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authorBrian Paul <[email protected]>2011-09-17 14:50:48 -0600
committerBrian Paul <[email protected]>2011-09-17 14:57:40 -0600
commita1661dc8957a35899d653e9fffd97f166c56be56 (patch)
tree0662287501323357f391c31dae72a01edd824ec3 /src/mesa/swrast
parent20177a620ef123ae7cdbc7252fd41a48f5b76acc (diff)
mesa: move gl_texture_image::FetchTexel fields to swrast
This also involves passing swrast_texture_image instead of gl_texture_image into all the fetch functions.
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_context.h42
-rw-r--r--src/mesa/swrast/s_texfetch.c22
-rw-r--r--src/mesa/swrast/s_texfetch.h3
-rw-r--r--src/mesa/swrast/s_texfetch_tmp.h370
-rw-r--r--src/mesa/swrast/s_texfilter.c92
-rw-r--r--src/mesa/swrast/s_texrender.c27
6 files changed, 304 insertions, 252 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index 687480ed285..8357483a27f 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -109,6 +109,27 @@ typedef void (*validate_texture_image_func)(struct gl_context *ctx,
_NEW_DEPTH)
+struct swrast_texture_image;
+
+
+typedef void (*FetchTexelFuncC)(const struct swrast_texture_image *texImage,
+ GLint col, GLint row, GLint img,
+ GLchan *texelOut);
+
+/**
+ * As above, but returns floats.
+ * Used for depth component images and for upcoming signed/float
+ * texture images.
+ */
+typedef void (*FetchTexelFuncF)(const struct swrast_texture_image *texImage,
+ GLint col, GLint row, GLint img,
+ GLfloat *texelOut);
+
+
+typedef void (*StoreTexelFunc)(struct swrast_texture_image *texImage,
+ GLint col, GLint row, GLint img,
+ const void *texel);
+
/**
* Subclass of gl_texture_image.
* We need extra fields/info to keep tracking of mapped texture buffers,
@@ -118,7 +139,25 @@ struct swrast_texture_image
{
struct gl_texture_image Base;
- /* XXX new members coming soon */
+#if 0
+ /** used for mipmap LOD computation */
+ GLfloat WidthScale, HeightScale, DepthScale;
+ GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
+
+ GLubyte *Data; /**< The actual texture data in malloc'd memory */
+
+ GLint TexelSize; /**< bytes per texel block */
+#endif
+
+ FetchTexelFuncC FetchTexelc;
+ FetchTexelFuncF FetchTexelf;
+ StoreTexelFunc Store;
+
+#if 0
+ /** These fields only valid when texture memory is mapped */
+ GLubyte **SliceMaps; /**< points to OneMap or a malloc'd array */
+ GLint RowStride; /**< bytes per row of blocks */
+#endif
};
@@ -137,7 +176,6 @@ swrast_texture_image_const(const struct gl_texture_image *img)
}
-
/**
* \struct SWcontext
* \brief Per-context state that's private to the software rasterizer module.
diff --git a/src/mesa/swrast/s_texfetch.c b/src/mesa/swrast/s_texfetch.c
index cefd68b8acc..ed17b4bda8c 100644
--- a/src/mesa/swrast/s_texfetch.c
+++ b/src/mesa/swrast/s_texfetch.c
@@ -40,6 +40,7 @@
#include "main/texcompress_s3tc.h"
#include "main/texcompress_rgtc.h"
#include "main/teximage.h"
+#include "s_context.h"
#include "s_texfetch.h"
#include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
@@ -90,7 +91,7 @@ nonlinear_to_linear(GLubyte cs8)
*
* Have to have this so the FetchTexel function pointer is never NULL.
*/
-static void fetch_null_texelf( const struct gl_texture_image *texImage,
+static void fetch_null_texelf( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
(void) texImage; (void) i; (void) j; (void) k;
@@ -101,7 +102,7 @@ static void fetch_null_texelf( const struct gl_texture_image *texImage,
_mesa_warning(NULL, "fetch_null_texelf() called!");
}
-static void store_null_texel(struct gl_texture_image *texImage,
+static void store_null_texel(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
(void) texImage;
@@ -964,11 +965,11 @@ _mesa_get_texel_store_func(gl_format format)
* Adaptor for fetching a GLchan texel from a float-valued texture.
*/
static void
-fetch_texel_float_to_chan(const struct gl_texture_image *texImage,
+fetch_texel_float_to_chan(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texelOut)
{
GLfloat temp[4];
- GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+ GLenum baseFormat = _mesa_get_format_base_format(texImage->Base.TexFormat);
ASSERT(texImage->FetchTexelf);
texImage->FetchTexelf(texImage, i, j, k, temp);
@@ -992,7 +993,7 @@ fetch_texel_float_to_chan(const struct gl_texture_image *texImage,
* Adaptor for fetching a float texel from a GLchan-valued texture.
*/
static void
-fetch_texel_chan_to_float(const struct gl_texture_image *texImage,
+fetch_texel_chan_to_float(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texelOut)
{
GLchan temp[4];
@@ -1019,14 +1020,14 @@ fetch_texel_chan_to_float(const struct gl_texture_image *texImage,
/**
* Initialize the texture image's FetchTexelc and FetchTexelf methods.
*/
-void
-_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
+static void
+set_fetch_functions(struct swrast_texture_image *texImage, GLuint dims)
{
- gl_format format = texImage->TexFormat;
+ gl_format format = texImage->Base.TexFormat;
ASSERT(dims == 1 || dims == 2 || dims == 3);
- if (texImage->TexObject->Sampler.sRGBDecode == GL_SKIP_DECODE_EXT &&
+ if (texImage->Base.TexObject->Sampler.sRGBDecode == GL_SKIP_DECODE_EXT &&
_mesa_get_format_color_encoding(format) == GL_SRGB) {
format = _mesa_get_srgb_format_linear(format);
}
@@ -1050,7 +1051,8 @@ _mesa_update_fetch_functions(struct gl_texture_object *texObj)
for (face = 0; face < 6; face++) {
for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
if (texObj->Image[face][i]) {
- _mesa_set_fetch_functions(texObj->Image[face][i], dims);
+ set_fetch_functions(swrast_texture_image(texObj->Image[face][i]),
+ dims);
}
}
}
diff --git a/src/mesa/swrast/s_texfetch.h b/src/mesa/swrast/s_texfetch.h
index 76e4e6cc9b6..19b196a5ad3 100644
--- a/src/mesa/swrast/s_texfetch.h
+++ b/src/mesa/swrast/s_texfetch.h
@@ -35,9 +35,6 @@ _mesa_get_texel_store_func(gl_format format);
extern FetchTexelFuncF
_mesa_get_texel_fetch_func(gl_format format, GLuint dims);
-extern void
-_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims);
-
void
_mesa_update_fetch_functions(struct gl_texture_object *texObj);
diff --git a/src/mesa/swrast/s_texfetch_tmp.h b/src/mesa/swrast/s_texfetch_tmp.h
index dbed3dba99b..0a06dcb5e89 100644
--- a/src/mesa/swrast/s_texfetch_tmp.h
+++ b/src/mesa/swrast/s_texfetch_tmp.h
@@ -43,7 +43,7 @@
#if DIM == 1
#define TEXEL_ADDR( type, image, i, j, k, size ) \
- ((void) (j), (void) (k), ((type *)(image)->Data + (i) * (size)))
+ ((void) (j), (void) (k), ((type *)(image)->Base.Data + (i) * (size)))
#define FETCH(x) fetch_texel_1d_##x
@@ -51,15 +51,15 @@
#define TEXEL_ADDR( type, image, i, j, k, size ) \
((void) (k), \
- ((type *)(image)->Data + ((image)->RowStride * (j) + (i)) * (size)))
+ ((type *)(image)->Base.Data + ((image)->Base.RowStride * (j) + (i)) * (size)))
#define FETCH(x) fetch_texel_2d_##x
#elif DIM == 3
#define TEXEL_ADDR( type, image, i, j, k, size ) \
- ((type *)(image)->Data + ((image)->ImageOffsets[k] \
- + (image)->RowStride * (j) + (i)) * (size))
+ ((type *)(image)->Base.Data + ((image)->Base.ImageOffsets[k] \
+ + (image)->Base.RowStride * (j) + (i)) * (size))
#define FETCH(x) fetch_texel_3d_##x
@@ -74,7 +74,7 @@
* returning 1 GLfloat.
* Note: no GLchan version of this function.
*/
-static void FETCH(f_z32)( const struct gl_texture_image *texImage,
+static void FETCH(f_z32)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -82,7 +82,7 @@ static void FETCH(f_z32)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_z32(struct gl_texture_image *texImage,
+static void store_texel_z32(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLuint *depth = (const GLuint *) texel;
@@ -98,7 +98,7 @@ static void store_texel_z32(struct gl_texture_image *texImage,
* returning 1 GLfloat.
* Note: no GLchan version of this function.
