diff options
author | Brian Paul <[email protected]> | 2005-05-04 20:11:35 +0000 |
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committer | Brian Paul <[email protected]> | 2005-05-04 20:11:35 +0000 |
commit | e4b2356c07d31fbeeabb13b2fb47db703b473080 (patch) | |
tree | d8b7f1c7c9e7c84d84349485f942dd205dd4c16d /src/mesa/swrast/swrast.h | |
parent | ebef61f5c0950572f9c6a81b08f447957461675c (diff) |
Major check-in of changes for GL_EXT_framebuffer_object extension.
Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
Diffstat (limited to 'src/mesa/swrast/swrast.h')
-rw-r--r-- | src/mesa/swrast/swrast.h | 87 |
1 files changed, 45 insertions, 42 deletions
diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index 8f249d94280..e1dbe0f512a 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -2,7 +2,7 @@ * Mesa 3-D graphics library * Version: 6.3 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -79,9 +79,6 @@ struct swrast_device_driver; /* These are the public-access functions exported from swrast. */ extern void -_swrast_alloc_buffers( GLframebuffer *buffer ); - -extern void _swrast_use_read_buffer( GLcontext *ctx ); extern void @@ -260,7 +257,7 @@ _swrast_copy_texsubimage3d(GLcontext *ctx, * Unless otherwise noted, all functions are mandatory. */ struct swrast_device_driver { - +#if OLD_RENDERBUFFER void (*SetBuffer)(GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit); /* * Specifies the current color buffer for span/pixel writing/reading. @@ -274,7 +271,7 @@ struct swrast_device_driver { * DD_BACK_RIGHT_BIT - when using stereo and double buffering * DD_AUXn_BIT - if aux buffers are implemented */ - +#endif /*** *** Functions for synchronizing access to the framebuffer: @@ -297,10 +294,10 @@ struct swrast_device_driver { *** Functions for writing pixels to the frame buffer: ***/ - void (*WriteRGBASpan)( const GLcontext *ctx, + void (*WriteRGBASpan)( const GLcontext *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, CONST GLchan rgba[][4], const GLubyte mask[] ); - void (*WriteRGBSpan)( const GLcontext *ctx, + void (*WriteRGBSpan)( const GLcontext *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, CONST GLchan rgb[][3], const GLubyte mask[] ); /* Write a horizontal run of RGBA or RGB pixels. @@ -308,28 +305,33 @@ struct swrast_device_driver { * If mask is not null, only draw pixel [i] when mask [i] is true. */ - void (*WriteMonoRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y, + void (*WriteMonoRGBASpan)( const GLcontext *ctx, struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[] ); /* Write a horizontal run of RGBA pixels all with the same color. * If mask is NULL, draw all pixels. * If mask is not null, only draw pixel [i] when mask [i] is true. */ - void (*WriteRGBAPixels)( const GLcontext *ctx, + void (*WriteRGBAPixels)( const GLcontext *ctx, struct gl_renderbuffer *rb, GLuint n, const GLint x[], const GLint y[], CONST GLchan rgba[][4], const GLubyte mask[] ); /* Write array of RGBA pixels at random locations. */ void (*WriteMonoRGBAPixels)( const GLcontext *ctx, + struct gl_renderbuffer *rb, GLuint n, const GLint x[], const GLint y[], const GLchan color[4], const GLubyte mask[] ); /* Write an array of mono-RGBA pixels at random locations. */ - void (*WriteCI32Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y, +#if OLD_RENDERBUFFER /* these are obsolete */ + void (*WriteCI32Span)( const GLcontext *ctx, struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, const GLuint index[], const GLubyte mask[] ); - void (*WriteCI8Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y, + void (*WriteCI8Span)( const GLcontext *ctx, struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, const GLubyte index[], const GLubyte mask[] ); /* Write a horizontal run of CI pixels. One function is for 32bpp * indexes and the other for 8bpp pixels (the common case). You mus @@ -337,8 +339,8 @@ struct swrast_device_driver { * If mask is NULL, draw all pixels. * If mask is not null, only draw pixel [i] when mask [i] is true. */ - - void (*WriteMonoCISpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y, + void (*WriteMonoCISpan)( const GLcontext *ctx, struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, GLuint colorIndex, const GLubyte mask[] ); /* Write a horizontal run of color index pixels using the color index * last specified by the Index() function. @@ -346,42 +348,40 @@ struct swrast_device_driver { * If mask is not null, only draw pixel [i] when mask [i] is true. */ - void (*WriteCI32Pixels)( const GLcontext *ctx, + void (*WriteCI32Pixels)( const GLcontext *ctx, struct gl_renderbuffer *rb, GLuint n, const GLint x[], const GLint y[], const GLuint index[], const GLubyte mask[] ); /* * Write a random array of CI