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authorBrian Paul <[email protected]>2003-01-21 15:49:06 +0000
committerBrian Paul <[email protected]>2003-01-21 15:49:06 +0000
commit943f0c6a41aa66705ffba90a55cf75296b0bde1d (patch)
tree7a6b2f673bdf28081316ca8e1fa8f991145afda9 /src/mesa/swrast
parent19ad3fee8c721f35ea3467c9ba4c84d1fd9ef10c (diff)
GL_ATI_texture_env_combine3 extension
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_texture.c374
1 files changed, 293 insertions, 81 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index 60091e3743e..cd86c76bd3d 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -1,4 +1,4 @@
-/* $Id: s_texture.c,v 1.75 2002/11/12 19:27:24 brianp Exp $ */
+/* $Id: s_texture.c,v 1.76 2003/01/21 15:49:19 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -49,7 +49,7 @@
/*
* Used to compute texel locations for linear sampling.
* Input:
- * wrapMode = GL_REPEAT, GL_CLAMP, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER_ARB
+ * wrapMode = GL_REPEAT, GL_CLAMP, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER
* S = texcoord in [0,1]
* SIZE = width (or height or depth) of texture
* Output:
@@ -78,7 +78,7 @@
if (I1 >= (GLint) SIZE) \
I1 = SIZE - 1; \
} \
- else if (wrapMode == GL_CLAMP_TO_BORDER_ARB) { \
+ else if (wrapMode == GL_CLAMP_TO_BORDER) { \
const GLfloat min = -1.0F / (2.0F * SIZE); \
const GLfloat max = 1.0F - min; \
if (S <= min) \
@@ -91,7 +91,7 @@
I0 = IFLOOR(U); \
I1 = I0 + 1; \
} \
- else if (wrapMode == GL_MIRRORED_REPEAT_ARB) { \
+ else if (wrapMode == GL_MIRRORED_REPEAT) { \
const GLint flr = IFLOOR(S); \
if (flr & 1) \
U = 1.0F - (S - (GLfloat) flr); /* flr is odd */ \
@@ -167,7 +167,7 @@
else \
I = IFLOOR(S * SIZE); \
} \
- else if (wrapMode == GL_CLAMP_TO_BORDER_ARB) { \
+ else if (wrapMode == GL_CLAMP_TO_BORDER) { \
/* s limited to [min,max] */ \
/* i limited to [-1, size] */ \
const GLfloat min = -1.0F / (2.0F * SIZE); \
@@ -179,7 +179,7 @@
else \
I = IFLOOR(S * SIZE); \
} \
- else if (wrapMode == GL_MIRRORED_REPEAT_ARB) { \
+ else if (wrapMode == GL_MIRRORED_REPEAT) { \
const GLfloat min = 1.0F / (2.0F * SIZE); \
const GLfloat max = 1.0F - min; \
const GLint flr = IFLOOR(S); \
@@ -465,7 +465,7 @@ sample_1d_nearest(GLcontext *ctx,
i += img->Border;
if (i < 0 || i >= (GLint) img->Width) {
- /* Need this test for GL_CLAMP_TO_BORDER_ARB mode */
+ /* Need this test for GL_CLAMP_TO_BORDER mode */
COPY_CHAN4(rgba, tObj->_BorderChan);
}
else {
@@ -794,7 +794,7 @@ sample_2d_nearest(GLcontext *ctx,
j += img->Border;
if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height) {
- /* Need this test for GL_CLAMP_TO_BORDER_ARB mode */
+ /* Need this test for GL_CLAMP_TO_BORDER mode */
COPY_CHAN4(rgba, tObj->_BorderChan);
}
else {
@@ -1382,7 +1382,7 @@ sample_3d_nearest(GLcontext *ctx,
if (i < 0 || i >= (GLint) img->Width ||
j < 0 || j >= (GLint) img->Height ||
k < 0 || k >= (GLint) img->Depth) {
- /* Need this test for GL_CLAMP_TO_BORDER_ARB mode */
+ /* Need this test for GL_CLAMP_TO_BORDER mode */
COPY_CHAN4(rgba, tObj->_BorderChan);
