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authorBrian Paul <[email protected]>2001-05-14 16:23:04 +0000
committerBrian Paul <[email protected]>2001-05-14 16:23:04 +0000
commit9bf68ad963ba92b5d1e725f965979042495a5313 (patch)
tree3fd4665ac70a6c4a08734e60850a44cc1a60bda2 /src/mesa/swrast/s_trispan.h
parent9cf779e7ac5509aa2d8706b882e9a6b43837cebd (diff)
New triangle rasterization code. Store per-span initial/step values in the
new triangle_span struct. Much cleaner code and possibilities for future optimizations.
Diffstat (limited to 'src/mesa/swrast/s_trispan.h')
-rw-r--r--src/mesa/swrast/s_trispan.h79
1 files changed, 79 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_trispan.h b/src/mesa/swrast/s_trispan.h
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+/* $Id: s_trispan.h,v 1.1 2001/05/14 16:23:04 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_TRISPAN_H
+#define S_TRISPAN_H
+
+
+/*
+ * The triangle_span structure is used by the triangle template code in
+ * s_tritemp.h. It describes how colors, Z, texcoords, etc are to be
+ * interpolated across each scanline of triangle.
+ * With this structure it's easy to hand-off span rasterization to a
+ * subroutine instead of doing it all inline like we used to do.
+ * It also cleans up the local variable namespace a great deal.
+ *
+ * It would be interesting to experiment with multiprocessor rasterization
+ * with this structure. The triangle rasterizer could simply emit a
+ * stream of these structures which would be consumed by one or more
+ * span-processing threads which could run in parallel.
+ */
+
+
+#define SPAN_RGBA 0x01
+#define SPAN_SPEC 0x02
+#define SPAN_INDEX 0x04
+#define SPAN_Z 0x08
+#define SPAN_FOG 0x10
+#define SPAN_TEXTURE 0x20
+#define SPAN_INT_TEXTURE 0x40
+#define SPAN_LAMBDA 0x80
+
+
+struct triangle_span {
+ GLint x, y;
+ GLuint count;
+ GLuint activeMask; /* OR of the SPAN_* flags */
+ GLfixed red, redStep;
+ GLfixed green, greenStep;
+ GLfixed blue, blueStep;
+ GLfixed alpha, alphaStep;
+ GLfixed specRed, specRedStep;
+ GLfixed specGreen, specGreenStep;
+ GLfixed specBlue, specBlueStep;
+ GLfixed index, indexStep;
+ GLfixed z, zStep;
+ GLfloat fog, fogStep;
+ GLfloat tex[MAX_TEXTURE_UNITS][4], texStep[MAX_TEXTURE_UNITS][4];
+ GLfixed intTex[2], intTexStep[2];
+ /* Needed for texture lambda (LOD) computation */
+ GLfloat rho[MAX_TEXTURE_UNITS];
+ GLfloat texWidth[MAX_TEXTURE_UNITS], texHeight[MAX_TEXTURE_UNITS];
+};
+
+
+#endif /* S_TRISPAN_H */