diff options
author | Brian Paul <[email protected]> | 2011-09-17 14:50:48 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-09-17 14:57:40 -0600 |
commit | a1661dc8957a35899d653e9fffd97f166c56be56 (patch) | |
tree | 0662287501323357f391c31dae72a01edd824ec3 /src/mesa/swrast | |
parent | 20177a620ef123ae7cdbc7252fd41a48f5b76acc (diff) |
mesa: move gl_texture_image::FetchTexel fields to swrast
This also involves passing swrast_texture_image instead of gl_texture_image
into all the fetch functions.
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r-- | src/mesa/swrast/s_context.h | 42 | ||||
-rw-r--r-- | src/mesa/swrast/s_texfetch.c | 22 | ||||
-rw-r--r-- | src/mesa/swrast/s_texfetch.h | 3 | ||||
-rw-r--r-- | src/mesa/swrast/s_texfetch_tmp.h | 370 | ||||
-rw-r--r-- | src/mesa/swrast/s_texfilter.c | 92 | ||||
-rw-r--r-- | src/mesa/swrast/s_texrender.c | 27 |
6 files changed, 304 insertions, 252 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index 687480ed285..8357483a27f 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -109,6 +109,27 @@ typedef void (*validate_texture_image_func)(struct gl_context *ctx, _NEW_DEPTH) +struct swrast_texture_image; + + +typedef void (*FetchTexelFuncC)(const struct swrast_texture_image *texImage, + GLint col, GLint row, GLint img, + GLchan *texelOut); + +/** + * As above, but returns floats. + * Used for depth component images and for upcoming signed/float + * texture images. + */ +typedef void (*FetchTexelFuncF)(const struct swrast_texture_image *texImage, + GLint col, GLint row, GLint img, + GLfloat *texelOut); + + +typedef void (*StoreTexelFunc)(struct swrast_texture_image *texImage, + GLint col, GLint row, GLint img, + const void *texel); + /** * Subclass of gl_texture_image. * We need extra fields/info to keep tracking of mapped texture buffers, @@ -118,7 +139,25 @@ struct swrast_texture_image { struct gl_texture_image Base; - /* XXX new members coming soon */ +#if 0 + /** used for mipmap LOD computation */ + GLfloat WidthScale, HeightScale, DepthScale; + GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */ + + GLubyte *Data; /**< The actual texture data in malloc'd memory */ + + GLint TexelSize; /**< bytes per texel block */ +#endif + + FetchTexelFuncC FetchTexelc; + FetchTexelFuncF FetchTexelf; + StoreTexelFunc Store; + +#if 0 + /** These fields only valid when texture memory is mapped */ + GLubyte **SliceMaps; /**< points to OneMap or a malloc'd array */ + GLint RowStride; /**< bytes per row of blocks */ +#endif }; @@ -137,7 +176,6 @@ swrast_texture_image_const(const struct gl_texture_image *img) } - /** * \struct SWcontext * \brief Per-context state that's private to the software rasterizer module. diff --git a/src/mesa/swrast/s_texfetch.c b/src/mesa/swrast/s_texfetch.c index cefd68b8acc..ed17b4bda8c 100644 --- a/src/mesa/swrast/s_texfetch.c +++ b/src/mesa/swrast/s_texfetch.c @@ -40,6 +40,7 @@ #include "main/texcompress_s3tc.h" #include "main/texcompress_rgtc.h" #include "main/teximage.h" +#include "s_context.h" #include "s_texfetch.h" #include "../../gallium/auxiliary/util/u_format_rgb9e5.h" #include "../../gallium/auxiliary/util/u_format_r11g11b10f.h" @@ -90,7 +91,7 @@ nonlinear_to_linear(GLubyte cs8) * * Have to have this so the FetchTexel function pointer is never NULL. */ -static void fetch_null_texelf( const struct gl_texture_image *texImage, +static void fetch_null_texelf( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { (void) texImage; (void) i; (void) j; (void) k; @@ -101,7 +102,7 @@ static void fetch_null_texelf( const struct gl_texture_image *texImage, _mesa_warning(NULL, "fetch_null_texelf() called!"); } -static void store_null_texel(struct gl_texture_image *texImage, +static void store_null_texel(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { (void) texImage; @@ -964,11 +965,11 @@ _mesa_get_texel_store_func(gl_format format) * Adaptor for fetching a GLchan texel from a float-valued texture. */ static void -fetch_texel_float_to_chan(const struct gl_texture_image *texImage, +fetch_texel_float_to_chan(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texelOut) { GLfloat temp[4]; - GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat); + GLenum baseFormat = _mesa_get_format_base_format(texImage->Base.TexFormat); ASSERT(texImage->FetchTexelf); texImage->FetchTexelf(texImage, i, j, k, temp); @@ -992,7 +993,7 @@ fetch_texel_float_to_chan(const struct gl_texture_image *texImage, * Adaptor for fetching a float texel from a GLchan-valued texture. */ static void -fetch_texel_chan_to_float(const struct gl_texture_image *texImage, +fetch_texel_chan_to_float(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texelOut) { GLchan temp[4]; @@ -1019,14 +1020,14 @@ fetch_texel_chan_to_float(const struct gl_texture_image *texImage, /** * Initialize the texture image's FetchTexelc and FetchTexelf methods. */ -void -_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims) +static void +set_fetch_functions(struct swrast_texture_image *texImage, GLuint dims) { - gl_format format = texImage->TexFormat; + gl_format format = texImage->Base.TexFormat; ASSERT(dims == 1 || dims == 2 || dims == 3); - if (texImage->TexObject->Sampler.sRGBDecode == GL_SKIP_DECODE_EXT && + if (texImage->Base.TexObject->Sampler.sRGBDecode == GL_SKIP_DECODE_EXT && _mesa_get_format_color_encoding(format) == GL_SRGB) { format = _mesa_get_srgb_format_linear(format); } @@ -1050,7 +1051,8 @@ _mesa_update_fetch_functions(struct gl_texture_object *texObj) for (face = 0; face < 6; face++) { for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { if (texObj->Image[face][i]) { - _mesa_set_fetch_functions(texObj->Image[face][i], dims); + set_fetch_functions(swrast_texture_image(texObj->Image[face][i]), + dims); } } } diff --git a/src/mesa/swrast/s_texfetch.h b/src/mesa/swrast/s_texfetch.h index 76e4e6cc9b6..19b196a5ad3 100644 --- a/src/mesa/swrast/s_texfetch.h +++ b/src/mesa/swrast/s_texfetch.h @@ -35,9 +35,6 @@ _mesa_get_texel_store_func(gl_format format); extern FetchTexelFuncF _mesa_get_texel_fetch_func(gl_format format, GLuint dims); -extern void -_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims); - void _mesa_update_fetch_functions(struct gl_texture_object *texObj); diff --git a/src/mesa/swrast/s_texfetch_tmp.h b/src/mesa/swrast/s_texfetch_tmp.h index dbed3dba99b..0a06dcb5e89 100644 --- a/src/mesa/swrast/s_texfetch_tmp.h +++ b/src/mesa/swrast/s_texfetch_tmp.h @@ -43,7 +43,7 @@ #if DIM == 1 #define TEXEL_ADDR( type, image, i, j, k, size ) \ - ((void) (j), (void) (k), ((type *)(image)->Data + (i) * (size))) + ((void) (j), (void) (k), ((type *)(image)->Base.Data + (i) * (size))) #define FETCH(x) fetch_texel_1d_##x @@ -51,15 +51,15 @@ #define TEXEL_ADDR( type, image, i, j, k, size ) \ ((void) (k), \ - ((type *)(image)->Data + ((image)->RowStride * (j) + (i)) * (size))) + ((type *)(image)->Base.Data + ((image)->Base.RowStride * (j) + (i)) * (size))) #define FETCH(x) fetch_texel_2d_##x #elif DIM == 3 #define TEXEL_ADDR( type, image, i, j, k, size ) \ - ((type *)(image)->Data + ((image)->ImageOffsets[k] \ - + (image)->RowStride * (j) + (i)) * (size)) + ((type *)(image)->Base.Data + ((image)->Base.ImageOffsets[k] \ + + (image)->Base.RowStride * (j) + (i)) * (size)) #define FETCH(x) fetch_texel_3d_##x @@ -74,7 +74,7 @@ * returning 1 GLfloat. * Note: no GLchan version of this function. */ -static void FETCH(f_z32)( const struct gl_texture_image *texImage, +static void FETCH(f_z32)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -82,7 +82,7 @@ static void FETCH(f_z32)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_z32(struct gl_texture_image *texImage, +static void store_texel_z32(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLuint *depth = (const GLuint *) texel; @@ -98,7 +98,7 @@ static void store_texel_z32(struct gl_texture_image *texImage, * returning 1 GLfloat. * Note: no GLchan version of this function. */ -static void FETCH(f_z16)(const struct gl_texture_image *texImage, +static void FETCH(f_z16)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); @@ -106,7 +106,7 @@ static void FETCH(f_z16)(const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_z16(struct gl_texture_image *texImage, +static void store_texel_z16(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLushort *depth = (const GLushort *) texel; @@ -120,7 +120,7 @@ static void store_texel_z16(struct gl_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats. */ -static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage, +static void FETCH(f_rgba_f32)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4); @@ -131,7 +131,7 @@ static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_rgba_f32(struct gl_texture_image *texImage, +static void store_texel_rgba_f32(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLfloat *depth = (const GLfloat *) texel; @@ -149,7 +149,7 @@ static void store_texel_rgba_f32(struct gl_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture, * returning 4 GLfloats. */ -static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage, +static void FETCH(f_rgba_f16)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4); @@ -160,7 +160,7 @@ static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_rgba_f16(struct gl_texture_image *texImage, +static void store_texel_rgba_f16(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLfloat *src = (const GLfloat *) texel; @@ -177,7 +177,7 @@ static void store_texel_rgba_f16(struct gl_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture, * returning 