diff options
author | Brian Paul <[email protected]> | 2002-01-21 18:12:34 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2002-01-21 18:12:34 +0000 |
commit | 2ef866d1fc0a5cc5ef8543d65744dfd4da4dbbaf (patch) | |
tree | 835adeb2048e8c54afcea9fb7f1d29dc7f1c05ed /src/mesa/swrast/s_triangle.c | |
parent | 674012f083dde5a58742a74a6b4adf266ea17ed7 (diff) |
Klaus's latest patches and some clean-up
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index f4c1643d6b3..06d1c313086 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -1,4 +1,4 @@ -/* $Id: s_triangle.c,v 1.47 2002/01/16 16:00:04 brianp Exp $ */ +/* $Id: s_triangle.c,v 1.48 2002/01/21 18:12:34 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -107,7 +107,7 @@ static void smooth_ci_triangle( GLcontext *ctx, span.color.index[i] = FixedToInt(span.index); \ span.index += span.indexStep; \ } \ - _mesa_write_index_span(ctx, &span, GL_POLYGON); + _mesa_write_index_span(ctx, &span, NULL, GL_POLYGON); #include "s_tritemp.h" } @@ -155,6 +155,7 @@ static void smooth_rgba_triangle( GLcontext *ctx, #define RENDER_SPAN( span ) \ GLuint i; \ SW_SPAN_SET_FLAG(span.filledColor); \ + SW_SPAN_SET_FLAG(span.filledAlpha); \ for (i = 0; i < span.end; i++) { \ span.color.rgba[i][RCOMP] = FixedToChan(span.red); \ span.color.rgba[i][GCOMP] = FixedToChan(span.green); \ @@ -165,7 +166,7 @@ static void smooth_rgba_triangle( GLcontext *ctx, span.blue += span.blueStep; \ span.alpha += span.alphaStep; \ } \ - _mesa_write_rgba_span(ctx, &span, GL_POLYGON); + _mesa_write_rgba_span(ctx, &span, NULL, GL_POLYGON); #include "s_tritemp.h" @@ -192,7 +193,7 @@ static void simple_textured_triangle( GLcontext *ctx, #define SETUP_CODE \ SWcontext *swrast = SWRAST_CONTEXT(ctx); \ struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \ - GLint b = obj->BaseLevel; \ + const GLint b = obj->BaseLevel; \ const GLfloat twidth = (GLfloat) obj->Image[b]->Width; \ const GLfloat theight = (GLfloat) obj->Image[b]->Height; \ const GLint twidth_log2 = obj->Image[b]->WidthLog2; \ @@ -221,7 +222,8 @@ static void simple_textured_triangle( GLcontext *ctx, span.intTex[1] += span.intTexStep[1]; \ } \ (*swrast->Driver.WriteRGBSpan)(ctx, span.end, span.x, span.y, \ - (CONST GLchan (*)[3]) span.color.rgb, NULL ); + (CONST GLchan (*)[3]) span.color.rgb, \ + NULL ); #include "s_tritemp.h" } @@ -248,13 +250,13 @@ static void simple_z_textured_triangle( GLcontext *ctx, #define SETUP_CODE \ SWcontext *swrast = SWRAST_CONTEXT(ctx); \ struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \ - GLint b = obj->BaseLevel; \ - GLfloat twidth = (GLfloat) obj->Image[b]->Width; \ - GLfloat theight = (GLfloat) obj->Image[b]->Height; \ - GLint twidth_log2 = obj->Image[b]->WidthLog2; \ + const GLint b = obj->BaseLevel; \ + const GLfloat twidth = (GLfloat) obj->Image[b]->Width; \ + const GLfloat theight = (GLfloat) obj->Image[b]->Height; \ + const GLint twidth_log2 = obj->Image[b]->WidthLog2; \ const GLchan *texture = (const GLchan *) obj->Image[b]->Data; \ - GLint smask = obj->Image[b]->Width - 1; \ - GLint tmask = obj->Image[b]->Height - 1; \ + const GLint smask = obj->Image[b]->Width - 1; \ + const GLint tmask = obj->Image[b]->Height - 1; \ if (!texture) { \ /* this shouldn't happen */ \ return; \ @@ -286,7 +288,8 @@ static void simple_z_textured_triangle( GLcontext *ctx, span.z += span.zStep; \ } \ (*swrast->Driver.WriteRGBSpan)(ctx, span.end, span.x, span.y, \ - (CONST GLchan (*)[3]) span.color.rgb, span.mask ); + (CONST GLchan (*)[3]) span.color.rgb, \ + span.mask ); #include "s_tritemp.h" } @@ -552,7 +555,7 @@ affine_span(GLcontext *ctx, struct sw_span *span, } break; } - _mesa_write_rgba_span(ctx, span, GL_POLYGON); + _mesa_write_rgba_span(ctx, span, NULL, GL_POLYGON); #undef SPAN_NEAREST #undef SPAN_LINEAR @@ -581,9 +584,9 @@ static void affine_textured_triangle( GLcontext *ctx, struct affine_info info; \ struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ struct gl_texture_object *obj = unit->Current2D; \ - GLint b = obj->BaseLevel; \ - GLfloat twidth = (GLfloat) obj->Image[b]->Width; \ - GLfloat theight = (GLfloat) obj->Image[b]->Height; \ + const GLint b = obj->BaseLevel; \ + const GLfloat twidth = (GLfloat) obj->Image[b]->Width; \ + const GLfloat theight = (GLfloat) obj->Image[b]->Height; \ info.texture = (const GLchan *) obj->Image[b]->Data; \ info.twidth_log2 = obj->Image[b]->WidthLog2; \ info.smask = obj->Image[b]->Width - 1; \ @@ -824,7 +827,7 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span, break; } - _mesa_write_rgba_span(ctx, span, GL_POLYGON); + _mesa_write_rgba_span(ctx, span, NULL, GL_POLYGON); #undef SPAN_NEAREST @@ -852,9 +855,9 @@ static void persp_textured_triangle( GLcontext *ctx, #define SETUP_CODE \ struct persp_info info; \ - struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ - struct gl_texture_object *obj = unit->Current2D; \ - GLint b = obj->BaseLevel; \ + const struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ + const struct gl_texture_object *obj = unit->Current2D; \ + const GLint b = obj->BaseLevel; \ info.texture = (const GLchan *) obj->Image[b]->Data; \ info.twidth_log2 = obj->Image[b]->WidthLog2; \ info.smask = obj->Image[b]->Width - 1; \ @@ -932,22 +935,20 @@ static void general_textured_triangle( GLcontext *ctx, (void) fixedToDepthShift; #define RENDER_SPAN( span ) \ - GLfloat fogSpan[MAX_WIDTH]; \ GLuint i; \ SW_SPAN_SET_FLAG(span.filledColor); \ + SW_SPAN_SET_FLAG(span.filledAlpha); \ SW_SPAN_SET_FLAG(span.filledTex[0]); \ /* NOTE: we could just call rasterize_span() here instead */ \ for (i = 0; i < span.end; i++) { \ GLdouble invQ = span.tex[0][3] ? (1.0 / span.tex[0][3]) : 1.0; \ span.depth[i] = FixedToDepth(span.z); \ span.z += span.zStep; \ - fogSpan[i] = span.fog; \ - span.fog += span.fogStep; \ span.color.rgba[i][RCOMP] = FixedToChan(span.red); \ span.color.rgba[i][GCOMP] = FixedToChan(span.green); \ span.color.rgba[i][BCOMP] = FixedToChan(span.blue); \ span.color.rgba[i][ACOMP] = FixedToChan(span.alpha); \ - span.red += span.redStep; \ + span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.alpha += span.alphaStep; \ @@ -959,8 +960,7 @@ static void general_textured_triangle( GLcontext *ctx, span.tex[0][2] += span.texStep[0][2]; \ span.tex[0][3] += span.texStep[0][3]; \ } \ - _mesa_write_texture_span( ctx, &span, fogSpan, \ - GL_POLYGON ); + _mesa_write_texture_span( ctx, &span, NULL, GL_POLYGON ); #include "s_tritemp.h" } @@ -1124,7 +1124,7 @@ static void occlusion_zless_triangle( GLcontext *ctx, #define RENDER_SPAN( span ) \ GLuint i; \ for (i = 0; i < span.end; i++) { \ - GLdepth z = FixedToDepth(span.z); \ + GLdepth z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ ctx->OcclusionResult = GL_TRUE; \ return; \ |