diff options
author | Timothy Arceri <[email protected]> | 2017-04-08 10:35:57 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-04-10 10:55:34 +1000 |
commit | e6d6266e6f8c01f600be06b8e89f83fa7e1a1caa (patch) | |
tree | 23244eac69d4251f27cd14c37bddca5be1fdff58 /src/mesa/swrast | |
parent | 6c02387b2c882b69de542de81f3ed121665ae198 (diff) |
swrast: take ownership rather than adding reference for new renderbuffers
This avoids locking in the reference calls and fixes a leak after the
RefCount initialisation was change from 0 to 1.
Fixes: 32141e53d1520 (mesa: tidy up renderbuffer RefCount initialisation)
Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r-- | src/mesa/swrast/s_renderbuffer.c | 17 |
1 files changed, 6 insertions, 11 deletions
diff --git a/src/mesa/swrast/s_renderbuffer.c b/src/mesa/swrast/s_renderbuffer.c index af09955484e..940c7b710c8 100644 --- a/src/mesa/swrast/s_renderbuffer.c +++ b/src/mesa/swrast/s_renderbuffer.c @@ -271,15 +271,10 @@ add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, return GL_FALSE; } - /* Set refcount to 0 to avoid a leak since the _mesa_add_renderbuffer() - * call below will bump the initial refcount. - */ - rb->RefCount = 0; - rb->InternalFormat = GL_RGBA; rb->AllocStorage = soft_renderbuffer_storage; - _mesa_add_renderbuffer(fb, b, rb); + _mesa_add_renderbuffer_without_ref(fb, b, rb); } return GL_TRUE; @@ -325,7 +320,7 @@ add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, } rb->AllocStorage = soft_renderbuffer_storage; - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb); + _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb); return GL_TRUE; } @@ -363,7 +358,7 @@ add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, rb->InternalFormat = GL_STENCIL_INDEX8; rb->AllocStorage = soft_renderbuffer_storage; - _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb); + _mesa_add_renderbuffer_without_ref(fb, BUFFER_STENCIL, rb); return GL_TRUE; } @@ -387,7 +382,7 @@ add_depth_stencil_renderbuffer(struct gl_context *ctx, rb->InternalFormat = GL_DEPTH_STENCIL; rb->AllocStorage = soft_renderbuffer_storage; - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb); + _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb); _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb); return GL_TRUE; @@ -425,7 +420,7 @@ add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, rb->InternalFormat = GL_RGBA16_SNORM; rb->AllocStorage = soft_renderbuffer_storage; - _mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb); + _mesa_add_renderbuffer_without_ref(fb, BUFFER_ACCUM, rb); return GL_TRUE; } @@ -470,7 +465,7 @@ add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, rb->InternalFormat = GL_RGBA; rb->AllocStorage = soft_renderbuffer_storage; - _mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb); + _mesa_add_renderbuffer_without_ref(fb, BUFFER_AUX0 + i, rb); } return GL_TRUE; } |