diff options
author | Brian Paul <[email protected]> | 2000-11-05 23:18:36 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2000-11-05 23:18:36 +0000 |
commit | 0070d398d13759adc519f9bc764ffd39bc88890e (patch) | |
tree | 9f45a37560b410af3635cac8bf19304c79ae46e2 /src/mesa/swrast | |
parent | 7798374e472a8fa2f8699d38873e6b8490d853a4 (diff) |
hooked in new AA line code, minor clean-up
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r-- | src/mesa/swrast/s_lines.c | 234 |
1 files changed, 53 insertions, 181 deletions
diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c index eaf4e8a2faf..feaf189d4d0 100644 --- a/src/mesa/swrast/s_lines.c +++ b/src/mesa/swrast/s_lines.c @@ -1,4 +1,4 @@ -/* $Id: s_lines.c,v 1.2 2000/11/05 18:24:40 keithw Exp $ */ +/* $Id: s_lines.c,v 1.3 2000/11/05 23:18:36 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -29,7 +29,7 @@ #include "macros.h" #include "mmath.h" #include "vb.h" - +#include "s_aaline.h" #include "s_pb.h" #include "s_context.h" #include "s_depth.h" @@ -52,22 +52,6 @@ */ -/* - * All line drawing functions have the same arguments: - * v1, v2 - indexes of first and second endpoints into vertex buffer arrays - */ - - - - - - -#if MAX_WIDTH > MAX_HEIGHT -# define MAXPOINTS MAX_WIDTH -#else -# define MAXPOINTS MAX_HEIGHT -#endif - /* Flat, color index line */ static void flat_ci_line( GLcontext *ctx, @@ -264,10 +248,10 @@ static void smooth_rgba_z_line( GLcontext *ctx, #define INTERP_RGB 1 #define INTERP_ALPHA 1 -#define PLOT(X,Y) \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ +#define PLOT(X,Y) \ + pbx[count] = X; \ + pby[count] = Y; \ + pbz[count] = Z; \ pbfog[count] = fog0; \ pbrgba[count][RCOMP] = FixedToInt(r0); \ pbrgba[count][GCOMP] = FixedToInt(g0); \ @@ -282,12 +266,12 @@ static void smooth_rgba_z_line( GLcontext *ctx, } -#define CHECK_FULL(count) \ - if (count >= PB_SIZE-MAX_WIDTH) { \ - PB->count = count; \ - gl_flush_pb(ctx); \ - count = PB->count; \ - } +#define CHECK_FULL(count) \ + if (count >= PB_SIZE-MAX_WIDTH) { \ + PB->count = count; \ + gl_flush_pb(ctx); \ + count = PB->count; \ + } @@ -317,7 +301,7 @@ static void general_smooth_ci_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ - pbfog[count] = fog0; \ + pbfog[count] = fog0; \ pbi[count] = I; \ count++; \ CHECK_FULL(count); @@ -330,21 +314,21 @@ static void general_smooth_ci_line( GLcontext *ctx, #define INTERP_XY 1 #define INTERP_Z 1 #define INTERP_INDEX 1 -#define XMAJOR_PLOT(X,Y) \ - pbx[count] = X; pbx[count+1] = X; \ - pby[count] = Y; pby[count+1] = Y+1; \ - pbz[count] = Z; pbz[count+1] = Z; \ +#define XMAJOR_PLOT(X,Y) \ + pbx[count] = X; pbx[count+1] = X; \ + pby[count] = Y; pby[count+1] = Y+1; \ + pbz[count] = Z; pbz[count+1] = Z; \ pbfog[count] = fog0; pbfog[count+1] = fog0; \ - pbi[count] = I; pbi[count+1] = I; \ - count += 2; \ + pbi[count] = I; pbi[count+1] = I; \ + count += 2; \ CHECK_FULL(count); -#define YMAJOR_PLOT(X,Y) \ - pbx[count] = X; pbx[count+1] = X+1; \ - pby[count] = Y; pby[count+1] = Y; \ - pbz[count] = Z; pbz[count+1] = Z; \ +#define YMAJOR_PLOT(X,Y) \ + pbx[count] = X; pbx[count+1] = X+1; \ + pby[count] = Y; pby[count+1] = Y; \ + pbz[count] = Z; pbz[count+1] = Z; \ pbfog[count] = fog0; pbfog[count+1] = fog0; \ - pbi[count] = I; pbi[count+1] = I; \ - count += 2; \ + pbi[count] = I; pbi[count+1] = I; \ + count += 2; \ CHECK_FULL(count); #include "s_linetemp.h" } @@ -395,7 +379,7 @@ static void general_flat_ci_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ - pbfog[count] = fog0; \ + pbfog[count] = fog0; \ count++; \ CHECK_FULL(count); #include "s_linetemp.h" @@ -406,19 +390,19 @@ static void general_flat_ci_line( GLcontext *ctx, /* special case: unstippled and width=2 */ #define INTERP_XY 1 #define INTERP_Z 1 -#define XMAJOR_PLOT(X,Y) \ - pbx[count] = X; pbx[count+1] = X; \ - pby[count] = Y; pby[count+1] = Y+1; \ - pbz[count] = Z; pbz[count+1] = Z; \ +#define XMAJOR_PLOT(X,Y) \ + pbx[count] = X; pbx[count+1] = X; \ + pby[count] = Y; pby[count+1] = Y+1; \ + pbz[count] = Z; pbz[count+1] = Z; \ pbfog[count] = fog0; pbfog[count+1] = fog0; \ - count += 2; \ + count += 2; \ CHECK_FULL(count); -#define YMAJOR_PLOT(X,Y) \ - pbx[count] = X; pbx[count+1] = X+1; \ - pby[count] = Y; pby[count+1] = Y; \ - pbz[count] = Z; pbz[count+1] = Z; \ +#define YMAJOR_PLOT(X,Y) \ + pbx[count] = X; pbx[count+1] = X+1; \ + pby[count] = Y; pby[count+1] = Y; \ + pbz[count] = Z; pbz[count+1] = Z; \ pbfog[count] = fog0; pbfog[count+1] = fog0; \ - count += 2; \ + count += 2; \ CHECK_FULL(count); #include "s_linetemp.h" } @@ -431,7 +415,7 @@ static void general_flat_ci_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ - pbfog[count] = fog0; \ + pbfog[count] = fog0; \ count++; \ CHECK_FULL(count); #include "s_linetemp.h" @@ -470,7 +454,7 @@ static void general_smooth_rgba_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ - pbfog[count] = fog0; \ + pbfog[count] = fog0; \ pbrgba[count][RCOMP] = FixedToInt(r0); \ pbrgba[count][GCOMP] = FixedToInt(g0); \ pbrgba[count][BCOMP] = FixedToInt(b0); \ @@ -530,7 +514,7 @@ static void general_smooth_rgba_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ - pbfog[count] = fog0; \ + pbfog[count] = fog0; \ pbrgba[count][RCOMP] = FixedToInt(r0); \ pbrgba[count][GCOMP] = FixedToInt(g0); \ pbrgba[count][BCOMP] = FixedToInt(b0); \ @@ -687,7 +671,7 @@ static void smooth_textured_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ - pbfog[count] = fog0; \ + pbfog[count] = fog0; \ pbs[count] = fragTexcoord[0]; \ pbt[count] = fragTexcoord[1]; \ pbu[count] = fragTexcoord[2]; \ @@ -713,7 +697,7 @@ static void smooth_textured_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ - pbfog[count] = fog0; \ + pbfog[count] = fog0; \ pbs[count] = fragTexcoord[0]; \ pbt[count] = fragTexcoord[1]; \ pbu[count] = fragTexcoord[2]; \ @@ -766,7 +750,7 @@ static void smooth_multitextured_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ - pbfog[count] = fog0; \ + pbfog[count] = fog0; \ pbrgba[count][RCOMP] = FixedToInt(r0); \ pbrgba[count][GCOMP] = FixedToInt(g0); \ pbrgba[count][BCOMP] = FixedToInt(b0); \ @@ -775,7 +759,7 @@ static void smooth_multitextured_line( GLcontext *ctx, pbspec[count][GCOMP] = FixedToInt(sg0); \ pbspec[count][BCOMP] = FixedToInt(sb0); \ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \ - if (ctx->Texture.Unit[u]._ReallyEnabled) { \ + if (ctx->Texture.Unit[u]._ReallyEnabled) { \ PB->s[u][0] = fragTexcoord[u][0]; \ PB->s[u][1] = fragTexcoord[u][1]; \ PB->s[u][2] = fragTexcoord[u][2]; \ @@ -802,7 +786,7 @@ static void smooth_multitextured_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ - pbfog[count] = fog0; \ + pbfog[count] = fog0; \ pbrgba[count][RCOMP] = FixedToInt(r0); \ pbrgba[count][GCOMP] = FixedToInt(g0); \ pbrgba[count][BCOMP] = FixedToInt(b0); \ @@ -811,7 +795,7 @@ static void smooth_multitextured_line( GLcontext *ctx, pbspec[count][GCOMP] = FixedToInt(sg0); \ pbspec[count][BCOMP] = FixedToInt(sb0); \ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \ - if (ctx->Texture.Unit[u]._ReallyEnabled) { \ + if (ctx->Texture.Unit[u]._ReallyEnabled) { \ PB->s[u][0] = fragTexcoord[u][0]; \ PB->s[u][1] = fragTexcoord[u][1]; \ PB->s[u][2] = fragTexcoord[u][2]; \ @@ -865,7 +849,7 @@ static void flat_multitextured_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ - pbfog[count] = fog0; \ + pbfog[count] = fog0; \ pbrgba[count][RCOMP] = color[0]; \ pbrgba[count][GCOMP] = color[1]; \ pbrgba[count][BCOMP] = color[2]; \ @@ -874,7 +858,7 @@ static void flat_multitextured_line( GLcontext *ctx, pbspec[count][GCOMP] = sGreen; \ pbspec[count][BCOMP] = sBlue; \ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \ - if (ctx->Texture.Unit[u]._ReallyEnabled) { \ + if (ctx->Texture.Unit[u]._ReallyEnabled) { \ PB->s[u][0] = fragTexcoord[u][0]; \ PB->s[u][1] = fragTexcoord[u][1]; \ PB->s[u][2] = fragTexcoord[u][2]; \ @@ -899,7 +883,7 @@ static void flat_multitextured_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ - pbfog[count] = fog0; \ + pbfog[count] = fog0; \ pbrgba[count][RCOMP] = color[0]; \ pbrgba[count][GCOMP] = color[1]; \ pbrgba[count][BCOMP] = color[2]; \ @@ -908,7 +892,7 @@ static void flat_multitextured_line( GLcontext *ctx, pbspec[count][GCOMP] = sGreen; \ pbspec[count][BCOMP] = sBlue; \ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \ - if (ctx->Texture.Unit[u]._ReallyEnabled) { \ + if (ctx->Texture.Unit[u]._ReallyEnabled) { \ PB->s[u][0] = fragTexcoord[u][0]; \ PB->s[u][1] = fragTexcoord[u][1]; \ PB->s[u][2] = fragTexcoord[u][2]; \ @@ -927,91 +911,6 @@ static void flat_multitextured_line( GLcontext *ctx, - -/* - * Antialiased RGBA line - * - * This AA line function isn't terribly efficient but it's pretty - * straight-forward to understand. Also, it doesn't exactly conform - * to the specification. - */ -static void aa_rgba_line( GLcontext *ctx, - SWvertex *vert0, - SWvertex *vert1 ) -{ -#define INTERP_RGBA 1 -#define PLOT(x, y) \ - { \ - PB_WRITE_RGBA_PIXEL( pb, (x), (y), z, fog0, \ - red, green, blue, coverage ); \ - } -#include "s_lnaatemp.h" -} - -/* - * Antialiased Textured RGBA line - * - * This AA line function isn't terribly efficient but it's pretty - * straight-forward to understand. Also, it doesn't exactly conform - * to the specification. - */ -static void