*/
-static void FETCH(f_z16)(const struct gl_texture_image *texImage,
+static void FETCH(f_z16)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
@@ -106,7 +106,7 @@ static void FETCH(f_z16)(const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_z16(struct gl_texture_image *texImage,
+static void store_texel_z16(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLushort *depth = (const GLushort *) texel;
@@ -120,7 +120,7 @@ static void store_texel_z16(struct gl_texture_image *texImage,
/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats.
*/
-static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage,
+static void FETCH(f_rgba_f32)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
@@ -131,7 +131,7 @@ static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_rgba_f32(struct gl_texture_image *texImage,
+static void store_texel_rgba_f32(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *depth = (const GLfloat *) texel;
@@ -149,7 +149,7 @@ static void store_texel_rgba_f32(struct gl_texture_image *texImage,
/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
* returning 4 GLfloats.
*/
-static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage,
+static void FETCH(f_rgba_f16)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
@@ -160,7 +160,7 @@ static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_rgba_f16(struct gl_texture_image *texImage,
+static void store_texel_rgba_f16(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *src = (const GLfloat *) texel;
@@ -177,7 +177,7 @@ static void store_texel_rgba_f16(struct gl_texture_image *texImage,
/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture,
* returning 4 GLfloats.
*/
-static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage,
+static void FETCH(f_rgb_f32)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
@@ -188,7 +188,7 @@ static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_rgb_f32(struct gl_texture_image *texImage,
+static void store_texel_rgb_f32(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *src = (const GLfloat *) texel;
@@ -205,7 +205,7 @@ static void store_texel_rgb_f32(struct gl_texture_image *texImage,
/* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture,
* returning 4 GLfloats.
*/
-static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage,
+static void FETCH(f_rgb_f16)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
@@ -216,7 +216,7 @@ static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_rgb_f16(struct gl_texture_image *texImage,
+static void store_texel_rgb_f16(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *src = (const GLfloat *) texel;
@@ -233,7 +233,7 @@ static void store_texel_rgb_f16(struct gl_texture_image *texImage,
/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture,
* returning 4 GLfloats.
*/
-static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage,
+static void FETCH(f_alpha_f32)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
@@ -244,7 +244,7 @@ static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_alpha_f32(struct gl_texture_image *texImage,
+static void store_texel_alpha_f32(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
@@ -259,7 +259,7 @@ static void store_texel_alpha_f32(struct gl_texture_image *texImage,
/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture,
* returning 4 GLfloats.
*/
-static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage,
+static void FETCH(f_alpha_f16)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
@@ -270,7 +270,7 @@ static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_alpha_f16(struct gl_texture_image *texImage,
+static void store_texel_alpha_f16(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
@@ -285,7 +285,7 @@ static void store_texel_alpha_f16(struct gl_texture_image *texImage,
/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture,
* returning 4 GLfloats.
*/
-static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage,
+static void FETCH(f_luminance_f32)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
@@ -296,7 +296,7 @@ static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_luminance_f32(struct gl_texture_image *texImage,
+static void store_texel_luminance_f32(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
@@ -311,7 +311,7 @@ static void store_texel_luminance_f32(struct gl_texture_image *texImage,
/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture,
* returning 4 GLfloats.
*/
-static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage,
+static void FETCH(f_luminance_f16)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
@@ -322,7 +322,7 @@ static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_luminance_f16(struct gl_texture_image *texImage,
+static void store_texel_luminance_f16(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
@@ -337,7 +337,7 @@ static void store_texel_luminance_f16(struct gl_texture_image *texImage,
/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture,
* returning 4 GLfloats.
*/
-static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImage,
+static void FETCH(f_luminance_alpha_f32)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
@@ -348,7 +348,7 @@ static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImag
}
#if DIM == 3
-static void store_texel_luminance_alpha_f32(struct gl_texture_image *texImage,
+static void store_texel_luminance_alpha_f32(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
@@ -364,7 +364,7 @@ static void store_texel_luminance_alpha_f32(struct gl_texture_image *texImage,
/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture,
* returning 4 GLfloats.
*/
-static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImage,
+static void FETCH(f_luminance_alpha_f16)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
@@ -375,7 +375,7 @@ static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImag
}
#if DIM == 3
-static void store_texel_luminance_alpha_f16(struct gl_texture_image *texImage,
+static void store_texel_luminance_alpha_f16(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
@@ -391,7 +391,7 @@ static void store_texel_luminance_alpha_f16(struct gl_texture_image *texImage,
/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture,
* returning 4 GLfloats.
*/
-static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage,
+static void FETCH(f_intensity_f32)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
@@ -402,7 +402,7 @@ static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_intensity_f32(struct gl_texture_image *texImage,
+static void store_texel_intensity_f32(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
@@ -417,7 +417,7 @@ static void store_texel_intensity_f32(struct gl_texture_image *texImage,
/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture,
* returning 4 GLfloats.
*/
-static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage,
+static void FETCH(f_intensity_f16)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
@@ -428,7 +428,7 @@ static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_intensity_f16(struct gl_texture_image *texImage,
+static void store_texel_intensity_f16(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
@@ -443,7 +443,7 @@ static void store_texel_intensity_f16(struct gl_texture_image *texImage,
/* Fetch texel from 1D, 2D or 3D R_FLOAT32 texture,
* returning 4 GLfloats.
*/
-static void FETCH(f_r_f32)( const struct gl_texture_image *texImage,
+static void FETCH(f_r_f32)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
@@ -454,7 +454,7 @@ static void FETCH(f_r_f32)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_r_f32(struct gl_texture_image *texImage,
+static void store_texel_r_f32(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
@@ -469,7 +469,7 @@ static void store_texel_r_f32(struct gl_texture_image *texImage,
/* Fetch texel from 1D, 2D or 3D R_FLOAT16 texture,
* returning 4 GLfloats.
*/
-static void FETCH(f_r_f16)( const struct gl_texture_image *texImage,
+static void FETCH(f_r_f16)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
@@ -480,7 +480,7 @@ static void FETCH(f_r_f16)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_r_f16(struct gl_texture_image *texImage,
+static void store_texel_r_f16(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
@@ -495,7 +495,7 @@ static void store_texel_r_f16(struct gl_texture_image *texImage,
/* Fetch texel from 1D, 2D or 3D RG_FLOAT32 texture,
* returning 4 GLfloats.
*/
-static void FETCH(f_rg_f32)( const struct gl_texture_image *texImage,
+static void FETCH(f_rg_f32)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
@@ -506,7 +506,7 @@ static void FETCH(f_rg_f32)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_rg_f32(struct gl_texture_image *texImage,
+static void store_texel_rg_f32(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
@@ -522,7 +522,7 @@ static void store_texel_rg_f32(struct gl_texture_image *texImage,
/* Fetch texel from 1D, 2D or 3D RG_FLOAT16 texture,
* returning 4 GLfloats.
