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authorBrian <[email protected]>2007-02-02 09:46:43 -0700
committerBrian <[email protected]>2007-02-02 09:46:43 -0700
commit462d8f5fafcc5ac69ea89cac1222abadded642e2 (patch)
tree97c479af2f25eee54d2d7ce953985933c7e52230 /src/mesa/swrast/s_tritemp.h
parent4e7fd7ad9604f6b9700a6011338c2bf1381b28da (diff)
New span attrStart/attrStepX/attrStepY fields to replace fog, specular, etc. fields. More to come.
Diffstat (limited to 'src/mesa/swrast/s_tritemp.h')
-rw-r--r--src/mesa/swrast/s_tritemp.h80
1 files changed, 40 insertions, 40 deletions
diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h
index 6ff52b5e4a0..c8fe4b6e9e5 100644
--- a/src/mesa/swrast/s_tritemp.h
+++ b/src/mesa/swrast/s_tritemp.h
@@ -150,6 +150,7 @@
GLuint iv, ic; \
for (iv = 0; iv < MAX_VARYING; iv++) { \
if (inputsUsed & FRAG_BIT_VAR(iv)) { \
+ GLuint attr = FRAG_ATTRIB_VAR0 + iv; \
for (ic = 0; ic < 4; ic++) { \
CODE \
} \
@@ -507,9 +508,8 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
const GLfloat eMaj_dfog = vMax->fog - vMin->fog;
const GLfloat eBot_dfog = vMid->fog - vMin->fog;
# endif
- span.dfogdx = oneOverArea * (eMaj_dfog * eBot.dy - eMaj.dy * eBot_dfog);
- span.dfogdy = oneOverArea * (eMaj.dx * eBot_dfog - eMaj_dfog * eBot.dx);
- span.fogStep = span.dfogdx;
+ span.attrStepX[FRAG_ATTRIB_FOGC][0] = oneOverArea * (eMaj_dfog * eBot.dy - eMaj.dy * eBot_dfog);
+ span.attrStepY[FRAG_ATTRIB_FOGC][0] = oneOverArea * (eMaj.dx * eBot_dfog - eMaj_dfog * eBot.dx);
}
#endif
#ifdef INTERP_RGB
@@ -584,26 +584,26 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
GLfloat eBot_dsg = (GLfloat) ((ColorTemp) vMid->specular[GCOMP] - (ColorTemp) vMin->specular[GCOMP]);
GLfloat eMaj_dsb = (GLfloat) ((ColorTemp) vMax->specular[BCOMP] - (ColorTemp) vMin->specular[BCOMP]);
GLfloat eBot_dsb = (GLfloat) ((ColorTemp) vMid->specular[BCOMP] - (ColorTemp) vMin->specular[BCOMP]);
- span.dsrdx = oneOverArea * (eMaj_dsr * eBot.dy - eMaj.dy * eBot_dsr);
- span.dsrdy = oneOverArea * (eMaj.dx * eBot_dsr - eMaj_dsr * eBot.dx);
- span.dsgdx = oneOverArea * (eMaj_dsg * eBot.dy - eMaj.dy * eBot_dsg);
- span.dsgdy = oneOverArea * (eMaj.dx * eBot_dsg - eMaj_dsg * eBot.dx);
- span.dsbdx = oneOverArea * (eMaj_dsb * eBot.dy - eMaj.dy * eBot_dsb);
- span.dsbdy = oneOverArea * (eMaj.dx * eBot_dsb - eMaj_dsb * eBot.dx);
+ span.attrStepX[FRAG_ATTRIB_COL1][0] = oneOverArea * (eMaj_dsr * eBot.dy - eMaj.dy * eBot_dsr);
+ span.attrStepY[FRAG_ATTRIB_COL1][0] = oneOverArea * (eMaj.dx * eBot_dsr - eMaj_dsr * eBot.dx);
+ span.attrStepX[FRAG_ATTRIB_COL1][1] = oneOverArea * (eMaj_dsg * eBot.dy - eMaj.dy * eBot_dsg);
+ span.attrStepY[FRAG_ATTRIB_COL1][1] = oneOverArea * (eMaj.dx * eBot_dsg - eMaj_dsg * eBot.dx);
+ span.attrStepX[FRAG_ATTRIB_COL1][2] = oneOverArea * (eMaj_dsb * eBot.dy - eMaj.dy * eBot_dsb);
+ span.attrStepY[FRAG_ATTRIB_COL1][2] = oneOverArea * (eMaj.dx * eBot_dsb - eMaj_dsb * eBot.dx);
# if CHAN_TYPE == GL_FLOAT
- span.specRedStep = span.dsrdx;
+ span.specRedStep = span.attrStep[FRAG_ATTRIB_COL1][0];
span.specGreenStep = span.dsgdx;
span.specBlueStep = span.dsbdx;
# else
- span.specRedStep = SignedFloatToFixed(span.dsrdx);
- span.specGreenStep = SignedFloatToFixed(span.dsgdx);
- span.specBlueStep = SignedFloatToFixed(span.dsbdx);
