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authorIan Romanick <[email protected]>2012-08-10 19:16:37 -0700
committerIan Romanick <[email protected]>2012-08-14 10:40:04 -0700
commit707f0679157f83ac45127e41647b96ed924d45c9 (patch)
tree60af6ac36c3fd0333a32282f1cedfa7bb531c77a /src/mesa/swrast
parentb49771970bb8d06a179da69a7eb6b0af1b379d2d (diff)
mesa: Kill GL_ARB_shadow_ambient with fire
No driver supports this extension, and it seems unlikely than any driver ever will. I think r300c may have supported it at one time, but that driver has already been removed. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_texfilter.c36
1 files changed, 16 insertions, 20 deletions
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index 51c8992087a..3c2aae91356 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -3345,34 +3345,33 @@ sample_lambda_1d_array(struct gl_context *ctx,
/**
- * Compare texcoord against depth sample. Return 1.0 or the ambient value.
+ * Compare texcoord against depth sample. Return 1.0 or 0.0 value.
*/
static inline GLfloat
-shadow_compare(GLenum function, GLfloat coord, GLfloat depthSample,
- GLfloat ambient)
+shadow_compare(GLenum function, GLfloat coord, GLfloat depthSample)
{
switch (function) {
case GL_LEQUAL:
- return (coord <= depthSample) ? 1.0F : ambient;
+ return (coord <= depthSample) ? 1.0F : 0.0F;
case GL_GEQUAL:
- return (coord >= depthSample) ? 1.0F : ambient;
+ return (coord >= depthSample) ? 1.0F : 0.0F;
case GL_LESS:
- return (coord < depthSample) ? 1.0F : ambient;
+ return (coord < depthSample) ? 1.0F : 0.0F;
case GL_GREATER:
- return (coord > depthSample) ? 1.0F : ambient;
+ return (coord > depthSample) ? 1.0F : 0.0F;
case GL_EQUAL:
- return (coord == depthSample) ? 1.0F : ambient;
+ return (coord == depthSample) ? 1.0F : 0.0F;
case GL_NOTEQUAL:
- return (coord != depthSample) ? 1.0F : ambient;
+ return (coord != depthSample) ? 1.0F : 0.0F;
case GL_ALWAYS:
return 1.0F;
case GL_NEVER:
- return ambient;
+ return 0.0F;
case GL_NONE:
return depthSample;
default:
_mesa_problem(NULL, "Bad compare func in shadow_compare");
- return ambient;
+ return 0.0F;
}
}
@@ -3384,9 +3383,9 @@ static inline GLfloat
shadow_compare4(GLenum function, GLfloat coord,
GLfloat depth00, GLfloat depth01,
GLfloat depth10, GLfloat depth11,
- GLfloat ambient, GLfloat wi, GLfloat wj)
+ GLfloat wi, GLfloat wj)
{
- const GLfloat d = (1.0F - (GLfloat) ambient) * 0.25F;
+ const GLfloat d = 0.25F;
GLfloat luminance = 1.0F;
switch (function) {
@@ -3429,13 +3428,13 @@ shadow_compare4(GLenum function, GLfloat coord,
case GL_ALWAYS:
return 1.0F;
case GL_NEVER:
- return ambient;
+ return 0.0F;
case GL_NONE:
/* ordinary bilinear filtering */
return lerp_2d(wi, wj, depth00, depth10, depth01, depth11);
default:
_mesa_problem(NULL, "Bad compare func in sample_compare4");
- return ambient;
+ return 0.0F;
}
}
@@ -3483,7 +3482,6 @@ sample_depth_texture( struct gl_context *ctx,
const GLint depth = img->Depth;
const GLuint compare_coord = (tObj->Target == GL_TEXTURE_2D_ARRAY_EXT)
? 3 : 2;
- GLfloat ambient;
GLenum function;
GLfloat result;
@@ -3497,8 +3495,6 @@ sample_depth_texture( struct gl_context *ctx,
tObj->Target == GL_TEXTURE_2D_ARRAY_EXT ||
tObj->Target == GL_TEXTURE_CUBE_MAP);
- ambient = samp->CompareFailValue;
-
/* XXXX if samp->MinFilter != samp->MagFilter, we're ignoring lambda */
function = (samp->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) ?
@@ -3522,7 +3518,7 @@ sample_depth_texture( struct gl_context *ctx,
depthRef = CLAMP(texcoords[i][compare_coord], 0.0F, 1.0F);
- result = shadow_compare(function, depthRef, depthSample, ambient);
+ result = shadow_compare(function, depthRef, depthSample);
switch (tObj->DepthMode) {
case GL_LUMINANCE:
@@ -3617,7 +3613,7 @@ sample_depth_texture( struct gl_context *ctx,
result = shadow_compare4(function, depthRef,
depth00, depth01, depth10, depth11,
- ambient, wi, wj);
+ wi, wj);
switch (tObj->DepthMode) {
case GL_LUMINANCE: