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authorBrian Paul <[email protected]>2001-02-07 03:55:31 +0000
committerBrian Paul <[email protected]>2001-02-07 03:55:31 +0000
commit6830123a4c07fd521b5d23aead9ed6345d7310d2 (patch)
tree447ab86ca7035f38850f2e73fd0f56439d43fff6 /src/mesa/swrast
parent43bc364af4752ae8c673aa9fff8009f8a228b7ef (diff)
check texture texel type before using optimized sampling functions
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_texture.c21
1 files changed, 13 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index 80fd98b70f5..b562a0037e9 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -1,10 +1,10 @@
-/* $Id: s_texture.c,v 1.9 2001/02/06 21:42:49 brianp Exp $ */
+/* $Id: s_texture.c,v 1.10 2001/02/07 03:55:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -1509,15 +1509,20 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, GLuint texUnit,
swrast->TextureSample[texUnit] = sample_linear_2d;
}
else {
+ GLint baseLevel = t->BaseLevel;
ASSERT(t->MinFilter==GL_NEAREST);
- if (t->WrapS==GL_REPEAT && t->WrapT==GL_REPEAT
- && t->Image[0]->Border==0 && t->Image[0]->Format==GL_RGB) {
- /* XXX check for well-known texture image format */
+ if (t->WrapS == GL_REPEAT &&
+ t->WrapT == GL_REPEAT &&
+ t->Image[baseLevel]->Border == 0 &&
+ t->Image[baseLevel]->Format == GL_RGB &&
+ t->Image[baseLevel]->Type == CHAN_TYPE) {
swrast->TextureSample[texUnit] = opt_sample_rgb_2d;
}
- else if (t->WrapS==GL_REPEAT && t->WrapT==GL_REPEAT
- && t->Image[0]->Border==0 && t->Image[0]->Format==GL_RGBA) {
- /* XXX check for well-known texture image format */
+ else if (t->WrapS == GL_REPEAT &&
+ t->WrapT == GL_REPEAT &&
+ t->Image[baseLevel]->Border == 0 &&
+ t->Image[baseLevel]->Format==GL_RGBA &&
+ t->Image[baseLevel]->Type == CHAN_TYPE) {
swrast->TextureSample[texUnit] = opt_sample_rgba_2d;
}
else