*/
-static void FETCH(f_rg_f16)( const struct gl_texture_image *texImage,
+static void FETCH(f_rg_f16)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
@@ -533,7 +533,7 @@ static void FETCH(f_rg_f16)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_rg_f16(struct gl_texture_image *texImage,
+static void store_texel_rg_f16(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
@@ -551,7 +551,7 @@ static void store_texel_rg_f16(struct gl_texture_image *texImage,
/* MESA_FORMAT_RGBA8888 ******************************************************/
/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */
-static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage,
+static void FETCH(f_rgba8888)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -564,7 +564,7 @@ static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage,
#if DIM == 3
-static void store_texel_rgba8888(struct gl_texture_image *texImage,
+static void store_texel_rgba8888(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -577,7 +577,7 @@ static void store_texel_rgba8888(struct gl_texture_image *texImage,
/* MESA_FORMAT_RGBA888_REV ***************************************************/
/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */
-static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage,
+static void FETCH(f_rgba8888_rev)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -588,7 +588,7 @@ static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_rgba8888_rev(struct gl_texture_image *texImage,
+static void store_texel_rgba8888_rev(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -601,7 +601,7 @@ static void store_texel_rgba8888_rev(struct gl_texture_image *texImage,
/* MESA_FORMAT_ARGB8888 ******************************************************/
/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */
-static void FETCH(f_argb8888)( const struct gl_texture_image *texImage,
+static void FETCH(f_argb8888)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -612,7 +612,7 @@ static void FETCH(f_argb8888)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_argb8888(struct gl_texture_image *texImage,
+static void store_texel_argb8888(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -625,7 +625,7 @@ static void store_texel_argb8888(struct gl_texture_image *texImage,
/* MESA_FORMAT_ARGB8888_REV **************************************************/
/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */
-static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage,
+static void FETCH(f_argb8888_rev)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -636,7 +636,7 @@ static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_argb8888_rev(struct gl_texture_image *texImage,
+static void store_texel_argb8888_rev(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -649,7 +649,7 @@ static void store_texel_argb8888_rev(struct gl_texture_image *texImage,
/* MESA_FORMAT_XRGB8888 ******************************************************/
/* Fetch texel from 1D, 2D or 3D xrgb8888 texture, return 4 GLchans */
-static void FETCH(f_xrgb8888)( const struct gl_texture_image *texImage,
+static void FETCH(f_xrgb8888)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -660,7 +660,7 @@ static void FETCH(f_xrgb8888)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_xrgb8888(struct gl_texture_image *texImage,
+static void store_texel_xrgb8888(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -673,7 +673,7 @@ static void store_texel_xrgb8888(struct gl_texture_image *texImage,
/* MESA_FORMAT_XRGB8888_REV **************************************************/
/* Fetch texel from 1D, 2D or 3D xrgb8888_rev texture, return 4 GLfloats */
-static void FETCH(f_xrgb8888_rev)( const struct gl_texture_image *texImage,
+static void FETCH(f_xrgb8888_rev)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -684,7 +684,7 @@ static void FETCH(f_xrgb8888_rev)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_xrgb8888_rev(struct gl_texture_image *texImage,
+static void store_texel_xrgb8888_rev(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -697,7 +697,7 @@ static void store_texel_xrgb8888_rev(struct gl_texture_image *texImage,
/* MESA_FORMAT_RGB888 ********************************************************/
/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */
-static void FETCH(f_rgb888)( const struct gl_texture_image *texImage,
+static void FETCH(f_rgb888)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
@@ -708,7 +708,7 @@ static void FETCH(f_rgb888)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_rgb888(struct gl_texture_image *texImage,
+static void store_texel_rgb888(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -723,7 +723,7 @@ static void store_texel_rgb888(struct gl_texture_image *texImage,
/* MESA_FORMAT_BGR888 ********************************************************/
/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */
-static void FETCH(f_bgr888)( const struct gl_texture_image *texImage,
+static void FETCH(f_bgr888)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
@@ -734,7 +734,7 @@ static void FETCH(f_bgr888)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_bgr888(struct gl_texture_image *texImage,
+static void store_texel_bgr888(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -752,7 +752,7 @@ static void store_texel_bgr888(struct gl_texture_image *texImage,
/* MESA_FORMAT_RGB565 ********************************************************/
/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */
-static void FETCH(f_rgb565)( const struct gl_texture_image *texImage,
+static void FETCH(f_rgb565)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
@@ -764,7 +764,7 @@ static void FETCH(f_rgb565)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_rgb565(struct gl_texture_image *texImage,
+static void store_texel_rgb565(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -777,7 +777,7 @@ static void store_texel_rgb565(struct gl_texture_image *texImage,
/* MESA_FORMAT_RGB565_REV ****************************************************/
/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */
-static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage,
+static void FETCH(f_rgb565_rev)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
@@ -789,7 +789,7 @@ static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_rgb565_rev(struct gl_texture_image *texImage,
+static void store_texel_rgb565_rev(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
@@ -805,7 +805,7 @@ static void store_texel_rgb565_rev(struct gl_texture_image *texImage,
/* MESA_FORMAT_ARGB4444 ******************************************************/
/* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */
-static void FETCH(f_argb4444)( const struct gl_texture_image *texImage,
+static void FETCH(f_argb4444)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
@@ -817,7 +817,7 @@ static void FETCH(f_argb4444)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_argb4444(struct gl_texture_image *texImage,
+static void store_texel_argb4444(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
@@ -833,7 +833,7 @@ static void store_texel_argb4444(struct gl_texture_image *texImage,
/* MESA_FORMAT_ARGB4444_REV **************************************************/
/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */
-static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage,
+static void FETCH(f_argb4444_rev)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
@@ -844,7 +844,7 @@ static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_argb4444_rev(struct gl_texture_image *texImage,
+static void store_texel_argb4444_rev(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
@@ -859,7 +859,7 @@ static void store_texel_argb4444_rev(struct gl_texture_image *texImage,
/* MESA_FORMAT_RGBA5551 ******************************************************/
/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
-static void FETCH(f_rgba5551)( const struct gl_texture_image *texImage,
+static void FETCH(f_rgba5551)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
@@ -871,7 +871,7 @@ static void FETCH(f_rgba5551)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_rgba5551(struct gl_texture_image *texImage,
+static void store_texel_rgba5551(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -883,7 +883,7 @@ static void store_texel_rgba5551(struct gl_texture_image *texImage,
/* MESA_FORMAT_ARGB1555 ******************************************************/
/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
-static void FETCH(f_argb1555)( const struct gl_texture_image *texImage,
+static void FETCH(f_argb1555)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
@@ -895,7 +895,7 @@ static void FETCH(f_argb1555)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_argb1555(struct gl_texture_image *texImage,
+static void store_texel_argb1555(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -908,7 +908,7 @@ static void store_texel_argb1555(struct gl_texture_image *texImage,
/* MESA_FORMAT_ARGB1555_REV **************************************************/
/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */
-static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage,
+static void FETCH(f_argb1555_rev)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
@@ -920,7 +920,7 @@ static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_argb1555_rev(struct gl_texture_image *texImage,
+static void store_texel_argb1555_rev(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -933,7 +933,7 @@ static void store_texel_argb1555_rev(struct gl_texture_image *texImage,
/* MESA_FORMAT_ARGB2101010 ***************************************************/
