diff options
author | Ian Romanick <[email protected]> | 2004-01-27 18:52:40 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2004-01-27 18:52:40 +0000 |
commit | c93105eb9e2499efb237fd89dba0cebd48f18375 (patch) | |
tree | e105eeceae3f57be1b583e51957d6f39038fed34 /src/mesa/swrast | |
parent | dd9e6e7e37fbb8c30c8085ed784539d94110aa3e (diff) |
Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.
The internal driver interface was also changed to use
BlendEquationSeparate instead of BlendEquation.
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r-- | src/mesa/swrast/s_blend.c | 118 |
1 files changed, 93 insertions, 25 deletions
diff --git a/src/mesa/swrast/s_blend.c b/src/mesa/swrast/s_blend.c index 9f550223ee3..3500dfb43e5 100644 --- a/src/mesa/swrast/s_blend.c +++ b/src/mesa/swrast/s_blend.c @@ -60,7 +60,8 @@ blend_noop( GLcontext *ctx, GLuint n, const GLubyte mask[], GLchan rgba[][4], CONST GLchan dest[][4] ) { GLuint i; - ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT); + ASSERT(ctx->Color.BlendEquationRGB==GL_FUNC_ADD); + ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD); ASSERT(ctx->Color.BlendSrcRGB==GL_ZERO); ASSERT(ctx->Color.BlendDstRGB==GL_ONE); (void) ctx; @@ -80,7 +81,8 @@ static void _BLENDAPI blend_replace( GLcontext *ctx, GLuint n, const GLubyte mask[], GLchan rgba[][4], CONST GLchan dest[][4] ) { - ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT); + ASSERT(ctx->Color.BlendEquatioRGB==GL_FUNC_ADD); + ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD); ASSERT(ctx->Color.BlendSrcRGB==GL_ONE); ASSERT(ctx->Color.BlendDstRGB==GL_ZERO); (void) ctx; @@ -99,7 +101,8 @@ blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[], GLchan rgba[][4], CONST GLchan dest[][4] ) { GLuint i; - ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT); + ASSERT(ctx->Color.BlendEquatioRGB==GL_FUNC_ADD); + ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD); ASSERT(ctx->Color.BlendSrcRGB==GL_SRC_ALPHA); ASSERT(ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA); (void) ctx; @@ -186,7 +189,8 @@ blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[], GLchan rgba[][4], CONST GLchan dest[][4] ) { GLuint i; - ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT); + ASSERT(ctx->Color.BlendEquatioRGB==GL_FUNC_ADD); + ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD); ASSERT(ctx->Color.BlendSrcRGB==GL_ONE); ASSERT(ctx->Color.BlendDstRGB==GL_ONE); (void) ctx; @@ -224,7 +228,8 @@ blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[], GLchan rgba[][4], CONST GLchan dest[][4] ) { GLuint i; - ASSERT(ctx->Color.BlendEquation==GL_MIN_EXT); + ASSERT(ctx->Color.BlendEquatioRGB==GL_MIN); + ASSERT(ctx->Color.BlendEquationA==GL_MIN); (void) ctx; for (i=0;i<n;i++) { @@ -252,7 +257,8 @@ blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[], GLchan rgba[][4], CONST GLchan dest[][4] ) { GLuint i; - ASSERT(ctx->Color.BlendEquation==GL_MAX_EXT); + ASSERT(ctx->Color.BlendEquatioRGB==GL_MAX); + ASSERT(ctx->Color.BlendEquationA==GL_MAX); (void) ctx; for (i=0;i<n;i++) { @@ -628,27 +634,58 @@ blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[], /* compute blended color */ #if CHAN_TYPE == GL_FLOAT - if (ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) { + if (ctx->Color.BlendEquationRGB==GL_FUNC_ADD) { r = Rs * sR + Rd * dR; g = Gs * sG + Gd * dG; b = Bs * sB + Bd * dB; a = As * sA + Ad * dA; } - else if (ctx->Color.BlendEquation==GL_FUNC_SUBTRACT_EXT) { + else if (ctx->Color.BlendEquationRGB==GL_FUNC_SUBTRACT) { r = Rs * sR - Rd * dR; g = Gs * sG - Gd * dG; b = Bs * sB - Bd * dB; a = As * sA - Ad * dA; } - else if (ctx->Color.BlendEquation==GL_FUNC_REVERSE_SUBTRACT_EXT) { + else if (ctx->Color.BlendEquationRGB==GL_FUNC_REVERSE_SUBTRACT) { r = Rd * dR - Rs * sR; g = Gd * dG - Gs * sG; b = Bd * dB - Bs * sB; a = Ad * dA - As * sA; } + else if (ctx->Color.BlendEquationRGB==GL_MIN) { + r = MIN2( Rd, Rs ); + g = MIN2( Gd, Gs ); + b = MIN2( Bd, Bs ); + } + else if (ctx->Color.BlendEquationRGB==GL_MAX) { + r = MAX2( Rd, Rs ); + g = MAX2( Gd, Gs ); + b = MAX2( Bd, Bs ); + } else { /* should never get here */ - r = g = b = a = 0.0F; /* silence uninitialized var warning */ + r = g = b = 0.0F; /* silence uninitialized var warning */ + _mesa_problem(ctx, "unexpected BlendEquation in blend_general()"); + } + + if (ctx->Color.BlendEquationA==GL_FUNC_ADD) { + a = As * sA + Ad * dA; + } + else if (ctx->Color.BlendEquationA==GL_FUNC_SUBTRACT) { + a = As * sA - Ad * dA; + } + else if (ctx->Color.BlendEquationA==GL_FUNC_REVERSE_SUBTRACT) { + a = Ad * dA - As * sA; + } + else if (ctx->Color.BlendEquationA==GL_MIN) { + a = MIN2( Ad, As ); + } + else if (ctx->Color.BlendEquationA==GL_MAX) { + a = MAX2( Ad, As ); + } + else { + /* should never get here */ + a = 0.0F; /* silence uninitialized var warning */ _mesa_problem(ctx, "unexpected BlendEquation in blend_general()"); } @@ -658,27 +695,55 @@ blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[], rgba[i][BCOMP] = MAX2( b, 0.0F ); rgba[i][ACOMP] = CLAMP( a, 0.0F, CHAN_MAXF ); #else - if (ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) { + if (ctx->Color.BlendEquationRGB==GL_FUNC_ADD) { r = Rs * sR + Rd * dR + 0.5F; g = Gs * sG + Gd * dG + 0.5F; b = Bs * sB + Bd * dB + 0.5F; - a = As * sA + Ad * dA + 0.5F; } - else if (ctx->Color.BlendEquation==GL_FUNC_SUBTRACT_EXT) { + else if (ctx->Color.BlendEquationRGB==GL_FUNC_SUBTRACT) { r = Rs * sR - Rd * dR + 0.5F; g = Gs * sG - Gd * dG + 0.5F; b = Bs * sB - Bd * dB + 0.5F; - a = As * sA - Ad * dA + 0.5F; } - else if (ctx->Color.BlendEquation==GL_FUNC_REVERSE_SUBTRACT_EXT) { + else if (ctx->Color.BlendEquationRGB==GL_FUNC_REVERSE_SUBTRACT) { r = Rd * dR - Rs * sR + 0.5F; g = Gd * dG - Gs * sG + 0.5F; b = Bd * dB - Bs * sB + 0.5F; + } + else if (ctx->Color.BlendEquationRGB==GL_MIN) { + r = MIN2( Rd, Rs ); + g = MIN2( Gd, Gs ); + b = MIN2( Bd, Bs ); + } + else if (ctx->Color.BlendEquationRGB==GL_MAX) { + r = MAX2( Rd, Rs ); + g = MAX2( Gd, Gs ); + b = MAX2( Bd, Bs ); + } + else { + /* should never get here */ + r = g = b = 0.0F; /* silence uninitialized var warning */ + _mesa_problem(ctx, "unexpected BlendEquation in blend_general()"); + } + + if (ctx->Color.BlendEquationA==GL_FUNC_ADD) { + a = As * sA + Ad * dA + 0.5F; + } + else if (ctx->Color.BlendEquationA==GL_FUNC_SUBTRACT) { + a = As * sA - Ad * dA + 