diff options
author | Brian Paul <[email protected]> | 2002-01-28 04:25:56 +0000 |
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committer | Brian Paul <[email protected]> | 2002-01-28 04:25:56 +0000 |
commit | 6e1666437ea091ecc50ab2b56d87129318f641d2 (patch) | |
tree | 2ecf6d4bd87f0acd5ca3379654814273182106da /src/mesa/swrast/swrast.h | |
parent | 7956292a765910077f50352d7cd0174e1e66d26c (diff) |
Still more texture/span simplification and clean-up.
Updated comments, fixed indentation, etc.
Diffstat (limited to 'src/mesa/swrast/swrast.h')
-rw-r--r-- | src/mesa/swrast/swrast.h | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index 9a20370888c..93263ff2093 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -1,4 +1,4 @@ -/* $Id: swrast.h,v 1.18 2002/01/28 03:42:28 brianp Exp $ */ +/* $Id: swrast.h,v 1.19 2002/01/28 04:25:56 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -67,11 +67,14 @@ typedef struct { /* - * The sw_span structure is used by the triangle template code in - * s_tritemp.h. It describes how colors, Z, texcoords, etc are to be - * interpolated across each scanline of triangle. - * With this structure it's easy to hand-off span rasterization to a - * subroutine instead of doing it all inline like we used to do. + * The sw_span structure describes the colors, Z, fogcoord, texcoords, + * etc for a horizontal run of pixels. We can either specify a base/step + * to indicate interpolated values, or fill in arrays of values. + * The interpMask and arrayMask bitfields indicate which are active. + * + * With this structure it's easy to hand-off span rasterization to + * subroutines instead of doing it all inline in the triangle functions + * like we used to do. * It also cleans up the local variable namespace a great deal. * * It would be interesting to experiment with multiprocessor rasterization @@ -81,9 +84,7 @@ typedef struct { */ -/* When the sw_span struct is initialized, these flags indicates - * which values are needed for rendering the triangle. - */ +/* Values for interpMask and arrayMask */ #define SPAN_RGBA 0x001 #define SPAN_SPEC 0x002 #define SPAN_INDEX 0x004 @@ -105,8 +106,9 @@ struct sw_span { /* This flag indicates that only a part of the span is visible */ GLboolean writeAll; - /* This bitmask (bitwise-or of SPAN_* flags) indicates which of the - * x/xStep variables are relevant. + /** + * This bitmask (of SPAN_* flags) indicates which of the x/xStep + * variables are relevant. */ GLuint interpMask; @@ -132,18 +134,17 @@ struct sw_span { GLfloat fog, fogStep; GLfloat tex[MAX_TEXTURE_UNITS][4], texStep[MAX_TEXTURE_UNITS][4]; GLfixed intTex[2], intTexStep[2]; - /* Needed for texture lambda (LOD) computation */ - GLfloat rho[MAX_TEXTURE_UNITS]; - GLfloat texWidth[MAX_TEXTURE_UNITS], texHeight[MAX_TEXTURE_UNITS]; + GLfloat rho[MAX_TEXTURE_UNITS]; /* for texture lambda/lod computation */ - /* This bitmask (bitwise-or of SPAN_* flags) indicates which of the - * fragment arrays are relevant. + /** + * This bitmask (of SPAN_* flags) indicates which of the fragment arrays + * are relevant. */ GLuint arrayMask; /** * Arrays of fragment values. These will either be computed from the - * x/xStep values above or loadd from glDrawPixels, etc. + * x/xStep values above or filled in by glDraw/CopyPixels, etc. */ union { GLchan rgb[MAX_WIDTH][3]; @@ -153,7 +154,6 @@ struct sw_span { GLchan specArray[MAX_WIDTH][4]; GLdepth zArray[MAX_WIDTH]; GLfloat fogArray[MAX_WIDTH]; - /* Texture (s,t,r). 4th component only used for pixel texture */ GLfloat texcoords[MAX_TEXTURE_UNITS][MAX_WIDTH][4]; GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH]; GLfloat coverage[MAX_WIDTH]; @@ -282,19 +282,19 @@ _swrast_print_vertex( GLcontext *ctx, const SWvertex *v ); * Imaging fallbacks (a better solution should be found, perhaps * moving all the imaging fallback code to a new module) */ -void +extern void _swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height); -void +extern void _swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void +extern void _swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -void +extern void _swrast_CopyColorTable( GLcontext *ctx, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); @@ -306,31 +306,31 @@ _swrast_CopyColorTable( GLcontext *ctx, */ extern void _swrast_copy_teximage1d(GLcontext *ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLint border); + GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLint border); extern void _swrast_copy_teximage2d(GLcontext *ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint border); + GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLsizei height, + GLint border); extern void _swrast_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width); + GLint xoffset, GLint x, GLint y, GLsizei width); extern void _swrast_copy_texsubimage2d(GLcontext *ctx, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height); + GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height); extern void _swrast_copy_texsubimage3d(GLcontext *ctx, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, GLsizei width, GLsizei height); + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, GLsizei width, GLsizei height); |