4 GLfloats. */ -static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage, +static void FETCH(f_rgb_f32)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3); @@ -188,7 +188,7 @@ static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_rgb_f32(struct gl_texture_image *texImage, +static void store_texel_rgb_f32(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLfloat *src = (const GLfloat *) texel; @@ -205,7 +205,7 @@ static void store_texel_rgb_f32(struct gl_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture, * returning 4 GLfloats. */ -static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage, +static void FETCH(f_rgb_f16)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3); @@ -216,7 +216,7 @@ static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_rgb_f16(struct gl_texture_image *texImage, +static void store_texel_rgb_f16(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLfloat *src = (const GLfloat *) texel; @@ -233,7 +233,7 @@ static void store_texel_rgb_f16(struct gl_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture, * returning 4 GLfloats. */ -static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage, +static void FETCH(f_alpha_f32)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); @@ -244,7 +244,7 @@ static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_alpha_f32(struct gl_texture_image *texImage, +static void store_texel_alpha_f32(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLfloat *rgba = (const GLfloat *) texel; @@ -259,7 +259,7 @@ static void store_texel_alpha_f32(struct gl_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture, * returning 4 GLfloats. */ -static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage, +static void FETCH(f_alpha_f16)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); @@ -270,7 +270,7 @@ static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_alpha_f16(struct gl_texture_image *texImage, +static void store_texel_alpha_f16(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLfloat *rgba = (const GLfloat *) texel; @@ -285,7 +285,7 @@ static void store_texel_alpha_f16(struct gl_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture, * returning 4 GLfloats. */ -static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage, +static void FETCH(f_luminance_f32)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); @@ -296,7 +296,7 @@ static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_luminance_f32(struct gl_texture_image *texImage, +static void store_texel_luminance_f32(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLfloat *rgba = (const GLfloat *) texel; @@ -311,7 +311,7 @@ static void store_texel_luminance_f32(struct gl_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture, * returning 4 GLfloats. */ -static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage, +static void FETCH(f_luminance_f16)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); @@ -322,7 +322,7 @@ static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_luminance_f16(struct gl_texture_image *texImage, +static void store_texel_luminance_f16(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLfloat *rgba = (const GLfloat *) texel; @@ -337,7 +337,7 @@ static void store_texel_luminance_f16(struct gl_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture, * returning 4 GLfloats. */ -static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImage, +static void FETCH(f_luminance_alpha_f32)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); @@ -348,7 +348,7 @@ static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImag } #if DIM == 3 -static void store_texel_luminance_alpha_f32(struct gl_texture_image *texImage, +static void store_texel_luminance_alpha_f32(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLfloat *rgba = (const GLfloat *) texel; @@ -364,7 +364,7 @@ static void store_texel_luminance_alpha_f32(struct gl_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture, * returning 4 GLfloats. */ -static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImage, +static void FETCH(f_luminance_alpha_f16)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); @@ -375,7 +375,7 @@ static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImag } #if DIM == 3 -static void store_texel_luminance_alpha_f16(struct gl_texture_image *texImage, +static void store_texel_luminance_alpha_f16(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLfloat *rgba = (const GLfloat *) texel; @@ -391,7 +391,7 @@ static void store_texel_luminance_alpha_f16(struct gl_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture, * returning 4 GLfloats. */ -static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage, +static void FETCH(f_intensity_f32)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); @@ -402,7 +402,7 @@ static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_intensity_f32(struct gl_texture_image *texImage, +static void store_texel_intensity_f32(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLfloat *rgba = (const GLfloat *) texel; @@ -417,7 +417,7 @@ static void store_texel_intensity_f32(struct gl_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture, * returning 4 GLfloats. */ -static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage, +static void FETCH(f_intensity_f16)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); @@ -428,7 +428,7 @@ static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_intensity_f16(struct gl_texture_image *texImage, +static void store_texel_intensity_f16(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLfloat *rgba = (const GLfloat *) texel; @@ -443,7 +443,7 @@ static void store_texel_intensity_f16(struct gl_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D R_FLOAT32 texture, * returning 4 GLfloats. */ -static void FETCH(f_r_f32)( const struct gl_texture_image *texImage, +static void FETCH(f_r_f32)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); @@ -454,7 +454,7 @@ static void FETCH(f_r_f32)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_r_f32(struct gl_texture_image *texImage, +static void store_texel_r_f32(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLfloat *rgba = (const GLfloat *) texel; @@ -469,7 +469,7 @@ static void store_texel_r_f32(struct gl_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D R_FLOAT16 texture, * returning 4 GLfloats. */ -static void FETCH(f_r_f16)( const struct gl_texture_image *texImage, +static void FETCH(f_r_f16)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); @@ -480,7 +480,7 @@ static void FETCH(f_r_f16)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_r_f16(struct gl_texture_image *texImage, +static void store_texel_r_f16(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLfloat *rgba = (const GLfloat *) texel; @@ -495,7 +495,7 @@ static void store_texel_r_f16(struct gl_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D RG_FLOAT32 texture, * returning 4 GLfloats. */ -static void FETCH(f_rg_f32)( const struct gl_texture_image *texImage, +static void FETCH(f_rg_f32)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); @@ -506,7 +506,7 @@ static void FETCH(f_rg_f32)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_rg_f32(struct gl_texture_image *texImage, +static void store_texel_rg_f32(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLfloat *rgba = (const GLfloat *) texel; @@ -522,7 +522,7 @@ static void store_texel_rg_f32(struct gl_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D RG_FLOAT16 texture, * returning 4 GLfloats. */ -static void FETCH(f_rg_f16)( const struct gl_texture_image *texImage, +static void FETCH(f_rg_f16)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); @@ -533,7 +533,7 @@ static void FETCH(f_rg_f16)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_rg_f16(struct gl_texture_image *texImage, +static void store_texel_rg_f16(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLfloat *rgba = (const GLfloat *) texel; @@ -551,7 +551,7 @@ static void store_texel_rg_f16(struct gl_texture_image *texImage, /* MESA_FORMAT_RGBA8888 ******************************************************/ /* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */ -static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage, +static void FETCH(f_rgba8888)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -564,7 +564,7 @@ static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage, #if DIM == 3 -static void store_texel_rgba8888(struct gl_texture_image *texImage, +static void store_texel_rgba8888(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -577,7 +577,7 @@ static void store_texel_rgba8888(struct gl_texture_image *texImage, /* MESA_FORMAT_RGBA888_REV ***************************************************/ /* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */ -static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage, +static void FETCH(f_rgba8888_rev)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -588,7 +588,7 @@ static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_rgba8888_rev(struct gl_texture_image *texImage, +static void store_texel_rgba8888_rev(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -601,7 +601,7 @@ static void store_texel_rgba8888_rev(struct gl_texture_image *texImage, /* MESA_FORMAT_ARGB8888 ******************************************************/ /* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */ -static void FETCH(f_argb8888)( const struct gl_texture_image *texImage, +static void