diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2010-02-24 15:17:30 -0800 |
---|---|---|
committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-03-03 12:37:03 -0800 |
commit | 0ed9c4bc7affb7a6b9be5ff129815fccf8c3885d (patch) | |
tree | a24d6436b378fd9f013131ebda51d41d525e2b15 /src/mesa/swrast/s_tritemp.h | |
parent | d05badba291ce4444b6aaabfd577bdbcf7929193 (diff) |
swrast: Remove support for rendering triangles into a color-index buffer
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src/mesa/swrast/s_tritemp.h')
-rw-r--r-- | src/mesa/swrast/s_tritemp.h | 50 |
1 files changed, 0 insertions, 50 deletions
diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h index 8e3c5b5eebb..0aa8739f4f2 100644 --- a/src/mesa/swrast/s_tritemp.h +++ b/src/mesa/swrast/s_tritemp.h @@ -32,7 +32,6 @@ * INTERP_Z - if defined, interpolate integer Z values * INTERP_RGB - if defined, interpolate integer RGB values * INTERP_ALPHA - if defined, interpolate integer Alpha values - * INTERP_INDEX - if defined, interpolate color index values * INTERP_INT_TEX - if defined, interpolate integer ST texcoords * (fast, simple 2-D texture mapping, without * perspective correction) @@ -319,9 +318,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, { GLint scan_from_left_to_right; /* true if scanning left-to-right */ -#ifdef INTERP_INDEX - GLfloat didx, didy; -#endif /* * Execute user-supplied setup code @@ -398,21 +394,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, # endif } #endif /* INTERP_RGB */ -#ifdef INTERP_INDEX - span.interpMask |= SPAN_INDEX; - if (ctx->Light.ShadeModel == GL_SMOOTH) { - GLfloat eMaj_di = vMax->attrib[FRAG_ATTRIB_CI][0] - vMin->attrib[FRAG_ATTRIB_CI][0]; - GLfloat eBot_di = vMid->attrib[FRAG_ATTRIB_CI][0] - vMin->attrib[FRAG_ATTRIB_CI][0]; - didx = oneOverArea * (eMaj_di * eBot.dy - eMaj.dy * eBot_di); - didy = oneOverArea * (eMaj.dx * eBot_di - eMaj_di * eBot.dx); - span.indexStep = SignedFloatToFixed(didx); - } - else { - span.interpMask |= SPAN_FLAT; - didx = didy = 0.0F; - span.indexStep = 0; - } -#endif #ifdef INTERP_INT_TEX { GLfloat eMaj_ds = (vMax->attrib[FRAG_ATTRIB_TEX0][0] - vMin->attrib[FRAG_ATTRIB_TEX0][0]) * S_SCALE; @@ -531,9 +512,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_ALPHA GLint aLeft = 0, fdaOuter = 0, fdaInner; #endif -#ifdef INTERP_INDEX - GLfixed iLeft=0, diOuter=0, diInner; -#endif #ifdef INTERP_INT_TEX GLfixed sLeft=0, dsOuter=0, dsInner; GLfixed tLeft=0, dtOuter=0, dtInner; @@ -697,18 +675,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #endif /* INTERP_RGB */ -#ifdef INTERP_INDEX - if (ctx->Light.ShadeModel == GL_SMOOTH) { - iLeft = (GLfixed)(vLower->attrib[FRAG_ATTRIB_CI][0] * FIXED_SCALE - + didx * adjx + didy * adjy) + FIXED_HALF; - diOuter = SignedFloatToFixed(didy + dxOuter * didx); - } - else { - ASSERT(ctx->Light.ShadeModel == GL_FLAT); - iLeft = FloatToFixed(v2->attrib[FRAG_ATTRIB_CI][0]); - diOuter = 0; - } -#endif #ifdef INTERP_INT_TEX { GLfloat s0, t0; @@ -784,9 +750,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_ALPHA fdaInner = fdaOuter + span.alphaStep; #endif -#ifdef INTERP_INDEX - diInner = diOuter + span.indexStep; -#endif #ifdef INTERP_INT_TEX dsInner = dsOuter + span.intTexStep[0]; dtInner = dtOuter + span.intTexStep[1]; @@ -822,9 +785,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_ALPHA span.alpha = aLeft; #endif -#ifdef INTERP_INDEX - span.index = iLeft; -#endif #ifdef INTERP_INT_TEX span.intTex[0] = sLeft; span.intTex[1] = tLeft; @@ -855,9 +815,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_ALPHA CLAMP_INTERPOLANT(alpha, alphaStep, len); #endif -#ifdef INTERP_INDEX - CLAMP_INTERPOLANT(index, indexStep, len); -#endif { RENDER_SPAN( span ); } @@ -896,9 +853,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_ALPHA aLeft += fdaOuter; #endif -#ifdef INTERP_INDEX - iLeft += diOuter; -#endif #ifdef INTERP_INT_TEX sLeft += dsOuter; tLeft += dtOuter; @@ -931,9 +885,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_ALPHA aLeft += fdaInner; #endif -#ifdef INTERP_INDEX - iLeft += diInner; -#endif #ifdef INTERP_INT_TEX sLeft += dsInner; tLeft += dtInner; @@ -967,7 +918,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #undef INTERP_Z #undef INTERP_RGB #undef INTERP_ALPHA -#undef INTERP_INDEX #undef INTERP_INT_TEX #undef INTERP_ATTRIBS |