aa_tex_rgba_line( GLcontext *ctx, - SWvertex *vert0, - SWvertex *vert1 ) -{ -#define INTERP_RGBA 1 -#define INTERP_TEX 1 -#define PLOT(x, y) \ - { \ - PB_WRITE_TEX_PIXEL( pb, (x), (y), z, fog0, \ - red, green, blue, coverage, \ - fragTexcoord[0], fragTexcoord[1], fragTexcoord[2] ); \ - } -#include "s_lnaatemp.h" -} - - -/* - * Antialiased Multitextured RGBA line - * - * This AA line function isn't terribly efficient but it's pretty - * straight-forward to understand. Also, it doesn't exactly conform - * to the specification. - */ -static void aa_multitex_rgba_line( GLcontext *ctx, - SWvertex *vert0, - SWvertex *vert1 ) -{ -#define INTERP_RGBA 1 -#define INTERP_SPEC 1 -#define INTERP_MULTITEX 1 -#define PLOT(x, y) \ - { \ - PB_WRITE_MULTITEX_SPEC_PIXEL( pb, (x), (y), z, fog0, \ - red, green, blue, coverage, specRed, specGreen, specBlue, \ - fragTexcoord ); \ - } -#include "s_lnaatemp.h" -} - - -/* - * Antialiased CI line. Same comments for RGBA antialiased lines apply. - */ -static void aa_ci_line( GLcontext *ctx, - SWvertex *vert0, - SWvertex *vert1 ) -{ -#define INTERP_INDEX 1 -#define PLOT(x, y) \ - { \ - PB_WRITE_CI_PIXEL( pb, (x), (y), z, fog0, index + coverage ); \ - } -#include "s_lnaatemp.h" -} - - - #ifdef DEBUG void _mesa_print_line_function(GLcontext *ctx) @@ -1051,14 +950,6 @@ _mesa_print_line_function(GLcontext *ctx) printf("smooth_multitextured_line\n"); else if (swrast->Line == flat_multitextured_line) printf("flat_multitextured_line\n"); - else if (swrast->Line == aa_rgba_line) - printf("aa_rgba_line\n"); - else if (swrast->Line == aa_tex_rgba_line) - printf("aa_tex_rgba_line\n"); - else if (swrast->Line == aa_multitex_rgba_line) - printf("aa_multitex_rgba_line\n"); - else if (swrast->Line == aa_ci_line) - printf("aa_ci_line\n"); else printf("Driver func %p\n", swrast->Line); } @@ -1077,29 +968,13 @@ void _swrast_choose_line( GLcontext *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - - GLboolean rgbmode = ctx->Visual.RGBAflag; - /* TODO: antialiased lines */ + const GLboolean rgbmode = ctx->Visual.RGBAflag; if (ctx->RenderMode==GL_RENDER) { if (ctx->Line.SmoothFlag) { /* antialiased lines */ - if (rgbmode) { - if (ctx->Texture._ReallyEnabled) { - if (ctx->Texture._MultiTextureEnabled - || ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR - || ctx->Fog.ColorSumEnabled) - /* Multitextured! */ - swrast->Line = aa_multitex_rgba_line; - else - swrast->Line = aa_tex_rgba_line; - } else { - swrast->Line = aa_rgba_line; - } - } - else { - swrast->Line = aa_ci_line; - } + _swrast_choose_aa_line_function(ctx); + ASSERT(swrast->Triangle); } else if (ctx->Texture._ReallyEnabled) { if (ctx->Texture._MultiTextureEnabled @@ -1120,8 +995,7 @@ _swrast_choose_line( GLcontext *ctx ) } } } - else if (ctx->Line.Width!=1.0 || ctx->Line.StippleFlag - || ctx->Line.SmoothFlag) { + else if (ctx->Line.Width!=1.0 || ctx->Line.StippleFlag) { if (ctx->Light.ShadeModel==GL_SMOOTH) { if (rgbmode) swrast->Line = general_smooth_rgba_line; @@ -1178,5 +1052,3 @@ _swrast_choose_line( GLcontext *ctx ) /*_mesa_print_line_function(ctx);*/ } - - |