diff options
author | Brian Paul <[email protected]> | 2002-03-16 18:02:07 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2002-03-16 18:02:07 +0000 |
commit | 31f12f504e61cb2ad65b8890a68eb7154edcb64b (patch) | |
tree | b053c091613eabf44359e7dfa4e542f3bc1ebaae /src/mesa/swrast/s_tritemp.h | |
parent | bc6b60c4ff81c4d677251e4c7262c0df26cda6a6 (diff) |
New mipmap lambda calculation. Previously, trilinear filtering could
result in _very_ blurry textures. Still need to do some optimization
of the new code in s_span.c
Diffstat (limited to 'src/mesa/swrast/s_tritemp.h')
-rw-r--r-- | src/mesa/swrast/s_tritemp.h | 149 |
1 files changed, 57 insertions, 92 deletions
diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h index 4a602186d78..0c04db93933 100644 --- a/src/mesa/swrast/s_tritemp.h +++ b/src/mesa/swrast/s_tritemp.h @@ -1,4 +1,4 @@ -/* $Id: s_tritemp.h,v 1.34 2002/03/01 04:28:32 brianp Exp $ */ +/* $Id: s_tritemp.h,v 1.35 2002/03/16 18:02:08 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -43,8 +43,6 @@ * INTERP_TEX - if defined, interpolate set 0 float STRQ texcoords * NOTE: OpenGL STRQ = Mesa STUV (R was taken for red) * INTERP_MULTITEX - if defined, interpolate N units of STRQ texcoords - * INTERP_LAMBDA - if defined, compute lambda value (for mipmapping) - * a lambda value for every texture unit * INTERP_FLOAT_RGBA - if defined, interpolate RGBA with floating point * INTERP_FLOAT_SPEC - if defined, interpolate specular with floating point * @@ -317,20 +315,16 @@ GLfloat dtdx, dtdy; #endif #ifdef INTERP_TEX - GLfloat dsdy; - GLfloat dtdy; - GLfloat dudy; - GLfloat dvdy; + GLfloat dsdx, dsdy; + GLfloat dtdx, dtdy; + GLfloat dudx, dudy; + GLfloat dvdx, dvdy; #endif #ifdef INTERP_MULTITEX - GLfloat dsdy[MAX_TEXTURE_UNITS]; - GLfloat dtdy[MAX_TEXTURE_UNITS]; - GLfloat dudy[MAX_TEXTURE_UNITS]; - GLfloat dvdy[MAX_TEXTURE_UNITS]; -#endif - -#if defined(INTERP_LAMBDA) && !defined(INTERP_TEX) && !defined(INTERP_MULTITEX) -#error "Mipmapping without texturing doesn't make sense." + GLfloat dsdx[MAX_TEXTURE_UNITS], dsdy[MAX_TEXTURE_UNITS]; + GLfloat dtdx[MAX_TEXTURE_UNITS], dtdy[MAX_TEXTURE_UNITS]; + GLfloat dudx[MAX_TEXTURE_UNITS], dudy[MAX_TEXTURE_UNITS]; + GLfloat dvdx[MAX_TEXTURE_UNITS], dvdy[MAX_TEXTURE_UNITS]; #endif /* @@ -578,50 +572,35 @@ eMaj_ds = vMax->texcoord[0][0] * wMax - vMin->texcoord[0][0] * wMin; eBot_ds = vMid->texcoord[0][0] * wMid - vMin->texcoord[0][0] * wMin; - span.texStep[0][0] = oneOverArea * (eMaj_ds * eBot.dy - - eMaj.dy * eBot_ds); + dsdx = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds); dsdy = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx); + span.texStepX[0][0] = dsdx; + span.texStepY[0][0] = dsdy; eMaj_dt = vMax->texcoord[0][1] * wMax - vMin->texcoord[0][1] * wMin; eBot_dt = vMid->texcoord[0][1] * wMid - vMin->texcoord[0][1] * wMin; - span.texStep[0][1] = oneOverArea * (eMaj_dt * eBot.dy - - eMaj.dy * eBot_dt); + dtdx = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt); dtdy = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx); + span.texStepX[0][1] = dtdx; + span.texStepY[0][1] = dtdy; eMaj_du = vMax->texcoord[0][2] * wMax - vMin->texcoord[0][2] * wMin; eBot_du = vMid->texcoord[0][2] * wMid - vMin->texcoord[0][2] * wMin; - span.texStep[0][2] = oneOverArea * (eMaj_du * eBot.dy - - eMaj.dy * eBot_du); + dudx = oneOverArea * (eMaj_du * eBot.dy - eMaj.dy * eBot_du); dudy = oneOverArea * (eMaj.dx * eBot_du - eMaj_du * eBot.dx); + span.texStepX[0][2] = dudx; + span.texStepY[0][2] = dudy; eMaj_dv = vMax->texcoord[0][3] * wMax - vMin->texcoord[0][3] * wMin; eBot_dv = vMid->texcoord[0][3] * wMid - vMin->texcoord[0][3] * wMin; - span.texStep[0][3] = oneOverArea * (eMaj_dv * eBot.dy - - eMaj.dy * eBot_dv); + dvdx = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv); dvdy = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx); + span.texStepX[0][3] = dvdx; + span.texStepY[0][3] = dvdy; } -# ifdef INTERP_LAMBDA - { - const struct gl_texture_object *obj = ctx->Texture.Unit[0]._Current; - const struct gl_texture_image *texImage = obj->Image[obj->BaseLevel]; - const GLfloat texWidth = (GLfloat) texImage->Width; - const GLfloat texHeight = (GLfloat) texImage->Height; - GLfloat dudx = span.texStep[0][0] * texWidth; - GLfloat dudy = dsdy * texWidth; - GLfloat dvdx = span.texStep[0][1] * texHeight; - GLfloat dvdy = dtdy * texHeight; - GLfloat r1 = dudx * dudx + dudy * dudy; - GLfloat r2 = dvdx * dvdx + dvdy * dvdy; - span.rho[0] = r1 + r2; /* was rho2 = MAX2(r1,r2) */ - span.interpMask |= SPAN_LAMBDA; - } -# endif #endif #ifdef INTERP_MULTITEX span.interpMask |= SPAN_TEXTURE; -# ifdef INTERP_LAMBDA - span.interpMask |= SPAN_LAMBDA; -# endif { GLfloat wMax = vMax->win[3]; GLfloat wMin = vMin->win[3]; @@ -637,50 +616,37 @@ - vMin->texcoord[u][0] * wMin; eBot_ds = vMid->texcoord[u][0] * wMid - vMin->texcoord[u][0] * wMin; - span.texStep[u][0] = oneOverArea * (eMaj_ds * eBot.dy - - eMaj.dy * eBot_ds); + dsdx[u] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds); dsdy[u] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx); + span.texStepX[u][0] = dsdx[u]; + span.texStepY[u][0] = dsdy[u]; eMaj_dt = vMax->texcoord[u][1] * wMax - vMin->texcoord[u][1] * wMin; eBot_dt = vMid->texcoord[u][1] * wMid - vMin->texcoord[u][1] * wMin; - span.texStep[u][1] = oneOverArea * (eMaj_dt * eBot.dy - - eMaj.dy * eBot_dt); + dtdx[u] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt); dtdy[u] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx); + span.texStepX[u][1] = dtdx[u]; + span.texStepY[u][1] = dtdy[u]; eMaj_du = vMax->texcoord[u][2] * wMax - vMin->texcoord[u][2] * wMin; eBot_du = vMid->texcoord[u][2] * wMid - vMin->texcoord[u][2] * wMin; - span.texStep[u][2] = oneOverArea * (eMaj_du * eBot.dy - - eMaj.dy * eBot_du); + dudx[u] = oneOverArea * (eMaj_du * eBot.dy - eMaj.dy * eBot_du); dudy[u] = oneOverArea * (eMaj.dx * eBot_du - eMaj_du * eBot.dx); + span.texStepX[u][2] = dudx[u]; + span.texStepY[u][2] = dudy[u]; eMaj_dv = vMax->texcoord[u][3] * wMax - vMin->texcoord[u][3] * wMin; eBot_dv = vMid->texcoord[u][3] * wMid - vMin->texcoord[u][3] * wMin; - span.texStep[u][3] = oneOverArea * (eMaj_dv * eBot.dy - - eMaj.dy * eBot_dv); + dvdx[u] = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv); dvdy[u] = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx); -# ifdef INTERP_LAMBDA - { - const struct gl_texture_object *obj - = ctx->Texture.Unit[u]._Current; - const struct gl_texture_image *texImage - = obj->Image[obj->BaseLevel]; - const GLfloat texWidth = (GLfloat) texImage->Width; - const GLfloat texHeight = (GLfloat) texImage->Height; - GLfloat dudx = span.texStep[u][0] * texWidth; - GLfloat dudy = dsdy[u] * texWidth; - GLfloat dvdx = span.texStep[u][1] * texHeight; - GLfloat dvdy = dtdy[u] * texHeight; - GLfloat r1 = dudx * dudx + dudy * dudy; - GLfloat r2 = dvdx * dvdx + dvdy * dvdy; - span.rho[u] = r1 + r2; /* was rho2 = MAX2(r1,r2) */ - } -# endif + span.texStepX[u][3] = dvdx[u]; + span.texStepY[u][3] = dvdy[u]; } } } @@ -1040,21 +1006,21 @@ GLfloat invW = vLower->win[3]; GLfloat s0, t0, u0, v0; s0 = vLower->texcoord[0][0] * invW; - sLeft = s0 + (span.texStep[0][0] * adjx + dsdy * adjy) + sLeft = s0 + (span.texStepX[0][0] * adjx + dsdy * adjy) * (1.0F/FIXED_SCALE); - dsOuter = dsdy + dxOuter * span.texStep[0][0]; + dsOuter = dsdy + dxOuter * span.texStepX[0][0]; t0 = vLower->texcoord[0][1] * invW; - tLeft = t0 + (span.texStep[0][1] * adjx + dtdy * adjy) + tLeft = t0 + (span.texStepX[0][1] * adjx + dtdy * adjy) * (1.0F/FIXED_SCALE); - dtOuter = dtdy + dxOuter * span.texStep[0][1]; + dtOuter = dtdy + dxOuter * span.texStepX[0][1]; u0 = vLower->texcoord[0][2] * invW; - uLeft = u0 + (span.texStep[0][2] * adjx + dudy * adjy) + uLeft = u0 + (span.texStepX[0][2] * adjx + dudy * adjy) * (1.0F/FIXED_SCALE); - duOuter = dudy + dxOuter * span.texStep[0][2]; + duOuter = dudy + dxOuter * span.texStepX[0][2]; v0 = vLower->texcoord[0][3] * invW; - vLeft = v0 + (span.texStep[0][3] * adjx + dvdy * adjy) + vLeft = v0 + (span.texStepX[0][3] * adjx + dvdy * adjy) * (1.0F/FIXED_SCALE); - dvOuter = dvdy + dxOuter * span.texStep[0][3]; + dvOuter = dvdy + dxOuter * span.texStepX[0][3]; } #endif #ifdef INTERP_MULTITEX @@ -1065,21 +1031,21 @@ GLfloat invW = vLower->win[3]; GLfloat s0, t0, u0, v0; s0 = vLower->texcoord[u][0] * invW; - sLeft[u] = s0 + (span.texStep[u][0] * adjx + dsdy[u] + sLeft[u] = s0 + (span.texStepX[u][0] * adjx + dsdy[u] * adjy) * (1.0F/FIXED_SCALE); - dsOuter[u] = dsdy[u] + dxOuter * span.texStep[u][0]; + dsOuter[u] = dsdy[u] + dxOuter * span.texStepX[u][0]; t0 = vLower->texcoord[u][1] * invW; - tLeft[u] = t0 + (span.texStep[u][1] * adjx + dtdy[u] + tLeft[u] = t0 + (span.texStepX[u][1] * adjx + dtdy[u] * adjy) * (1.0F/FIXED_SCALE); - dtOuter[u] = dtdy[u] + dxOuter * span.texStep[u][1]; + dtOuter[u] = dtdy[u] + dxOuter * span.texStepX[u][1]; u0 = vLower->texcoord[u][2] * invW; - uLeft[u] = u0 + (span.texStep[u][2] * adjx + dudy[u] + uLeft[u] = u0 + (span.texStepX[u][2] * adjx + dudy[u] * adjy) * (1.0F/FIXED_SCALE); - duOuter[u] = dudy[u] + dxOuter * span.texStep[u][2]; + duOuter[u] = dudy[u] + dxOuter * span.texStepX[u][2]; v0 = vLower->texcoord[u][3] * invW; - vLeft[u] = v0 + (span.texStep[u][3] * adjx + dvdy[u] + vLeft[u] = v0 + (span.texStepX[u][3] * adjx + dvdy[u] * adjy) * (1.0F/FIXED_SCALE); - dvOuter[u] = dvdy[u] + dxOuter * span.texStep[u][3]; + dvOuter[u] = dvdy[u] + dxOuter * span.texStepX[u][3]; } } } @@ -1132,20 +1098,20 @@ fdtInner = fdtOuter + span.intTexStep[1]; #endif #ifdef INTERP_TEX - dsInner = dsOuter + span.texStep[0][0]; - dtInner = dtOuter + span.texStep[0][1]; - duInner = duOuter + span.texStep[0][2]; - dvInner = dvOuter + span.texStep[0][3]; + dsInner = dsOuter + span.texStepX[0][0]; + dtInner = dtOuter + span.texStepX[0][1]; + duInner = duOuter + span.texStepX[0][2]; + dvInner = dvOuter + span.texStepX[0][3]; #endif #ifdef INTERP_MULTITEX { GLuint u; for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { if (ctx->Texture.Unit[u]._ReallyEnabled) { - dsInner[u] = dsOuter[u] + span.texStep[u][0]; - dtInner[u] = dtOuter[u] + span.texStep[u][1]; - duInner[u] = duOuter[u] + span.texStep[u][2]; - dvInner[u] = dvOuter[u] + span.texStep[u][3]; + dsInner[u] = dsOuter[u] + span.texStepX[u][0]; + dtInner[u] = dtOuter[u] + span.texStepX[u][1]; + duInner[u] = duOuter[u] + span.texStepX[u][2]; + dvInner[u] = dvOuter[u] + span.texStepX[u][3]; } } } @@ -1428,7 +1394,6 @@ #undef INTERP_INT_TEX #undef INTERP_TEX #undef INTERP_MULTITEX -#undef INTERP_LAMBDA #undef INTERP_FLOAT_RGBA #undef INTERP_FLOAT_SPEC |