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authorBrian Paul <[email protected]>2011-12-24 08:54:27 -0700
committerBrian Paul <[email protected]>2011-12-24 09:25:41 -0700
commitc60ac7b17993d28af65b04f9bbbf3ee74c35358c (patch)
tree925680a4b9cb1b67e90143804c5c08425a9eadd7 /src/mesa/swrast
parentbf0c0ccbc9424fc73cb17ffb9c9b5feda7d33474 (diff)
swrast: rewrite glDrawPixels(GL_DEPTH) with zoom
This gets rid of another renderbuffer->PutRow() call and _DepthBuffer usage. We always work with 32-bit uint Z values now. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_drawpix.c58
-rw-r--r--src/mesa/swrast/s_zoom.c37
-rw-r--r--src/mesa/swrast/s_zoom.h2
3 files changed, 28 insertions, 69 deletions
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index a3808ee2600..4231bb4bdf0 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -28,6 +28,7 @@
#include "main/colormac.h"
#include "main/condrender.h"
#include "main/context.h"
+#include "main/format_pack.h"
#include "main/image.h"
#include "main/imports.h"
#include "main/macros.h"
@@ -547,7 +548,6 @@ draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
const GLint imgX = x, imgY = y;
const GLboolean scaleOrBias
= ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
- const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
const GLuint stencilMask = ctx->Stencil.WriteMask[0];
const GLenum stencilType = GL_UNSIGNED_BYTE;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
@@ -585,57 +585,27 @@ draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
/* XXX need to handle very wide images (skippixels) */
GLint i;
- depthRb = ctx->DrawBuffer->_DepthBuffer;
-
for (i = 0; i < height; i++) {
const GLuint *depthStencilSrc = (const GLuint *)
_mesa_image_address2d(&clippedUnpack, pixels, width, height,
GL_DEPTH_STENCIL_EXT, type, i, 0);
if (ctx->Depth.Mask) {
- if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 24 &&
- type == GL_UNSIGNED_INT_24_8) {
- /* fast path 24-bit zbuffer */
- GLuint zValues[MAX_WIDTH];
- GLint j;
- ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
- for (j = 0; j < width; j++) {
- zValues[j] = depthStencilSrc[j] >> 8;
- }
- if (zoom)
- _swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
- x, y + i, zValues);
- else
- depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
- }
- else if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 16 &&
- type == GL_UNSIGNED_INT_24_8) {
- /* fast path 16-bit zbuffer */
- GLushort zValues[MAX_WIDTH];
- GLint j;
- ASSERT(depthRb->DataType == GL_UNSIGNED_SHORT);
- for (j = 0; j < width; j++) {
- zValues[j] = depthStencilSrc[j] >> 16;
- }
- if (zoom)
- _swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
- x, y + i, zValues);
- else
- depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
+ GLuint zValues[MAX_WIDTH]; /* 32-bit Z values */
+ _mesa_unpack_depth_span(ctx, width,
+ GL_UNSIGNED_INT, /* dest type */
+ zValues, /* dest addr */
+ 0xffffffff, /* depth max */
+ type, /* src type */
+ depthStencilSrc, /* src addr */
+ &clippedUnpack);
+ if (zoom) {
+ _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x,
+ y + i, zValues);
}
else {
- /* general case */
- GLuint zValues[MAX_WIDTH]; /* 16 or 32-bit Z value storage */
- _mesa_unpack_depth_span(ctx, width,
- depthRb->DataType, zValues, depthMax,
- type, depthStencilSrc, &clippedUnpack);
- if (zoom) {
- _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x,
- y + i, zValues);
- }
- else {
- depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
- }
+ GLubyte *dst = _swrast_pixel_address(depthRb, x, y + i);
+ _mesa_pack_uint_z_row(depthRb->Format, width, zValues, dst);
}
}
diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c
index f407fdcf4e6..73bff482b9a 100644
--- a/src/mesa/swrast/s_zoom.c
+++ b/src/mesa/swrast/s_zoom.c
@@ -25,6 +25,7 @@
#include "main/glheader.h"
#include "main/macros.h"
#include "main/imports.h"
+#include "main/format_pack.h"
#include "main/colormac.h"
#include "s_context.h"
@@ -390,17 +391,17 @@ _swrast_write_zoomed_stencil_span(struct gl_context *ctx, GLint imgX, GLint imgY
/**
- * Zoom/write z values (16 or 32-bit).
+ * Zoom/write 32-bit Z values.
* No per-fragment operations are applied.
*/
void
_swrast_write_zoomed_z_span(struct gl_context *ctx, GLint imgX, GLint imgY,
GLint width, GLint spanX, GLint spanY,
- const GLvoid *z)
+ const GLuint *zVals)
{
- struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer;
- GLushort zoomedVals16[MAX_WIDTH];
- GLuint zoomedVals32[MAX_WIDTH];
+ struct gl_renderbuffer *rb =
+ ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
+ GLuint zoomedVals[MAX_WIDTH];
GLint x0, x1, y0, y1, y;
GLint i, zoomedWidth;
@@ -414,28 +415,16 @@ _swrast_write_zoomed_z_span(struct gl_context *ctx, GLint imgX, GLint imgY,
ASSERT(zoomedWidth <= MAX_WIDTH);
/* zoom the span horizontally */
- if (rb->DataType == GL_UNSIGNED_SHORT) {
- for (i = 0; i < zoomedWidth; i++) {
- GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
- ASSERT(j >= 0);
- ASSERT(j < width);
- zoomedVals16[i] = ((GLushort *) z)[j];
- }
- z = zoomedVals16;
- }
- else {
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
- for (i = 0; i < zoomedWidth; i++) {
- GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
- ASSERT(j >= 0);
- ASSERT(j < width);
- zoomedVals32[i] = ((GLuint *) z)[j];
- }
- z = zoomedVals32;
+ for (i = 0; i < zoomedWidth; i++) {
+ GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
+ ASSERT(j >= 0);
+ ASSERT(j < width);
+ zoomedVals[i] = zVals[j];
}
/* write the zoomed spans */
for (y = y0; y < y1; y++) {
- rb->PutRow(ctx, rb, zoomedWidth, x0, y, z, NULL);
+ GLubyte *dst = _swrast_pixel_address(rb, x0, y);
+ _mesa_pack_uint_z_row(rb->Format, zoomedWidth, zoomedVals, dst);
}
}
diff --git a/src/mesa/swrast/s_zoom.h b/src/mesa/swrast/s_zoom.h
index 0b82bb82471..1955e7e8839 100644
--- a/src/mesa/swrast/s_zoom.h
+++ b/src/mesa/swrast/s_zoom.h
@@ -50,7 +50,7 @@ _swrast_write_zoomed_stencil_span(struct gl_context *ctx, GLint imgX, GLint imgY
extern void
_swrast_write_zoomed_z_span(struct gl_context *ctx, GLint imgX, GLint imgY,
GLint width, GLint spanX, GLint spanY,
- const GLvoid *z);
+ const GLuint *zVals);
#endif