+ span.specRedStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL1][0]);
+ span.specGreenStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL1][1]);
+ span.specBlueStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL1][2]);
# endif
}
else {
- span.dsrdx = span.dsrdy = 0.0F;
- span.dsgdx = span.dsgdy = 0.0F;
- span.dsbdx = span.dsbdy = 0.0F;
+ span.attrStepX[FRAG_ATTRIB_COL1][0] = span.attrStepY[FRAG_ATTRIB_COL1][0] = 0.0F;
+ span.attrStepX[FRAG_ATTRIB_COL1][1] = span.attrStepY[FRAG_ATTRIB_COL1][1] = 0.0F;
+ span.attrStepX[FRAG_ATTRIB_COL1][2] = span.attrStepY[FRAG_ATTRIB_COL1][2] = 0.0F;
# if CHAN_TYPE == GL_FLOAT
span.specRedStep = 0.0F;
span.specGreenStep = 0.0F;
@@ -678,8 +678,8 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
VARYING_LOOP(
GLfloat eMaj_dvar = vMax->varying[iv][ic] * wMax - vMin->varying[iv][ic] * wMin;
GLfloat eBot_dvar = vMid->varying[iv][ic] * wMid - vMin->varying[iv][ic] * wMin;
- span.varStepX[iv][ic] = oneOverArea * (eMaj_dvar * eBot.dy - eMaj.dy * eBot_dvar);
- span.varStepY[iv][ic] = oneOverArea * (eMaj.dx * eBot_dvar - eMaj_dvar * eBot.dx);
+ span.attrStepX[attr][ic] = oneOverArea * (eMaj_dvar * eBot.dy - eMaj.dy * eBot_dvar);
+ span.attrStepY[attr][ic] = oneOverArea * (eMaj.dx * eBot_dvar - eMaj_dvar * eBot.dx);
)
}
#endif
@@ -928,11 +928,11 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#endif
#ifdef INTERP_FOG
# ifdef INTERP_W
- fogLeft = vLower->fog * vLower->win[3] + (span.dfogdx * adjx + span.dfogdy * adjy) * (1.0F/FIXED_SCALE);
+ fogLeft = vLower->fog * vLower->win[3] + (span.attrStepX[FRAG_ATTRIB_FOGC][0] * adjx + span.attrStepY[FRAG_ATTRIB_FOGC][0] * adjy) * (1.0F/FIXED_SCALE);
# else
- fogLeft = vLower->fog + (span.dfogdx * adjx + span.dfogdy * adjy) * (1.0F/FIXED_SCALE);
+ fogLeft = vLower->fog + (span.attrStepX[FRAG_ATTRIB_FOGC][0] * adjx + span.attrStepY[FRAG_ATTRIB_FOGC][0] * adjy) * (1.0F/FIXED_SCALE);
# endif
- dfogOuter = span.dfogdy + dxOuter * span.dfogdx;
+ dfogOuter = span.attrStepY[FRAG_ATTRIB_FOGC][0] + dxOuter * span.attrStepX[FRAG_ATTRIB_FOGC][0];
#endif
#ifdef INTERP_RGB
if (ctx->Light.ShadeModel == GL_SMOOTH) {
@@ -990,19 +990,19 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_SPEC
if (ctx->Light.ShadeModel == GL_SMOOTH) {
# if CHAN_TYPE == GL_FLOAT
- srLeft = vLower->specular[RCOMP] + (span.dsrdx * adjx + span.dsrdy * adjy) * (1.0F / FIXED_SCALE);
- sgLeft = vLower->specular[GCOMP] + (span.dsgdx * adjx + span.dsgdy * adjy) * (1.0F / FIXED_SCALE);
- sbLeft = vLower->specular[BCOMP] + (span.dsbdx * adjx + span.dsbdy * adjy) * (1.0F / FIXED_SCALE);
- dsrOuter = span.dsrdy + dxOuter * span.dsrdx;
- dsgOuter = span.dsgdy + dxOuter * span.dsgdx;
- dsbOuter = span.dsbdy + dxOuter * span.dsbdx;
+ srLeft = vLower->specular[RCOMP] + (span.attrStepX[FRAG_ATTRIB_COL1][0] * adjx + span.attrStepY[FRAG_ATTRIB_COL1][0] * adjy) * (1.0F / FIXED_SCALE);
+ sgLeft = vLower->specular[GCOMP] + (span.attrStepX[FRAG_ATTRIB_COL1][1] * adjx + span.attrStepY[FRAG_ATTRIB_COL1][1] * adjy) * (1.0F / FIXED_SCALE);
+ sbLeft = vLower->specular[BCOMP] + (span.attrStepX[FRAG_ATTRIB_COL1][2] * adjx + span.attrStepY[FRAG_ATTRIB_COL1][2] * adjy) * (1.0F / FIXED_SCALE);
+ dsrOuter = span.attrStepY[FRAG_ATTRIB_COL1][0] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL1][0];