/* Fetch texel from 1D, 2D or 3D argb2101010 texture, return 4 GLchans */
-static void FETCH(f_argb2101010)( const struct gl_texture_image *texImage,
+static void FETCH(f_argb2101010)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -945,7 +945,7 @@ static void FETCH(f_argb2101010)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_argb2101010(struct gl_texture_image *texImage,
+static void store_texel_argb2101010(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
@@ -962,7 +962,7 @@ static void store_texel_argb2101010(struct gl_texture_image *texImage,
/* MESA_FORMAT_RG88 **********************************************************/
/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */
-static void FETCH(f_rg88)( const struct gl_texture_image *texImage,
+static void FETCH(f_rg88)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
@@ -973,7 +973,7 @@ static void FETCH(f_rg88)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_rg88(struct gl_texture_image *texImage,
+static void store_texel_rg88(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLubyte *) texel;
@@ -988,7 +988,7 @@ static void store_texel_rg88(struct gl_texture_image *texImage,
/* MESA_FORMAT_RG88_REV ******************************************************/
/* Fetch texel from 1D, 2D or 3D rg88_rev texture, return 4 GLchans */
-static void FETCH(f_rg88_rev)( const struct gl_texture_image *texImage,
+static void FETCH(f_rg88_rev)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
@@ -999,7 +999,7 @@ static void FETCH(f_rg88_rev)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_rg88_rev(struct gl_texture_image *texImage,
+static void store_texel_rg88_rev(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -1012,7 +1012,7 @@ static void store_texel_rg88_rev(struct gl_texture_image *texImage,
/* MESA_FORMAT_AL44 **********************************************************/
/* Fetch texel from 1D, 2D or 3D al44 texture, return 4 GLchans */
-static void FETCH(f_al44)( const struct gl_texture_image *texImage,
+static void FETCH(f_al44)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
@@ -1023,7 +1023,7 @@ static void FETCH(f_al44)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_al44(struct gl_texture_image *texImage,
+static void store_texel_al44(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -1036,7 +1036,7 @@ static void store_texel_al44(struct gl_texture_image *texImage,
/* MESA_FORMAT_AL88 **********************************************************/
/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */
-static void FETCH(f_al88)( const struct gl_texture_image *texImage,
+static void FETCH(f_al88)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
@@ -1047,7 +1047,7 @@ static void FETCH(f_al88)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_al88(struct gl_texture_image *texImage,
+static void store_texel_al88(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -1060,7 +1060,7 @@ static void store_texel_al88(struct gl_texture_image *texImage,
/* MESA_FORMAT_R8 ************************************************************/
/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */
-static void FETCH(f_r8)(const struct gl_texture_image *texImage,
+static void FETCH(f_r8)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
@@ -1071,7 +1071,7 @@ static void FETCH(f_r8)(const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_r8(struct gl_texture_image *texImage,
+static void store_texel_r8(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -1084,7 +1084,7 @@ static void store_texel_r8(struct gl_texture_image *texImage,
/* MESA_FORMAT_R16 ***********************************************************/
/* Fetch texel from 1D, 2D or 3D r16 texture, return 4 GLchans */
-static void FETCH(f_r16)(const struct gl_texture_image *texImage,
+static void FETCH(f_r16)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
@@ -1095,7 +1095,7 @@ static void FETCH(f_r16)(const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_r16(struct gl_texture_image *texImage,
+static void store_texel_r16(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
@@ -1108,7 +1108,7 @@ static void store_texel_r16(struct gl_texture_image *texImage,
/* MESA_FORMAT_AL88_REV ******************************************************/
/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */
-static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage,
+static void FETCH(f_al88_rev)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
@@ -1119,7 +1119,7 @@ static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_al88_rev(struct gl_texture_image *texImage,
+static void store_texel_al88_rev(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -1132,7 +1132,7 @@ static void store_texel_al88_rev(struct gl_texture_image *texImage,
/* MESA_FORMAT_RG1616 ********************************************************/
/* Fetch texel from 1D, 2D or 3D rg1616 texture, return 4 GLchans */
-static void FETCH(f_rg1616)( const struct gl_texture_image *texImage,
+static void FETCH(f_rg1616)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -1143,7 +1143,7 @@ static void FETCH(f_rg1616)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_rg1616(struct gl_texture_image *texImage,
+static void store_texel_rg1616(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
@@ -1158,7 +1158,7 @@ static void store_texel_rg1616(struct gl_texture_image *texImage,
/* MESA_FORMAT_RG1616_REV ****************************************************/
/* Fetch texel from 1D, 2D or 3D rg1616_rev texture, return 4 GLchans */
-static void FETCH(f_rg1616_rev)( const struct gl_texture_image *texImage,
+static void FETCH(f_rg1616_rev)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -1169,7 +1169,7 @@ static void FETCH(f_rg1616_rev)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_rg1616_rev(struct gl_texture_image *texImage,
+static void store_texel_rg1616_rev(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -1182,7 +1182,7 @@ static void store_texel_rg1616_rev(struct gl_texture_image *texImage,
/* MESA_FORMAT_AL1616 ********************************************************/
/* Fetch texel from 1D, 2D or 3D al1616 texture, return 4 GLchans */
-static void FETCH(f_al1616)( const struct gl_texture_image *texImage,
+static void FETCH(f_al1616)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -1193,7 +1193,7 @@ static void FETCH(f_al1616)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_al1616(struct gl_texture_image *texImage,
+static void store_texel_al1616(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
@@ -1208,7 +1208,7 @@ static void store_texel_al1616(struct gl_texture_image *texImage,
/* MESA_FORMAT_AL1616_REV ****************************************************/
/* Fetch texel from 1D, 2D or 3D al1616_rev texture, return 4 GLchans */
-static void FETCH(f_al1616_rev)( const struct gl_texture_image *texImage,
+static void FETCH(f_al1616_rev)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -1219,7 +1219,7 @@ static void FETCH(f_al1616_rev)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_al1616_rev(struct gl_texture_image *texImage,
+static void store_texel_al1616_rev(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLushort *rgba = (const GLushort *) texel;
@@ -1232,7 +1232,7 @@ static void store_texel_al1616_rev(struct gl_texture_image *texImage,
/* MESA_FORMAT_RGB332 ********************************************************/
/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */
-static void FETCH(f_rgb332)( const struct gl_texture_image *texImage,
+static void FETCH(f_rgb332)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
@@ -1244,7 +1244,7 @@ static void FETCH(f_rgb332)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_rgb332(struct gl_texture_image *texImage,
+static void store_texel_rgb332(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -1257,7 +1257,7 @@ static void store_texel_rgb332(struct gl_texture_image *texImage,
/* MESA_FORMAT_A8 ************************************************************/
/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
-static void FETCH(f_a8)( const struct gl_texture_image *texImage,
+static void FETCH(f_a8)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
@@ -1268,7 +1268,7 @@ static void FETCH(f_a8)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_a8(struct gl_texture_image *texImage,
+static void store_texel_a8(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -1281,7 +1281,7 @@ static void store_texel_a8(struct gl_texture_image *texImage,
/* MESA_FORMAT_A16 ************************************************************/
/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
-static void FETCH(f_a16)( const struct gl_texture_image *texImage,
+static void FETCH(f_a16)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
@@ -1292,7 +1292,7 @@ static void FETCH(f_a16)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_a16(struct gl_texture_image *texImage,
+static void store_texel_a16(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
@@ -1305,7 +1305,7 @@ static void store_texel_a16(struct gl_texture_image *texImage,
/* MESA_FORMAT_L8 ************************************************************/
/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */
-static void FETCH(f_l8)( const struct gl_texture_image *texImage,
+static void FETCH(f_l8)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
@@ -1316,7 +1316,7 @@ static void FETCH(f_l8)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_l8(struct gl_texture_image *texImage,
+static void store_texel_l8(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -1329,7 +1329,7 @@ static void store_texel_l8(struct gl_texture_image *texImage,
