diff options
author | Brian Paul <[email protected]> | 2001-07-13 20:07:37 +0000 |
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committer | Brian Paul <[email protected]> | 2001-07-13 20:07:37 +0000 |
commit | f431a3fb4dc1bf860203d79e54657e3a62bc50df (patch) | |
tree | 51a598faf5e8b971b2bd7cf85702e021426f54c6 /src/mesa/swrast/s_triangle.c | |
parent | bc07a99cc3faeb1aa48700065b34baa76c201e7d (diff) |
assorted changes for supporting GLfloat color channels (not done)
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 84 |
1 files changed, 44 insertions, 40 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index b08830d3866..231801fbc23 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -1,4 +1,4 @@ -/* $Id: s_triangle.c,v 1.32 2001/07/09 16:24:30 brianp Exp $ */ +/* $Id: s_triangle.c,v 1.33 2001/07/13 20:07:37 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -329,6 +329,7 @@ static void simple_z_textured_triangle( GLcontext *ctx, } +#if CHAN_TYPE != GL_FLOAT struct affine_info { @@ -682,6 +683,8 @@ static void affine_textured_triangle( GLcontext *ctx, } +#endif /* CHAN_BITS != GL_FLOAT */ + struct persp_info { @@ -696,6 +699,7 @@ struct persp_info GLint fixedToDepthShift; }; + static void fast_persp_span(GLcontext *ctx, struct triangle_span *span, struct persp_info *info) @@ -707,7 +711,6 @@ fast_persp_span(GLcontext *ctx, struct triangle_span *span, * and complexity. Observe that an optimizing compiler kills * unused variables (for instance tf,sf,ti,si in case of GL_NEAREST). */ - #define SPAN_NEAREST(DO_TEX,COMP) \ for (i = 0; i < span->count; i++) { \ GLdouble invQ = tex_coord[2] ? \ @@ -1285,10 +1288,10 @@ static void general_textured_triangle( GLcontext *ctx, CHECKARRAY(tSpan, return); /* mac 32k limitation */ \ CHECKARRAY(uSpan, return); /* mac 32k limitation */ \ if (flatShade) { \ - rFlat = IntToFixed(v2->color[RCOMP]); \ - gFlat = IntToFixed(v2->color[GCOMP]); \ - bFlat = IntToFixed(v2->color[BCOMP]); \ - aFlat = IntToFixed(v2->color[ACOMP]); \ + rFlat = ChanToFixed(v2->color[RCOMP]); \ + gFlat = ChanToFixed(v2->color[GCOMP]); \ + bFlat = ChanToFixed(v2->color[BCOMP]); \ + aFlat = ChanToFixed(v2->color[ACOMP]); \ } \ span.texWidth[0] = (GLfloat) texImage->Width; \ span.texHeight[0] = (GLfloat) texImage->Height; \ @@ -1366,13 +1369,13 @@ static void general_textured_spec_triangle( GLcontext *ctx, GLfixed rFlat, gFlat, bFlat, aFlat; \ GLfixed srFlat, sgFlat, sbFlat; \ if (flatShade) { \ - rFlat = IntToFixed(v2->color[RCOMP]); \ - gFlat = IntToFixed(v2->color[GCOMP]); \ - bFlat = IntToFixed(v2->color[BCOMP]); \ - aFlat = IntToFixed(v2->color[ACOMP]); \ - srFlat = IntToFixed(v2->specular[RCOMP]); \ - sgFlat = IntToFixed(v2->specular[GCOMP]); \ - sbFlat = IntToFixed(v2->specular[BCOMP]); \ + rFlat = ChanToFixed(v2->color[RCOMP]); \ + gFlat = ChanToFixed(v2->color[GCOMP]); \ + bFlat = ChanToFixed(v2->color[BCOMP]); \ + aFlat = ChanToFixed(v2->color[ACOMP]); \ + srFlat = ChanToFixed(v2->specular[RCOMP]); \ + sgFlat = ChanToFixed(v2->specular[GCOMP]); \ + sbFlat = ChanToFixed(v2->specular[BCOMP]); \ } \ span.texWidth[0] = (GLfloat) texImage->Width; \ span.texHeight[0] = (GLfloat) texImage->Height; \ @@ -1421,13 +1424,13 @@ static void lambda_textured_triangle( GLcontext *ctx, GLfixed rFlat, gFlat, bFlat, aFlat; \ GLfixed srFlat, sgFlat, sbFlat; \ if (flatShade) { \ - rFlat = IntToFixed(v2->color[RCOMP]); \ - gFlat = IntToFixed(v2->color[GCOMP]); \ - bFlat = IntToFixed(v2->color[BCOMP]); \ - aFlat = IntToFixed(v2->color[ACOMP]); \ - srFlat = IntToFixed(v2->specular[RCOMP]); \ - sgFlat = IntToFixed(v2->specular[GCOMP]); \ - sbFlat = IntToFixed(v2->specular[BCOMP]); \ + rFlat = ChanToFixed(v2->color[RCOMP]); \ + gFlat = ChanToFixed(v2->color[GCOMP]); \ + bFlat = ChanToFixed(v2->color[BCOMP]); \ + aFlat = ChanToFixed(v2->color[ACOMP]); \ + srFlat = ChanToFixed(v2->specular[RCOMP]); \ + sgFlat = ChanToFixed(v2->specular[GCOMP]); \ + sbFlat = ChanToFixed(v2->specular[BCOMP]); \ } \ span.texWidth[0] = (GLfloat) texImage->Width; \ span.texHeight[0] = (GLfloat) texImage->Height; \ @@ -1478,13 +1481,13 @@ static void lambda_textured_spec_triangle( GLcontext *ctx, GLfixed rFlat, gFlat, bFlat, aFlat; \ GLfixed srFlat, sgFlat, sbFlat; \ if (flatShade) { \ - rFlat = IntToFixed(v2->color[RCOMP]); \ - gFlat = IntToFixed(v2->color[GCOMP]); \ - bFlat = IntToFixed(v2->color[BCOMP]); \ - aFlat = IntToFixed(v2->color[ACOMP]); \ - srFlat = IntToFixed(v2->specular[RCOMP]); \ - sgFlat = IntToFixed(v2->specular[GCOMP]); \ - sbFlat = IntToFixed(v2->specular[BCOMP]); \ + rFlat = ChanToFixed(v2->color[RCOMP]); \ + gFlat = ChanToFixed(v2->color[GCOMP]); \ + bFlat = ChanToFixed(v2->color[BCOMP]); \ + aFlat = ChanToFixed(v2->color[ACOMP]); \ + srFlat = ChanToFixed(v2->specular[RCOMP]); \ + sgFlat = ChanToFixed(v2->specular[GCOMP]); \ + sbFlat = ChanToFixed(v2->specular[BCOMP]); \ } \ span.texWidth[0] = (GLfloat) texImage->Width; \ span.texHeight[0] = (GLfloat) texImage->Height; \ @@ -1534,13 +1537,13 @@ lambda_multitextured_triangle( GLcontext *ctx, GLfixed srFlat, sgFlat, sbFlat; \ GLuint u; \ if (flatShade) { \ - rFlat = IntToFixed(v2->color[RCOMP]); \ - gFlat = IntToFixed(v2->color[GCOMP]); \ - bFlat = IntToFixed(v2->color[BCOMP]); \ - aFlat = IntToFixed(v2->color[ACOMP]); \ - srFlat = IntToFixed(v2->specular[RCOMP]); \ - sgFlat = IntToFixed(v2->specular[GCOMP]); \ - sbFlat = IntToFixed(v2->specular[BCOMP]); \ + rFlat = ChanToFixed(v2->color[RCOMP]); \ + gFlat = ChanToFixed(v2->color[GCOMP]); \ + bFlat = ChanToFixed(v2->color[BCOMP]); \ + aFlat = ChanToFixed(v2->color[ACOMP]); \ + srFlat = ChanToFixed(v2->specular[RCOMP]); \ + sgFlat = ChanToFixed(v2->specular[GCOMP]); \ + sbFlat = ChanToFixed(v2->specular[BCOMP]); \ } \ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \ if (ctx->Texture.Unit[u]._ReallyEnabled) { \ @@ -1733,17 +1736,18 @@ _swrast_choose_triangle( GLcontext *ctx ) } } else { - /* GL_MODULATE seems also not to work !! */ - if (ctx->Texture.Unit[0].EnvMode==GL_ADD) { - USE(general_textured_triangle); - } - else { +#if CHAN_TYPE != GL_FLOAT + if (ctx->Texture.Unit[0].EnvMode != GL_ADD) { USE(affine_textured_triangle); } + else +#endif + { + USE(general_textured_triangle); + } } } else { - /* GL_MODULATE seems also not to work !! */ if (ctx->Texture.Unit[0].EnvMode==GL_ADD) { USE(general_textured_triangle); } |