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authorBrian Paul <[email protected]>2002-04-19 14:05:50 +0000
committerBrian Paul <[email protected]>2002-04-19 14:05:50 +0000
commitbf80e1ed620836e2ca0dd3f7d2d4cb187d17563d (patch)
tree8666b72f2ff74ac9499d2f9668212fcf4f2e3f5b /src/mesa/swrast/swrast.h
parent05be7ae1253ad68d80816395c3d09665e5619ebc (diff)
Allocate a sw_span struct in the swrast context instead of allocating it
on the stack frame in the point/line/triangle functions. (Klaus Niederkrueger) This should solve the performance problem Karl found on Windows.
Diffstat (limited to 'src/mesa/swrast/swrast.h')
-rw-r--r--src/mesa/swrast/swrast.h55
1 files changed, 34 insertions, 21 deletions
diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h
index a90d498eb59..f36031cfb4a 100644
--- a/src/mesa/swrast/swrast.h
+++ b/src/mesa/swrast/swrast.h
@@ -1,4 +1,4 @@
-/* $Id: swrast.h,v 1.23 2002/04/12 15:47:21 brianp Exp $ */
+/* $Id: swrast.h,v 1.24 2002/04/19 14:05:50 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -23,8 +23,12 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Authors:
- * Keith Whitwell <[email protected]>
+ */
+
+/**
+ * \file swrast/swrast.h
+ * \brief Defines basic structures for sw_rasterizer.
+ * \author Keith Whitwell <[email protected]>
*/
#ifndef SWRAST_H
@@ -32,8 +36,11 @@
#include "mtypes.h"
-
-/* The software rasterizer now uses this format for vertices. Thus a
+/**
+ * \struct SWvertex
+ * \brief Data-structure to handle vertices in the software rasterizer.
+ *
+ * The software rasterizer now uses this format for vertices. Thus a
* 'RasterSetup' stage or other translation is required between the
* tnl module and the swrast rasterization functions. This serves to
* isolate the swrast module from the internals of the tnl module, and
@@ -66,11 +73,17 @@ typedef struct {
} SWvertex;
-/*
+/**
+ * \struct sw_span
+ * \brief Contains data for either a horizontal line or a set of
+ * pixels that are passed through a pipeline of functions before being
+ * drawn.
+ *
* The sw_span structure describes the colors, Z, fogcoord, texcoords,
- * etc for a horizontal run of pixels. We can either specify a base/step
- * to indicate interpolated values, or fill in arrays of values.
- * The interpMask and arrayMask bitfields indicate which are active.
+ * etc for either a horizontal run or a set of independent pixels. We
+ * can either specify a base/step to indicate interpolated values, or
+ * fill in arrays of values. The interpMask and arrayMask bitfields
+ * indicate which are active.
*
* With this structure it's easy to hand-off span rasterization to
* subroutines instead of doing it all inline in the triangle functions
@@ -102,14 +115,14 @@ typedef struct {
struct sw_span {
GLint x, y;
- /* Only need to process pixels between start <= i < end */
- /* At this time, start is always zero. */
+ /** Only need to process pixels between start <= i < end */
+ /** At this time, start is always zero. */
GLuint start, end;
- /* This flag indicates that mask[] array is effectively filled with ones */
+ /** This flag indicates that mask[] array is effectively filled with ones */
GLboolean writeAll;
- /* either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */
+ /** either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */
GLenum primitive;
/**
@@ -159,26 +172,26 @@ struct sw_span {
GLuint index[MAX_WIDTH];
} color;
GLchan specArray[MAX_WIDTH][4];
- GLint xArray[MAX_WIDTH]; /* X/Y used for point/line rendering only */
- GLint yArray[MAX_WIDTH];
+ GLint xArray[MAX_WIDTH]; /**< X/Y used for point/line rendering only */
+ GLint yArray[MAX_WIDTH]; /**< X/Y used for point/line rendering only */
GLdepth zArray[MAX_WIDTH];
GLfloat fogArray[MAX_WIDTH];
GLfloat texcoords[MAX_TEXTURE_UNITS][MAX_WIDTH][4];
GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH];
GLfloat coverage[MAX_WIDTH];
- /* This mask indicates if fragment is alive or culled */
+ /** This mask indicates if fragment is alive or culled */
GLubyte mask[MAX_WIDTH];
};
#define INIT_SPAN(S, PRIMITIVE, END, INTERP_MASK, ARRAY_MASK) \
do { \
- S.primitive = (PRIMITIVE); \
- S.interpMask = (INTERP_MASK); \
- S.arrayMask = (ARRAY_MASK); \
- S.start = 0; \
- S.end = (END); \
+ S->primitive = (PRIMITIVE); \
+ S->interpMask = (INTERP_MASK); \
+ S->arrayMask = (ARRAY_MASK); \
+ S->start = 0; \
+ S->end = (END); \
} while (0)