diff options
author | Kristian Høgsberg <[email protected]> | 2010-10-12 12:26:10 -0400 |
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committer | Kristian Høgsberg <[email protected]> | 2010-10-13 09:43:25 -0400 |
commit | f9995b30756140724f41daf963fa06167912be7f (patch) | |
tree | bc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/swrast/swrast.h | |
parent | 31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff) |
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/swrast/swrast.h')
-rw-r--r-- | src/mesa/swrast/swrast.h | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index c01cf7d1f0b..9b88c70220e 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -85,32 +85,32 @@ struct swrast_device_driver; */ extern GLboolean -_swrast_CreateContext( GLcontext *ctx ); +_swrast_CreateContext( struct gl_context *ctx ); extern void -_swrast_DestroyContext( GLcontext *ctx ); +_swrast_DestroyContext( struct gl_context *ctx ); /* Get a (non-const) reference to the device driver struct for swrast. */ extern struct swrast_device_driver * -_swrast_GetDeviceDriverReference( GLcontext *ctx ); +_swrast_GetDeviceDriverReference( struct gl_context *ctx ); extern void -_swrast_Bitmap( GLcontext *ctx, +_swrast_Bitmap( struct gl_context *ctx, GLint px, GLint py, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ); extern void -_swrast_CopyPixels( GLcontext *ctx, +_swrast_CopyPixels( struct gl_context *ctx, GLint srcx, GLint srcy, GLint destx, GLint desty, GLsizei width, GLsizei height, GLenum type ); extern void -_swrast_DrawPixels( GLcontext *ctx, +_swrast_DrawPixels( struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, @@ -118,37 +118,37 @@ _swrast_DrawPixels( GLcontext *ctx, const GLvoid *pixels ); extern void -_swrast_ReadPixels( GLcontext *ctx, +_swrast_ReadPixels( struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *pixels ); extern void -_swrast_BlitFramebuffer(GLcontext *ctx, +_swrast_BlitFramebuffer(struct gl_context *ctx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); extern void -_swrast_Clear(GLcontext *ctx, GLbitfield buffers); +_swrast_Clear(struct gl_context *ctx, GLbitfield buffers); extern void -_swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value); +_swrast_Accum(struct gl_context *ctx, GLenum op, GLfloat value); /* Reset the stipple counter */ extern void -_swrast_ResetLineStipple( GLcontext *ctx ); +_swrast_ResetLineStipple( struct gl_context *ctx ); /** * Indicates front/back facing for subsequent points/lines when drawing * unfilled polygons. Needed for two-side stencil. */ extern void -_swrast_SetFacing(GLcontext *ctx, GLuint facing); +_swrast_SetFacing(struct gl_context *ctx, GLuint facing); /* These will always render the correct point/line/triangle for the * current state. @@ -156,54 +156,54 @@ _swrast_SetFacing(GLcontext *ctx, GLuint facing); * For flatshaded primitives, the provoking vertex is the final one. */ extern void -_swrast_Point( GLcontext *ctx, const SWvertex *v ); +_swrast_Point( struct gl_context *ctx, const SWvertex *v ); extern void -_swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ); +_swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 ); extern void -_swrast_Triangle( GLcontext *ctx, const SWvertex *v0, +_swrast_Triangle( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ); extern void -_swrast_Quad( GLcontext *ctx, +_swrast_Quad( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2, const SWvertex *v3); extern void -_swrast_flush( GLcontext *ctx ); +_swrast_flush( struct gl_context *ctx ); extern void -_swrast_render_primitive( GLcontext *ctx, GLenum mode ); +_swrast_render_primitive( struct gl_context *ctx, GLenum mode ); extern void -_swrast_render_start( GLcontext *ctx ); +_swrast_render_start( struct gl_context *ctx ); extern void -_swrast_render_finish( GLcontext *ctx ); +_swrast_render_finish( struct gl_context *ctx ); /* Tell the software rasterizer about core state changes. */ extern void -_swrast_InvalidateState( GLcontext *ctx, GLbitfield new_state ); +_swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state ); /* Configure software rasterizer to match hardware rasterizer characteristics: */ extern void -_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value ); +_swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value ); extern void -_swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value ); +_swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value ); /* Debug: */ extern void -_swrast_print_vertex( GLcontext *ctx, const SWvertex *v ); +_swrast_print_vertex( struct gl_context *ctx, const SWvertex *v ); extern void -_swrast_eject_texture_images(GLcontext *ctx); +_swrast_eject_texture_images(struct gl_context *ctx); @@ -223,8 +223,8 @@ struct swrast_device_driver { * these functions. Locking in that case must be organized by the * driver by other mechanisms. */ - void (*SpanRenderStart)(GLcontext *ctx); - void (*SpanRenderFinish)(GLcontext *ctx); + void (*SpanRenderStart)(struct gl_context *ctx); + void (*SpanRenderFinish)(struct gl_context *ctx); }; |