src/mesa/drivers/dri/mach64/mach64_context.c src/mesa/main/extensions.c src/mesa/main/getstring.c src/mesa/tnl/sources src/mesa/tnl/t_save_api.c src/mesa/tnl/t_save_playback.c src/mesa/tnl/t_vtx_api.c src/mesa/tnl/t_vtx_exec.c src/mesa/vbo/vbo_attrib.h src/mesa/vbo/vbo_exec_api.c src/mesa/vbo/vbo_save_api.c src/mesa/vbo/vbo_save_draw.c
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_arbshader.c22
-rw-r--r--src/mesa/swrast/s_context.c12
-rw-r--r--src/mesa/swrast/s_linetemp.h11
-rw-r--r--src/mesa/swrast/s_nvfragprog.c53
-rw-r--r--src/mesa/swrast/s_pointtemp.h6
-rw-r--r--src/mesa/swrast/s_readpix.c2
-rw-r--r--src/mesa/swrast/sources35
7 files changed, 119 insertions, 22 deletions
diff --git a/src/mesa/swrast/s_arbshader.c b/src/mesa/swrast/s_arbshader.c
index ee971a36ecc..356e43c8198 100644
--- a/src/mesa/swrast/s_arbshader.c
+++ b/src/mesa/swrast/s_arbshader.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.6
+ * Version: 6.5.3
*
* Copyright (C) 2006 Brian Paul All Rights Reserved.
*
@@ -103,18 +103,20 @@ _swrast_exec_arbshader(GLcontext *ctx, SWspan *span)
span->writeAll = GL_FALSE;
}
else {
+ GLboolean zWritten = GL_FALSE; /* temp hack (bug 9345) */
(**pro).UpdateFixedVarying(pro, SLANG_FRAGMENT_FIXED_FRAGCOLOR,
vec, 0, 4 * sizeof(GLfloat), GL_FALSE);
COPY_4V(span->array->color.sz4.rgba[i], vec);
-
- (**pro).UpdateFixedVarying(pro, SLANG_FRAGMENT_FIXED_FRAGDEPTH, vec, 0,
- sizeof (GLfloat), GL_FALSE);
- if (vec[0] <= 0.0f)
- span->array->z[i] = 0;
- else if (vec[0] >= 1.0f)
- span->array->z[i] = ctx->DrawBuffer->_DepthMax;
- else
- span->array->z[i] = IROUND(vec[0] * ctx->DrawBuffer->_DepthMaxF);
+ if (zWritten) {
+ (**pro).UpdateFixedVarying(pro, SLANG_FRAGMENT_FIXED_FRAGDEPTH,
+ vec, 0, sizeof (GLfloat), GL_FALSE);
+ if (vec[0] <= 0.0f)
+ span->array->z[i] = 0;
+ else if (vec[0] >= 1.0f)
+ span->array->z[i] = ctx->DrawBuffer->_DepthMax;
+ else
+ span->array->z[i] = IROUND(vec[0] * ctx->DrawBuffer->_DepthMaxF);
+ }
}
}
}
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 62cf6f2f5ae..d4b8080ddc9 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 6.5.3
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
@@ -201,7 +201,10 @@ _swrast_update_fog_state( GLcontext *ctx )
/* determine if fog is needed, and if so, which fog mode */
swrast->_FogEnabled = GL_FALSE;
- if (ctx->FragmentProgram._Enabled) {
+ if (ctx->ShaderObjects._FragmentShaderPresent) {
+ swrast->_FogEnabled = GL_FALSE;
+ }
+ else if (ctx->FragmentProgram._Enabled) {
if (ctx->FragmentProgram._Current->Base.Target==GL_FRAGMENT_PROGRAM_ARB) {
const struct gl_fragment_program *fp
= ctx->FragmentProgram._Current;
@@ -227,7 +230,12 @@ _swrast_update_fragment_program(GLcontext *ctx, GLbitfield newState)
{
if (ctx->FragmentProgram._Enabled) {
const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
+#if 0
+ /* XXX Need a way to trigger the initial loading of parameters
+ * even when there's no recent state changes.
