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authorBrian Paul <[email protected]>2009-09-21 08:32:43 -0600
committerBrian Paul <[email protected]>2009-09-21 08:36:05 -0600
commit077e3de98977ca0046d4f09eb7936f6006719739 (patch)
tree66681341a39b5800faaa6073c4a4818a660b86c8 /src/mesa/swrast
parent999592745f40a96a7307da374cab4d68254acf75 (diff)
swrast: fix cube face selection
If arx and ary are equal, we still want to choose from one of them, and not arz. This is the same as Michal's softpipe fix.
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_texfilter.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index dd59314cd96..ea749c01137 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -1863,7 +1863,7 @@ choose_cube_face(const struct gl_texture_object *texObj,
GLuint face;
GLfloat sc, tc, ma;
- if (arx > ary && arx > arz) {
+ if (arx >= ary && arx >= arz) {
if (rx >= 0.0F) {
face = FACE_POS_X;
sc = -rz;
@@ -1877,7 +1877,7 @@ choose_cube_face(const struct gl_texture_object *texObj,
ma = arx;
}
}
- else if (ary > arx && ary > arz) {
+ else if (ary >= arx && ary >= arz) {
if (ry >= 0.0F) {
face = FACE_POS_Y;
sc = rx;