/* MESA_FORMAT_L16 ***********************************************************/
/* Fetch texel from 1D, 2D or 3D l16 texture, return 4 GLchans */
-static void FETCH(f_l16)( const struct gl_texture_image *texImage,
+static void FETCH(f_l16)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
@@ -1340,7 +1340,7 @@ static void FETCH(f_l16)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_l16(struct gl_texture_image *texImage,
+static void store_texel_l16(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLushort *rgba = (const GLushort *) texel;
@@ -1353,7 +1353,7 @@ static void store_texel_l16(struct gl_texture_image *texImage,
/* MESA_FORMAT_I8 ************************************************************/
/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */
-static void FETCH(f_i8)( const struct gl_texture_image *texImage,
+static void FETCH(f_i8)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
@@ -1364,7 +1364,7 @@ static void FETCH(f_i8)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_i8(struct gl_texture_image *texImage,
+static void store_texel_i8(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -1377,7 +1377,7 @@ static void store_texel_i8(struct gl_texture_image *texImage,
/* MESA_FORMAT_I16 ***********************************************************/
/* Fetch texel from 1D, 2D or 3D i16 texture, return 4 GLchans */
-static void FETCH(f_i16)( const struct gl_texture_image *texImage,
+static void FETCH(f_i16)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
@@ -1388,7 +1388,7 @@ static void FETCH(f_i16)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_i16(struct gl_texture_image *texImage,
+static void store_texel_i16(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLushort *rgba = (const GLushort *) texel;
@@ -1400,7 +1400,7 @@ static void store_texel_i16(struct gl_texture_image *texImage,
/* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */
/* Note: component order is same as for MESA_FORMAT_RGB888 */
-static void FETCH(srgb8)(const struct gl_texture_image *texImage,
+static void FETCH(srgb8)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
@@ -1411,7 +1411,7 @@ static void FETCH(srgb8)(const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_srgb8(struct gl_texture_image *texImage,
+static void store_texel_srgb8(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -1423,7 +1423,7 @@ static void store_texel_srgb8(struct gl_texture_image *texImage,
#endif
/* Fetch texel from 1D, 2D or 3D srgba8 texture, return 4 GLfloats */
-static void FETCH(srgba8)(const struct gl_texture_image *texImage,
+static void FETCH(srgba8)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -1434,7 +1434,7 @@ static void FETCH(srgba8)(const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_srgba8(struct gl_texture_image *texImage,
+static void store_texel_srgba8(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -1444,7 +1444,7 @@ static void store_texel_srgba8(struct gl_texture_image *texImage,
#endif
/* Fetch texel from 1D, 2D or 3D sargb8 texture, return 4 GLfloats */
-static void FETCH(sargb8)(const struct gl_texture_image *texImage,
+static void FETCH(sargb8)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -1455,7 +1455,7 @@ static void FETCH(sargb8)(const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_sargb8(struct gl_texture_image *texImage,
+static void store_texel_sargb8(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -1465,7 +1465,7 @@ static void store_texel_sargb8(struct gl_texture_image *texImage,
#endif
/* Fetch texel from 1D, 2D or 3D sl8 texture, return 4 GLfloats */
-static void FETCH(sl8)(const struct gl_texture_image *texImage,
+static void FETCH(sl8)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
@@ -1476,7 +1476,7 @@ static void FETCH(sl8)(const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_sl8(struct gl_texture_image *texImage,
+static void store_texel_sl8(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -1486,7 +1486,7 @@ static void store_texel_sl8(struct gl_texture_image *texImage,
#endif
/* Fetch texel from 1D, 2D or 3D sla8 texture, return 4 GLfloats */
-static void FETCH(sla8)(const struct gl_texture_image *texImage,
+static void FETCH(sla8)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2);
@@ -1497,7 +1497,7 @@ static void FETCH(sla8)(const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_sla8(struct gl_texture_image *texImage,
+static void store_texel_sla8(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -1511,7 +1511,7 @@ static void store_texel_sla8(struct gl_texture_image *texImage,
/* MESA_FORMAT_RGBA_INT8 **************************************************/
static void
-FETCH(rgba_int8)(const struct gl_texture_image *texImage,
+FETCH(rgba_int8)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4);
@@ -1523,7 +1523,7 @@ FETCH(rgba_int8)(const struct gl_texture_image *texImage,
#if DIM == 3
static void
-store_texel_rgba_int8(struct gl_texture_image *texImage,
+store_texel_rgba_int8(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLbyte *rgba = (const GLbyte *) texel;
@@ -1539,7 +1539,7 @@ store_texel_rgba_int8(struct gl_texture_image *texImage,
/* MESA_FORMAT_RGBA_INT16 **************************************************/
static void
-FETCH(rgba_int16)(const struct gl_texture_image *texImage,
+FETCH(rgba_int16)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLshort *src = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
@@ -1551,7 +1551,7 @@ FETCH(rgba_int16)(const struct gl_texture_image *texImage,
#if DIM == 3
static void
-store_texel_rgba_int16(struct gl_texture_image *texImage,
+store_texel_rgba_int16(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLshort *rgba = (const GLshort *) texel;
@@ -1567,7 +1567,7 @@ store_texel_rgba_int16(struct gl_texture_image *texImage,
/* MESA_FORMAT_RGBA_INT32 **************************************************/
static void
-FETCH(rgba_int32)(const struct gl_texture_image *texImage,
+FETCH(rgba_int32)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLint *src = TEXEL_ADDR(GLint, texImage, i, j, k, 4);
@@ -1579,7 +1579,7 @@ FETCH(rgba_int32)(const struct gl_texture_image *texImage,
#if DIM == 3
static void
-store_texel_rgba_int32(struct gl_texture_image *texImage,
+store_texel_rgba_int32(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLint *rgba = (const GLint *) texel;
@@ -1595,7 +1595,7 @@ store_texel_rgba_int32(struct gl_texture_image *texImage,
/* MESA_FORMAT_RGBA_UINT8 **************************************************/
static void
-FETCH(rgba_uint8)(const struct gl_texture_image *texImage,
+FETCH(rgba_uint8)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4);
@@ -1607,7 +1607,7 @@ FETCH(rgba_uint8)(const struct gl_texture_image *texImage,
#if DIM == 3
static void
-store_texel_rgba_uint8(struct gl_texture_image *texImage,
+store_texel_rgba_uint8(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -1623,7 +1623,7 @@ store_texel_rgba_uint8(struct gl_texture_image *texImage,
/* MESA_FORMAT_RGBA_UINT16 **************************************************/
static void
-FETCH(rgba_uint16)(const struct gl_texture_image *texImage,
+FETCH(rgba_uint16)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
@@ -1635,7 +1635,7 @@ FETCH(rgba_uint16)(const struct gl_texture_image *texImage,
#if DIM == 3
static void
-store_texel_rgba_uint16(struct gl_texture_image *texImage,
+store_texel_rgba_uint16(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLushort *rgba = (const GLushort *) texel;
@@ -1651,7 +1651,7 @@ store_texel_rgba_uint16(struct gl_texture_image *texImage,
/* MESA_FORMAT_RGBA_UINT32 **************************************************/
static void
-FETCH(rgba_uint32)(const struct gl_texture_image *texImage,
+FETCH(rgba_uint32)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 4);
@@ -1663,7 +1663,7 @@ FETCH(rgba_uint32)(const struct gl_texture_image *texImage,
#if DIM == 3
static void
-store_texel_rgba_uint32(struct gl_texture_image *texImage,
+store_texel_rgba_uint32(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLuint *rgba = (const GLuint *) texel;
@@ -1680,7 +1680,7 @@ store_texel_rgba_uint32(struct gl_texture_image *texImage,
/* this format by definition produces 0,0,0,1 as rgba values,
however we'll return the dudv values as rg and fix up elsewhere */
-static void FETCH(dudv8)(const struct gl_texture_image *texImage,
+static void FETCH(dudv8)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2);
@@ -1693,7 +1693,7 @@ static void FETCH(dudv8)(const struct gl_texture_image *texImage,
/* MESA_FORMAT_SIGNED_R8 ***********************************************/
-static void FETCH(signed_r8)( const struct gl_texture_image *texImage,
+static void FETCH(signed_r8)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
@@ -1704,7 +1704,7 @@ static void FETCH(signed_r8)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_signed_r8(struct gl_texture_image *texImage,
+static void store_texel_signed_r8(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLbyte *rgba = (const GLbyte *) texel;
@@ -1716,7 +1716,7 @@ static void store_texel_signed_r8(struct gl_texture_image *texImage,
/* MESA_FORMAT_SIGNED_A8 ***********************************************/
-static void FETCH(signed_a8)( const struct gl_texture_image *texImage,
+static void FETCH(signed_a8)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
@@ -1727,7 +1727,7 @@ static void FETCH(signed_a8)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_signed_a8(struct gl_texture_image *texImage,
+static void store_texel_signed_a8(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLbyte *rgba = (const GLbyte *) texel;
@@ -1739,7 +1739,7 @@ static void store_texel_signed_a8(struct gl_texture_image *texImage,
