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authorBrian <[email protected]>2007-02-05 10:10:01 -0700
committerBrian <[email protected]>2007-02-05 10:10:01 -0700
commitdd34fe8679fa200e55cfaf8e80bbecdecea084e3 (patch)
tree329b7c0280a198b8dabd02a5afb97dcaa5f3f4bd /src/mesa/swrast/s_tritemp.h
parent93b975a1d9fcc4a10987676f7368809522f27d71 (diff)
Merge SWvertex texcoord and varying fields into attrib[] array field.
Fragment texcoords and varying code is now unified in the point/line/triangle rasterization code. In the future, merge color, fog, etc. attribs.
Diffstat (limited to 'src/mesa/swrast/s_tritemp.h')
-rw-r--r--src/mesa/swrast/s_tritemp.h229
1 files changed, 72 insertions, 157 deletions
diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h
index 83b2f03781e..435491a0c80 100644
--- a/src/mesa/swrast/s_tritemp.h
+++ b/src/mesa/swrast/s_tritemp.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.3
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -38,10 +38,8 @@
* INTERP_INDEX - if defined, interpolate color index values
* INTERP_INT_TEX - if defined, interpolate integer ST texcoords
* (fast, simple 2-D texture mapping)
- * INTERP_TEX - if defined, interpolate set 0 float STRQ texcoords
+ * INTERP_TEX - if defined, interpolate texcoords and varying vars
* NOTE: OpenGL STRQ = Mesa STUV (R was taken for red)
- * INTERP_MULTITEX - if defined, interpolate N units of STRQ texcoords
- * INTERP_VARYING - if defined, interpolate M GLSL varyings
*
* When one can directly address pixels in the color buffer the following
* macros can be defined and used to compute pixel addresses during
@@ -119,52 +117,19 @@
#endif
-/*
- * Either loop over all texture units, or just use unit zero.
- */
-#ifdef INTERP_MULTITEX
-#define TEX_UNIT_LOOP(CODE) \
- { \
- GLuint u; \
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
- if (ctx->Texture._EnabledCoordUnits & (1 << u)) { \
- const GLuint attr = FRAG_ATTRIB_TEX0 + u; \
- (void) attr; \
- CODE \
- } \
- } \
+#define TEXVAR_LOOP(CODE) \
+ { \
+ GLuint attr; \
+ for (attr = swrast->_MinFragmentAttrib; \
+ attr < swrast->_MaxFragmentAttrib; attr++) { \
+ if (swrast->_FragmentAttribs & (1 << attr)) { \
+ CODE \
+ } \
+ } \
}
-#define INTERP_TEX
-#elif defined(INTERP_TEX)
-#define TEX_UNIT_LOOP(CODE) \
- { \
- const GLuint u = 0; \
- const GLuint attr = FRAG_ATTRIB_TEX0 + u; \
- (void) attr; \
- CODE \
- }
-#endif
-#ifdef INTERP_VARYING
-
-#define VARYING_LOOP(CODE) \
- { \
- GLuint iv, ic; \
- for (iv = 0; iv < MAX_VARYING; iv++) { \
- if (inputsUsed & FRAG_BIT_VAR(iv)) { \
- GLuint attr = FRAG_ATTRIB_VAR0 + iv; \
- (void) attr; \
- for (ic = 0; ic < 4; ic++) { \
- CODE \
- } \
- } \
- } \
- }
-#endif
-
-
/*
* Some code we unfortunately need to prevent negative interpolated colors.
@@ -210,6 +175,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
GLint lines; /* number of lines to be sampled on this edge */
} EdgeT;
+ const SWcontext *swrast = SWRAST_CONTEXT(ctx);
#ifdef INTERP_Z
const GLint depthBits = ctx->DrawBuffer->Visual.depthBits;
const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0;
@@ -224,13 +190,11 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
const GLint snapMask = ~((FIXED_ONE / (1 << SUB_PIXEL_BITS)) - 1); /* for x/y coord snapping */
#endif
GLinterp vMin_fx, vMin_fy, vMid_fx, vMid_fy, vMax_fx, vMax_fy;
-#ifdef INTERP_VARYING
- const GLbitfield inputsUsed = ctx->FragmentProgram._Current ?
