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authorBrian Paul <[email protected]>2002-03-19 16:42:41 +0000
committerBrian Paul <[email protected]>2002-03-19 16:42:41 +0000
commitaf3f3080f927b4ac4f78aaa8b065aa4983baf89a (patch)
treef338f69bc106502d2cd0ec1f214a1ce65c69df24 /src/mesa/swrast
parentbb47715320cda3ebd55d0e510882117b939f0f71 (diff)
Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture
memory. These can be overridden by applications which need to manage this memory specially. Contributed by Gerk Huisma.
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_accum.c7
-rw-r--r--src/mesa/swrast/s_alphabuf.c18
-rw-r--r--src/mesa/swrast/s_depth.c6
-rw-r--r--src/mesa/swrast/s_stencil.c6
4 files changed, 18 insertions, 19 deletions
diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c
index 3dcca858cbb..3443614df27 100644
--- a/src/mesa/swrast/s_accum.c
+++ b/src/mesa/swrast/s_accum.c
@@ -1,4 +1,4 @@
-/* $Id: s_accum.c,v 1.13.2.1 2002/03/16 00:50:14 brianp Exp $ */
+/* $Id: s_accum.c,v 1.13.2.2 2002/03/19 16:42:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -73,13 +73,13 @@ _mesa_alloc_accum_buffer( GLframebuffer *buffer )
GLint n;
if (buffer->Accum) {
- FREE( buffer->Accum );
+ MESA_PBUFFER_FREE( buffer->Accum );
buffer->Accum = NULL;
}
/* allocate accumulation buffer if not already present */
n = buffer->Width * buffer->Height * 4 * sizeof(GLaccum);
- buffer->Accum = (GLaccum *) MALLOC( n );
+ buffer->Accum = (GLaccum *) MESA_PBUFFER_ALLOC( n );
if (!buffer->Accum) {
/* unable to setup accumulation buffer */
_mesa_error( NULL, GL_OUT_OF_MEMORY, "glAccum" );
@@ -242,7 +242,6 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value,
GLchan rgba[MAX_WIDTH][4];
const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
-
if (SWRAST_CONTEXT(ctx)->NewState)
_swrast_validate_derived( ctx );
diff --git a/src/mesa/swrast/s_alphabuf.c b/src/mesa/swrast/s_alphabuf.c
index 7d70ab23bb5..6992fd2d50b 100644
--- a/src/mesa/swrast/s_alphabuf.c
+++ b/src/mesa/swrast/s_alphabuf.c
@@ -1,4 +1,4 @@
-/* $Id: s_alphabuf.c,v 1.8.2.1 2002/03/16 00:50:14 brianp Exp $ */
+/* $Id: s_alphabuf.c,v 1.8.2.2 2002/03/19 16:42:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -57,9 +57,9 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer )
ASSERT(buffer->UseSoftwareAlphaBuffers);
if (buffer->FrontLeftAlpha) {
- FREE( buffer->FrontLeftAlpha );
+ MESA_PBUFFER_FREE( buffer->FrontLeftAlpha );
}
- buffer->FrontLeftAlpha = (GLchan *) MALLOC( bytes );
+ buffer->FrontLeftAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->FrontLeftAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
@@ -68,9 +68,9 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer )
if (buffer->Visual.doubleBufferMode) {
if (buffer->BackLeftAlpha) {
- FREE( buffer->BackLeftAlpha );
+ MESA_PBUFFER_FREE( buffer->BackLeftAlpha );
}
- buffer->BackLeftAlpha = (GLchan *) MALLOC( bytes );
+ buffer->BackLeftAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->BackLeftAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
@@ -80,9 +80,9 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer )
if (buffer->Visual.stereoMode) {
if (buffer->FrontRightAlpha) {
- FREE( buffer->FrontRightAlpha );
+ MESA_PBUFFER_FREE( buffer->FrontRightAlpha );
}
- buffer->FrontRightAlpha = (GLchan *) MALLOC( bytes );
+ buffer->FrontRightAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->FrontRightAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
@@ -91,9 +91,9 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer )
if (buffer->Visual.doubleBufferMode) {
if (buffer->BackRightAlpha) {
- FREE( buffer->BackRightAlpha );
+ MESA_PBUFFER_FREE( buffer->BackRightAlpha );
}
- buffer->BackRightAlpha = (GLchan *) MALLOC( bytes );
+ buffer->BackRightAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->BackRightAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c
index 30301ed92b8..d7814f9ae7e 100644
--- a/src/mesa/swrast/s_depth.c
+++ b/src/mesa/swrast/s_depth.c
@@ -1,4 +1,4 @@
-/* $Id: s_depth.c,v 1.9.2.1 2002/03/16 00:50:14 brianp Exp $ */
+/* $Id: s_depth.c,v 1.9.2.2 2002/03/19 16:42:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1494,7 +1494,7 @@ _mesa_alloc_depth_buffer( GLframebuffer *buffer )
/* deallocate current depth buffer if present */
if (buffer->DepthBuffer) {
- FREE(buffer->DepthBuffer);
+ MESA_PBUFFER_FREE(buffer->DepthBuffer);
buffer->DepthBuffer = NULL;
}
@@ -1504,7 +1504,7 @@ _mesa_alloc_depth_buffer( GLframebuffer *buffer )
else
bytesPerValue = sizeof(GLuint);
- buffer->DepthBuffer =MALLOC(buffer->Width * buffer->Height * bytesPerValue);
+ buffer->DepthBuffer = MESA_PBUFFER_ALLOC(buffer->Width * buffer->Height * bytesPerValue);
if (!buffer->DepthBuffer) {
/* out of memory */
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c
index d942bd137dd..4635d707716 100644
--- a/src/mesa/swrast/s_stencil.c
+++ b/src/mesa/swrast/s_stencil.c
@@ -1,4 +1,4 @@
-/* $Id: s_stencil.c,v 1.12.2.2 2002/03/16 00:50:14 brianp Exp $ */
+/* $Id: s_stencil.c,v 1.12.2.3 2002/03/19 16:42:42 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1113,12 +1113,12 @@ _mesa_alloc_stencil_buffer( GLframebuffer *buffer )
{
/* deallocate current stencil buffer if present */
if (buffer->Stencil) {
- FREE(buffer->Stencil);
+ MESA_PBUFFER_FREE(buffer->Stencil);
buffer->Stencil = NULL;
}
/* allocate new stencil buffer */
- buffer->Stencil = (GLstencil *) MALLOC(buffer->Width * buffer->Height
+ buffer->Stencil = (GLstencil *) MESA_PBUFFER_ALLOC(buffer->Width * buffer->Height
* sizeof(GLstencil));
if (!buffer->Stencil) {
/* out of memory */