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authorBrian Paul <[email protected]>2001-05-03 22:13:32 +0000
committerBrian Paul <[email protected]>2001-05-03 22:13:32 +0000
commit1b3528fe635242f782fbcdde3ba74b5b7359a362 (patch)
tree180b475fc343edcb7fa18d5ff106bd9ce4f7d231 /src/mesa/swrast/s_triangle.c
parent652a14a2153baf011a9347c6a8820e15ebf9aa2d (diff)
interpolate fog valus as floats, not fixed - fixed the swrast fog problem
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r--src/mesa/swrast/s_triangle.c119
1 files changed, 57 insertions, 62 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index e61b5765926..82c690502bf 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -1,4 +1,4 @@
-/* $Id: s_triangle.c,v 1.24 2001/03/29 16:50:32 brianp Exp $ */
+/* $Id: s_triangle.c,v 1.25 2001/05/03 22:13:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -83,13 +83,13 @@ static void flat_ci_triangle( GLcontext *ctx,
const GLint n = RIGHT-LEFT; \
GLint i; \
GLdepth zspan[MAX_WIDTH]; \
- GLfixed fogspan[MAX_WIDTH]; \
+ GLfloat fogspan[MAX_WIDTH]; \
if (n>0) { \
for (i=0;i<n;i++) { \
zspan[i] = FixedToDepth(ffz); \
ffz += fdzdx; \
- fogspan[i] = fffog / 256; \
- fffog += fdfogdx; \
+ fogspan[i] = ffog; \
+ ffog += dfogdx; \
} \
_mesa_write_monoindex_span( ctx, n, LEFT, Y, zspan, \
fogspan, v0->index, GL_POLYGON ); \
@@ -118,7 +118,7 @@ static void smooth_ci_triangle( GLcontext *ctx,
const GLint n = RIGHT-LEFT; \
GLint i; \
GLdepth zspan[MAX_WIDTH]; \
- GLfixed fogspan[MAX_WIDTH]; \
+ GLfloat fogspan[MAX_WIDTH]; \
GLuint index[MAX_WIDTH]; \
if (n>0) { \
for (i=0;i<n;i++) { \
@@ -126,8 +126,8 @@ static void smooth_ci_triangle( GLcontext *ctx,
ffz += fdzdx; \
index[i] = FixedToInt(ffi); \
ffi += fdidx; \
- fogspan[i] = fffog / 256; \
- fffog += fdfogdx; \
+ fogspan[i] = ffog; \
+ ffog += dfogdx; \
} \
_mesa_write_index_span( ctx, n, LEFT, Y, zspan, fogspan, \
index, GL_POLYGON ); \
@@ -156,13 +156,13 @@ static void flat_rgba_triangle( GLcontext *ctx,
const GLint n = RIGHT-LEFT; \
GLint i; \
GLdepth zspan[MAX_WIDTH]; \
- GLfixed fogspan[MAX_WIDTH]; \
+ GLfloat fogspan[MAX_WIDTH]; \
if (n>0) { \
for (i=0;i<n;i++) { \
zspan[i] = FixedToDepth(ffz); \
ffz += fdzdx; \
- fogspan[i] = fffog / 256; \
- fffog += fdfogdx; \
+ fogspan[i] = ffog; \
+ ffog += dfogdx; \
} \
_mesa_write_monocolor_span( ctx, n, LEFT, Y, zspan, \
fogspan, v2->color, \
@@ -199,7 +199,7 @@ static void smooth_rgba_triangle( GLcontext *ctx,
GLint i; \
GLdepth zspan[MAX_WIDTH]; \
GLchan rgba[MAX_WIDTH][4]; \
- GLfixed fogspan[MAX_WIDTH]; \
+ GLfloat fogspan[MAX_WIDTH]; \
if (n>0) { \
for (i=0;i<n;i++) { \
zspan[i] = FixedToDepth(ffz); \
@@ -207,13 +207,13 @@ static void smooth_rgba_triangle( GLcontext *ctx,
rgba[i][GCOMP] = FixedToInt(ffg); \
rgba[i][BCOMP] = FixedToInt(ffb); \
rgba[i][ACOMP] = FixedToInt(ffa); \
- fogspan[i] = fffog / 256; \
- fffog += fdfogdx; \
+ fogspan[i] = ffog;; \
ffz += fdzdx; \
ffr += fdrdx; \
ffg += fdgdx; \
ffb += fdbdx; \
