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authorBrian Paul <[email protected]>2002-03-16 00:53:15 +0000
committerBrian Paul <[email protected]>2002-03-16 00:53:15 +0000
commit18a285a5e244b7405b85feb7315a30d99920ec5d (patch)
tree02fbfa95292ef56eef26bb2e8456f65cf1348f18 /src/mesa/swrast/swrast.h
parent8d687e7e58a148f3f16573636023e54755372010 (diff)
Lots of changes related to framebuffer/window buffer resizing. Basically,
instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*. The idea is that a window can be resized without it being bound to a rendering context. This makes for a nice clean-up in the XFree86 server-side GLX code. Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers().
Diffstat (limited to 'src/mesa/swrast/swrast.h')
-rw-r--r--src/mesa/swrast/swrast.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h
index 9359b26dfcb..a6c07e56551 100644
--- a/src/mesa/swrast/swrast.h
+++ b/src/mesa/swrast/swrast.h
@@ -1,4 +1,4 @@
-/* $Id: swrast.h,v 1.20 2002/02/02 17:24:11 brianp Exp $ */
+/* $Id: swrast.h,v 1.21 2002/03/16 00:53:15 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -134,9 +134,10 @@ struct sw_span {
GLfixed index, indexStep;
GLfixed z, zStep;
GLfloat fog, fogStep;
- GLfloat tex[MAX_TEXTURE_UNITS][4], texStep[MAX_TEXTURE_UNITS][4];
+ GLfloat tex[MAX_TEXTURE_UNITS][4];
+ GLfloat texStepX[MAX_TEXTURE_UNITS][4];
+ GLfloat texStepY[MAX_TEXTURE_UNITS][4];
GLfixed intTex[2], intTexStep[2];
- GLfloat rho[MAX_TEXTURE_UNITS]; /* for texture lambda/lod computation */
/**
* This bitmask (of SPAN_* flags) indicates which of the fragment arrays
@@ -182,7 +183,7 @@ struct swrast_device_driver;
/* These are the public-access functions exported from swrast.
*/
extern void
-_swrast_alloc_buffers( GLcontext *ctx );
+_swrast_alloc_buffers( GLframebuffer *buffer );
extern GLboolean
_swrast_CreateContext( GLcontext *ctx );