- ctx->FragmentProgram._Current->Base.InputsRead : 0x0;
-#endif
SWspan span;
+ (void) swrast;
+
INIT_SPAN(span, GL_POLYGON, 0, 0, 0);
#ifdef INTERP_Z
@@ -638,10 +602,10 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_INT_TEX
span.interpMask |= SPAN_INT_TEXTURE;
{
- GLfloat eMaj_ds = (vMax->texcoord[0][0] - vMin->texcoord[0][0]) * S_SCALE;
- GLfloat eBot_ds = (vMid->texcoord[0][0] - vMin->texcoord[0][0]) * S_SCALE;
- GLfloat eMaj_dt = (vMax->texcoord[0][1] - vMin->texcoord[0][1]) * T_SCALE;
- GLfloat eBot_dt = (vMid->texcoord[0][1] - vMin->texcoord[0][1]) * T_SCALE;
+ GLfloat eMaj_ds = (vMax->attrib[FRAG_ATTRIB_TEX0][0] - vMin->attrib[FRAG_ATTRIB_TEX0][0]) * S_SCALE;
+ GLfloat eBot_ds = (vMid->attrib[FRAG_ATTRIB_TEX0][0] - vMin->attrib[FRAG_ATTRIB_TEX0][0]) * S_SCALE;
+ GLfloat eMaj_dt = (vMax->attrib[FRAG_ATTRIB_TEX0][1] - vMin->attrib[FRAG_ATTRIB_TEX0][1]) * T_SCALE;
+ GLfloat eBot_dt = (vMid->attrib[FRAG_ATTRIB_TEX0][1] - vMin->attrib[FRAG_ATTRIB_TEX0][1]) * T_SCALE;
span.attrStepX[FRAG_ATTRIB_TEX0][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds);
span.attrStepY[FRAG_ATTRIB_TEX0][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx);
span.attrStepX[FRAG_ATTRIB_TEX0][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
@@ -651,19 +615,19 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
}
#endif
#ifdef INTERP_TEX
- span.interpMask |= SPAN_TEXTURE;
+ span.interpMask |= (SPAN_TEXTURE | SPAN_VARYING);
{
/* win[3] is 1/W */
const GLfloat wMax = vMax->win[3], wMin = vMin->win[3], wMid = vMid->win[3];
- TEX_UNIT_LOOP(
- GLfloat eMaj_ds = vMax->texcoord[u][0] * wMax - vMin->texcoord[u][0] * wMin;
- GLfloat eBot_ds = vMid->texcoord[u][0] * wMid - vMin->texcoord[u][0] * wMin;
- GLfloat eMaj_dt = vMax->texcoord[u][1] * wMax - vMin->texcoord[u][1] * wMin;
- GLfloat eBot_dt = vMid->texcoord[u][1] * wMid - vMin->texcoord[u][1] * wMin;
- GLfloat eMaj_du = vMax->texcoord[u][2] * wMax - vMin->texcoord[u][2] * wMin;
- GLfloat eBot_du = vMid->texcoord[u][2] * wMid - vMin->texcoord[u][2] * wMin;
- GLfloat eMaj_dv = vMax->texcoord[u][3] * wMax - vMin->texcoord[u][3] * wMin;
- GLfloat eBot_dv = vMid->texcoord[u][3] * wMid - vMin->texcoord[u][3] * wMin;
+ TEXVAR_LOOP(
+ GLfloat eMaj_ds = vMax->attrib[attr][0] * wMax - vMin->attrib[attr][0] * wMin;
+ GLfloat eBot_ds = vMid->attrib[attr][0] * wMid - vMin->attrib[attr][0] * wMin;
+ GLfloat eMaj_dt = vMax->attrib[attr][1] * wMax - vMin->attrib[attr][1] * wMin;
+ GLfloat eBot_dt = vMid->attrib[attr][1] * wMid - vMin->attrib[attr][1] * wMin;
+ GLfloat eMaj_du = vMax->attrib[attr][2] * wMax - vMin->attrib[attr][2] * wMin;
+ GLfloat eBot_du = vMid->attrib[attr][2] * wMid - vMin->attrib[attr][2] * wMin;
