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authorBrian Paul <[email protected]>2005-11-16 04:09:26 +0000
committerBrian Paul <[email protected]>2005-11-16 04:09:26 +0000
commit1a5f1bdb428ea3ded1e77796590014f89fe78f77 (patch)
treef0acd33352c709acb37c8b279a3251d3c46ebace /src/mesa/swrast/s_zoom.c
parent909e8a7abbce61de467e059d9be57a1f32a3d344 (diff)
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers around combined depth/stencil renderbuffers attached at the later points.
Diffstat (limited to 'src/mesa/swrast/s_zoom.c')
-rw-r--r--src/mesa/swrast/s_zoom.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c
index 41feb1140c5..3fd914083f9 100644
--- a/src/mesa/swrast/s_zoom.c
+++ b/src/mesa/swrast/s_zoom.c
@@ -355,8 +355,7 @@ _swrast_write_zoomed_z_span(GLcontext *ctx, GLint imgX, GLint imgY,
GLint width, GLint spanX, GLint spanY,
const GLvoid *z)
{
- struct gl_renderbuffer *rb
- = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer;
GLushort zoomedVals16[MAX_WIDTH];
GLuint zoomedVals32[MAX_WIDTH];
GLint x0, x1, y0, y1, y;