/* MESA_FORMAT_SIGNED_L8 ***********************************************/
-static void FETCH(signed_l8)( const struct gl_texture_image *texImage,
+static void FETCH(signed_l8)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
@@ -1750,7 +1750,7 @@ static void FETCH(signed_l8)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_signed_l8(struct gl_texture_image *texImage,
+static void store_texel_signed_l8(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLbyte *rgba = (const GLbyte *) texel;
@@ -1762,7 +1762,7 @@ static void store_texel_signed_l8(struct gl_texture_image *texImage,
/* MESA_FORMAT_SIGNED_I8 ***********************************************/
-static void FETCH(signed_i8)( const struct gl_texture_image *texImage,
+static void FETCH(signed_i8)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
@@ -1773,7 +1773,7 @@ static void FETCH(signed_i8)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_signed_i8(struct gl_texture_image *texImage,
+static void store_texel_signed_i8(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLbyte *rgba = (const GLbyte *) texel;
@@ -1785,7 +1785,7 @@ static void store_texel_signed_i8(struct gl_texture_image *texImage,
/* MESA_FORMAT_SIGNED_RG88_REV ***********************************************/
-static void FETCH(signed_rg88_rev)( const struct gl_texture_image *texImage,
+static void FETCH(signed_rg88_rev)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
@@ -1796,7 +1796,7 @@ static void FETCH(signed_rg88_rev)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_signed_rg88_rev(struct gl_texture_image *texImage,
+static void store_texel_signed_rg88_rev(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLbyte *rg = (const GLbyte *) texel;
@@ -1808,7 +1808,7 @@ static void store_texel_signed_rg88_rev(struct gl_texture_image *texImage,
/* MESA_FORMAT_SIGNED_AL88 ***********************************************/
-static void FETCH(signed_al88)( const struct gl_texture_image *texImage,
+static void FETCH(signed_al88)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
@@ -1819,7 +1819,7 @@ static void FETCH(signed_al88)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_signed_al88(struct gl_texture_image *texImage,
+static void store_texel_signed_al88(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLbyte *rg = (const GLbyte *) texel;
@@ -1831,7 +1831,7 @@ static void store_texel_signed_al88(struct gl_texture_image *texImage,
/* MESA_FORMAT_SIGNED_RGBX8888 ***********************************************/
-static void FETCH(signed_rgbx8888)( const struct gl_texture_image *texImage,
+static void FETCH(signed_rgbx8888)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -1842,7 +1842,7 @@ static void FETCH(signed_rgbx8888)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_signed_rgbx8888(struct gl_texture_image *texImage,
+static void store_texel_signed_rgbx8888(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLbyte *rgba = (const GLbyte *) texel;
@@ -1854,7 +1854,7 @@ static void store_texel_signed_rgbx8888(struct gl_texture_image *texImage,
/* MESA_FORMAT_SIGNED_RGBA8888 ***********************************************/
-static void FETCH(signed_rgba8888)( const struct gl_texture_image *texImage,
+static void FETCH(signed_rgba8888)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -1865,7 +1865,7 @@ static void FETCH(signed_rgba8888)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_signed_rgba8888(struct gl_texture_image *texImage,
+static void store_texel_signed_rgba8888(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLbyte *rgba = (const GLbyte *) texel;
@@ -1874,7 +1874,7 @@ static void store_texel_signed_rgba8888(struct gl_texture_image *texImage,
}
#endif
-static void FETCH(signed_rgba8888_rev)( const struct gl_texture_image *texImage,
+static void FETCH(signed_rgba8888_rev)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -1885,7 +1885,7 @@ static void FETCH(signed_rgba8888_rev)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_signed_rgba8888_rev(struct gl_texture_image *texImage,
+static void store_texel_signed_rgba8888_rev(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
@@ -1899,7 +1899,7 @@ static void store_texel_signed_rgba8888_rev(struct gl_texture_image *texImage,
/* MESA_FORMAT_SIGNED_R16 ***********************************************/
static void
-FETCH(signed_r16)(const struct gl_texture_image *texImage,
+FETCH(signed_r16)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
@@ -1911,7 +1911,7 @@ FETCH(signed_r16)(const struct gl_texture_image *texImage,
#if DIM == 3
static void
-store_texel_signed_r16(struct gl_texture_image *texImage,
+store_texel_signed_r16(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLshort *rgba = (const GLshort *) texel;
@@ -1924,7 +1924,7 @@ store_texel_signed_r16(struct gl_texture_image *texImage,
/* MESA_FORMAT_SIGNED_A16 ***********************************************/
static void
-FETCH(signed_a16)(const struct gl_texture_image *texImage,
+FETCH(signed_a16)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
@@ -1936,7 +1936,7 @@ FETCH(signed_a16)(const struct gl_texture_image *texImage,
#if DIM == 3
static void
-store_texel_signed_a16(struct gl_texture_image *texImage,
+store_texel_signed_a16(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLshort *rgba = (const GLshort *) texel;
@@ -1949,7 +1949,7 @@ store_texel_signed_a16(struct gl_texture_image *texImage,
/* MESA_FORMAT_SIGNED_L16 ***********************************************/
static void
-FETCH(signed_l16)(const struct gl_texture_image *texImage,
+FETCH(signed_l16)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
@@ -1961,7 +1961,7 @@ FETCH(signed_l16)(const struct gl_texture_image *texImage,
#if DIM == 3
static void
-store_texel_signed_l16(struct gl_texture_image *texImage,
+store_texel_signed_l16(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLshort *rgba = (const GLshort *) texel;
@@ -1974,7 +1974,7 @@ store_texel_signed_l16(struct gl_texture_image *texImage,
/* MESA_FORMAT_SIGNED_I16 ***********************************************/
static void
-FETCH(signed_i16)(const struct gl_texture_image *texImage,
+FETCH(signed_i16)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
@@ -1986,7 +1986,7 @@ FETCH(signed_i16)(const struct gl_texture_image *texImage,
#if DIM == 3
static void
-store_texel_signed_i16(struct gl_texture_image *texImage,
+store_texel_signed_i16(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLshort *rgba = (const GLshort *) texel;
@@ -1999,7 +1999,7 @@ store_texel_signed_i16(struct gl_texture_image *texImage,
/* MESA_FORMAT_SIGNED_RG1616 ***********************************************/
static void
-FETCH(signed_rg1616)(const struct gl_texture_image *texImage,
+FETCH(signed_rg1616)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
@@ -2011,7 +2011,7 @@ FETCH(signed_rg1616)(const struct gl_texture_image *texImage,
#if DIM == 3
static void
-store_texel_signed_rg1616(struct gl_texture_image *texImage,
+store_texel_signed_rg1616(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
@@ -2025,7 +2025,7 @@ store_texel_signed_rg1616(struct gl_texture_image *texImage,
/* MESA_FORMAT_SIGNED_AL1616 ***********************************************/
static void
-FETCH(signed_al1616)(const struct gl_texture_image *texImage,
+FETCH(signed_al1616)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
@@ -2037,7 +2037,7 @@ FETCH(signed_al1616)(const struct gl_texture_image *texImage,
#if DIM == 3
static void
-store_texel_signed_al1616(struct gl_texture_image *texImage,
+store_texel_signed_al1616(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
@@ -2051,7 +2051,7 @@ store_texel_signed_al1616(struct gl_texture_image *texImage,
/* MESA_FORMAT_SIGNED_RGB_16 ***********************************************/
static void
-FETCH(signed_rgb_16)(const struct gl_texture_image *texImage,
+FETCH(signed_rgb_16)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 3);
@@ -2063,7 +2063,7 @@ FETCH(signed_rgb_16)(const struct gl_texture_image *texImage,
#if DIM == 3
static void
-store_texel_signed_rgb_16(struct gl_texture_image *texImage,
+store_texel_signed_rgb_16(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
@@ -2078,7 +2078,7 @@ store_texel_signed_rgb_16(struct gl_texture_image *texImage,
/* MESA_FORMAT_SIGNED_RGBA_16 ***********************************************/
static void
-FETCH(signed_rgba_16)(const struct gl_texture_image *texImage,
+FETCH(signed_rgba_16)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
@@ -2090,7 +2090,7 @@ FETCH(signed_rgba_16)(const struct gl_texture_image *texImage,
#if DIM == 3
static void
-store_texel_signed_rgba_16(struct gl_texture_image *texImage,
+store_texel_signed_rgba_16(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
@@ -2107,7 +2107,7 @@ store_texel_signed_rgba_16(struct gl_texture_image *texImage,
/* MESA_FORMAT_RGBA_16 ***********************************************/
static void
-FETCH(rgba_16)(const struct gl_texture_image *texImage,
+FETCH(rgba_16)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
@@ -2119,7 +2119,7 @@ FETCH(rgba_16)(const struct gl_texture_image *texImage,
#if DIM == 3
static void
-store_texel_rgba_16(struct gl_texture_image *texImage,
+store_texel_rgba_16(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
@@ -2138,7 +2138,7 @@ store_texel_rgba_16(struct gl_texture_image *texImage,
/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats.
* We convert YCbCr to RGB here.
*/
-static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage,
+static void FETCH(f_ycbcr)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
@@ -2161,7 +2161,7 @@ static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_ycbcr(struct gl_texture_image *texImage,