}
else {
@@ -2089,10 +2089,10 @@ sample_nearest_rect(GLcontext *ctx, GLuint texUnit,
ASSERT(tObj->WrapS == GL_CLAMP ||
tObj->WrapS == GL_CLAMP_TO_EDGE ||
- tObj->WrapS == GL_CLAMP_TO_BORDER_ARB);
+ tObj->WrapS == GL_CLAMP_TO_BORDER);
ASSERT(tObj->WrapT == GL_CLAMP ||
tObj->WrapT == GL_CLAMP_TO_EDGE ||
- tObj->WrapT == GL_CLAMP_TO_BORDER_ARB);
+ tObj->WrapT == GL_CLAMP_TO_BORDER);
ASSERT(img->Format != GL_COLOR_INDEX);
/* XXX move Wrap mode tests outside of loops for common cases */
@@ -2144,10 +2144,10 @@ sample_linear_rect(GLcontext *ctx, GLuint texUnit,
ASSERT(tObj->WrapS == GL_CLAMP ||
tObj->WrapS == GL_CLAMP_TO_EDGE ||
- tObj->WrapS == GL_CLAMP_TO_BORDER_ARB);
+ tObj->WrapS == GL_CLAMP_TO_BORDER);
ASSERT(tObj->WrapT == GL_CLAMP ||
tObj->WrapT == GL_CLAMP_TO_EDGE ||
- tObj->WrapT == GL_CLAMP_TO_BORDER_ARB);
+ tObj->WrapT == GL_CLAMP_TO_BORDER);
ASSERT(img->Format != GL_COLOR_INDEX);
/* XXX lots of opportunity for optimization in this loop */
@@ -2736,7 +2736,7 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, GLuint texUnit,
swrast->TextureSample[texUnit] = sample_nearest_3d;
}
break;
- case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_TEXTURE_CUBE_MAP:
if (needLambda) {
swrast->TextureSample[texUnit] = sample_lambda_cube;
}
@@ -2773,14 +2773,16 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, GLuint texUnit,
/**
* Do texture application for GL_ARB/EXT_texture_env_combine.
- * Input:
- * ctx - rendering context
- * textureUnit - the texture unit to apply
- * n - number of fragments to process (span width)
- * primary_rgba - incoming fragment color array
- * texelBuffer - pointer to texel colors for all texture units
- * Input/Output:
- * rgba - incoming colors, which get modified here
+ * This function also supports GL_{EXT,ARB}_texture_env_dot3 and
+ * GL_ATI_texture_env_combine3
+ *
+ * \param ctx rendering context
+ * \param textureUnit the texture unit to apply
+ * \param n number of fragments to process (span width)
+ * \param primary_rgba incoming fragment color array
+ * \param texelBuffer pointer to texel colors for all texture units
+ *
+ * \param rgba incoming colors, which get modified here
*/
static INLINE void
texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
@@ -2796,10 +2798,16 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
#if CHAN_TYPE == GL_FLOAT
const GLchan RGBmult = (GLfloat) (1 << RGBshift);
const GLchan Amult = (GLfloat) (1 << Ashift);
+ static const GLchan one[4] = { 1.0, 1.0, 1.0, 1.0 };
+ static const GLchan zero[4] = { 0.0, 0.0, 0.0, 0.0 };
#else
const GLint half = (CHAN_MAX + 1) / 2;
+ static const GLchan one[4] = { CHAN_MAX, CHAN_MAX, CHAN_MAX, CHAN_MAX };
+ static const GLchan zero[4] = { 0, 0, 0, 0 };
#endif
GLuint i, j;
+ GLuint numColorArgs;
+ GLuint numAlphaArgs;
/* GLchan ccolor[3][4]; */
DEFMNARRAY(GLchan, ccolor, 3, 3 * MAX_WIDTH, 4); /* mac 32k limitation */
@@ -2823,54 +2831,70 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
/*
* Do operand setup for up to 3 operands. Loop over the terms.
