diff options
author | Timothy Arceri <[email protected]> | 2016-10-19 13:45:18 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-10-26 14:29:36 +1100 |
commit | 17e28a1571b6141368fefc84cc8b0a3b4e52f8ee (patch) | |
tree | 9046dd8d18afba16a7dadc3a855c01da74b3d384 /src/mesa/swrast | |
parent | 91d5b0eda9eeb2a41342e7ab46bd1c779d8b93c9 (diff) |
i965/mesa/st/swrast: set fs shader_info directly and switch to using it
Note we access shader_info from the program struct rather than the
nir_shader pointer because shader cache won't create a nir_shader.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r-- | src/mesa/swrast/s_context.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index a63179c05f3..325a0a84ad5 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -226,7 +226,7 @@ _swrast_update_deferred_texture(struct gl_context *ctx) /* Z comes from fragment program/shader */ swrast->_DeferredTexture = GL_FALSE; } - else if (use_fprog && fprog->UsesKill) { + else if (use_fprog && fprog->Base.info.fs.uses_discard) { swrast->_DeferredTexture = GL_FALSE; } else if (ctx->Query.CurrentOcclusionObject) { |