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authorIan Romanick <[email protected]>2011-08-29 13:30:46 -0700
committerIan Romanick <[email protected]>2011-09-06 12:09:16 -0700
commitede7d9fff504db3a4790b0e55d247f85ef22d045 (patch)
tree5efd69b92b7cb11424f78613d1afd35ea7bee693 /src/mesa/swrast
parent960f37a57a7fcbac213c0b4fb0daf2285a64bf97 (diff)
swrast: Remove GL_COLOR_INDEX from assertions
These sampling functions don't work on color-index textures, but there is no such thing as a color-index texture anymore. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_texfilter.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index e17a7aa0b35..ad31e3778eb 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -1168,7 +1168,6 @@ sample_2d_linear_repeat(struct gl_context *ctx,
ASSERT(tObj->Sampler.WrapS == GL_REPEAT);
ASSERT(tObj->Sampler.WrapT == GL_REPEAT);
ASSERT(img->Border == 0);
- ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
ASSERT(img->_IsPowerOfTwo);
linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi);
@@ -1431,7 +1430,6 @@ sample_lambda_2d(struct gl_context *ctx,
const GLboolean repeatNoBorderPOT = (tObj->Sampler.WrapS == GL_REPEAT)
&& (tObj->Sampler.WrapT == GL_REPEAT)
&& (tImg->Border == 0 && (tImg->Width == tImg->RowStride))
- && (tImg->_BaseFormat != GL_COLOR_INDEX)
&& tImg->_IsPowerOfTwo;
ASSERT(lambda != NULL);
@@ -2559,7 +2557,6 @@ sample_nearest_rect(struct gl_context *ctx,
ASSERT(tObj->Sampler.WrapT == GL_CLAMP ||
tObj->Sampler.WrapT == GL_CLAMP_TO_EDGE ||
tObj->Sampler.WrapT == GL_CLAMP_TO_BORDER);
- ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
for (i = 0; i < n; i++) {
GLint row, col;
@@ -2593,7 +2590,6 @@ sample_linear_rect(struct gl_context *ctx,
ASSERT(tObj->Sampler.WrapT == GL_CLAMP ||
tObj->Sampler.WrapT == GL_CLAMP_TO_EDGE ||
tObj->Sampler.WrapT == GL_CLAMP_TO_BORDER);
- ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
for (i = 0; i < n; i++) {
GLint i0, j0, i1, j1;