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authorKristian Høgsberg <[email protected]>2010-10-12 12:26:10 -0400
committerKristian Høgsberg <[email protected]>2010-10-13 09:43:25 -0400
commitf9995b30756140724f41daf963fa06167912be7f (patch)
treebc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/swrast/swrast.h
parent31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff)
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/swrast/swrast.h')
-rw-r--r--src/mesa/swrast/swrast.h54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h
index c01cf7d1f0b..9b88c70220e 100644
--- a/src/mesa/swrast/swrast.h
+++ b/src/mesa/swrast/swrast.h
@@ -85,32 +85,32 @@ struct swrast_device_driver;
*/
extern GLboolean
-_swrast_CreateContext( GLcontext *ctx );
+_swrast_CreateContext( struct gl_context *ctx );
extern void
-_swrast_DestroyContext( GLcontext *ctx );
+_swrast_DestroyContext( struct gl_context *ctx );
/* Get a (non-const) reference to the device driver struct for swrast.
*/
extern struct swrast_device_driver *
-_swrast_GetDeviceDriverReference( GLcontext *ctx );
+_swrast_GetDeviceDriverReference( struct gl_context *ctx );
extern void
-_swrast_Bitmap( GLcontext *ctx,
+_swrast_Bitmap( struct gl_context *ctx,
GLint px, GLint py,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap );
extern void
-_swrast_CopyPixels( GLcontext *ctx,
+_swrast_CopyPixels( struct gl_context *ctx,
GLint srcx, GLint srcy,
GLint destx, GLint desty,
GLsizei width, GLsizei height,
GLenum type );
extern void
-_swrast_DrawPixels( GLcontext *ctx,
+_swrast_DrawPixels( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -118,37 +118,37 @@ _swrast_DrawPixels( GLcontext *ctx,
const GLvoid *pixels );
extern void
-_swrast_ReadPixels( GLcontext *ctx,
+_swrast_ReadPixels( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
GLvoid *pixels );
extern void
-_swrast_BlitFramebuffer(GLcontext *ctx,
+_swrast_BlitFramebuffer(struct gl_context *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
extern void
-_swrast_Clear(GLcontext *ctx, GLbitfield buffers);
+_swrast_Clear(struct gl_context *ctx, GLbitfield buffers);
extern void
-_swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value);
+_swrast_Accum(struct gl_context *ctx, GLenum op, GLfloat value);
/* Reset the stipple counter
*/
extern void
-_swrast_ResetLineStipple( GLcontext *ctx );
+_swrast_ResetLineStipple( struct gl_context *ctx );
/**
* Indicates front/back facing for subsequent points/lines when drawing
* unfilled polygons. Needed for two-side stencil.
*/
extern void
-_swrast_SetFacing(GLcontext *ctx, GLuint facing);
+_swrast_SetFacing(struct gl_context *ctx, GLuint facing);
/* These will always render the correct point/line/triangle for the
* current state.
@@ -156,54 +156,54 @@ _swrast_SetFacing(GLcontext *ctx, GLuint facing);
* For flatshaded primitives, the provoking vertex is the final one.
*/
extern void
-_swrast_Point( GLcontext *ctx, const SWvertex *v );
+_swrast_Point( struct gl_context *ctx, const SWvertex *v );
extern void
-_swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 );
+_swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 );
extern void
-_swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
+_swrast_Triangle( struct gl_context *ctx, const SWvertex *v0,
const SWvertex *v1, const SWvertex *v2 );
extern void
-_swrast_Quad( GLcontext *ctx,
+_swrast_Quad( struct gl_context *ctx,
const SWvertex *v0, const SWvertex *v1,
const SWvertex *v2, const SWvertex *v3);
extern void
-_swrast_flush( GLcontext *ctx );
+_swrast_flush( struct gl_context *ctx );
extern void
-_swrast_render_primitive( GLcontext *ctx, GLenum mode );
+_swrast_render_primitive( struct gl_context *ctx, GLenum mode );
extern void
-_swrast_render_start( GLcontext *ctx );
+_swrast_render_start( struct gl_context *ctx );
extern void
-_swrast_render_finish( GLcontext *ctx );
+_swrast_render_finish( struct gl_context *ctx );
/* Tell the software rasterizer about core state changes.
*/
extern void
-_swrast_InvalidateState( GLcontext *ctx, GLbitfield new_state );
+_swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state );
/* Configure software rasterizer to match hardware rasterizer characteristics:
*/
extern void
-_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value );
+_swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value );
extern void
-_swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value );
+_swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value );
/* Debug:
*/
extern void
-_swrast_print_vertex( GLcontext *ctx, const SWvertex *v );
+_swrast_print_vertex( struct gl_context *ctx, const SWvertex *v );
extern void
-_swrast_eject_texture_images(GLcontext *ctx);
+_swrast_eject_texture_images(struct gl_context *ctx);
@@ -223,8 +223,8 @@ struct swrast_device_driver {
* these functions. Locking in that case must be organized by the
* driver by other mechanisms.
*/
- void (*SpanRenderStart)(GLcontext *ctx);
- void (*SpanRenderFinish)(GLcontext *ctx);
+ void (*SpanRenderStart)(struct gl_context *ctx);
+ void (*SpanRenderFinish)(struct gl_context *ctx);
};