diff options
author | Jason Ekstrand <[email protected]> | 2014-06-27 09:40:10 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2014-06-30 12:02:25 -0700 |
commit | 4000c0112a49c28793844f454278b50e00943173 (patch) | |
tree | d398a8d1ecc3ae5f81b0f8259f68e549de2d279c /src/mesa/swrast | |
parent | 7577cdd8300068bdf1eda426951d7141450283aa (diff) |
Remove the ATI_envmap_bumpmap extension
As far as I can tell, the Intel mesa driver is the only driver in the world
still supporting this legacy extension. If someone wants to do bump
mapping, they can use shaders.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Reviewed-by: Chris Forbes <[email protected]> [v2]
Reviewed-by: Ian Romanick <[email protected]> [v3]
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r-- | src/mesa/swrast/s_texcombine.c | 77 | ||||
-rw-r--r-- | src/mesa/swrast/s_texfetch.c | 1 | ||||
-rw-r--r-- | src/mesa/swrast/s_texfetch_tmp.h | 16 |
3 files changed, 1 insertions, 93 deletions
diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index c1a152aa83f..def5eb19e00 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -429,16 +429,6 @@ texture_combine( struct gl_context *ctx, GLuint unit, arg1[i][BCOMP]) * scaleRGB; } break; - case GL_BUMP_ENVMAP_ATI: - /* this produces a fixed rgba color, and the coord calc is done elsewhere */ - for (i = 0; i < n; i++) { - /* rgba result is 0,0,0,1 */ - rgba[i][RCOMP] = 0.0; - rgba[i][GCOMP] = 0.0; - rgba[i][BCOMP] = 0.0; - rgba[i][ACOMP] = 1.0; - } - goto end; /* no alpha processing */ default: _mesa_problem(ctx, "invalid combine mode"); } @@ -653,78 +643,13 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } } - /* First must sample all bump maps */ - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - - if (texUnit->_Current && - texUnit->_CurrentCombine->ModeRGB == GL_BUMP_ENVMAP_ATI) { - const GLfloat (*texcoords)[4] = (const GLfloat (*)[4]) - span->array->attribs[VARYING_SLOT_TEX0 + unit]; - float4_array targetcoords = - span->array->attribs[VARYING_SLOT_TEX0 + - ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0]; - - const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit); - GLfloat *lambda = span->array->lambda[unit]; - float4_array texels = get_texel_array(swrast, unit); - GLuint i; - GLfloat rotMatrix00 = ctx->Texture.Unit[unit].RotMatrix[0]; - GLfloat rotMatrix01 = ctx->Texture.Unit[unit].RotMatrix[1]; - GLfloat rotMatrix10 = ctx->Texture.Unit[unit].RotMatrix[2]; - GLfloat rotMatrix11 = ctx->Texture.Unit[unit].RotMatrix[3]; - - /* adjust texture lod (lambda) */ - if (span->arrayMask & SPAN_LAMBDA) { - if (texUnit->LodBias + samp->LodBias != 0.0F) { - /* apply LOD bias, but don't clamp yet */ - const GLfloat bias = CLAMP(texUnit->LodBias + samp->LodBias, - -ctx->Const.MaxTextureLodBias, - ctx->Const.MaxTextureLodBias); - GLuint i; - for (i = 0; i < span->end; i++) { - lambda[i] += bias; - } - } - - if (samp->MinLod != -1000.0 || - samp->MaxLod != 1000.0) { - /* apply LOD clamping to lambda */ - const GLfloat min = samp->MinLod; - const GLfloat max = samp->MaxLod; - GLuint i; - for (i = 0; i < span->end; i++) { - GLfloat l = lambda[i]; - lambda[i] = CLAMP(l, min, max); - } - } - } - - /* Sample the texture (span->end = number of fragments) */ - swrast->TextureSample[unit]( ctx, samp, - ctx->Texture.Unit[unit]._Current, - span->end, texcoords, lambda, texels ); - - /* manipulate the span values of the bump target - not sure this can work correctly even ignoring - the problem that channel is unsigned */ - for (i = 0; i < span->end; i++) { - targetcoords[i][0] += (texels[i][0] * rotMatrix00 + texels[i][1] * - rotMatrix01) / targetcoords[i][3]; - targetcoords[i][1] += (texels[i][0] * rotMatrix10 + texels[i][1] * - rotMatrix11) / targetcoords[i][3]; - } - } - } - /* * Must do all texture sampling before combining in order to * accomodate GL_ARB_texture_env_crossbar. */ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - if (texUnit->_Current && - texUnit->_CurrentCombine->ModeRGB != GL_BUMP_ENVMAP_ATI) { + if (texUnit->_Current) { const GLfloat (*texcoords)[4] = (const GLfloat (*)[4]) span->array->attribs[VARYING_SLOT_TEX0 + unit]; const struct gl_texture_object *curObj = texUnit->_Current; diff --git a/src/mesa/swrast/s_texfetch.c b/src/mesa/swrast/s_texfetch.c index 90a514c168f..e508368c8dc 100644 --- a/src/mesa/swrast/s_texfetch.c +++ b/src/mesa/swrast/s_texfetch.c @@ -210,7 +210,6 @@ texfetch_funcs[] = }, FETCH_FUNCS(YCBCR), FETCH_FUNCS(YCBCR_REV), - FETCH_FUNCS(DUDV8), /* Array unorm formats */ FETCH_FUNCS(A_UNORM8), diff --git a/src/mesa/swrast/s_texfetch_tmp.h b/src/mesa/swrast/s_texfetch_tmp.h index d48e39bfd42..deda59246c0 100644 --- a/src/mesa/swrast/s_texfetch_tmp.h +++ b/src/mesa/swrast/s_texfetch_tmp.h @@ -888,22 +888,6 @@ FETCH(RGBA_UINT32)(const struct swrast_texture_image *texImage, } -/** - * This format by definition produces 0,0,0,1 as rgba values, - * however we'll return the dudv values as rg and fix up elsewhere. - */ -static void -FETCH(DUDV8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2); - texel[RCOMP] = BYTE_TO_FLOAT(src[0]); - texel[GCOMP] = BYTE_TO_FLOAT(src[1]); - texel[BCOMP] = 0; - texel[ACOMP] = 0; -} - - static void FETCH(R_SNORM8)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) |