+ dsgOuter = span.attrStepY[FRAG_ATTRIB_COL1][1] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL1][1];
+ dsbOuter = span.attrStepY[FRAG_ATTRIB_COL1][2] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL1][2];
# else
- srLeft = (GLfixed) (ChanToFixed(vLower->specular[RCOMP]) + span.dsrdx * adjx + span.dsrdy * adjy) + FIXED_HALF;
- sgLeft = (GLfixed) (ChanToFixed(vLower->specular[GCOMP]) + span.dsgdx * adjx + span.dsgdy * adjy) + FIXED_HALF;
- sbLeft = (GLfixed) (ChanToFixed(vLower->specular[BCOMP]) + span.dsbdx * adjx + span.dsbdy * adjy) + FIXED_HALF;
- dsrOuter = SignedFloatToFixed(span.dsrdy + dxOuter * span.dsrdx);
- dsgOuter = SignedFloatToFixed(span.dsgdy + dxOuter * span.dsgdx);
- dsbOuter = SignedFloatToFixed(span.dsbdy + dxOuter * span.dsbdx);
+ srLeft = (GLfixed) (ChanToFixed(vLower->specular[RCOMP]) + span.attrStepX[FRAG_ATTRIB_COL1][0] * adjx + span.attrStepY[FRAG_ATTRIB_COL1][0] * adjy) + FIXED_HALF;
+ sgLeft = (GLfixed) (ChanToFixed(vLower->specular[GCOMP]) + span.attrStepX[FRAG_ATTRIB_COL1][1] * adjx + span.attrStepY[FRAG_ATTRIB_COL1][1] * adjy) + FIXED_HALF;
+ sbLeft = (GLfixed) (ChanToFixed(vLower->specular[BCOMP]) + span.attrStepX[FRAG_ATTRIB_COL1][2] * adjx + span.attrStepY[FRAG_ATTRIB_COL1][2] * adjy) + FIXED_HALF;
+ dsrOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL1][0] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL1][0]);
+ dsgOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL1][1] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL1][1]);
+ dsbOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL1][2] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL1][2]);
# endif
}
else {
@@ -1068,9 +1068,9 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
VARYING_LOOP(
const GLfloat invW = vLower->win[3];
const GLfloat var0 = vLower->varying[iv][ic] * invW;
- varLeft[iv][ic] = var0 + (span.varStepX[iv][ic] * adjx +
- span.varStepY[iv][ic] * adjy) * (1.0f / FIXED_SCALE);
- dvarOuter[iv][ic] = span.varStepY[iv][ic] + dxOuter * span.varStepX[iv][ic];
+ varLeft[iv][ic] = var0 + (span.attrStepX[attr][ic] * adjx +
+ span.attrStepY[attr][ic] * adjy) * (1.0f / FIXED_SCALE);
+ dvarOuter[iv][ic] = span.attrStepY[attr][ic] + dxOuter * span.attrStepX[attr][ic];
)
#endif
} /*if setupLeft*/
@@ -1105,7 +1105,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
dwInner = dwOuter + span.dwdx;
#endif
#ifdef INTERP_FOG
- dfogInner = dfogOuter + span.dfogdx;
+ dfogInner = dfogOuter + span.attrStepX[FRAG_ATTRIB_FOGC][0];
#endif
#ifdef INTERP_RGB
fdrInner = fdrOuter + span.redStep;
@@ -1137,7 +1137,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#endif
#ifdef INTERP_VARYING
VARYING_LOOP(
- dvarInner[iv][ic] = dvarOuter[iv][ic] + span.varStepX[iv][ic];
+ dvarInner[iv][ic] = dvarOuter[iv][ic] + span.attrStepX[attr][ic];
)
#endif
@@ -1158,7 +1158,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
span.w = wLeft;
#endif
#ifdef INTERP_FOG
- span.fog = fogLeft;
+ span.attrStart[FRAG_ATTRIB_FOGC][0] = fogLeft;
#endif
#ifdef INTERP_RGB
span.red = rLeft;
@@ -1191,7 +1191,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#endif
#ifdef INTERP_VARYING
VARYING_LOOP(
- span.var[iv][ic] = varLeft[iv][ic];
+ span.attrStart[attr][ic] = varLeft[iv][ic];
)
#endif