+static void store_texel_ycbcr(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
(void) texImage;
@@ -2179,7 +2179,7 @@ static void store_texel_ycbcr(struct gl_texture_image *texImage,
/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats.
* We convert YCbCr to RGB here.
*/
-static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage,
+static void FETCH(f_ycbcr_rev)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
@@ -2202,7 +2202,7 @@ static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_ycbcr_rev(struct gl_texture_image *texImage,
+static void store_texel_ycbcr_rev(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
(void) texImage;
@@ -2217,21 +2217,21 @@ static void store_texel_ycbcr_rev(struct gl_texture_image *texImage,
/* MESA_TEXFORMAT_Z24_S8 ***************************************************/
-static void FETCH(f_z24_s8)( const struct gl_texture_image *texImage,
+static void FETCH(f_z24_s8)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
/* only return Z, not stencil data */
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
texel[0] = ((*src) >> 8) * scale;
- ASSERT(texImage->TexFormat == MESA_FORMAT_Z24_S8 ||
- texImage->TexFormat == MESA_FORMAT_Z24_X8);
+ ASSERT(texImage->Base.TexFormat == MESA_FORMAT_Z24_S8 ||
+ texImage->Base.TexFormat == MESA_FORMAT_Z24_X8);
ASSERT(texel[0] >= 0.0F);
ASSERT(texel[0] <= 1.0F);
}
#if DIM == 3
-static void store_texel_z24_s8(struct gl_texture_image *texImage,
+static void store_texel_z24_s8(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
/* only store Z, not stencil */
@@ -2245,21 +2245,21 @@ static void store_texel_z24_s8(struct gl_texture_image *texImage,
/* MESA_TEXFORMAT_S8_Z24 ***************************************************/
-static void FETCH(f_s8_z24)( const struct gl_texture_image *texImage,
+static void FETCH(f_s8_z24)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
/* only return Z, not stencil data */
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
texel[0] = ((*src) & 0x00ffffff) * scale;
- ASSERT(texImage->TexFormat == MESA_FORMAT_S8_Z24 ||
- texImage->TexFormat == MESA_FORMAT_X8_Z24);
+ ASSERT(texImage->Base.TexFormat == MESA_FORMAT_S8_Z24 ||
+ texImage->Base.TexFormat == MESA_FORMAT_X8_Z24);
ASSERT(texel[0] >= 0.0F);
ASSERT(texel[0] <= 1.0F);
}
#if DIM == 3
-static void store_texel_s8_z24(struct gl_texture_image *texImage,
+static void store_texel_s8_z24(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
/* only store Z, not stencil */
@@ -2273,7 +2273,7 @@ static void store_texel_s8_z24(struct gl_texture_image *texImage,
/* MESA_FORMAT_RGB9_E5 ******************************************************/
-static void FETCH(rgb9_e5)( const struct gl_texture_image *texImage,
+static void FETCH(rgb9_e5)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -2282,7 +2282,7 @@ static void FETCH(rgb9_e5)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_rgb9_e5(struct gl_texture_image *texImage,
+static void store_texel_rgb9_e5(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *src = (const GLfloat *) texel;
@@ -2294,7 +2294,7 @@ static void store_texel_rgb9_e5(struct gl_texture_image *texImage,
/* MESA_FORMAT_R11_G11_B10_FLOAT *********************************************/
-static void FETCH(r11_g11_b10f)( const struct gl_texture_image *texImage,
+static void FETCH(r11_g11_b10f)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -2303,7 +2303,7 @@ static void FETCH(r11_g11_b10f)( const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_r11_g11_b10f(struct gl_texture_image *texImage,
+static void store_texel_r11_g11_b10f(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *src = (const GLfloat *) texel;
@@ -2315,7 +2315,7 @@ static void store_texel_r11_g11_b10f(struct gl_texture_image *texImage,
/* MESA_FORMAT_Z32_FLOAT_X24S8 ***********************************************/
-static void FETCH(z32f_x24s8)(const struct gl_texture_image *texImage,
+static void FETCH(z32f_x24s8)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
@@ -2326,7 +2326,7 @@ static void FETCH(z32f_x24s8)(const struct gl_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_z32f_x24s8(struct gl_texture_image *texImage,
+static void store_texel_z32f_x24s8(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *src = (const GLfloat *) texel;
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index ad31e3778eb..a7a190ab634 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -802,6 +802,7 @@ sample_1d_nearest(struct gl_context *ctx,
const struct gl_texture_image *img,
const GLfloat texcoord[4], GLfloat rgba[4])
{
+ const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
const GLint width = img->Width2; /* without border, power of two */
GLint i;
i = nearest_texel_location(tObj->Sampler.WrapS, img, width, texcoord[0]);
@@ -812,7 +813,7 @@ sample_1d_nearest(struct gl_context *ctx,
get_border_color(tObj, img, rgba);
}
else {
- img->FetchTexelf(img, i, 0, 0, rgba);
+ swImg->FetchTexelf(swImg, i, 0, 0, rgba);
}
}
@@ -826,6 +827,7 @@ sample_1d_linear(struct gl_context *ctx,
const struct gl_texture_image *img,
const GLfloat texcoord[4], GLfloat rgba[4])
{
+ const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
const GLint width = img->Width2;
GLint i0, i1;
GLbitfield useBorderColor = 0x0;
@@ -848,13 +850,13 @@ sample_1d_linear(struct gl_context *ctx,
get_border_color(tObj, img, t0);
}
else {
- img->FetchTexelf(img, i0, 0, 0, t0);
+ swImg->FetchTexelf(swImg, i0, 0, 0, t0);
}
if (useBorderColor & I1BIT) {
get_border_color(tObj, img, t1);
}
else {
- img->FetchTexelf(img, i1, 0, 0, t1);
+ swImg->FetchTexelf(swImg, i1, 0, 0, t1);
}
lerp_rgba(rgba, a, t0, t1);
@@ -1060,6 +1062,7 @@ sample_2d_nearest(struct gl_context *ctx,
const GLfloat texcoord[4],
GLfloat rgba[])
{
+ const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
const GLint width = img->Width2; /* without border, power of two */
const GLint height = img->Height2; /* without border, power of two */
GLint i, j;
@@ -1077,7 +1080,7 @@ sample_2d_nearest(struct gl_context *ctx,
get_border_color(tObj, img, rgba);
}
else {
- img->FetchTexelf(img, i, j, 0, rgba);
+ swImg->FetchTexelf(swImg, i, j, 0, rgba);
}
}
@@ -1093,6 +1096,7 @@ sample_2d_linear(struct gl_context *ctx,
const GLfloat texcoord[4],
GLfloat rgba[])
{
+ const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
const GLint width = img->Width2;
const GLint height = img->Height2;
GLint i0, j0, i1, j1;
@@ -1121,25 +1125,25 @@ sample_2d_linear(struct gl_context *ctx,
get_border_color(tObj, img, t00);
}
else {
- img->FetchTexelf(img, i0, j0, 0, t00);
+ swImg->FetchTexelf(swImg, i0, j0, 0, t00);
}
if (useBorderColor & (I1BIT | J0BIT)) {
get_border_color(tObj, img, t10);
}
else {
- img->FetchTexelf(img, i1, j0, 0, t10);
+ swImg->FetchTexelf(swImg, i1, j0, 0, t10);
}
if (useBorderColor & (I0BIT | J1BIT)) {
get_border_color(tObj, img, t01);
}
else {
- img->FetchTexelf(img, i0, j1, 0, t01);
+ swImg->FetchTexelf(swImg, i0, j1, 0, t01);
}
if (useBorderColor & (I1BIT | J1BIT)) {
get_border_color(tObj, img, t11);
}
else {
- img->FetchTexelf(img, i1, j1, 0, t11);
+ swImg->FetchTexelf(swImg, i1, j1, 0, t11);
}
lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11);
@@ -1157,6 +1161,7 @@ sample_2d_linear_repeat(struct gl_context *ctx,
const GLfloat texcoord[4],
GLfloat rgba[])
{
+ const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
const GLint width = img->Width2;
const GLint height = img->Height2;
GLint i0, j0, i1, j1;
@@ -1173,10 +1178,10 @@ sample_2d_linear_repeat(struct gl_context *ctx,
linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi);
linear_repeat_texel_location(height, texcoord[1], &j0, &j1, &wj);
- img->FetchTexelf(img, i0, j0, 0, t00);
- img->FetchTexelf(img, i1, j0, 0, t10);
- img->FetchTexelf(img, i0, j1, 0, t01);
- img->FetchTexelf(img, i1, j1, 0, t11);
+ swImg->FetchTexelf(swImg, i0, j0, 0, t00);
+ swImg->FetchTexelf(swImg, i1, j0, 0, t10);
+ swImg->FetchTexelf(swImg, i0, j1, 0, t01);
+ swImg->FetchTexelf(swImg, i1, j1, 0, t11);
lerp_rgba_2d(rgba, wi, wj, t00, t10, t01, t11);
}
@@ -1934,6 +1939,7 @@ sample_3d_nearest(struct gl_context *ctx,
const GLfloat texcoord[4],
GLfloat rgba[4])
{
+ const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
const GLint width = img->Width2; /* without border, power of two */
const GLint height = img->Height2; /* without border, power of two */
const GLint depth = img->Depth2; /* without border, power of two */
@@ -1951,7 +1957,7 @@ sample_3d_nearest(struct gl_context *ctx,
get_border_color(tObj, img, rgba);
}
else {
- img->FetchTexelf(img, i, j, k, rgba);
+ swImg->FetchTexelf(swImg, i, j, k, rgba);
}
}
@@ -1966,6 +1972,7 @@ sample_3d_linear(struct gl_context *ctx,
const GLfloat texcoord[4],
GLfloat rgba[4])
{
+ const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
const GLint width = img->Width2;
const GLint height = img->Height2;
const GLint depth = img->Depth2;
@@ -2002,50 +2009,50 @@ sample_3d_linear(struct gl_context *ctx,
get_border_color(tObj, img, t000);
}
else {
- img->FetchTexelf(img, i0, j0, k0, t000);
+ swImg->FetchTexelf(swImg, i0, j0, k0, t000);
}
if (useBorderColor & (I1BIT | J0BIT | K0BIT)) {
get_border_color(tObj, img, t100);
}
else {
- img->FetchTexelf(img, i1, j0, k0, t100);
+ swImg->FetchTexelf(swImg, i1, j0, k0, t100);
}
if (useBorderColor & (I0BIT | J1BIT | K0BIT)) {
get_border_color(tObj, img, t010);
}
else {
- img->FetchTexelf(img, i0, j1, k0, t010);
+ swImg->FetchTexelf(swImg, i0, j1, k0, t010);
}
if (useBorderColor & (I1BIT | J1BIT | K0BIT)) {
get_border_color(tObj, img, t110);
}
else {
- img->FetchTexelf(img, i1, j1, k0, t110);
+ swImg->FetchTexelf(swImg, i1, j1, k0, t110);
}