+ */
if (fp->Base.Parameters->StateFlags & newState)
+#endif
_mesa_load_state_parameters(ctx, fp->Base.Parameters);
}
}
diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h
index f5b2d95653f..8b3918511d1 100644
--- a/src/mesa/swrast/s_linetemp.h
+++ b/src/mesa/swrast/s_linetemp.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.3
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -80,14 +80,15 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
GLint numPixels;
GLint xstep, ystep;
#if defined(DEPTH_TYPE)
- const GLint depthBits = ctx->Visual.depthBits;
+ const GLint depthBits = ctx->DrawBuffer->Visual.depthBits;
const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0;
struct gl_renderbuffer *zrb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
#define FixedToDepth(F) ((F) >> fixedToDepthShift)
GLint zPtrXstep, zPtrYstep;
DEPTH_TYPE *zPtr;
#elif defined(INTERP_Z)
- const GLint depthBits = ctx->Visual.depthBits;
+ const GLint depthBits = ctx->DrawBuffer->Visual.depthBits;
+/*ctx->Visual.depthBits;*/
#endif
#ifdef PIXEL_ADDRESS
PIXEL_TYPE *pixelPtr;
@@ -268,7 +269,7 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
}
else {
/* don't use fixed point */
- span.z = (GLint) vert0->win[2];
+ span.z = (GLuint) vert0->win[2];
span.zStep = (GLint) ((vert1->win[2] - vert0->win[2]) / numPixels);
}
}
diff --git a/src/mesa/swrast/s_nvfragprog.c b/src/mesa/swrast/s_nvfragprog.c
index 7a6785b1d29..028ddc0090d 100644
--- a/src/mesa/swrast/s_nvfragprog.c
+++ b/src/mesa/swrast/s_nvfragprog.c
@@ -57,6 +57,9 @@ struct fp_machine
GLfloat Inputs[MAX_NV_FRAGMENT_PROGRAM_INPUTS][4];
GLfloat Outputs[MAX_NV_FRAGMENT_PROGRAM_OUTPUTS][4];
GLuint CondCodes[4]; /**< COND_* value for x/y/z/w */
+
+ GLuint CallStack[MAX_PROGRAM_CALL_DEPTH]; /**< For CAL/RET instructions */
+ GLuint StackDepth; /**< Index/ptr to top of CallStack[] */
};
@@ -697,6 +700,37 @@ execute_program( GLcontext *ctx,
}
}
break;
+ case OPCODE_BRA: /* conditional branch */
+ {
+ /* NOTE: The return is conditional! */
+ const GLuint swizzle = inst->DstReg.CondSwizzle;
+ const GLuint condMask = inst->DstReg.CondMask;
+ if (test_cc(machine->CondCodes[GET_SWZ(swizzle, 0)], condMask) ||
+ test_cc(machine->CondCodes[GET_SWZ(swizzle, 1)], condMask) ||
+ test_cc(machine->CondCodes[GET_SWZ(swizzle, 2)], condMask) ||
+ test_cc(machine->CondCodes[GET_SWZ(swizzle, 3)], condMask)) {
+ /* take branch */
+ pc = inst->BranchTarget;
+ }
+ }
+ break;
+ case OPCODE_CAL: /* Call subroutine */
+ {
+ /* NOTE: The call is conditional! */
+ const GLuint swizzle = inst->DstReg.CondSwizzle;
+ const GLuint condMask = inst->DstReg.CondMask;
+ if (test_cc(machine->CondCodes[GET_SWZ(swizzle, 0)], condMask) ||
+ test_cc(machine->CondCodes[GET_SWZ(swizzle, 1)], condMask) ||
+ test_cc(machine->CondCodes[GET_SWZ(swizzle, 2)], condMask) ||
+ test_cc(machine->CondCodes[GET_SWZ(swizzle, 3)], condMask)) {
+ if (machine->StackDepth >= MAX_PROGRAM_CALL_DEPTH) {
+ return GL_TRUE; /* Per GL_NV_vertex_program2 spec */
+ }
+ machine->CallStack[machine->StackDepth++] = pc + 1;
+ pc = inst->BranchTarget;