*/
- for (j = 0; j < 3; j++) {
- const GLenum srcA = textureUnit->CombineSourceA[j];
+ switch (textureUnit->CombineModeRGB) {
+ case GL_REPLACE:
+ numColorArgs = 1;
+ break;
+ case GL_MODULATE:
+ case GL_ADD:
+ case GL_ADD_SIGNED:
+ case GL_SUBTRACT:
+ case GL_DOT3_RGB:
+ case GL_DOT3_RGBA:
+ case GL_DOT3_RGB_EXT:
+ case GL_DOT3_RGBA_EXT:
+ numColorArgs = 2;
+ break;
+ case GL_INTERPOLATE:
+ case GL_MODULATE_ADD_ATI:
+ case GL_MODULATE_SIGNED_ADD_ATI:
+ case GL_MODULATE_SUBTRACT_ATI:
+ numColorArgs = 3;
+ break;
+ default:
+ numColorArgs = 0;
+ ASSERT(0);
+ break;
+ }
+
+ switch (textureUnit->CombineModeA) {
+ case GL_REPLACE:
+ numAlphaArgs = 1;
+ break;
+ case GL_MODULATE:
+ case GL_ADD:
+ case GL_ADD_SIGNED:
+ case GL_SUBTRACT:
+ numAlphaArgs = 2;
+ break;
+ case GL_INTERPOLATE:
+ case GL_MODULATE_ADD_ATI:
+ case GL_MODULATE_SIGNED_ADD_ATI:
+ case GL_MODULATE_SUBTRACT_ATI:
+ numAlphaArgs = 3;
+ break;
+ default:
+ numAlphaArgs = 0;
+ ASSERT(0);
+ break;
+ }
+
+ for (j = 0; j < numColorArgs; j++) {
const GLenum srcRGB = textureUnit->CombineSourceRGB[j];
- switch (srcA) {
- case GL_TEXTURE:
- argA[j] = (const GLchan (*)[4])
- (texelBuffer + unit * (n * 4 * sizeof(GLchan)));
- break;
- case GL_PRIMARY_COLOR_EXT:
- argA[j] = primary_rgba;
- break;
- case GL_PREVIOUS_EXT:
- argA[j] = (const GLchan (*)[4]) rgba;
- break;
- case GL_CONSTANT_EXT:
- {
- GLchan alpha, (*c)[4] = ccolor[j];
- UNCLAMPED_FLOAT_TO_CHAN(alpha, textureUnit->EnvColor[3]);
- for (i = 0; i < n; i++)
- c[i][ACOMP] = alpha;
- argA[j] = (const GLchan (*)[4]) ccolor[j];
- }
- break;
- default:
- /* ARB_texture_env_crossbar source */
- {
- const GLuint srcUnit = srcA - GL_TEXTURE0_ARB;
- ASSERT(srcUnit < ctx->Const.MaxTextureUnits);
- if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
- return;
- argA[j] = (const GLchan (*)[4])
- (texelBuffer + srcUnit * (n * 4 * sizeof(GLchan)));
- }
- }
switch (srcRGB) {
case GL_TEXTURE:
argRGB[j] = (const GLchan (*)[4])
(texelBuffer + unit * (n * 4 * sizeof(GLchan)));
break;
- case GL_PRIMARY_COLOR_EXT:
+ case GL_PRIMARY_COLOR:
argRGB[j] = primary_rgba;
break;
- case GL_PREVIOUS_EXT:
+ case GL_PREVIOUS:
argRGB[j] = (const GLchan (*)[4]) rgba;
break;
- case GL_CONSTANT_EXT:
+ case GL_CONSTANT:
{
GLchan (*c)[4] = ccolor[j];
GLchan red, green, blue, alpha;
@@ -2887,10 +2911,18 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
argRGB[j] = (const GLchan (*)[4]) ccolor[j];
}
break;
+ /* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources.
+ */
+ case GL_ZERO:
+ argRGB[j] = & zero;
+ break;
+ case GL_ONE:
+ argRGB[j] = & one;
+ break;
default:
/* ARB_texture_env_crossbar source */
{
- const GLuint srcUnit = srcRGB - GL_TEXTURE0_ARB;
+ const GLuint srcUnit = srcRGB - GL_TEXTURE0;
ASSERT(srcUnit < ctx->Const.MaxTextureUnits);
if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
return;
@@ -2929,6 +2961,51 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
}
}
}
+ }
+
+
+ for (j = 0; j < numAlphaArgs; j++) {
+ const GLenum srcA = textureUnit->CombineSourceA[j];
+
+ switch (srcA) {
+ case GL_TEXTURE:
+ argA[j] = (const GLchan (*)[4])
+ (texelBuffer + unit * (n * 4 * sizeof(GLchan)));
+ break;
+ case GL_PRIMARY_COLOR:
+ argA[j] = primary_rgba;
+ break;
+ case GL_PREVIOUS:
+ argA[j] = (const GLchan (*)[4]) rgba;
+ break;
+ case GL_CONSTANT:
+ {
+ GLchan alpha, (*c)[4] = ccolor[j];
+ UNCLAMPED_FLOAT_TO_CHAN(alpha, textureUnit->EnvColor[3]);
+ for (i = 0; i < n; i++)
+ c[i][ACOMP] = alpha;
+ argA[j] = (const GLchan (*)[4]) ccolor[j];
+ }
+ break;
+ /* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources.