FETCH(f_argb8888)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -612,7 +612,7 @@ static void FETCH(f_argb8888)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_argb8888(struct gl_texture_image *texImage, +static void store_texel_argb8888(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -625,7 +625,7 @@ static void store_texel_argb8888(struct gl_texture_image *texImage, /* MESA_FORMAT_ARGB8888_REV **************************************************/ /* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */ -static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage, +static void FETCH(f_argb8888_rev)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -636,7 +636,7 @@ static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_argb8888_rev(struct gl_texture_image *texImage, +static void store_texel_argb8888_rev(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -649,7 +649,7 @@ static void store_texel_argb8888_rev(struct gl_texture_image *texImage, /* MESA_FORMAT_XRGB8888 ******************************************************/ /* Fetch texel from 1D, 2D or 3D xrgb8888 texture, return 4 GLchans */ -static void FETCH(f_xrgb8888)( const struct gl_texture_image *texImage, +static void FETCH(f_xrgb8888)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -660,7 +660,7 @@ static void FETCH(f_xrgb8888)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_xrgb8888(struct gl_texture_image *texImage, +static void store_texel_xrgb8888(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -673,7 +673,7 @@ static void store_texel_xrgb8888(struct gl_texture_image *texImage, /* MESA_FORMAT_XRGB8888_REV **************************************************/ /* Fetch texel from 1D, 2D or 3D xrgb8888_rev texture, return 4 GLfloats */ -static void FETCH(f_xrgb8888_rev)( const struct gl_texture_image *texImage, +static void FETCH(f_xrgb8888_rev)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -684,7 +684,7 @@ static void FETCH(f_xrgb8888_rev)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_xrgb8888_rev(struct gl_texture_image *texImage, +static void store_texel_xrgb8888_rev(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -697,7 +697,7 @@ static void store_texel_xrgb8888_rev(struct gl_texture_image *texImage, /* MESA_FORMAT_RGB888 ********************************************************/ /* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */ -static void FETCH(f_rgb888)( const struct gl_texture_image *texImage, +static void FETCH(f_rgb888)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); @@ -708,7 +708,7 @@ static void FETCH(f_rgb888)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_rgb888(struct gl_texture_image *texImage, +static void store_texel_rgb888(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -723,7 +723,7 @@ static void store_texel_rgb888(struct gl_texture_image *texImage, /* MESA_FORMAT_BGR888 ********************************************************/ /* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */ -static void FETCH(f_bgr888)( const struct gl_texture_image *texImage, +static void FETCH(f_bgr888)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); @@ -734,7 +734,7 @@ static void FETCH(f_bgr888)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_bgr888(struct gl_texture_image *texImage, +static void store_texel_bgr888(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -752,7 +752,7 @@ static void store_texel_bgr888(struct gl_texture_image *texImage, /* MESA_FORMAT_RGB565 ********************************************************/ /* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */ -static void FETCH(f_rgb565)( const struct gl_texture_image *texImage, +static void FETCH(f_rgb565)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); @@ -764,7 +764,7 @@ static void FETCH(f_rgb565)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_rgb565(struct gl_texture_image *texImage, +static void store_texel_rgb565(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -777,7 +777,7 @@ static void store_texel_rgb565(struct gl_texture_image *texImage, /* MESA_FORMAT_RGB565_REV ****************************************************/ /* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */ -static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage, +static void FETCH(f_rgb565_rev)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); @@ -789,7 +789,7 @@ static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_rgb565_rev(struct gl_texture_image *texImage, +static void store_texel_rgb565_rev(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLchan *rgba = (const GLchan *) texel; @@ -805,7 +805,7 @@ static void store_texel_rgb565_rev(struct gl_texture_image *texImage, /* MESA_FORMAT_ARGB4444 ******************************************************/ /* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */ -static void FETCH(f_argb4444)( const struct gl_texture_image *texImage, +static void FETCH(f_argb4444)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); @@ -817,7 +817,7 @@ static void FETCH(f_argb4444)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_argb4444(struct gl_texture_image *texImage, +static void store_texel_argb4444(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLchan *rgba = (const GLchan *) texel; @@ -833,7 +833,7 @@ static void store_texel_argb4444(struct gl_texture_image *texImage, /* MESA_FORMAT_ARGB4444_REV **************************************************/ /* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */ -static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage, +static void FETCH(f_argb4444_rev)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); @@ -844,7 +844,7 @@ static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_argb4444_rev(struct gl_texture_image *texImage, +static void store_texel_argb4444_rev(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLchan *rgba = (const GLchan *) texel; @@ -859,7 +859,7 @@ static void store_texel_argb4444_rev(struct gl_texture_image *texImage, /* MESA_FORMAT_RGBA5551 ******************************************************/ /* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */ -static void FETCH(f_rgba5551)( const struct gl_texture_image *texImage, +static void FETCH(f_rgba5551)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); @@ -871,7 +871,7 @@ static void FETCH(f_rgba5551)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_rgba5551(struct gl_texture_image *texImage, +static void store_texel_rgba5551(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -883,7 +883,7 @@ static void store_texel_rgba5551(struct gl_texture_image *texImage, /* MESA_FORMAT_ARGB1555 ******************************************************/ /* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */ -static void FETCH(f_argb1555)( const struct gl_texture_image *texImage, +static void FETCH(f_argb1555)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); @@ -895,7 +895,7 @@ static void FETCH(f_argb1555)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_argb1555(struct gl_texture_image *texImage, +static void store_texel_argb1555(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -908,7 +908,7 @@ static void store_texel_argb1555(struct gl_texture_image *texImage, /* MESA_FORMAT_ARGB1555_REV **************************************************/ /* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */ -static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage, +static void FETCH(f_argb1555_rev)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); @@ -920,7 +920,7 @@ static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_argb1555_rev(struct gl_texture_image *texImage, +static void store_texel_argb1555_rev(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -933,7 +933,7 @@ static void store_texel_argb1555_rev(struct gl_texture_image *texImage, /* MESA_FORMAT_ARGB2101010 ***************************************************/ /* Fetch texel from 1D, 2D or 3D argb2101010 texture, return 4 GLchans */ -static void FETCH(f_argb2101010)( const struct gl_texture_image *texImage, +static void FETCH(f_argb2101010)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -945,7 +945,7 @@ static void FETCH(f_argb2101010)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_argb2101010(struct gl_texture_image *texImage, +static void store_texel_argb2101010(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLchan *rgba = (const GLchan *) texel; @@ -962,7 +962,7 @@ static void store_texel_argb2101010(struct gl_texture_image *texImage, /* MESA_FORMAT_RG88 **********************************************************/ /* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */ -static void FETCH(f_rg88)( const struct gl_texture_image *texImage, +static void FETCH(f_rg88)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); @@ -973,7 +973,7 @@ static void FETCH(f_rg88)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_rg88(struct gl_texture_image *texImage, +static void store_texel_rg88(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLchan *rgba = (const GLubyte *) texel; @@ -988,7 +988,7 @@ static void store_texel_rg88(struct gl_texture_image *texImage, /* MESA_FORMAT_RG88_REV ******************************************************/ /* Fetch texel from 1D, 2D or 3D rg88_rev texture, return 4 GLchans */ -static void FETCH(f_rg88_rev)( const struct gl_texture_image *texImage, +static void FETCH(f_rg88_rev)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); @@ -999,7 +999,7 @@ static void FETCH(f_rg88_rev)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_rg88_rev(struct