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authorBrian Paul <[email protected]>2002-01-28 04:25:56 +0000
committerBrian Paul <[email protected]>2002-01-28 04:25:56 +0000
commit6e1666437ea091ecc50ab2b56d87129318f641d2 (patch)
tree2ecf6d4bd87f0acd5ca3379654814273182106da /src/mesa/swrast/s_tritemp.h
parent7956292a765910077f50352d7cd0174e1e66d26c (diff)
Still more texture/span simplification and clean-up.
Updated comments, fixed indentation, etc.
Diffstat (limited to 'src/mesa/swrast/s_tritemp.h')
-rw-r--r--src/mesa/swrast/s_tritemp.h28
1 files changed, 19 insertions, 9 deletions
diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h
index 7f9809974b6..ffdfcfa4dc7 100644
--- a/src/mesa/swrast/s_tritemp.h
+++ b/src/mesa/swrast/s_tritemp.h
@@ -1,4 +1,4 @@
-/* $Id: s_tritemp.h,v 1.32 2002/01/28 03:42:28 brianp Exp $ */
+/* $Id: s_tritemp.h,v 1.33 2002/01/28 04:25:56 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -602,10 +602,14 @@
}
# ifdef INTERP_LAMBDA
{
- GLfloat dudx = span.texStep[0][0] * span.texWidth[0];
- GLfloat dudy = dsdy * span.texWidth[0];
- GLfloat dvdx = span.texStep[0][1] * span.texHeight[0];
- GLfloat dvdy = dtdy * span.texHeight[0];
+ const struct gl_texture_object *obj = ctx->Texture.Unit[0]._Current;
+ const struct gl_texture_image *texImage = obj->Image[obj->BaseLevel];
+ const GLfloat texWidth = (GLfloat) texImage->Width;
+ const GLfloat texHeight = (GLfloat) texImage->Height;
+ GLfloat dudx = span.texStep[0][0] * texWidth;
+ GLfloat dudy = dsdy * texWidth;
+ GLfloat dvdx = span.texStep[0][1] * texHeight;
+ GLfloat dvdy = dtdy * texHeight;
GLfloat r1 = dudx * dudx + dudy * dudy;
GLfloat r2 = dvdx * dvdx + dvdy * dvdy;
span.rho[0] = r1 + r2; /* was rho2 = MAX2(r1,r2) */
@@ -662,10 +666,16 @@
dvdy[u] = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx);
# ifdef INTERP_LAMBDA
{
- GLfloat dudx = span.texStep[u][0] * span.texWidth[u];
- GLfloat dudy = dsdy[u] * span.texWidth[u];
- GLfloat dvdx = span.texStep[u][1] * span.texHeight[u];
- GLfloat dvdy = dtdy[u] * span.texHeight[u];
+ const struct gl_texture_object *obj
+ = ctx->Texture.Unit[u]._Current;
+ const struct gl_texture_image *texImage
+ = obj->Image[obj->BaseLevel];
+ const GLfloat texWidth = (GLfloat) texImage->Width;
+ const GLfloat texHeight = (GLfloat) texImage->Height;
+ GLfloat dudx = span.texStep[u][0] * texWidth;
+ GLfloat dudy = dsdy[u] * texWidth;
+ GLfloat dvdx = span.texStep[u][1] * texHeight;
+ GLfloat dvdy = dtdy[u] * texHeight;
GLfloat r1 = dudx * dudx + dudy * dudy;
GLfloat r2 = dvdx * dvdx + dvdy * dvdy;
span.rho[u] = r1 + r2; /* was rho2 = MAX2(r1,r2) */