+ */
+ case GL_ZERO:
+ argA[j] = & zero;
+ break;
+ case GL_ONE:
+ argA[j] = & one;
+ break;
+ default:
+ /* ARB_texture_env_crossbar source */
+ {
+ const GLuint srcUnit = srcA - GL_TEXTURE0;
+ ASSERT(srcUnit < ctx->Const.MaxTextureUnits);
+ if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
+ return;
+ argA[j] = (const GLchan (*)[4])
+ (texelBuffer + srcUnit * (n * 4 * sizeof(GLchan)));
+ }
+ }
if (textureUnit->CombineOperandA[j] == GL_ONE_MINUS_SRC_ALPHA) {
const GLchan (*src)[4] = argA[j];
@@ -2938,17 +3015,6 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
dst[i][ACOMP] = CHAN_MAX - src[i][ACOMP];
}
}
-
- if (textureUnit->CombineModeRGB == GL_REPLACE &&
- textureUnit->CombineModeA == GL_REPLACE) {
- break; /* done, we need only arg0 */
- }
-
- if (j == 1 &&
- textureUnit->CombineModeRGB != GL_INTERPOLATE_EXT &&
- textureUnit->CombineModeA != GL_INTERPOLATE_EXT) {
- break; /* arg0 and arg1 are done. we don't need arg2. */
- }
}
/*
@@ -3026,7 +3092,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
}
}
break;
- case GL_ADD_SIGNED_EXT:
+ case GL_ADD_SIGNED:
{
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
@@ -3049,7 +3115,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
}
}
break;
- case GL_INTERPOLATE_EXT:
+ case GL_INTERPOLATE:
{
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
@@ -3082,7 +3148,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
}
}
break;
- case GL_SUBTRACT_ARB:
+ case GL_SUBTRACT:
{
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
@@ -3128,8 +3194,8 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
}
}
break;
- case GL_DOT3_RGB_ARB:
- case GL_DOT3_RGBA_ARB:
+ case GL_DOT3_RGB:
+ case GL_DOT3_RGBA:
{
/* DO scale the result by 1 2 or 4 */
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
@@ -3155,6 +3221,93 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
}
}
break;
+ case GL_MODULATE_ADD_ATI:
+ {
+ const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
+ const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
+ const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
+#if CHAN_TYPE != GL_FLOAT
+ const GLint shift = CHAN_BITS - RGBshift;
+#endif
+ for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+ rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + arg1[i][RCOMP]) * RGBmult;
+ rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + arg1[i][GCOMP]) * RGBmult;
+ rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) + arg1[i][BCOMP]) * RGBmult;
+#else
+ GLuint r = (PROD(arg0[i][RCOMP], arg2[i][RCOMP])
+ + ((GLuint) arg1[i][RCOMP] << CHAN_BITS)) >> shift;
+ GLuint g = (PROD(arg0[i][GCOMP], arg2[i][GCOMP])
+ + ((GLuint) arg1[i][GCOMP] << CHAN_BITS)) >> shift;
+ GLuint b = (PROD(arg0[i][BCOMP], arg2[i][BCOMP])
+ + ((GLuint) arg1[i][BCOMP] << CHAN_BITS)) >> shift;
+ rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
+ rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
+ rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
+#endif
+ }
+ }
+ break;
+ case GL_MODULATE_SIGNED_ADD_ATI:
+ {
+ const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
+ const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
+ const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
+#if CHAN_TYPE != GL_FLOAT
+ const GLint shift = CHAN_BITS - RGBshift;
+#endif
+ for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+ rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + arg1[i][RCOMP] - 0.5) * RGBmult;
+ rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + arg1[i][GCOMP] - 0.5) * RGBmult;
+ rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) + arg1[i][BCOMP] - 0.5) * RGBmult;
+#else
+ GLint r = (S_PROD(arg0[i][RCOMP], arg2[i][RCOMP])
+ + (((GLint) arg1[i][RCOMP] - half) << CHAN_BITS))
+ >> shift;
+ GLint g = (S_PROD(arg0[i][GCOMP], arg2[i][GCOMP])
+ + (((GLint) arg1[i][GCOMP] - half) << CHAN_BITS))
+ >> shift;
+ GLint b = (S_PROD(arg0[i][BCOMP], arg2[i][BCOMP])
+ + (((GLint) arg1[i][BCOMP] - half) << CHAN_BITS))
+ >> shift;
+ rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
+ rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
+ rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
+#endif
+ }
+ }
+ break;
+ case GL_MODULATE_SUBTRACT_ATI:
+ {
+ const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
+ const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