gl_texture_image *texImage, +static void store_texel_rg88_rev(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -1012,7 +1012,7 @@ static void store_texel_rg88_rev(struct gl_texture_image *texImage, /* MESA_FORMAT_AL44 **********************************************************/ /* Fetch texel from 1D, 2D or 3D al44 texture, return 4 GLchans */ -static void FETCH(f_al44)( const struct gl_texture_image *texImage, +static void FETCH(f_al44)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); @@ -1023,7 +1023,7 @@ static void FETCH(f_al44)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_al44(struct gl_texture_image *texImage, +static void store_texel_al44(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -1036,7 +1036,7 @@ static void store_texel_al44(struct gl_texture_image *texImage, /* MESA_FORMAT_AL88 **********************************************************/ /* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */ -static void FETCH(f_al88)( const struct gl_texture_image *texImage, +static void FETCH(f_al88)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); @@ -1047,7 +1047,7 @@ static void FETCH(f_al88)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_al88(struct gl_texture_image *texImage, +static void store_texel_al88(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -1060,7 +1060,7 @@ static void store_texel_al88(struct gl_texture_image *texImage, /* MESA_FORMAT_R8 ************************************************************/ /* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */ -static void FETCH(f_r8)(const struct gl_texture_image *texImage, +static void FETCH(f_r8)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); @@ -1071,7 +1071,7 @@ static void FETCH(f_r8)(const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_r8(struct gl_texture_image *texImage, +static void store_texel_r8(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -1084,7 +1084,7 @@ static void store_texel_r8(struct gl_texture_image *texImage, /* MESA_FORMAT_R16 ***********************************************************/ /* Fetch texel from 1D, 2D or 3D r16 texture, return 4 GLchans */ -static void FETCH(f_r16)(const struct gl_texture_image *texImage, +static void FETCH(f_r16)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); @@ -1095,7 +1095,7 @@ static void FETCH(f_r16)(const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_r16(struct gl_texture_image *texImage, +static void store_texel_r16(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLchan *rgba = (const GLchan *) texel; @@ -1108,7 +1108,7 @@ static void store_texel_r16(struct gl_texture_image *texImage, /* MESA_FORMAT_AL88_REV ******************************************************/ /* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */ -static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage, +static void FETCH(f_al88_rev)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); @@ -1119,7 +1119,7 @@ static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_al88_rev(struct gl_texture_image *texImage, +static void store_texel_al88_rev(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -1132,7 +1132,7 @@ static void store_texel_al88_rev(struct gl_texture_image *texImage, /* MESA_FORMAT_RG1616 ********************************************************/ /* Fetch texel from 1D, 2D or 3D rg1616 texture, return 4 GLchans */ -static void FETCH(f_rg1616)( const struct gl_texture_image *texImage, +static void FETCH(f_rg1616)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -1143,7 +1143,7 @@ static void FETCH(f_rg1616)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_rg1616(struct gl_texture_image *texImage, +static void store_texel_rg1616(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLchan *rgba = (const GLchan *) texel; @@ -1158,7 +1158,7 @@ static void store_texel_rg1616(struct gl_texture_image *texImage, /* MESA_FORMAT_RG1616_REV ****************************************************/ /* Fetch texel from 1D, 2D or 3D rg1616_rev texture, return 4 GLchans */ -static void FETCH(f_rg1616_rev)( const struct gl_texture_image *texImage, +static void FETCH(f_rg1616_rev)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -1169,7 +1169,7 @@ static void FETCH(f_rg1616_rev)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_rg1616_rev(struct gl_texture_image *texImage, +static void store_texel_rg1616_rev(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -1182,7 +1182,7 @@ static void store_texel_rg1616_rev(struct gl_texture_image *texImage, /* MESA_FORMAT_AL1616 ********************************************************/ /* Fetch texel from 1D, 2D or 3D al1616 texture, return 4 GLchans */ -static void FETCH(f_al1616)( const struct gl_texture_image *texImage, +static void FETCH(f_al1616)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -1193,7 +1193,7 @@ static void FETCH(f_al1616)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_al1616(struct gl_texture_image *texImage, +static void store_texel_al1616(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLchan *rgba = (const GLchan *) texel; @@ -1208,7 +1208,7 @@ static void store_texel_al1616(struct gl_texture_image *texImage, /* MESA_FORMAT_AL1616_REV ****************************************************/ /* Fetch texel from 1D, 2D or 3D al1616_rev texture, return 4 GLchans */ -static void FETCH(f_al1616_rev)( const struct gl_texture_image *texImage, +static void FETCH(f_al1616_rev)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -1219,7 +1219,7 @@ static void FETCH(f_al1616_rev)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_al1616_rev(struct gl_texture_image *texImage, +static void store_texel_al1616_rev(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLushort *rgba = (const GLushort *) texel; @@ -1232,7 +1232,7 @@ static void store_texel_al1616_rev(struct gl_texture_image *texImage, /* MESA_FORMAT_RGB332 ********************************************************/ /* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */ -static void FETCH(f_rgb332)( const struct gl_texture_image *texImage, +static void FETCH(f_rgb332)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); @@ -1244,7 +1244,7 @@ static void FETCH(f_rgb332)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_rgb332(struct gl_texture_image *texImage, +static void store_texel_rgb332(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -1257,7 +1257,7 @@ static void store_texel_rgb332(struct gl_texture_image *texImage, /* MESA_FORMAT_A8 ************************************************************/ /* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */ -static void FETCH(f_a8)( const struct gl_texture_image *texImage, +static void FETCH(f_a8)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); @@ -1268,7 +1268,7 @@ static void FETCH(f_a8)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_a8(struct gl_texture_image *texImage, +static void store_texel_a8(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -1281,7 +1281,7 @@ static void store_texel_a8(struct gl_texture_image *texImage, /* MESA_FORMAT_A16 ************************************************************/ /* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */ -static void FETCH(f_a16)( const struct gl_texture_image *texImage, +static void FETCH(f_a16)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); @@ -1292,7 +1292,7 @@ static void FETCH(f_a16)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_a16(struct gl_texture_image *texImage, +static void store_texel_a16(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLchan *rgba = (const GLchan *) texel; @@ -1305,7 +1305,7 @@ static void store_texel_a16(struct gl_texture_image *texImage, /* MESA_FORMAT_L8 ************************************************************/ /* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */ -static void FETCH(f_l8)( const struct gl_texture_image *texImage, +static void FETCH(f_l8)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); @@ -1316,7 +1316,7 @@ static void FETCH(f_l8)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_l8(struct gl_texture_image *texImage, +static void store_texel_l8(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -1329,7 +1329,7 @@ static void store_texel_l8(struct gl_texture_image *texImage, /* MESA_FORMAT_L16 ***********************************************************/ /* Fetch texel from 1D, 2D or 3D l16 texture, return 4 GLchans */ -static void FETCH(f_l16)( const struct gl_texture_image *texImage, +static void FETCH(f_l16)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); @@ -1340,7 +1340,7 @@ static void FETCH(f_l16)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_l16(struct gl_texture_image *texImage, +static void store_texel_l16(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLushort *rgba = (const GLushort *) texel; @@ -1353,7 +1353,7 @@ static void store_texel_l16(struct gl_texture_image *texImage, /* MESA_FORMAT_I8 ************************************************************/ /* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */ -static void FETCH(f_i8)( const struct gl_texture_image *texImage, +static void FETCH(f_i8)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); @@ -1364,7 +1364,7 @@ static void FETCH(f_i8)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_i8(struct gl_texture_image *texImage, +static void store_texel_i8(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -1377,7 +1377,7 @@ static void store_texel_i8(struct gl_texture_image *texImage, /* MESA_FORMAT_I16 ***********************************************************/ /* Fetch texel from 1D, 2D or 3D i16 texture, return 4 GLchans */ -static void FETCH(f_i16)( const struct gl_texture_image *texImage, +static void FETCH(f_i16)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); @@ -1388,7 +1388,7 @@ static void FETCH(f_i16)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_i16(struct gl_texture_image *texImage, +static void store_texel_i16(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLushort *rgba = (const GLushort *) texel; @@ -1400,7 +1400,7 @@ static void store_texel_i16(struct gl_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */ /* Note: component order is same as for MESA_FORMAT_RGB888 */ -static void FETCH(srgb8)(const struct gl_texture_image *texImage, +static void FETCH(srgb8)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); @@ -1411,7 +1411,7 @@ static void FETCH(srgb8)(const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_srgb8(struct gl_texture_image *texImage, +static void store_texel_srgb8(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -1423,7 +1423,7 @@ static void store_texel_srgb8(struct gl_texture_image *texImage, #endif /* Fetch texel from 1D, 2D or 3D srgba8 texture, return 4 GLfloats */ -static void FETCH(srgba8)(const struct gl_texture_image *texImage, +static void FETCH(srgba8)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -1434,7 +1434,7 @@ static void FETCH(srgba8)(const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_srgba8(struct gl_texture_image *texImage, +static void store_texel_srgba8(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -1444,7 +1444,7 @@ static void store_texel_srgba8(struct gl_texture_image *texImage, #endif /* Fetch texel from 1D, 2D or 3D sargb8 texture, return 4 GLfloats */ -static void FETCH(sargb8)(const struct gl_texture_image *texImage, +static void FETCH(sargb8)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -1455,7 +1455,7 @@ static void FETCH(sargb8)(const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_sargb8(struct gl_texture_image *texImage, +static void store_texel_sargb8(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -1465,7 +1465,7 @@ static void store_texel_sargb8(struct gl_texture_image *texImage, #endif /* Fetch texel from 1D, 2D or 3D sl8 texture, return 4 GLfloats */ -static void FETCH(sl8)(const struct gl_texture_image *texImage, +static void FETCH(sl8)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); @@ -1476,7 +1476,7 @@ static void FETCH(sl8)(const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_sl8(struct gl_texture_image *texImage, +static void store_texel_sl8(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -1486,7 +1486,7 @@ static void store_texel_sl8(struct gl_texture_image *texImage, #endif /* Fetch texel from 1D, 2D or 3D sla8 texture, return 4 GLfloats */ -static void FETCH(sla8)(const struct gl_texture_image *texImage, +static void FETCH(sla8)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2); @@ -1497,7 +1497,7 @@ static void FETCH(sla8)(const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_sla8(struct gl_texture_image *texImage, +static void store_texel_sla8(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -1511,7 +1511,7 @@ static void store_texel_sla8(struct gl_texture_image *texImage, /* MESA_FORMAT_RGBA_INT8 **************************************************/ static void -FETCH(rgba_int8)(const struct gl_texture_image *texImage, +FETCH(rgba_int8)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4); @@ -1523,7 +1523,7 @@ FETCH(rgba_int8)(const struct gl_texture_image *texImage, #if DIM == 3 static void -store_texel_rgba_int8(struct gl_texture_image *texImage, +store_texel_rgba_int8(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLbyte *rgba = (const GLbyte *) texel; @@ -1539,7 +1539,7 @@ store_texel_rgba_int8(struct gl_texture_image *texImage, /* MESA_FORMAT_RGBA_INT16 **************************************************/ static void -FETCH(rgba_int16)(const struct gl_texture_image *texImage, +FETCH(rgba_int16)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLshort *src = TEXEL_ADDR(GLshort, texImage, i, j, k, 4); @@ -1551,7 +1551,7 @@ FETCH(rgba_int16)(const struct gl_texture_image *texImage, #if DIM == 3 static void -store_texel_rgba_int16(struct gl_texture_image *texImage, +store_texel_rgba_int16(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLshort *rgba = (const GLshort *) texel; @@ -1567,7 +1567,7 @@ store_texel_rgba_int16(struct gl_texture_image *texImage, /* MESA_FORMAT_RGBA_INT32 **************************************************/ static void -FETCH(rgba_int32)(const struct gl_texture_image *texImage, +FETCH(rgba_int32)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLint *src = TEXEL_ADDR(GLint, texImage, i, j, k, 4); @@ -1579,7 +1579,7 @@ FETCH(rgba_int32)(const struct gl_texture_image *texImage, #if DIM == 3 static void -store_texel_rgba_int32(struct gl_texture_image *texImage, +store_texel_rgba_int32(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLint *rgba = (const GLint *) texel; @@ -1595,7 +1595,7 @@ store_texel_rgba_int32(struct gl_texture_image *texImage, /* MESA_FORMAT_RGBA_UINT8 **************************************************/ static void -FETCH(rgba_uint8)(const struct gl_texture_image *texImage, +FETCH(rgba_uint8)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4); @@ -1607,7 +1607,7 @@ FETCH(rgba_uint8)(const struct gl_texture_image *texImage, #if DIM == 3 static void -store_texel_rgba_uint8(struct gl_texture_image *texImage, +store_texel_rgba_uint8(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -1623,7 +1623,7 @@ store_texel_rgba_uint8(struct gl_texture_image *texImage, /* MESA_FORMAT_RGBA_UINT16 **************************************************/ static void -FETCH(rgba_uint16)(const struct gl_texture_image *texImage, +FETCH(rgba_uint16)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); @@ -1635,7 +1635,7 @@ FETCH(rgba_uint16)(const struct gl_texture_image *texImage, #if DIM == 3 static void -store_texel_rgba_uint16(struct gl_texture_image *texImage, +store_texel_rgba_uint16(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLushort *rgba = (const GLushort *) texel; @@ -1651,7 +1651,7 @@ store_texel_rgba_uint16(struct gl_texture_image *texImage, /* MESA_FORMAT_RGBA_UINT32 **************************************************/ static void -FETCH(rgba_uint32)(const struct gl_texture_image *texImage, +FETCH(rgba_uint32)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 4); @@ -1663,7 +1663,7 @@ FETCH(rgba_uint32)(const struct gl_texture_image *texImage, #if DIM == 3 static void -store_texel_rgba_uint32(struct gl_texture_image *texImage, +store_texel_rgba_uint32(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLuint *rgba = (const GLuint *) texel; @@ -1680,7 +1680,7 @@ store_texel_rgba_uint32(struct gl_texture_image *texImage, /* this format by definition produces 0,0,0,1 as rgba values, however we'll return the dudv values as rg and fix up elsewhere */ -static void FETCH(dudv8)(const struct gl_texture_image *texImage, +static void FETCH(dudv8)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2); @@ -1693,7 +1693,7 @@ static void FETCH(dudv8)(const struct gl_texture_image *texImage, /* MESA_FORMAT_SIGNED_R8 ***********************************************/ -static void FETCH(signed_r8)( const struct gl_texture_image *texImage, +static void FETCH(signed_r8)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); @@ -1704,7 +1704,7 @@ static void FETCH(signed_r8)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_signed_r8(struct gl_texture_image *texImage, +static void store_texel_signed_r8(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLbyte *rgba = (const GLbyte *) texel; @@ -1716,7 +1716,7 @@ static void store_texel_signed_r8(struct gl_texture_image *texImage, /* MESA_FORMAT_SIGNED_A8 ***********************************************/ -static void FETCH(signed_a8)( const struct gl_texture_image *texImage, +static void FETCH(signed_a8)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); @@ -1727,7 +1727,7 @@ static void FETCH(signed_a8)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_signed_a8(struct gl_texture_image *texImage, +static void store_texel_signed_a8(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLbyte *rgba = (const GLbyte *) texel; @@ -1739,7 +1739,7 @@ static void store_texel_signed_a8(struct gl_texture_image *texImage, /* MESA_FORMAT_SIGNED_L8 ***********************************************/ -static void FETCH(signed_l8)( const struct gl_texture_image *texImage, +static void FETCH(signed_l8)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); @@ -1750,7 +1750,7 @@ static void FETCH(signed_l8)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_signed_l8(struct gl_texture_image *texImage, +static void store_texel_signed_l8(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLbyte *rgba = (const GLbyte *) texel; @@ -1762,7 +1762,7 @@ static void store_texel_signed_l8(struct gl_texture_image *texImage, /* MESA_FORMAT_SIGNED_I8 ***********************************************/ -static void FETCH(signed_i8)( const struct gl_texture_image *texImage, +static void FETCH(signed_i8)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); @@ -1773,7 +1773,7 @@ static void FETCH(signed_i8)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_signed_i8(struct gl_texture_image *texImage, +static void store_texel_signed_i8(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLbyte *rgba = (const GLbyte *) texel; @@ -1785,7 +1785,7 @@ static void store_texel_signed_i8(struct gl_texture_image *texImage, /* MESA_FORMAT_SIGNED_RG88_REV ***********************************************/ -static void FETCH(signed_rg88_rev)( const struct gl_texture_image *texImage, +static void FETCH(signed_rg88_rev)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); @@ -1796,7 +1796,7 @@ static void FETCH(signed_rg88_rev)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_signed_rg88_rev(struct gl_texture_image *texImage, +static void store_texel_signed_rg88_rev(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLbyte *rg = (const GLbyte *) texel; @@ -1808,7 +1808,7 @@ static void store_texel_signed_rg88_rev(struct gl_texture_image *texImage, /* MESA_FORMAT_SIGNED_AL88 ***********************************************/ -static void FETCH(signed_al88)( const struct gl_texture_image *texImage, +static void FETCH(signed_al88)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); @@ -1819,7 +1819,7 @@ static void FETCH(signed_al88)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_signed_al88(struct gl_texture_image *texImage, +static void store_texel_signed_al88(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLbyte *rg = (const GLbyte *) texel; @@ -1831,7 +1831,7 @@ static void store_texel_signed_al88(struct gl_texture_image *texImage, /* MESA_FORMAT_SIGNED_RGBX8888 ***********************************************/ -static void FETCH(signed_rgbx8888)( const struct gl_texture_image *texImage, +static void FETCH(signed_rgbx8888)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -1842,7 +1842,7 @@ static void FETCH(signed_rgbx8888)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_signed_rgbx8888(struct gl_texture_image *texImage, +static void store_texel_signed_rgbx8888(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLbyte *rgba = (const GLbyte *) texel; @@ -1854,7 +1854,7 @@ static void store_texel_signed_rgbx8888(struct gl_texture_image *texImage, /* MESA_FORMAT_SIGNED_RGBA8888 ***********************************************/ -static void FETCH(signed_rgba8888)( const struct gl_texture_image *texImage, +static void FETCH(signed_rgba8888)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -1865,7 +1865,7 @@ static void FETCH(signed_rgba8888)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_signed_rgba8888(struct gl_texture_image *texImage, +static void store_texel_signed_rgba8888(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLbyte *rgba = (const GLbyte *) texel; @@ -1874,7 +1874,7 @@ static void store_texel_signed_rgba8888(struct gl_texture_image *texImage, } #endif -static void FETCH(signed_rgba8888_rev)( const struct gl_texture_image *texImage, +static void FETCH(signed_rgba8888_rev)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -1885,7 +1885,7 @@ static void FETCH(signed_rgba8888_rev)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_signed_rgba8888_rev(struct gl_texture_image *texImage, +static void store_texel_signed_rgba8888_rev(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLubyte *rgba = (const GLubyte *) texel; @@ -1899,7 +1899,7 @@ static void store_texel_signed_rgba8888_rev(struct gl_texture_image *texImage, /* MESA_FORMAT_SIGNED_R16 ***********************************************/ static void -FETCH(signed_r16)(const struct gl_texture_image *texImage, +FETCH(signed_r16)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); @@ -1911,7 +1911,7 @@ FETCH(signed_r16)(const struct gl_texture_image *texImage, #if DIM == 3 static void -store_texel_signed_r16(struct gl_texture_image *texImage, +store_texel_signed_r16(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLshort *rgba = (const GLshort *) texel; @@ -1924,7 +1924,7 @@ store_texel_signed_r16(struct gl_texture_image *texImage, /* MESA_FORMAT_SIGNED_A16 ***********************************************/ static void -FETCH(signed_a16)(const struct gl_texture_image *texImage, +FETCH(signed_a16)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); @@ -1936,7 +1936,7 @@ FETCH(signed_a16)(const struct gl_texture_image *texImage, #if DIM == 3 static void -store_texel_signed_a16(struct gl_texture_image *texImage, +store_texel_signed_a16(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLshort *rgba = (const GLshort *) texel; @@ -1949,7 +1949,7 @@ store_texel_signed_a16(struct gl_texture_image *texImage, /* MESA_FORMAT_SIGNED_L16 ***********************************************/ static void -FETCH(signed_l16)(const struct gl_texture_image *texImage, +FETCH(signed_l16)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); @@ -1961,7 +1961,7 @@ FETCH(signed_l16)(const struct gl_texture_image *texImage, #if DIM == 3 static void -store_texel_signed_l16(struct gl_texture_image *texImage, +store_texel_signed_l16(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLshort *rgba = (const GLshort *) texel; @@ -1974,7 +1974,7 @@ store_texel_signed_l16(struct gl_texture_image *texImage, /* MESA_FORMAT_SIGNED_I16 ***********************************************/ static void -FETCH(signed_i16)(const struct gl_texture_image *texImage, +FETCH(signed_i16)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); @@ -1986,7 +1986,7 @@ FETCH(signed_i16)(const struct gl_texture_image *texImage, #if DIM == 3 static void -store_texel_signed_i16(struct gl_texture_image *texImage, +store_texel_signed_i16(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLshort *rgba = (const GLshort *) texel; @@ -1999,7 +1999,7 @@ store_texel_signed_i16(struct gl_texture_image *texImage, /* MESA_FORMAT_SIGNED_RG1616 ***********************************************/ static void -FETCH(signed_rg1616)(const struct gl_texture_image *texImage, +FETCH(signed_rg1616)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2); @@ -2011,7 +2011,7 @@ FETCH(signed_rg1616)(const struct gl_texture_image *texImage, #if DIM == 3 static void -store_texel_signed_rg1616(struct gl_texture_image *texImage, +store_texel_signed_rg1616(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLchan *rgba = (const GLchan *) texel; @@ -2025,7 +2025,7 @@ store_texel_signed_rg1616(struct gl_texture_image *texImage, /* MESA_FORMAT_SIGNED_AL1616 ***********************************************/ static void -FETCH(signed_al1616)(const struct gl_texture_image *texImage, +FETCH(signed_al1616)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2); @@ -2037,7 +2037,7 @@ FETCH(signed_al1616)(const struct gl_texture_image *texImage, #if DIM == 3 static void -store_texel_signed_al1616(struct gl_texture_image *texImage, +store_texel_signed_al1616(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLchan *rgba = (const GLchan *) texel; @@ -2051,7 +2051,7 @@ store_texel_signed_al1616(struct gl_texture_image *texImage, /* MESA_FORMAT_SIGNED_RGB_16 ***********************************************/ static void -FETCH(signed_rgb_16)(const struct gl_texture_image *texImage, +FETCH(signed_rgb_16)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 3); @@ -2063,7 +2063,7 @@ FETCH(signed_rgb_16)(const struct gl_texture_image *texImage, #if DIM == 3 static void -store_texel_signed_rgb_16(struct gl_texture_image *texImage, +store_texel_signed_rgb_16(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLchan *rgba = (const GLchan *) texel; @@ -2078,7 +2078,7 @@ store_texel_signed_rgb_16(struct gl_texture_image *texImage, /* MESA_FORMAT_SIGNED_RGBA_16 ***********************************************/ static void -FETCH(signed_rgba_16)(const struct gl_texture_image *texImage, +FETCH(signed_rgba_16)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 4); @@ -2090,7 +2090,7 @@ FETCH(signed_rgba_16)(const struct gl_texture_image *texImage, #if DIM == 3 static void -store_texel_signed_rgba_16(struct gl_texture_image *texImage, +store_texel_signed_rgba_16(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLchan *rgba = (const GLchan *) texel; @@ -2107,7 +2107,7 @@ store_texel_signed_rgba_16(struct gl_texture_image *texImage, /* MESA_FORMAT_RGBA_16 ***********************************************/ static void -FETCH(rgba_16)(const struct gl_texture_image *texImage, +FETCH(rgba_16)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); @@ -2119,7 +2119,7 @@ FETCH(rgba_16)(const struct gl_texture_image *texImage, #if DIM == 3 static void -store_texel_rgba_16(struct gl_texture_image *texImage, +store_texel_rgba_16(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLchan *rgba = (const GLchan *) texel; @@ -2138,7 +2138,7 @@ store_texel_rgba_16(struct gl_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats. * We convert YCbCr to RGB here. */ -static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage, +static void FETCH(f_ycbcr)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ @@ -2161,7 +2161,7 @@ static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_ycbcr(struct gl_texture_image *texImage, +static void store_texel_ycbcr(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { (void) texImage; @@ -2179,7 +2179,7 @@ static void store_texel_ycbcr(struct gl_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats. * We convert YCbCr to RGB here. */ -static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage, +static void FETCH(f_ycbcr_rev)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ @@ -2202,7 +2202,7 @@ static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_ycbcr_rev(struct gl_texture_image *texImage, +static void store_texel_ycbcr_rev(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { (void) texImage; @@ -2217,21 +2217,21 @@ static void store_texel_ycbcr_rev(struct gl_texture_image *texImage, /* MESA_TEXFORMAT_Z24_S8 ***************************************************/ -static void FETCH(f_z24_s8)( const struct gl_texture_image *texImage, +static void FETCH(f_z24_s8)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { /* only return Z, not stencil data */ const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); const GLfloat scale = 1.0F / (GLfloat) 0xffffff; texel[0] = ((*src) >> 8) * scale; - ASSERT(texImage->TexFormat == MESA_FORMAT_Z24_S8 || - texImage->TexFormat == MESA_FORMAT_Z24_X8); + ASSERT(texImage->Base.TexFormat == MESA_FORMAT_Z24_S8 || + texImage->Base.TexFormat == MESA_FORMAT_Z24_X8); ASSERT(texel[0] >= 0.0F); ASSERT(texel[0] <= 1.0F); } #if DIM == 3 -static void store_texel_z24_s8(struct gl_texture_image *texImage, +static void store_texel_z24_s8(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { /* only store Z, not stencil */ @@ -2245,21 +2245,21 @@ static void store_texel_z24_s8(struct gl_texture_image *texImage, /* MESA_TEXFORMAT_S8_Z24 ***************************************************/ -static void FETCH(f_s8_z24)( const struct gl_texture_image *texImage, +static void FETCH(f_s8_z24)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { /* only return Z, not stencil data */ const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); const GLfloat scale = 1.0F / (GLfloat) 0xffffff; texel[0] = ((*src) & 0x00ffffff) * scale; - ASSERT(texImage->TexFormat == MESA_FORMAT_S8_Z24 || - texImage->TexFormat == MESA_FORMAT_X8_Z24); + ASSERT(texImage->Base.TexFormat == MESA_FORMAT_S8_Z24 || + texImage->Base.TexFormat == MESA_FORMAT_X8_Z24); ASSERT(texel[0] >= 0.0F); ASSERT(texel[0] <= 1.0F); } #if DIM == 3 -static void store_texel_s8_z24(struct gl_texture_image *texImage, +static void store_texel_s8_z24(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { /* only store Z, not stencil */ @@ -2273,7 +2273,7 @@ static void store_texel_s8_z24(struct gl_texture_image *texImage, /* MESA_FORMAT_RGB9_E5 ******************************************************/ -static void FETCH(rgb9_e5)( const struct gl_texture_image *texImage, +static void FETCH(rgb9_e5)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -2282,7 +2282,7 @@ static void FETCH(rgb9_e5)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_rgb9_e5(struct gl_texture_image *texImage, +static void store_texel_rgb9_e5(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLfloat *src = (const GLfloat *) texel; @@ -2294,7 +2294,7 @@ static void store_texel_rgb9_e5(struct gl_texture_image *texImage, /* MESA_FORMAT_R11_G11_B10_FLOAT *********************************************/ -static void FETCH(r11_g11_b10f)( const struct gl_texture_image *texImage, +static void FETCH(r11_g11_b10f)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -2303,7 +2303,7 @@ static void FETCH(r11_g11_b10f)( const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_r11_g11_b10f(struct gl_texture_image *texImage, +static void store_texel_r11_g11_b10f(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLfloat *src = (const GLfloat *) texel; @@ -2315,7 +2315,7 @@ static void store_texel_r11_g11_b10f(struct gl_texture_image *texImage, /* MESA_FORMAT_Z32_FLOAT_X24S8 ***********************************************/ -static void FETCH(z32f_x24s8)(const struct gl_texture_image *texImage, +static void FETCH(z32f_x24s8)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); @@ -2326,7 +2326,7 @@ static void FETCH(z32f_x24s8)(const struct gl_texture_image *texImage, } #if DIM == 3 -static void store_texel_z32f_x24s8(struct gl_texture_image *texImage, +static void store_texel_z32f_x24s8(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { const GLfloat *src = (const GLfloat *) texel; diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index ad31e3778eb..a7a190ab634 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -802,6 +802,7 @@ sample_1d_nearest(struct gl_context *ctx, const struct gl_texture_image *img, const GLfloat texcoord[4], GLfloat rgba[4]) { + const struct swrast_texture_image *swImg = swrast_texture_image_const(img); const GLint width = img->Width2; /* without border, power of two */ GLint i; i = nearest_texel_location(tObj->Sampler.WrapS, img, width, texcoord[0]); @@ -812,7 +813,7 @@ sample_1d_nearest(struct gl_context *ctx, get_border_color(tObj, img, rgba); } else { - img->FetchTexelf(img, i, 0, 0, rgba); + swImg->FetchTexelf(swImg, i, 0, 0, rgba); } } @@ -826,6 +827,7 @@ sample_1d_linear(struct gl_context *ctx, const struct gl_texture_image *img, const GLfloat texcoord[4], GLfloat rgba[4]) { + const struct swrast_texture_image *swImg = swrast_texture_image_const(img); const GLint width = img->Width2; GLint i0, i1; GLbitfield useBorderColor = 0x0; @@ -848,13 +850,13 @@ sample_1d_linear(struct gl_context *ctx, get_border_color(tObj, img, t0); } else { - img->FetchTexelf(img, i0, 0, 0, t0); + swImg->FetchTexelf(swImg, i0, 0, 0, t0); } if (useBorderColor & I1BIT) { get_border_color(tObj, img, t1); } else { - img->FetchTexelf(img, i1, 0, 0, t1); + swImg->FetchTexelf(swImg, i1, 0, 0, t1); } lerp_rgba(rgba, a, t0, t1); @@ -1060,6 +1062,7 @@ sample_2d_nearest(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat rgba[]) { + const struct swrast_texture_image *swImg = swrast_texture_image_const(img); const GLint width = img->Width2; /* without border, power of two */ const GLint height = img->Height2; /* without border, power of two */ GLint i, j; @@ -1077,7 +1080,7 @@ sample_2d_nearest(struct gl_context *ctx, get_border_color(tObj, img, rgba); } else { - img->FetchTexelf(img, i, j, 0, rgba); + swImg->FetchTexelf(swImg, i, j, 0, rgba); } } @@ -1093,6 +1096,7 @@ sample_2d_linear(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat rgba[]) { + const struct swrast_texture_image *swImg = swrast_texture_image_const(img); const GLint width = img->Width2; const GLint height = img->Height2; GLint i0, j0, i1, j1; @@ -1121,25 +1125,25 @@ sample_2d_linear(struct gl_context *ctx, get_border_color(tObj, img, t00); } else { - img->FetchTexelf(img, i0, j0, 0, t00); + swImg->FetchTexelf(swImg, i0, j0, 0, t00); } if (useBorderColor & (I1BIT | J0BIT)) { get_border_color(tObj, img, t10); } else { - img->FetchTexelf(img, i1, j0, 0, t10); + swImg->FetchTexelf(swImg, i1, j0, 0, t10); } if (useBorderColor & (I0BIT | J1BIT)) { get_border_color(tObj, img, t01); } else { - img->FetchTexelf(img, i0, j1, 0, t01); + swImg->FetchTexelf(swImg, i0, j1, 0, t01); } if (useBorderColor & (I1BIT | J1BIT)) { get_border_color(tObj, img, t11); } else { - img->FetchTexelf(img, i1, j1, 0, t11); + swImg->FetchTexelf(swImg, i1, j1, 0, t11); } lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11); @@ -1157,6 +1161,7 @@ sample_2d_linear_repeat(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat rgba[]) { + const struct swrast_texture_image *swImg = swrast_texture_image_const(img); const GLint width = img->Width2; const GLint height = img->Height2; GLint i0, j0, i1, j1; @@ -1173,10 +1178,10 @@ sample_2d_linear_repeat(struct gl_context *ctx, linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi); linear_repeat_texel_location(height, texcoord[1], &j0, &j1, &wj); - img->FetchTexelf(img, i0, j0, 0, t00); - img->FetchTexelf(img, i1, j0, 0, t10); - img->FetchTexelf(img, i0, j1, 0, t01); - img->FetchTexelf(img, i1, j1, 0, t11); + swImg->FetchTexelf(swImg, i0, j0, 0, t00); + swImg->FetchTexelf(swImg, i1, j0, 0, t10); + swImg->FetchTexelf(swImg, i0, j1, 0, t01); + swImg->FetchTexelf(swImg, i1, j1, 0, t11); lerp_rgba_2d(rgba, wi, wj, t00, t10, t01, t11); } @@ -1934,6 +1939,7 @@ sample_3d_nearest(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat rgba[4]) { + const struct swrast_texture_image *swImg = swrast_texture_image_const(img); const GLint width = img->Width2; /* without border, power of two */ const GLint height = img->Height2; /* without border, power of two */ const GLint depth = img->Depth2; /* without border, power of two */ @@ -1951,7 +1957,7 @@ sample_3d_nearest(struct gl_context *ctx, get_border_color(tObj, img, rgba); } else { - img->FetchTexelf(img, i, j, k, rgba); + swImg->FetchTexelf(swImg, i, j, k, rgba); } } @@ -1966,6 +1972,7 @@ sample_3d_linear(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat rgba[4]) { + const struct swrast_texture_image *swImg = swrast_texture_image_const(img); const GLint width = img->Width2; const GLint height = img->Height2; const GLint depth = img->Depth2; @@ -2002,50 +2009,50 @@ sample_3d_linear(struct gl_context *ctx, get_border_color(tObj, img, t000); } else { - img->FetchTexelf(img, i0, j0, k0, t000); + swImg->FetchTexelf(swImg, i0, j0, k0, t000); } if (useBorderColor & (I1BIT | J0BIT | K0BIT)) { get_border_color(tObj, img, t100); } else { - img->FetchTexelf(img, i1, j0, k0, t100); + swImg->FetchTexelf(swImg, i1, j0, k0, t100); } if (useBorderColor & (I0BIT | J1BIT | K0BIT)) { get_border_color(tObj, img, t010); } else { - img->FetchTexelf(img, i0, j1, k0, t010); + swImg->FetchTexelf(swImg, i0, j1, k0, t010); } if (useBorderColor & (I1BIT | J1BIT | K0BIT)) { get_border_color(tObj, img, t110); } else { - img->FetchTexelf(img, i1, j1, k0, t110); + swImg->FetchTexelf(swImg, i1, j1, k0, t110); } if (useBorderColor & (I0BIT | J0BIT | K1BIT)) { get_border_color(tObj, img, t001); } else { - img->FetchTexelf(img, i0, j0, k1, t001); + swImg->FetchTexelf(swImg, i0, j0, k1, t001); } if (useBorderColor & (I1BIT | J0BIT | K1BIT)) { get_border_color(tObj, img, t101); } else { - img->FetchTexelf(img, i1, j0, k1, t101); + swImg->FetchTexelf(swImg, i1, j0, k1, t101); } if (useBorderColor & (I0BIT | J1BIT | K1BIT)) { get_border_color(tObj, img, t011); } else { - img->FetchTexelf(img, i0, j1, k1, t011); + swImg->FetchTexelf(swImg, i0, j1, k1, t011); } if (useBorderColor & (I1BIT | J1BIT | K1BIT)) { get_border_color(tObj, img, t111); } else { - img->FetchTexelf(img, i1, j1, k1, t111); + swImg->FetchTexelf(swImg, i1, j1, k1, t111); } /* trilinear interpolation of samples */ @@ -2544,6 +2551,7 @@ sample_nearest_rect(struct gl_context *ctx, GLfloat rgba[][4]) { const struct gl_texture_image *img = tObj->Image[0][0]; + const struct swrast_texture_image *swImg = swrast_texture_image_const(img); const GLint width = img->Width; const GLint height = img->Height; GLuint i; @@ -2565,7 +2573,7 @@ sample_nearest_rect(struct gl_context *ctx, if (col < 0 || col >= width || row < 0 || row >= height) get_border_color(tObj, img, rgba[i]); else - img->FetchTexelf(img, col, row, 0, rgba[i]); + swImg->FetchTexelf(swImg, col, row, 0, rgba[i]); } } @@ -2577,6 +2585,7 @@ sample_linear_rect(struct gl_context *ctx, const GLfloat lambda[], GLfloat rgba[][4]) { const struct gl_texture_image *img = tObj->Image[0][0]; + const struct swrast_texture_image *swImg = swrast_texture_image_const(img); const GLint width = img->Width; const GLint height = img->Height; GLuint i; @@ -2612,22 +2621,22 @@ sample_linear_rect(struct gl_context *ctx, if (useBorderColor & (I0BIT | J0BIT)) get_border_color(tObj, img, t00); else - img->FetchTexelf(img, i0, j0, 0, t00); + swImg->FetchTexelf(swImg, i0, j0, 0, t00); if (useBorderColor & (I1BIT | J0BIT)) get_border_color(tObj, img, t10); else - img->FetchTexelf(img, i1, j0, 0, t10); + swImg->FetchTexelf(swImg, i1, j0, 0, t10); if (useBorderColor & (I0BIT | J1BIT)) get_border_color(tObj, img, t01); else - img->FetchTexelf(img, i0, j1, 0, t01); + swImg->FetchTexelf(swImg, i0, j1, 0, t01); if (useBorderColor & (I1BIT | J1BIT)) get_border_color(tObj, img, t11); else - img->FetchTexelf(img, i1, j1, 0, t11); + swImg->FetchTexelf(swImg, i1, j1, 0, t11); lerp_rgba_2d(rgba[i], a, b, t00, t10, t01, t11); } @@ -2686,6 +2695,7 @@ sample_2d_array_nearest(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat rgba[4]) { + const struct swrast_texture_image *swImg = swrast_texture_image_const(img); const GLint width = img->Width2; /* without border, power of two */ const GLint height = img->Height2; /* without border, power of two */ const GLint depth = img->Depth; @@ -2704,7 +2714,7 @@ sample_2d_array_nearest(struct gl_context *ctx, get_border_color(tObj, img, rgba); } else { - img->FetchTexelf(img, i, j, array, rgba); + swImg->FetchTexelf(swImg, i, j, array, rgba); } } @@ -2719,6 +2729,7 @@ sample_2d_array_linear(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat rgba[4]) { + const struct swrast_texture_image *swImg = swrast_texture_image_const(img); const GLint width = img->Width2; const GLint height = img->Height2; const GLint depth = img->Depth; @@ -2755,25 +2766,25 @@ sample_2d_array_linear(struct gl_context *ctx, get_border_color(tObj, img, t00); } else { - img->FetchTexelf(img, i0, j0, array, t00); + swImg->FetchTexelf(swImg, i0, j0, array, t00); } if (useBorderColor & (I1BIT | J0BIT)) { get_border_color(tObj, img, t10); } else { - img->FetchTexelf(img, i1, j0, array, t10); + swImg->FetchTexelf(swImg, i1, j0, array, t10); } if (useBorderColor & (I0BIT | J1BIT)) { get_border_color(tObj, img, t01); } else { - img->FetchTexelf(img, i0, j1, array, t01); + swImg->FetchTexelf(swImg, i0, j1, array, t01); } if (useBorderColor & (I1BIT | J1BIT)) { get_border_color(tObj, img, t11); } else { - img->FetchTexelf(img, i1, j1, array, t11); + swImg->FetchTexelf(swImg, i1, j1, array, t11); } /* trilinear interpolation of samples */ @@ -2996,6 +3007,7 @@ sample_1d_array_nearest(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat rgba[4]) { + const struct swrast_texture_image *swImg = swrast_texture_image_const(img); const GLint width = img->Width2; /* without border, power of two */ const GLint height = img->Height; GLint i; @@ -3011,7 +3023,7 @@ sample_1d_array_nearest(struct gl_context *ctx, get_border_color(tObj, img, rgba); } else { - img->FetchTexelf(img, i, array, 0, rgba); + swImg->FetchTexelf(swImg, i, array, 0, rgba); } } @@ -3026,6 +3038,7 @@ sample_1d_array_linear(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat rgba[4]) { + const struct swrast_texture_image *swImg = swrast_texture_image_const(img); const GLint width = img->Width2; const GLint height = img->Height; GLint i0, i1; @@ -3054,13 +3067,13 @@ sample_1d_array_linear(struct gl_context *ctx, get_border_color(tObj, img, t0); } else { - img->FetchTexelf(img, i0, array, 0, t0); + swImg->FetchTexelf(swImg, i0, array, 0, t0); } if (useBorderColor & (I1BIT | K0BIT)) { get_border_color(tObj, img, t1); } else { - img->FetchTexelf(img, i1, array, 0, t1); + swImg->FetchTexelf(swImg, i1, array, 0, t1); } /* bilinear interpolation of samples */ @@ -3388,6 +3401,7 @@ sample_depth_texture( struct gl_context *ctx, { const GLint level = choose_depth_texture_level(tObj, lambda[0]); const struct gl_texture_image *img = tObj->Image[0][level]; + const struct swrast_texture_image *swImg = swrast_texture_image_const(img); const GLint width = img->Width; const GLint height = img->Height; const GLint depth = img->Depth; @@ -3423,7 +3437,7 @@ sample_depth_texture( struct gl_context *ctx, if (col >= 0 && row >= 0 && col < width && row < height && slice >= 0 && slice < depth) { - img->FetchTexelf(img, col, row, slice, &depthSample); + swImg->FetchTexelf(swImg, col, row, slice, &depthSample); } else { depthSample = tObj->Sampler.BorderColor.f[0]; @@ -3492,13 +3506,13 @@ sample_depth_texture( struct gl_context *ctx, depth00 = tObj->Sampler.BorderColor.f[0]; } else { - img->FetchTexelf(img, i0, j0, slice, &depth00); + swImg->FetchTexelf(swImg, i0, j0, slice, &depth00); } if (useBorderTexel & (I1BIT | J0BIT)) { depth10 = tObj->Sampler.BorderColor.f[0]; } else { - img->FetchTexelf(img, i1, j0, slice, &depth10); + swImg->FetchTexelf(swImg, i1, j0, slice, &depth10); } if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) { @@ -3506,13 +3520,13 @@ sample_depth_texture( struct gl_context *ctx, depth01 = tObj->Sampler.BorderColor.f[0]; } else { - img->FetchTexelf(img, i0, j1, slice, &depth01); + swImg->FetchTexelf(swImg, i0, j1, slice, &depth01); } if (useBorderTexel & (I1BIT | J1BIT)) { depth11 = tObj->Sampler.BorderColor.f[0]; } else { - img->FetchTexelf(img, i1, j1, slice, &depth11); + swImg->FetchTexelf(swImg, i1, j1, slice, &depth11); } } else { diff --git a/src/mesa/swrast/s_texrender.c b/src/mesa/swrast/s_texrender.c index b32b9e1d532..64395287584 100644 --- a/src/mesa/swrast/s_texrender.c +++ b/src/mesa/swrast/s_texrender.c @@ -6,6 +6,7 @@ #include "main/teximage.h" #include "main/renderbuffer.h" #include "swrast/swrast.h" +#include "swrast/s_context.h" #include "swrast/s_texfetch.h" @@ -20,7 +21,7 @@ struct texture_renderbuffer { struct gl_renderbuffer Base; /**< Base class object */ - struct gl_texture_image *TexImage; + struct swrast_texture_image *TexImage; StoreTexelFunc Store; FetchTexelFuncF Fetchf; GLint Yoffset; /**< Layer for 1D array textures. */ @@ -42,8 +43,8 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count const GLint z = trb->Zoffset; GLuint i; - ASSERT(trb->TexImage->Width == rb->Width); - ASSERT(trb->TexImage->Height == rb->Height); + ASSERT(trb->TexImage->Base.Width == rb->Width); + ASSERT(trb->TexImage->Base.Height == rb->Height); y += trb->Yoffset; @@ -468,7 +469,7 @@ texture_put_mono_values(struct gl_context *ctx, struct gl_renderbuffer *rb, static void -store_nop(struct gl_texture_image *texImage, +store_nop(struct swrast_texture_image *texImage, GLint col, GLint row, GLint img, const void *texel) { @@ -534,17 +535,17 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) (void) ctx; ASSERT(trb); - trb->TexImage = _mesa_get_attachment_teximage(att); + trb->TexImage = swrast_texture_image(_mesa_get_attachment_teximage(att)); ASSERT(trb->TexImage); - trb->Store = _mesa_get_texel_store_func(trb->TexImage->TexFormat); + trb->Store = _mesa_get_texel_store_func(trb->TexImage->Base.TexFormat); if (!trb->Store) { /* we'll never draw into some textures (compressed formats) */ trb->Store = store_nop; } if (!trb->TexImage->FetchTexelf) { - _mesa_update_fetch_functions(trb->TexImage->TexObject); + _mesa_update_fetch_functions(trb->TexImage->Base.TexObject); } trb->Fetchf = trb->TexImage->FetchTexelf; assert(trb->Fetchf); @@ -558,13 +559,13 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) trb->Zoffset = att->Zoffset; } - trb->Base.Width = trb->TexImage->Width; - trb->Base.Height = trb->TexImage->Height; - trb->Base.InternalFormat = trb->TexImage->InternalFormat; - trb->Base.Format = trb->TexImage->TexFormat; + trb->Base.Width = trb->TexImage->Base.Width; + trb->Base.Height = trb->TexImage->Base.Height; + trb->Base.InternalFormat = trb->TexImage->Base.InternalFormat; + trb->Base.Format = trb->TexImage->Base.TexFormat; /* XXX may need more special cases here */ - switch (trb->TexImage->TexFormat) { + switch (trb->TexImage->Base.TexFormat) { case MESA_FORMAT_Z24_S8: trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; trb->Base._BaseFormat = GL_DEPTH_STENCIL; @@ -609,7 +610,7 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) trb->Base.DataType = CHAN_TYPE; trb->Base._BaseFormat = GL_RGBA; } - trb->Base.Data = trb->TexImage->Data; + trb->Base.Data = trb->TexImage->Base.Data; } |