pixels. */ - - void (*WriteMonoCIPixels)( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], + void (*WriteMonoCIPixels)( const GLcontext *ctx, struct gl_renderbuffer *rb, GLuint n, const GLint x[], const GLint y[], GLuint colorIndex, const GLubyte mask[] ); /* Write a random array of color index pixels using the color index * last specified by the Index() function. */ - /*** *** Functions to read pixels from frame buffer: ***/ - void (*ReadCI32Span)( const GLcontext *ctx, + void (*ReadCI32Span)( const GLcontext *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, GLuint index[] ); /* Read a horizontal run of color index pixels. */ - void (*ReadRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y, - GLchan rgba[][4] ); - /* Read a horizontal run of RGBA pixels. - */ - - void (*ReadCI32Pixels)( const GLcontext *ctx, + void (*ReadCI32Pixels)( const GLcontext *ctx, struct gl_renderbuffer *rb, GLuint n, const GLint x[], const GLint y[], GLuint indx[], const GLubyte mask[] ); /* Read a random array of CI pixels. */ +#endif + + void (*ReadRGBASpan)( const GLcontext *ctx, struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, GLchan rgba[][4] ); + /* Read a horizontal run of RGBA pixels. + */ - void (*ReadRGBAPixels)( const GLcontext *ctx, + void (*ReadRGBAPixels)( const GLcontext *ctx, struct gl_renderbuffer *rb, GLuint n, const GLint x[], const GLint y[], GLchan rgba[][4], const GLubyte mask[] ); /* Read a random array of RGBA pixels. @@ -396,34 +396,36 @@ struct swrast_device_driver { *** buffer is less than 32 bits deep then the extra upperbits are zero. ***/ - void (*WriteDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, + void (*WriteDepthSpan)( GLcontext *ctx, struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, const GLdepth depth[], const GLubyte mask[] ); /* Write a horizontal span of values into the depth buffer. Only write * depth[i] value if mask[i] is nonzero. */ - void (*WriteMonoDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, + void (*WriteMonoDepthSpan)( GLcontext *ctx, struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, const GLdepth depth, const GLubyte mask[] ); /* Write a horizontal run of depth values. * If mask is NULL, draw all pixels. * If mask is not null, only draw pixel [i] when mask [i] is true. */ - void (*ReadDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, - GLdepth depth[] ); + void (*ReadDepthSpan)( GLcontext *ctx, struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, GLdepth depth[] ); /* Read a horizontal span of values from the depth buffer. */ - void (*WriteDepthPixels)( GLcontext *ctx, GLuint n, - const GLint x[], const GLint y[], + void (*WriteDepthPixels)( GLcontext *ctx, struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], const GLdepth depth[], const GLubyte mask[] ); /* Write an array of randomly positioned depth values into the * depth buffer. Only write depth[i] value if mask[i] is nonzero. */ - void (*ReadDepthPixels)( GLcontext *ctx, GLuint n, - const GLint x[], const GLint y[], + void (*ReadDepthPixels)( GLcontext *ctx, struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], GLdepth depth[] ); /* Read an array of randomly positioned depth values from the depth buffer. */ @@ -435,20 +437,21 @@ struct swrast_device_driver { *** Either ALL or NONE of these functions must be implemented! ***/ - void (*WriteStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, + void (*WriteStencilSpan)( GLcontext *ctx, struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, const GLstencil stencil[], const GLubyte mask[] ); /* Write a horizontal span of stencil values into the stencil buffer. * If mask is NULL, write all stencil values. * Else, only write stencil[i] if mask[i] is non-zero. */ - void (*ReadStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, - GLstencil stencil[] ); + void (*ReadStencilSpan)( GLcontext *ctx, struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, GLstencil stencil[] ); /* Read a horizontal span of stencil values from the stencil buffer. */ - void (*WriteStencilPixels)( GLcontext *ctx, GLuint n, - const GLint x[], const GLint y[], + void (*WriteStencilPixels)( GLcontext *ctx, struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], const GLstencil stencil[], const GLubyte mask[] ); /* Write an array of stencil values into the stencil buffer. @@ -456,8 +459,8 @@ struct swrast_device_driver { * Else, only write stencil[i] if mask[i] is non-zero. */ - void (*ReadStencilPixels)( GLcontext *ctx, GLuint n, - const GLint x[], const GLint y[], + void (*ReadStencilPixels)( GLcontext *ctx, struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], GLstencil stencil[] ); /* Read an array of stencil values from the stencil buffer. */ |