+ GLfloat eMaj_dv = vMax->attrib[attr][3] * wMax - vMin->attrib[attr][3] * wMin;
+ GLfloat eBot_dv = vMid->attrib[attr][3] * wMid - vMin->attrib[attr][3] * wMin;
span.attrStepX[attr][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds);
span.attrStepY[attr][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx);
span.attrStepX[attr][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
@@ -675,19 +639,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
)
}
#endif
-#ifdef INTERP_VARYING
- span.interpMask |= SPAN_VARYING;
- {
- /* win[3] is 1/W */
- const GLfloat wMax = vMax->win[3], wMin = vMin->win[3], wMid = vMid->win[3];
- VARYING_LOOP(
- GLfloat eMaj_dvar = vMax->varying[iv][ic] * wMax - vMin->varying[iv][ic] * wMin;
- GLfloat eBot_dvar = vMid->varying[iv][ic] * wMid - vMin->varying[iv][ic] * wMin;
- span.attrStepX[attr][ic] = oneOverArea * (eMaj_dvar * eBot.dy - eMaj.dy * eBot_dvar);
- span.attrStepY[attr][ic] = oneOverArea * (eMaj.dx * eBot_dvar - eMaj_dvar * eBot.dx);
- )
- }
-#endif
/*
* We always sample at pixel centers. However, we avoid
@@ -782,19 +733,14 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
GLfixed tLeft=0, dtOuter=0, dtInner;
#endif
#ifdef INTERP_TEX
- GLfloat sLeft[MAX_TEXTURE_COORD_UNITS];
- GLfloat tLeft[MAX_TEXTURE_COORD_UNITS];
- GLfloat uLeft[MAX_TEXTURE_COORD_UNITS];
- GLfloat vLeft[MAX_TEXTURE_COORD_UNITS];
- GLfloat dsOuter[MAX_TEXTURE_COORD_UNITS], dsInner[MAX_TEXTURE_COORD_UNITS];
- GLfloat dtOuter[MAX_TEXTURE_COORD_UNITS], dtInner[MAX_TEXTURE_COORD_UNITS];
- GLfloat duOuter[MAX_TEXTURE_COORD_UNITS], duInner[MAX_TEXTURE_COORD_UNITS];
- GLfloat dvOuter[MAX_TEXTURE_COORD_UNITS], dvInner[MAX_TEXTURE_COORD_UNITS];
-#endif
-#ifdef INTERP_VARYING
- GLfloat varLeft[MAX_VARYING][4];
- GLfloat dvarOuter[MAX_VARYING][4];
- GLfloat dvarInner[MAX_VARYING][4];
+ GLfloat sLeft[FRAG_ATTRIB_MAX];
+ GLfloat tLeft[FRAG_ATTRIB_MAX];
+ GLfloat uLeft[FRAG_ATTRIB_MAX];
+ GLfloat vLeft[FRAG_ATTRIB_MAX];
+ GLfloat dsOuter[FRAG_ATTRIB_MAX], dsInner[FRAG_ATTRIB_MAX];
+ GLfloat dtOuter[FRAG_ATTRIB_MAX], dtInner[FRAG_ATTRIB_MAX];
+ GLfloat duOuter[FRAG_ATTRIB_MAX], duInner[FRAG_ATTRIB_MAX];
+ GLfloat dvOuter[FRAG_ATTRIB_MAX], dvInner[FRAG_ATTRIB_MAX];
#endif
for (subTriangle=0; subTriangle<=1; subTriangle++) {
@@ -1042,41 +988,32 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_INT_TEX
{
GLfloat s0, t0;
- s0 = vLower->texcoord[0][0] * S_SCALE;
+ s0 = vLower->attrib[FRAG_ATTRIB_TEX0][0] * S_SCALE;
sLeft = (GLfixed)(s0 * FIXED_SCALE + span.attrStepX[FRAG_ATTRIB_TEX0][0] * adjx
+ span.attrStepY[FRAG_ATTRIB_TEX0][0] * adjy) + FIXED_HALF;
dsOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_TEX0][0] + dxOuter * span.attrStepX[FRAG_ATTRIB_TEX0][0]);
- t0 = vLower->texcoord[0][1] * T_SCALE;
+ t0 = vLower->attrib[FRAG_ATTRIB_TEX0][1] * T_SCALE;
tLeft = (GLfixed)(t0 * FIXED_SCALE + span.attrStepX[FRAG_ATTRIB_TEX0][1] * adjx
+ span.attrStepY[FRAG_ATTRIB_TEX0][1] * adjy) + FIXED_HALF;
dtOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_TEX0][1] + dxOuter * span.attrStepX[FRAG_ATTRIB_TEX0][1]);
}
#endif
#ifdef INTERP_TEX
- TEX_UNIT_LOOP(
+ TEXVAR_LOOP(
const GLfloat invW = vLower->win[3];
- const GLfloat s0 = vLower->texcoord[u][0] * invW;
- const GLfloat t0 = vLower->texcoord[u][1] * invW;
- const GLfloat u0 = vLower->texcoord[u][2] * invW;
- const GLfloat v0 = vLower->texcoord[u][3] * invW;
- sLeft[u] = s0 + (span.attrStepX[attr][0] * adjx + span.attrStepY[attr][0] * adjy) * (1.0F/FIXED_SCALE);
- tLeft[u] = t0 + (span.attrStepX[attr][1] * adjx + span.attrStepY[attr][1] * adjy) * (1.0F/FIXED_SCALE);
- uLeft[u] = u0 + (span.attrStepX[attr][2] * adjx + span.attrStepY[attr][2] * adjy) * (1.0F/FIXED_SCALE);
- vLeft[u] = v0 + (span.attrStepX[attr][3] * adjx + span.attrStepY[attr][3] * adjy) * (1.0F/FIXED_SCALE);
- dsOuter[u] = span.attrStepY[attr][0] + dxOuter * span.attrStepX[attr][0];
- dtOuter[u] = span.attrStepY[attr][1] + dxOuter * span.attrStepX[attr][1];
- duOuter[u] = span.attrStepY[attr][2] + dxOuter * span.attrStepX[attr][2];
- dvOuter[u] = span.attrStepY[attr][3] + dxOuter * span.attrStepX[attr][3];
- )
-#endif
-#ifdef INTERP_VARYING
- VARYING_LOOP(
- const GLfloat invW = vLower->win[3];
- const GLfloat var0 = vLower->varying[iv][ic] * invW;
- varLeft[iv][ic] = var0 + (span.attrStepX[attr][ic] * adjx +
- span.attrStepY[attr][ic] * adjy) * (1.0f / FIXED_SCALE);
- dvarOuter[iv][ic] = span.attrStepY[attr][ic] + dxOuter * span.attrStepX[attr][ic];
+ const GLfloat s0 = vLower->attrib[attr][0] * invW;
+ const GLfloat t0 = vLower->attrib[attr][1] * invW;
+ const GLfloat u0 = vLower->attrib[attr][2] * invW;
+ const GLfloat v0 = vLower->attrib[attr][3] * invW;
+ sLeft[attr] = s0 + (span.attrStepX[attr][0] * adjx + span.attrStepY[attr][0] * adjy) * (1.0F/FIXED_SCALE);
+ tLeft[attr] = t0 + (span.attrStepX[attr][1] * adjx + span.attrStepY[attr][1] * adjy) * (1.0F/FIXED_SCALE);
+ uLeft[attr] = u0 + (span.attrStepX[attr][2] * adjx + span.attrStepY[attr][2] * adjy) * (1.0F/FIXED_SCALE);
+ vLeft[attr] = v0 + (span.attrStepX[attr][3] * adjx + span.attrStepY[attr][3] * adjy) * (1.0F/FIXED_SCALE);
+ dsOuter[attr] = span.attrStepY[attr][0] + dxOuter * span.attrStepX[attr][0];
+ dtOuter[attr] = span.attrStepY[attr][1] + dxOuter * span.attrStepX[attr][1];
