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authorBrian Paul <[email protected]>2001-07-14 17:53:04 +0000
committerBrian Paul <[email protected]>2001-07-14 17:53:04 +0000
commit96385fa15569e25cd0977e678c0ff3bdab6ef316 (patch)
tree64906f361d7fca6abb6cdd96b50439ccbce945d6 /src/mesa/swrast/s_triangle.c
parent274fc30d31803a1c73d7d05e041e71e6b683229e (diff)
more work on float colors (still not finished)
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r--src/mesa/swrast/s_triangle.c71
1 files changed, 40 insertions, 31 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 231801fbc23..98e09d47372 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -1,4 +1,4 @@
-/* $Id: s_triangle.c,v 1.33 2001/07/13 20:07:37 brianp Exp $ */
+/* $Id: s_triangle.c,v 1.34 2001/07/14 17:53:04 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -186,10 +186,10 @@ static void smooth_rgba_triangle( GLcontext *ctx,
GLfloat fogSpan[MAX_WIDTH]; \
GLuint i; \
for (i = 0; i < span.count; i++) { \
- rgbaSpan[i][RCOMP] = FixedToInt(span.red); \
- rgbaSpan[i][GCOMP] = FixedToInt(span.green); \
- rgbaSpan[i][BCOMP] = FixedToInt(span.blue); \
- rgbaSpan[i][ACOMP] = FixedToInt(span.alpha); \
+ rgbaSpan[i][RCOMP] = FixedToChan(span.red); \
+ rgbaSpan[i][GCOMP] = FixedToChan(span.green); \
+ rgbaSpan[i][BCOMP] = FixedToChan(span.blue); \
+ rgbaSpan[i][ACOMP] = FixedToChan(span.alpha); \
span.red += span.redStep; \
span.green += span.greenStep; \
span.blue += span.blueStep; \
@@ -683,7 +683,6 @@ static void affine_textured_triangle( GLcontext *ctx,
}
-#endif /* CHAN_BITS != GL_FLOAT */
struct persp_info
@@ -984,6 +983,8 @@ static void persp_textured_triangle( GLcontext *ctx,
}
+#endif /* CHAN_BITS != GL_FLOAT */
+
/*
* Generate arrays of fragment colors, z, fog, texcoords, etc from a
@@ -1023,16 +1024,23 @@ rasterize_span(GLcontext *ctx, const struct triangle_span *span)
CHECKARRAY(mLambda, return);
if (span->activeMask & SPAN_RGBA) {
+#if CHAN_TYPE == GL_FLOAT
+ GLfloat r = span->red;
+ GLfloat g = span->green;
+ GLfloat b = span->blue;
+ GLfloat a = span->alpha;
+#else
GLfixed r = span->red;
GLfixed g = span->green;
GLfixed b = span->blue;
GLfixed a = span->alpha;
+#endif
GLuint i;
for (i = 0; i < span->count; i++) {
- rgba[i][RCOMP] = FixedToInt(r);
- rgba[i][GCOMP] = FixedToInt(g);
- rgba[i][BCOMP] = FixedToInt(b);
- rgba[i][ACOMP] = FixedToInt(a);
+ rgba[i][RCOMP] = FixedToChan(r);
+ rgba[i][GCOMP] = FixedToChan(g);
+ rgba[i][BCOMP] = FixedToChan(b);
+ rgba[i][ACOMP] = FixedToChan(a);
r += span->redStep;
g += span->greenStep;
b += span->blueStep;
@@ -1040,14 +1048,20 @@ rasterize_span(GLcontext *ctx, const struct triangle_span *span)
}
}
if (span->activeMask & SPAN_SPEC) {
+#if CHAN_TYPE == GL_FLOAT
+ GLfloat r = span->specRed;
+ GLfloat g = span->specGreen;
+ GLfloat b = span->specBlue;
+#else
GLfixed r = span->specRed;
GLfixed g = span->specGreen;
GLfixed b = span->specBlue;
+#endif
GLuint i;
for (i = 0; i < span->count; i++) {
- spec[i][RCOMP] = FixedToInt(r);
- spec[i][GCOMP] = FixedToInt(g);
- spec[i][BCOMP] = FixedToInt(b);
+ spec[i][RCOMP] = FixedToChan(r);
+ spec[i][GCOMP] = FixedToChan(g);
+ spec[i][BCOMP] = FixedToChan(b);
r += span->specRedStep;
g += span->specGreenStep;
b += span->specBlueStep;
@@ -1315,10 +1329,10 @@ static void general_textured_triangle( GLcontext *ctx,
span.z += span.zStep; \
fogSpan[i] = span.fog; \
span.fog += span.fogStep; \
- rgbaSpan[i][RCOMP] = FixedToInt(span.red); \
- rgbaSpan[i][GCOMP] = FixedToInt(span.green); \
- rgbaSpan[i][BCOMP] = FixedToInt(span.blue); \
- rgbaSpan[i][ACOMP] = FixedToInt(span.alpha); \
+ rgbaSpan[i][RCOMP] = FixedToChan(span.red); \
+ rgbaSpan[i][GCOMP] = FixedToChan(span.green); \
+ rgbaSpan[i][BCOMP] = FixedToChan(span.blue); \
+ rgbaSpan[i][ACOMP] = FixedToChan(span.alpha); \
span.red += span.redStep; \
span.green += span.greenStep; \
span.blue += span.blueStep; \
@@ -1736,24 +1750,19 @@ _swrast_choose_triangle( GLcontext *ctx )
}
}
else {
-#if CHAN_TYPE != GL_FLOAT
- if (ctx->Texture.Unit[0].EnvMode != GL_ADD) {
- USE(affine_textured_triangle);
- }
- else
+#if CHAN_TYPE == GL_FLOAT
+ USE(general_textured_triangle);
+#else
+ USE(affine_textured_triangle);
#endif
- {
- USE(general_textured_triangle);
- }
}
}
else {
- if (ctx->Texture.Unit[0].EnvMode==GL_ADD) {
- USE(general_textured_triangle);
- }
- else {
- USE(persp_textured_triangle);
- }
+#if CHAN_TYPE == GL_FLOAT
+ USE(general_textured_triangle);
+#else
+ USE(persp_textured_triangle);
+#endif
}
}
else {