+ const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
+#if CHAN_TYPE != GL_FLOAT
+ const GLint shift = CHAN_BITS - RGBshift;
+#endif
+ for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+ rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) - arg1[i][RCOMP]) * RGBmult;
+ rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) - arg1[i][GCOMP]) * RGBmult;
+ rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) - arg1[i][BCOMP]) * RGBmult;
+#else
+ GLint r = (S_PROD(arg0[i][RCOMP], arg2[i][RCOMP])
+ - ((GLint) arg1[i][RCOMP] << CHAN_BITS))
+ >> shift;
+ GLint g = (S_PROD(arg0[i][GCOMP], arg2[i][GCOMP])
+ - ((GLint) arg1[i][GCOMP] << CHAN_BITS))
+ >> shift;
+ GLint b = (S_PROD(arg0[i][BCOMP], arg2[i][BCOMP])
+ - ((GLint) arg1[i][BCOMP] << CHAN_BITS))
+ >> shift;
+ rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
+ rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
+ rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
+#endif
+ }
+ }
+ break;
default:
_mesa_problem(ctx, "invalid combine mode");
}
@@ -3211,7 +3364,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
}
}
break;
- case GL_ADD_SIGNED_EXT:
+ case GL_ADD_SIGNED:
{
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
@@ -3226,7 +3379,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
}
}
break;
- case GL_INTERPOLATE_EXT:
+ case GL_INTERPOLATE:
{
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
@@ -3248,7 +3401,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
}
}
break;
- case GL_SUBTRACT_ARB:
+ case GL_SUBTRACT:
{
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
@@ -3262,7 +3415,66 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
}
}
break;
-
+ case GL_MODULATE_ADD_ATI:
+ {
+ const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
+ const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
+ const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
+#if CHAN_TYPE != GL_FLOAT
+ const GLint shift = CHAN_BITS - Ashift;
+#endif
+ for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+ rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) + arg1[i][ACOMP]) * Amult;
+#else
+ GLuint a = (PROD(arg0[i][ACOMP], arg2[i][ACOMP])
+ + ((GLuint) arg1[i][ACOMP] << CHAN_BITS))
+ >> shift;
+ rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
+#endif
+ }
+ }
+ break;
+ case GL_MODULATE_SIGNED_ADD_ATI:
+ {
+ const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
+ const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
+ const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
+#if CHAN_TYPE != GL_FLOAT
+ const GLint shift = CHAN_BITS - Ashift;
+#endif
+ for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+ rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) + arg1[i][ACOMP] - 0.5F) * Amult;
+#else
+ GLint a = (S_PROD(arg0[i][ACOMP], arg2[i][ACOMP])
+ + (((GLint) arg1[i][ACOMP] - half) << CHAN_BITS))
+ >> shift;
+ rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
+#endif
+ }
+ }
+ break;
+ case GL_MODULATE_SUBTRACT_ATI:
+ {
+ const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
+ const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
+ const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
+#if CHAN_TYPE != GL_FLOAT
+ const GLint shift = CHAN_BITS - Ashift;
+#endif
+ for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+ rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) - arg1[i][ACOMP]) * Amult;
+#else
+ GLint a = (S_PROD(arg0[i][ACOMP], arg2[i][ACOMP])
+ - ((GLint) arg1[i][ACOMP] << CHAN_BITS))
+ >> shift;
+ rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
+#endif
+ }
+ }
+ break;
default:
_mesa_problem(ctx, "invalid combine mode");
}
@@ -3273,7 +3485,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
* GL_DOT3.
*/
if (textureUnit->CombineModeRGB == GL_DOT3_RGBA_EXT ||
- textureUnit->CombineModeRGB == GL_DOT3_RGBA_ARB) {
+ textureUnit->CombineModeRGB == GL_DOT3_RGBA) {
for (i = 0; i < n; i++) {
rgba[i][ACOMP] = rgba[i][RCOMP];
}
@@ -3715,7 +3927,7 @@ _swrast_texture_span( GLcontext *ctx, struct sw_span *span )
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
if (ctx->Texture.Unit[unit]._ReallyEnabled) {
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- if (texUnit->EnvMode == GL_COMBINE_EXT) {
+ if (texUnit->EnvMode == GL_COMBINE) {
/* GL_ARB/EXT_texture_env_combine */
texture_combine( ctx, unit, span->end,
(CONST GLchan (*)[4]) primary_rgba,