+ duOuter[attr] = span.attrStepY[attr][2] + dxOuter * span.attrStepX[attr][2];
+ dvOuter[attr] = span.attrStepY[attr][3] + dxOuter * span.attrStepX[attr][3];
)
#endif
} /*if setupLeft*/
@@ -1134,16 +1071,11 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
dtInner = dtOuter + span.intTexStep[1];
#endif
#ifdef INTERP_TEX
- TEX_UNIT_LOOP(
- dsInner[u] = dsOuter[u] + span.attrStepX[attr][0];
- dtInner[u] = dtOuter[u] + span.attrStepX[attr][1];
- duInner[u] = duOuter[u] + span.attrStepX[attr][2];
- dvInner[u] = dvOuter[u] + span.attrStepX[attr][3];
- )
-#endif
-#ifdef INTERP_VARYING
- VARYING_LOOP(
- dvarInner[iv][ic] = dvarOuter[iv][ic] + span.attrStepX[attr][ic];
+ TEXVAR_LOOP(
+ dsInner[attr] = dsOuter[attr] + span.attrStepX[attr][0];
+ dtInner[attr] = dtOuter[attr] + span.attrStepX[attr][1];
+ duInner[attr] = duOuter[attr] + span.attrStepX[attr][2];
+ dvInner[attr] = dvOuter[attr] + span.attrStepX[attr][3];
)
#endif
@@ -1188,16 +1120,11 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#endif
#ifdef INTERP_TEX
- TEX_UNIT_LOOP(
- span.attrStart[attr][0] = sLeft[u];
- span.attrStart[attr][1] = tLeft[u];
- span.attrStart[attr][2] = uLeft[u];
- span.attrStart[attr][3] = vLeft[u];
- )
-#endif
-#ifdef INTERP_VARYING
- VARYING_LOOP(
- span.attrStart[attr][ic] = varLeft[iv][ic];
+ TEXVAR_LOOP(
+ span.attrStart[attr][0] = sLeft[attr];
+ span.attrStart[attr][1] = tLeft[attr];
+ span.attrStart[attr][2] = uLeft[attr];
+ span.attrStart[attr][3] = vLeft[attr];
)
#endif
@@ -1281,16 +1208,11 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
tLeft += dtOuter;
#endif
#ifdef INTERP_TEX
- TEX_UNIT_LOOP(
- sLeft[u] += dsOuter[u];
- tLeft[u] += dtOuter[u];
- uLeft[u] += duOuter[u];
- vLeft[u] += dvOuter[u];
- )
-#endif
-#ifdef INTERP_VARYING
- VARYING_LOOP(
- varLeft[iv][ic] += dvarOuter[iv][ic];
+ TEXVAR_LOOP(
+ sLeft[attr] += dsOuter[attr];
+ tLeft[attr] += dtOuter[attr];
+ uLeft[attr] += duOuter[attr];
+ vLeft[attr] += dvOuter[attr];
)
#endif
}
@@ -1331,16 +1253,11 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
tLeft += dtInner;
#endif
#ifdef INTERP_TEX
- TEX_UNIT_LOOP(
- sLeft[u] += dsInner[u];
- tLeft[u] += dtInner[u];
- uLeft[u] += duInner[u];
- vLeft[u] += dvInner[u];
- )
-#endif
-#ifdef INTERP_VARYING
- VARYING_LOOP(
- varLeft[iv][ic] += dvarInner[iv][ic];
+ TEXVAR_LOOP(
+ sLeft[attr] += dsInner[attr];
+ tLeft[attr] += dtInner[attr];
+ uLeft[attr] += duInner[attr];
+ vLeft[attr] += dvInner[attr];
)
#endif
}
@@ -1373,8 +1290,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#undef INTERP_INDEX
#undef INTERP_INT_TEX
#undef INTERP_TEX
-#undef INTERP_MULTITEX
-#undef INTERP_VARYING
#undef TEX_UNIT_LOOP
#undef VARYING_LOOP