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authorBrian Paul <[email protected]>2015-02-24 09:08:50 -0700
committerBrian Paul <[email protected]>2015-02-24 14:44:19 -0700
commitbd7f7aac56d3703f3d0fd55cd20f86f6c431b030 (patch)
treeb929fea534bf19ae7c2a692e3fcf9a893046a670 /src/mesa/swrast
parent46ce78d4c659fcf9fb2b088424d4d16d13ab5d75 (diff)
mesa: replace FABSF with fabsf
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_fog.c4
-rw-r--r--src/mesa/swrast/s_span.c9
-rw-r--r--src/mesa/swrast/s_texfilter.c15
3 files changed, 15 insertions, 13 deletions
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c
index 380dcc11bab..e270b7e244e 100644
--- a/src/mesa/swrast/s_fog.c
+++ b/src/mesa/swrast/s_fog.c
@@ -92,7 +92,7 @@ if (span->arrayAttribs & VARYING_BIT_FOGC) { \
GLuint i; \
for (i = 0; i < span->end; i++) { \
const GLfloat fogCoord = span->array->attribs[VARYING_SLOT_FOGC][i][0]; \
- const GLfloat c = FABSF(fogCoord); \
+ const GLfloat c = fabsf(fogCoord); \
GLfloat f, oneMinusF; \
FOG_FUNC(f, c); \
f = CLAMP(f, 0.0F, 1.0F); \
@@ -109,7 +109,7 @@ else { \
GLfloat w = span->attrStart[VARYING_SLOT_POS][3]; \
GLuint i; \
for (i = 0; i < span->end; i++) { \
- const GLfloat c = FABSF(fogCoord) / w; \
+ const GLfloat c = fabsf(fogCoord) / w; \
GLfloat f, oneMinusF; \
FOG_FUNC(f, c); \
f = CLAMP(f, 0.0F, 1.0F); \
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index a8dc391116a..5d618f0488a 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -31,6 +31,7 @@
* \author Brian Paul
*/
+#include "c99_math.h"
#include "main/glheader.h"
#include "main/colormac.h"
#include "main/format_pack.h"
@@ -443,10 +444,10 @@ _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
GLfloat dsdy2 = (s + dsdy) / (q + dqdy) - s * invQ;
GLfloat dtdy2 = (t + dtdy) / (q + dqdy) - t * invQ;
GLfloat maxU, maxV, rho, lambda;
- dsdx2 = FABSF(dsdx2);
- dsdy2 = FABSF(dsdy2);
- dtdx2 = FABSF(dtdx2);
- dtdy2 = FABSF(dtdy2);
+ dsdx2 = fabsf(dsdx2);
+ dsdy2 = fabsf(dsdy2);
+ dtdx2 = fabsf(dtdx2);
+ dtdy2 = fabsf(dtdy2);
maxU = MAX2(dsdx2, dsdy2) * texW;
maxV = MAX2(dtdx2, dtdy2) * texH;
rho = MAX2(maxU, maxV);
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index ae42640cf69..3ade99519bf 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -23,6 +23,7 @@
*/
+#include "c99_math.h"
#include "main/glheader.h"
#include "main/context.h"
#include "main/colormac.h"
@@ -223,7 +224,7 @@ linear_texel_locations(GLenum wrapMode,
}
break;
case GL_MIRROR_CLAMP_EXT:
- u = FABSF(s);
+ u = fabsf(s);
if (u >= 1.0F)
u = (GLfloat) size;
else
@@ -233,7 +234,7 @@ linear_texel_locations(GLenum wrapMode,
*i1 = *i0 + 1;
break;
case GL_MIRROR_CLAMP_TO_EDGE_EXT:
- u = FABSF(s);
+ u = fabsf(s);
if (u >= 1.0F)
u = (GLfloat) size;
else
@@ -250,7 +251,7 @@ linear_texel_locations(GLenum wrapMode,
{
const GLfloat min = -1.0F / (2.0F * size);
const GLfloat max = 1.0F - min;
- u = FABSF(s);
+ u = fabsf(s);
if (u <= min)
u = min * size;
else if (u >= max)
@@ -354,7 +355,7 @@ nearest_texel_location(GLenum wrapMode,
{
/* s limited to [0,1] */
/* i limited to [0,size-1] */
- const GLfloat u = FABSF(s);
+ const GLfloat u = fabsf(s);
if (u <= 0.0F)
i = 0;
else if (u >= 1.0F)
@@ -369,7 +370,7 @@ nearest_texel_location(GLenum wrapMode,
/* i limited to [0, size-1] */
const GLfloat min = 1.0F / (2.0F * size);
const GLfloat max = 1.0F - min;
- const GLfloat u = FABSF(s);
+ const GLfloat u = fabsf(s);
if (u < min)
i = 0;
else if (u > max)
@@ -384,7 +385,7 @@ nearest_texel_location(GLenum wrapMode,
/* i limited to [0, size-1] */
const GLfloat min = -1.0F / (2.0F * size);
const GLfloat max = 1.0F - min;
- const GLfloat u = FABSF(s);
+ const GLfloat u = fabsf(s);
if (u < min)
i = -1;
else if (u > max)
@@ -2358,7 +2359,7 @@ choose_cube_face(const struct gl_texture_object *texObj,
const GLfloat rx = texcoord[0];
const GLfloat ry = texcoord[1];
const GLfloat rz = texcoord[2];
- const GLfloat arx = FABSF(rx), ary = FABSF(ry), arz = FABSF(rz);
+ const GLfloat arx = fabsf(rx), ary = fabsf(ry), arz = fabsf(rz);
GLuint face;
GLfloat sc, tc, ma;