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authorMarek Olšák <[email protected]>2013-08-26 17:19:39 +0200
committerMarek Olšák <[email protected]>2013-08-31 01:34:30 +0200
commita77ee8b548d83614b11bbfb654b031b7d464c3e3 (patch)
tree08509657f61e58f5563c45b43f264018190e2c2c /src/mesa/swrast
parentaa5c40f97cf5d0609dfb8c0792eca5f6d5108579 (diff)
radeonsi: simplify and improve flushing
This mimics r600g. The R600_CONTEXT_xxx flags are added to rctx->b.flags and si_emit_cache_flush emits the packets. That's it. The shared radeon code tells us when the streamout cache should be flushed, so we have to check the flags anyway. There is a new atom "cache_flush", because caches must be flushed *after* resource descriptors are changed in memory. Functional changes: * Write caches are flushed at the end of CS and read caches are flushed at its beginning. * Sampler view states are removed from si_state, they only held the flush flags. * Everytime a shader is changed, the I cache is flushed. Is this needed? Due to a hw bug, this also flushes the K cache. * The WRITE_DATA packet is changed to use TC, which fixes a rendering issue in openarena. I'm not sure how TC interacts with CP DMA, but for now it seems to work better than any other solution I tried. (BTW CIK allows us to use TC for CP DMA.) * Flush the K cache instead of the texture cache when updating resource descriptors (due to a hw bug, this also flushes the I cache). I think the K cache flush is correct here, but I'm not sure if the texture cache should be flushed too (probably not considering we use TC for WRITE_DATA, but we don't use TC for CP DMA). * The number of resource contexts is decreased to 16. With all of these cache changes, 4 doesn't work, but 8 works, which suggests I'm actually doing the right thing here and the pipeline isn't drained during flushes. Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Christian König <[email protected]> Tested-by: Tom Stellard <[email protected]>
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