0.5F; + } + else if (ctx->Color.BlendEquationA==GL_FUNC_REVERSE_SUBTRACT) { a = Ad * dA - As * sA + 0.5F; } + else if (ctx->Color.BlendEquationA==GL_MIN) { + a = MIN2( Ad, As ); + } + else if (ctx->Color.BlendEquationA==GL_MAX) { + a = MAX2( Ad, As ); + } else { /* should never get here */ - r = g = b = a = 0.0F; /* silence uninitialized var warning */ + a = 0.0F; /* silence uninitialized var warning */ _mesa_problem(ctx, "unexpected BlendEquation in blend_general()"); } @@ -699,13 +764,16 @@ blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[], */ void _swrast_choose_blend_func( GLcontext *ctx ) { - const GLenum eq = ctx->Color.BlendEquation; + const GLenum eq = ctx->Color.BlendEquationRGB; const GLenum srcRGB = ctx->Color.BlendSrcRGB; const GLenum dstRGB = ctx->Color.BlendDstRGB; const GLenum srcA = ctx->Color.BlendSrcA; const GLenum dstA = ctx->Color.BlendDstA; - if (eq==GL_MIN_EXT) { + if (ctx->Color.BlendEquationRGB != ctx->Color.BlendEquationA) { + SWRAST_CONTEXT(ctx)->BlendFunc = blend_general; + } + else if (eq==GL_MIN) { /* Note: GL_MIN ignores the blending weight factors */ #if defined(USE_MMX_ASM) if ( cpu_has_mmx ) { @@ -715,7 +783,7 @@ void _swrast_choose_blend_func( GLcontext *ctx ) #endif SWRAST_CONTEXT(ctx)->BlendFunc = blend_min; } - else if (eq==GL_MAX_EXT) { + else if (eq==GL_MAX) { /* Note: GL_MAX ignores the blending weight factors */ #if defined(USE_MMX_ASM) if ( cpu_has_mmx ) { @@ -728,7 +796,7 @@ void _swrast_choose_blend_func( GLcontext *ctx ) else if (srcRGB != srcA || dstRGB != dstA) { SWRAST_CONTEXT(ctx)->BlendFunc = blend_general; } - else if (eq==GL_FUNC_ADD_EXT && srcRGB==GL_SRC_ALPHA + else if (eq==GL_FUNC_ADD && srcRGB==GL_SRC_ALPHA && dstRGB==GL_ONE_MINUS_SRC_ALPHA) { #if defined(USE_MMX_ASM) if ( cpu_has_mmx ) { @@ -738,7 +806,7 @@ void _swrast_choose_blend_func( GLcontext *ctx ) #endif SWRAST_CONTEXT(ctx)->BlendFunc = blend_transparency; } - else if (eq==GL_FUNC_ADD_EXT && srcRGB==GL_ONE && dstRGB==GL_ONE) { + else if (eq==GL_FUNC_ADD && srcRGB==GL_ONE && dstRGB==GL_ONE) { #if defined(USE_MMX_ASM) if ( cpu_has_mmx ) { SWRAST_CONTEXT(ctx)->BlendFunc = _mesa_mmx_blend_add; @@ -747,10 +815,10 @@ void _swrast_choose_blend_func( GLcontext *ctx ) #endif SWRAST_CONTEXT(ctx)->BlendFunc = blend_add; } - else if (((eq==GL_FUNC_ADD_EXT || eq==GL_FUNC_REVERSE_SUBTRACT_EXT) + else if (((eq==GL_FUNC_ADD || eq==GL_FUNC_REVERSE_SUBTRACT) && (srcRGB==GL_ZERO && dstRGB==GL_SRC_COLOR)) || - ((eq==GL_FUNC_ADD_EXT || eq==GL_FUNC_SUBTRACT_EXT) + ((eq==GL_FUNC_ADD || eq==GL_FUNC_SUBTRACT) && (srcRGB==GL_DST_COLOR && dstRGB==GL_ZERO))) { #if defined(USE_MMX_ASM) if ( cpu_has_mmx ) { @@ -760,10 +828,10 @@ void _swrast_choose_blend_func( GLcontext *ctx ) #endif SWRAST_CONTEXT(ctx)->BlendFunc = blend_modulate; } - else if (eq==GL_FUNC_ADD_EXT && srcRGB == GL_ZERO && dstRGB == GL_ONE) { + else if (eq==GL_FUNC_ADD && srcRGB == GL_ZERO && dstRGB == GL_ONE) { SWRAST_CONTEXT(ctx)->BlendFunc = blend_noop; } - else if (eq==GL_FUNC_ADD_EXT && srcRGB == GL_ONE && dstRGB == GL_ZERO) { + else if (eq==GL_FUNC_ADD && srcRGB == GL_ONE && dstRGB == GL_ZERO) { SWRAST_CONTEXT(ctx)->BlendFunc = blend_replace; } else { |