diff options
author | Brian Paul <[email protected]> | 2001-07-14 17:53:04 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2001-07-14 17:53:04 +0000 |
commit | 96385fa15569e25cd0977e678c0ff3bdab6ef316 (patch) | |
tree | 64906f361d7fca6abb6cdd96b50439ccbce945d6 /src/mesa/swrast/s_triangle.c | |
parent | 274fc30d31803a1c73d7d05e041e71e6b683229e (diff) |
more work on float colors (still not finished)
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 71 |
1 files changed, 40 insertions, 31 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 231801fbc23..98e09d47372 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -1,4 +1,4 @@ -/* $Id: s_triangle.c,v 1.33 2001/07/13 20:07:37 brianp Exp $ */ +/* $Id: s_triangle.c,v 1.34 2001/07/14 17:53:04 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -186,10 +186,10 @@ static void smooth_rgba_triangle( GLcontext *ctx, GLfloat fogSpan[MAX_WIDTH]; \ GLuint i; \ for (i = 0; i < span.count; i++) { \ - rgbaSpan[i][RCOMP] = FixedToInt(span.red); \ - rgbaSpan[i][GCOMP] = FixedToInt(span.green); \ - rgbaSpan[i][BCOMP] = FixedToInt(span.blue); \ - rgbaSpan[i][ACOMP] = FixedToInt(span.alpha); \ + rgbaSpan[i][RCOMP] = FixedToChan(span.red); \ + rgbaSpan[i][GCOMP] = FixedToChan(span.green); \ + rgbaSpan[i][BCOMP] = FixedToChan(span.blue); \ + rgbaSpan[i][ACOMP] = FixedToChan(span.alpha); \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ @@ -683,7 +683,6 @@ static void affine_textured_triangle( GLcontext *ctx, } -#endif /* CHAN_BITS != GL_FLOAT */ struct persp_info @@ -984,6 +983,8 @@ static void persp_textured_triangle( GLcontext *ctx, } +#endif /* CHAN_BITS != GL_FLOAT */ + /* * Generate arrays of fragment colors, z, fog, texcoords, etc from a @@ -1023,16 +1024,23 @@ rasterize_span(GLcontext *ctx, const struct triangle_span *span) CHECKARRAY(mLambda, return); if (span->activeMask & SPAN_RGBA) { +#if CHAN_TYPE == GL_FLOAT + GLfloat r = span->red; + GLfloat g = span->green; + GLfloat b = span->blue; + GLfloat a = span->alpha; +#else GLfixed r = span->red; GLfixed g = span->green; GLfixed b = span->blue; GLfixed a = span->alpha; +#endif GLuint i; for (i = 0; i < span->count; i++) { - rgba[i][RCOMP] = FixedToInt(r); - rgba[i][GCOMP] = FixedToInt(g); - rgba[i][BCOMP] = FixedToInt(b); - rgba[i][ACOMP] = FixedToInt(a); + rgba[i][RCOMP] = FixedToChan(r); + rgba[i][GCOMP] = FixedToChan(g); + rgba[i][BCOMP] = FixedToChan(b); + rgba[i][ACOMP] = FixedToChan(a); r += span->redStep; g += span->greenStep; b += span->blueStep; @@ -1040,14 +1048,20 @@ rasterize_span(GLcontext *ctx, const struct triangle_span *span) } } if (span->activeMask & SPAN_SPEC) { +#if CHAN_TYPE == GL_FLOAT + GLfloat r = span->specRed; + GLfloat g = span->specGreen; + GLfloat b = span->specBlue; +#else GLfixed r = span->specRed; GLfixed g = span->specGreen; GLfixed b = span->specBlue; +#endif GLuint i; for (i = 0; i < span->count; i++) { - spec[i][RCOMP] = FixedToInt(r); - spec[i][GCOMP] = FixedToInt(g); - spec[i][BCOMP] = FixedToInt(b); + spec[i][RCOMP] = FixedToChan(r); + spec[i][GCOMP] = FixedToChan(g); + spec[i][BCOMP] = FixedToChan(b); r += span->specRedStep; g += span->specGreenStep; b += span->specBlueStep; @@ -1315,10 +1329,10 @@ static void general_textured_triangle( GLcontext *ctx, span.z += span.zStep; \ fogSpan[i] = span.fog; \ span.fog += span.fogStep; \ - rgbaSpan[i][RCOMP] = FixedToInt(span.red); \ - rgbaSpan[i][GCOMP] = FixedToInt(span.green); \ - rgbaSpan[i][BCOMP] = FixedToInt(span.blue); \ - rgbaSpan[i][ACOMP] = FixedToInt(span.alpha); \ + rgbaSpan[i][RCOMP] = FixedToChan(span.red); \ + rgbaSpan[i][GCOMP] = FixedToChan(span.green); \ + rgbaSpan[i][BCOMP] = FixedToChan(span.blue); \ + rgbaSpan[i][ACOMP] = FixedToChan(span.alpha); \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ @@ -1736,24 +1750,19 @@ _swrast_choose_triangle( GLcontext *ctx ) } } else { -#if CHAN_TYPE != GL_FLOAT - if (ctx->Texture.Unit[0].EnvMode != GL_ADD) { - USE(affine_textured_triangle); - } - else +#if CHAN_TYPE == GL_FLOAT + USE(general_textured_triangle); +#else + USE(affine_textured_triangle); #endif - { - USE(general_textured_triangle); - } } } else { - if (ctx->Texture.Unit[0].EnvMode==GL_ADD) { - USE(general_textured_triangle); - } - else { - USE(persp_textured_triangle); - } +#if CHAN_TYPE == GL_FLOAT + USE(general_textured_triangle); +#else + USE(persp_textured_triangle); +#endif } } else { |