diff options
author | Brian Paul <[email protected]> | 2002-07-09 01:22:50 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2002-07-09 01:22:50 +0000 |
commit | 3b4fbbc129c711a5aec8d653d5c6eb2e195f947c (patch) | |
tree | ececa2d3a08ab45afd2068d9cabf5609a0c374d1 /src/mesa/swrast/swrast.h | |
parent | b4338e58879a4f2eabf8af09f9dfa7adf6e9f9f2 (diff) |
Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()
indicates the read AND draw color buffer for all software rasterization.
Lots of related clean-ups. See RELNOTES-4.1 for details.
Diffstat (limited to 'src/mesa/swrast/swrast.h')
-rw-r--r-- | src/mesa/swrast/swrast.h | 23 |
1 files changed, 18 insertions, 5 deletions
diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index f36031cfb4a..a33e97ec017 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -1,4 +1,4 @@ -/* $Id: swrast.h,v 1.24 2002/04/19 14:05:50 brianp Exp $ */ +/* $Id: swrast.h,v 1.25 2002/07/09 01:22:52 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -204,6 +204,12 @@ struct swrast_device_driver; extern void _swrast_alloc_buffers( GLframebuffer *buffer ); +extern void +_swrast_use_read_buffer( GLcontext *ctx ); + +extern void +_swrast_use_draw_buffer( GLcontext *ctx ); + extern GLboolean _swrast_CreateContext( GLcontext *ctx ); @@ -254,6 +260,10 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLint width, GLint height ); +extern void +_swrast_DrawBuffer( GLcontext *ctx, GLenum mode ); + + /* Reset the stipple counter */ extern void @@ -363,11 +373,14 @@ _swrast_copy_texsubimage3d(GLcontext *ctx, */ struct swrast_device_driver { - void (*SetReadBuffer)( GLcontext *ctx, GLframebuffer *colorBuffer, - GLenum buffer ); + void (*SetBuffer)( GLcontext *ctx, GLframebuffer *buffer, + GLenum colorBuffer ); /* - * Specifies the current buffer for span/pixel reading. - * colorBuffer will be one of: + * Specifies the current buffer for span/pixel writing/reading. + * buffer indicates which window to write to / read from. Normally, + * this'll be the buffer currently bound to the context, but it doesn't + * have to be! + * colorBuffer indicates which color buffer, one of: * GL_FRONT_LEFT - this buffer always exists * GL_BACK_LEFT - when double buffering * GL_FRONT_RIGHT - when using stereo |