if (useBorderColor & (I0BIT | J0BIT | K1BIT)) {
get_border_color(tObj, img, t001);
}
else {
- img->FetchTexelf(img, i0, j0, k1, t001);
+ swImg->FetchTexelf(swImg, i0, j0, k1, t001);
}
if (useBorderColor & (I1BIT | J0BIT | K1BIT)) {
get_border_color(tObj, img, t101);
}
else {
- img->FetchTexelf(img, i1, j0, k1, t101);
+ swImg->FetchTexelf(swImg, i1, j0, k1, t101);
}
if (useBorderColor & (I0BIT | J1BIT | K1BIT)) {
get_border_color(tObj, img, t011);
}
else {
- img->FetchTexelf(img, i0, j1, k1, t011);
+ swImg->FetchTexelf(swImg, i0, j1, k1, t011);
}
if (useBorderColor & (I1BIT | J1BIT | K1BIT)) {
get_border_color(tObj, img, t111);
}
else {
- img->FetchTexelf(img, i1, j1, k1, t111);
+ swImg->FetchTexelf(swImg, i1, j1, k1, t111);
}
/* trilinear interpolation of samples */
@@ -2544,6 +2551,7 @@ sample_nearest_rect(struct gl_context *ctx,
GLfloat rgba[][4])
{
const struct gl_texture_image *img = tObj->Image[0][0];
+ const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
const GLint width = img->Width;
const GLint height = img->Height;
GLuint i;
@@ -2565,7 +2573,7 @@ sample_nearest_rect(struct gl_context *ctx,
if (col < 0 || col >= width || row < 0 || row >= height)
get_border_color(tObj, img, rgba[i]);
else
- img->FetchTexelf(img, col, row, 0, rgba[i]);
+ swImg->FetchTexelf(swImg, col, row, 0, rgba[i]);
}
}
@@ -2577,6 +2585,7 @@ sample_linear_rect(struct gl_context *ctx,
const GLfloat lambda[], GLfloat rgba[][4])
{
const struct gl_texture_image *img = tObj->Image[0][0];
+ const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
const GLint width = img->Width;
const GLint height = img->Height;
GLuint i;
@@ -2612,22 +2621,22 @@ sample_linear_rect(struct gl_context *ctx,
if (useBorderColor & (I0BIT | J0BIT))
get_border_color(tObj, img, t00);
else
- img->FetchTexelf(img, i0, j0, 0, t00);
+ swImg->FetchTexelf(swImg, i0, j0, 0, t00);
if (useBorderColor & (I1BIT | J0BIT))
get_border_color(tObj, img, t10);
else
- img->FetchTexelf(img, i1, j0, 0, t10);
+ swImg->FetchTexelf(swImg, i1, j0, 0, t10);
if (useBorderColor & (I0BIT | J1BIT))
get_border_color(tObj, img, t01);
else
- img->FetchTexelf(img, i0, j1, 0, t01);
+ swImg->FetchTexelf(swImg, i0, j1, 0, t01);
if (useBorderColor & (I1BIT | J1BIT))
get_border_color(tObj, img, t11);
else
- img->FetchTexelf(img, i1, j1, 0, t11);
+ swImg->FetchTexelf(swImg, i1, j1, 0, t11);
lerp_rgba_2d(rgba[i], a, b, t00, t10, t01, t11);
}
@@ -2686,6 +2695,7 @@ sample_2d_array_nearest(struct gl_context *ctx,
const GLfloat texcoord[4],
GLfloat rgba[4])
{
+ const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
const GLint width = img->Width2; /* without border, power of two */
const GLint height = img->Height2; /* without border, power of two */
const GLint depth = img->Depth;
@@ -2704,7 +2714,7 @@ sample_2d_array_nearest(struct gl_context *ctx,
get_border_color(tObj, img, rgba);
}
else {
- img->FetchTexelf(img, i, j, array, rgba);
+ swImg->FetchTexelf(swImg, i, j, array, rgba);
}
}
@@ -2719,6 +2729,7 @@ sample_2d_array_linear(struct gl_context *ctx,
const GLfloat texcoord[4],
GLfloat rgba[4])
{
+ const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
const GLint width = img->Width2;
const GLint height = img->Height2;
const GLint depth = img->Depth;
@@ -2755,25 +2766,25 @@ sample_2d_array_linear(struct gl_context *ctx,
get_border_color(tObj, img, t00);
}
else {
- img->FetchTexelf(img, i0, j0, array, t00);
+ swImg->FetchTexelf(swImg, i0, j0, array, t00);
}
if (useBorderColor & (I1BIT | J0BIT)) {
get_border_color(tObj, img, t10);
}
else {
- img->FetchTexelf(img, i1, j0, array, t10);
+ swImg->FetchTexelf(swImg, i1, j0, array, t10);
}
if (useBorderColor & (I0BIT | J1BIT)) {
get_border_color(tObj, img, t01);
}
else {
- img->FetchTexelf(img, i0, j1, array, t01);
+ swImg->FetchTexelf(swImg, i0, j1, array, t01);
}
if (useBorderColor & (I1BIT | J1BIT)) {
get_border_color(tObj, img, t11);
}
else {
- img->FetchTexelf(img, i1, j1, array, t11);
+ swImg->FetchTexelf(swImg, i1, j1, array, t11);
}
/* trilinear interpolation of samples */
@@ -2996,6 +3007,7 @@ sample_1d_array_nearest(struct gl_context *ctx,
const GLfloat texcoord[4],
GLfloat rgba[4])
{
+ const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
const GLint width = img->Width2; /* without border, power of two */
const GLint height = img->Height;
GLint i;
@@ -3011,7 +3023,7 @@ sample_1d_array_nearest(struct gl_context *ctx,
get_border_color(tObj, img, rgba);
}
else {
- img->FetchTexelf(img, i, array, 0, rgba);
+ swImg->FetchTexelf(swImg, i, array, 0, rgba);
}
}
@@ -3026,6 +3038,7 @@ sample_1d_array_linear(struct gl_context *ctx,
const GLfloat texcoord[4],
GLfloat rgba[4])
{
+ const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
const GLint width = img->Width2;
const GLint height = img->Height;
GLint i0, i1;
@@ -3054,13 +3067,13 @@ sample_1d_array_linear(struct gl_context *ctx,
get_border_color(tObj, img, t0);
}
else {
- img->FetchTexelf(img, i0, array, 0, t0);
+ swImg->FetchTexelf(swImg, i0, array, 0, t0);
}
if (useBorderColor & (I1BIT | K0BIT)) {
get_border_color(tObj, img, t1);
}
else {
- img->FetchTexelf(img, i1, array, 0, t1);
+ swImg->FetchTexelf(swImg, i1, array, 0, t1);
}
/* bilinear interpolation of samples */
@@ -3388,6 +3401,7 @@ sample_depth_texture( struct gl_context *ctx,
{
const GLint level = choose_depth_texture_level(tObj, lambda[0]);
const struct gl_texture_image *img = tObj->Image[0][level];
+ const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
const GLint width = img->Width;
const GLint height = img->Height;
const GLint depth = img->Depth;
@@ -3423,7 +3437,7 @@ sample_depth_texture( struct gl_context *ctx,
if (col >= 0 && row >= 0 && col < width && row < height &&
slice >= 0 && slice < depth) {
- img->FetchTexelf(img, col, row, slice, &depthSample);
+ swImg->FetchTexelf(swImg, col, row, slice, &depthSample);
}
else {
depthSample = tObj->Sampler.BorderColor.f[0];
@@ -3492,13 +3506,13 @@ sample_depth_texture( struct gl_context *ctx,
depth00 = tObj->Sampler.BorderColor.f[0];
}
else {
- img->FetchTexelf(img, i0, j0, slice, &depth00);
+ swImg->FetchTexelf(swImg, i0, j0, slice, &depth00);
}
if (useBorderTexel & (I1BIT | J0BIT)) {
depth10 = tObj->Sampler.BorderColor.f[0];
}
else {
- img->FetchTexelf(img, i1, j0, slice, &depth10);
+ swImg->FetchTexelf(swImg, i1, j0, slice, &depth10);
}
if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) {
@@ -3506,13 +3520,13 @@ sample_depth_texture( struct gl_context *ctx,
depth01 = tObj->Sampler.BorderColor.f[0];
}
else {
- img->FetchTexelf(img, i0, j1, slice, &depth01);
+ swImg->FetchTexelf(swImg, i0, j1, slice, &depth01);
}
if (useBorderTexel & (I1BIT | J1BIT)) {
depth11 = tObj->Sampler.BorderColor.f[0];
}
else {
- img->FetchTexelf(img, i1, j1, slice, &depth11);
+ swImg->FetchTexelf(swImg, i1, j1, slice, &depth11);
}
}
else {
diff --git a/src/mesa/swrast/s_texrender.c b/src/mesa/swrast/s_texrender.c
index b32b9e1d532..64395287584 100644
--- a/src/mesa/swrast/s_texrender.c
+++ b/src/mesa/swrast/s_texrender.c
@@ -6,6 +6,7 @@
#include "main/teximage.h"
#include "main/renderbuffer.h"
#include "swrast/swrast.h"
+#include "swrast/s_context.h"
#include "swrast/s_texfetch.h"
@@ -20,7 +21,7 @@
struct texture_renderbuffer
{
struct gl_renderbuffer Base; /**< Base class object */
- struct gl_texture_image *TexImage;
+ struct swrast_texture_image *TexImage;
StoreTexelFunc Store;
FetchTexelFuncF Fetchf;
GLint Yoffset; /**< Layer for 1D array textures. */
@@ -42,8 +43,8 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
const GLint z = trb->Zoffset;
GLuint i;
- ASSERT(trb->TexImage->Width == rb->Width);
- ASSERT(trb->TexImage->Height == rb->Height);
+ ASSERT(trb->TexImage->Base.Width == rb->Width);
+ ASSERT(trb->TexImage->Base.Height == rb->Height);
y += trb->Yoffset;
@@ -468,7 +469,7 @@ texture_put_mono_values(struct gl_context *ctx, struct gl_renderbuffer *rb,
static void
-store_nop(struct gl_texture_image *texImage,
+store_nop(struct swrast_texture_image *texImage,
GLint col, GLint row, GLint img,
const void *texel)
{
@@ -534,17 +535,17 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
(void) ctx;
ASSERT(trb);
- trb->TexImage = _mesa_get_attachment_teximage(att);
+ trb->TexImage = swrast_texture_image(_mesa_get_attachment_teximage(att));
ASSERT(trb->TexImage);
- trb->Store = _mesa_get_texel_store_func(trb->TexImage->TexFormat);
+ trb->Store = _mesa_get_texel_store_func(trb->TexImage->Base.TexFormat);
if (!trb->Store) {
/* we'll never draw into some textures (compressed formats) */
trb->Store = store_nop;
}
if (!trb->TexImage->FetchTexelf) {
- _mesa_update_fetch_functions(trb->TexImage->TexObject);
+ _mesa_update_fetch_functions(trb->TexImage->Base.TexObject);
}
trb->Fetchf = trb->TexImage->FetchTexelf;
assert(trb->Fetchf);
@@ -558,13 +559,13 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
trb->Zoffset = att->Zoffset;
}
- trb->Base.Width = trb->TexImage->Width;
- trb->Base.Height = trb->TexImage->Height;
- trb->Base.InternalFormat = trb->TexImage->InternalFormat;
- trb->Base.Format = trb->TexImage->TexFormat;
+ trb->Base.Width = trb->TexImage->Base.Width;
+ trb->Base.Height = trb->TexImage->Base.Height;
+ trb->Base.InternalFormat = trb->TexImage->Base.InternalFormat;
+ trb->Base.Format = trb->TexImage->Base.TexFormat;
/* XXX may need more special cases here */
- switch (trb->TexImage->TexFormat) {
+ switch (trb->TexImage->Base.TexFormat) {
case MESA_FORMAT_Z24_S8:
trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
trb->Base._BaseFormat = GL_DEPTH_STENCIL;
@@ -609,7 +610,7 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
trb->Base.DataType = CHAN_TYPE;
trb->Base._BaseFormat = GL_RGBA;
}
- trb->Base.Data = trb->TexImage->Data;
+ trb->Base.Data = trb->TexImage->Base.Data;
}