+ }
+ }
+ break;
case OPCODE_CMP:
{
GLfloat a[4], b[4], c[4], result[4];
@@ -1093,6 +1127,22 @@ execute_program( GLcontext *ctx,
store_vector4( inst, machine, result );
}
break;
+ case OPCODE_RET: /* return from subroutine */
+ {
+ /* NOTE: The return is conditional! */
+ const GLuint swizzle = inst->DstReg.CondSwizzle;
+ const GLuint condMask = inst->DstReg.CondMask;
+ if (test_cc(machine->CondCodes[GET_SWZ(swizzle, 0)], condMask) ||
+ test_cc(machine->CondCodes[GET_SWZ(swizzle, 1)], condMask) ||
+ test_cc(machine->CondCodes[GET_SWZ(swizzle, 2)], condMask) ||
+ test_cc(machine->CondCodes[GET_SWZ(swizzle, 3)], condMask)) {
+ if (machine->StackDepth == 0) {
+ return GL_TRUE; /* Per GL_NV_vertex_program2 spec */
+ }
+ pc = machine->CallStack[--machine->StackDepth];
+ }
+ }
+ break;
case OPCODE_RFL: /* reflection vector */
{
GLfloat axis[4], dir[4], result[4], tmpX, tmpW;
@@ -1539,6 +1589,9 @@ init_machine( GLcontext *ctx, struct fp_machine *machine,
machine->CondCodes[1] = COND_EQ;
machine->CondCodes[2] = COND_EQ;
machine->CondCodes[3] = COND_EQ;
+
+ /* init call stack */
+ machine->StackDepth = 0;
}
diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h
index 6316833a686..083f1ebe83c 100644
--- a/src/mesa/swrast/s_pointtemp.h
+++ b/src/mesa/swrast/s_pointtemp.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 6.5.3
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -194,7 +194,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
{{
GLint x, y;
const GLfloat radius = 0.5F * size;
- const GLint z = (GLint) (vert->win[2] + 0.5F);
+ const GLuint z = (GLuint) (vert->win[2] + 0.5F);
GLuint count;
#if FLAGS & SMOOTH
const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c
index cbfb7712d82..128ce0afb33 100644
--- a/src/mesa/swrast/s_readpix.c
+++ b/src/mesa/swrast/s_readpix.c
@@ -554,7 +554,7 @@ _swrast_ReadPixels( GLcontext *ctx,
/* Do all needed clipping here, so that we can forget about it later */
if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) {
/* The ReadPixels region is totally outside the window bounds */
- return;
+ goto end;
}
if (clippedPacking.BufferObj->Name) {
diff --git a/src/mesa/swrast/sources b/src/mesa/swrast/sources
index 8807b56a619..9ffd4cca722 100644
--- a/src/mesa/swrast/sources
+++ b/src/mesa/swrast/sources
@@ -1,4 +1,4 @@
-# List of ource files in this directory used for X.org xserver build
+# List of source files in this directory used for X.org xserver build
MESA_SWRAST_SOURCES = \
s_aaline.c \
s_aatriangle.c \
@@ -30,3 +30,36 @@ s_texfilter.c \
s_texstore.c \
s_triangle.c \
s_zoom.c
+
+MESA_SWRAST_HEADERS = \
+s_aaline.h \
+s_aalinetemp.h \
+s_aatriangle.h \
+s_aatritemp.h \
+s_accum.h \
+s_alpha.h \
+s_arbshader.h \
+s_atifragshader.h \
+s_blend.h \
+s_context.h \
+s_depth.h \
+s_drawpix.h \
+s_feedback.h \
+s_fog.h \
+s_lines.h \
+s_linetemp.h \
+s_logic.h \
+s_masking.h \
+s_nvfragprog.h \
+s_points.h \
+s_pointtemp.h \
+s_span.h \
+s_spantemp.h \
+s_stencil.h \
+s_texcombine.h \
+s_texfilter.h \
+s_triangle.h \
+s_trispan.h \
+s_tritemp.h \
+s_zoom.h \
+swrast.h