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authorBrian Paul <[email protected]>2001-09-13 22:12:54 +0000
committerBrian Paul <[email protected]>2001-09-13 22:12:54 +0000
commitdcbe4d6d2f3eb2c099838875780991da34884646 (patch)
treed1c074b2d7e458f3459c96ce2a6385ad20e8e27c /src/mesa/swrast/s_trispan.h
parentd22554d2cec07d6a8c11d5aef07835aef8d9a030 (diff)
minor optimizations for flat shading (Klaus Niederkrueger)
Diffstat (limited to 'src/mesa/swrast/s_trispan.h')
-rw-r--r--src/mesa/swrast/s_trispan.h22
1 files changed, 13 insertions, 9 deletions
diff --git a/src/mesa/swrast/s_trispan.h b/src/mesa/swrast/s_trispan.h
index 2ac3c4d17a8..48f397e4c51 100644
--- a/src/mesa/swrast/s_trispan.h
+++ b/src/mesa/swrast/s_trispan.h
@@ -1,4 +1,4 @@
-/* $Id: s_trispan.h,v 1.2 2001/07/14 17:53:04 brianp Exp $ */
+/* $Id: s_trispan.h,v 1.3 2001/09/13 22:12:54 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -44,14 +44,18 @@
*/
-#define SPAN_RGBA 0x01
-#define SPAN_SPEC 0x02
-#define SPAN_INDEX 0x04
-#define SPAN_Z 0x08
-#define SPAN_FOG 0x10
-#define SPAN_TEXTURE 0x20
-#define SPAN_INT_TEXTURE 0x40
-#define SPAN_LAMBDA 0x80
+/* When the triangle_span struct is initialized, these flags indicates
+ * which values are needed for rendering the triangle.
+ */
+#define SPAN_RGBA 0x001
+#define SPAN_SPEC 0x002
+#define SPAN_INDEX 0x004
+#define SPAN_Z 0x008
+#define SPAN_FOG 0x010
+#define SPAN_TEXTURE 0x020
+#define SPAN_INT_TEXTURE 0x040
+#define SPAN_LAMBDA 0x080
+#define SPAN_FLAT 0x100 /* flat shading? */
struct triangle_span {