ffa += fdadx; \
+ ffog += dfogdx; \
} \
_mesa_write_rgba_span( ctx, n, LEFT, Y, \
(CONST GLdepth *) zspan, \
@@ -299,7 +299,6 @@ static void simple_z_textured_triangle( GLcontext *ctx,
const SWvertex *v2 )
{
#define INTERP_Z 1
-#define INTERP_FOG 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_INT_TEX 1
#define S_SCALE twidth
@@ -325,7 +324,6 @@ static void simple_z_textured_triangle( GLcontext *ctx,
GLint i; \
GLchan rgb[MAX_WIDTH][3]; \
GLubyte mask[MAX_WIDTH]; \
- (void) fffog; \
if (n>0) { \
ffs -= FIXED_HALF; /* off-by-one error? */ \
fft -= FIXED_HALF; \
@@ -505,9 +503,9 @@ static void affine_textured_triangle( GLcontext *ctx,
GLint pos = (t << twidth_log2) + s; \
const GLchan *tex00 = texture + COMP * pos; \
zspan[i] = FixedToDepth(ffz); \
- fogspan[i] = fffog / 256; \
+ fogspan[i] = ffog;; \
DO_TEX; \
- fffog += fdfogdx; \
+ ffog += dfogdx; \
ffz += fdzdx; \
ffr += fdrdx; \
ffg += fdgdx; \
@@ -540,9 +538,9 @@ static void affine_textured_triangle( GLcontext *ctx,
tex11 -= tbytesline; \
} \
zspan[i] = FixedToDepth(ffz); \
- fogspan[i] = fffog / 256; \
+ fogspan[i] = ffog; \
DO_TEX; \
- fffog += fdfogdx; \
+ ffog += dfogdx; \
ffz += fdzdx; \
ffr += fdrdx; \
ffg += fdgdx; \
@@ -559,7 +557,7 @@ static void affine_textured_triangle( GLcontext *ctx,
CONST GLint n = RIGHT-LEFT; \
GLint i; \
GLdepth zspan[MAX_WIDTH]; \
- GLfixed fogspan[MAX_WIDTH]; \
+ GLfloat fogspan[MAX_WIDTH]; \
GLchan rgba[MAX_WIDTH][4]; \
if (n>0) { \
GLchan *dest = rgba[0]; \
@@ -740,9 +738,9 @@ static void near_persp_textured_triangle(GLcontext *ctx,
GLint pos = COMP * ((t << twidth_log2) + s); \
const GLchan *tex00 = texture + pos; \
zspan[i] = FixedToDepth(ffz); \
- fogspan[i] = fffog / 256; \
+ fogspan[i] = ffog; \
DO_TEX; \
- fffog += fdfogdx; \
+ ffog += dfogdx; \
ffz += fdzdx; \
ffr += fdrdx; \
ffg += fdgdx; \
@@ -910,9 +908,9 @@ static void near_persp_textured_triangle(GLcontext *ctx,
j = n; \
while (i<j) { \
zspan[i] = FixedToDepth(ffz); \
- fogspan[i] = fffog / 256; \
+ fogspan[i] = ffog; \
DO_TEX; \
- fffog += fdfogdx; \
+ ffog += dfogdx; \
ffz += fdzdx; \
ffr += fdrdx; \
ffg += fdgdx; \
@@ -928,7 +926,7 @@ static void near_persp_textured_triangle(GLcontext *ctx,
GLint i = 0; \
const GLint n = RIGHT-LEFT; \
GLdepth zspan[MAX_WIDTH]; \
- GLfixed fogspan[MAX_WIDTH]; \
+ GLfloat fogspan[MAX_WIDTH]; \
GLchan rgba[MAX_WIDTH][4]; \
(void)uu; /* please GCC */ \
if (n > 0) { \
@@ -1510,9 +1508,9 @@ static void lin_persp_textured_triangle( GLcontext *ctx,
tex11 -= tbytesline; \
} \
zspan[i] = FixedToDepth(ffz); \
- fogspan[i] = fffog / 256; \
+ fogspan[i] = ffog; \
DO_TEX; \
- fffog += fdfogdx; \
+ ffog += dfogdx; \
ffz += fdzdx; \
ffr += fdrdx; \
ffg += fdgdx; \
@@ -1529,7 +1527,7 @@ static void lin_persp_textured_triangle( GLcontext *ctx,
GLint i; \
const GLint n = RIGHT-LEFT; \
GLdepth zspan[MAX_WIDTH]; \
- GLfixed fogspan[MAX_WIDTH]; \
+ GLfloat fogspan[MAX_WIDTH]; \
GLchan rgba[MAX_WIDTH][4]; \
(void) uu; /* please GCC */ \
if (n > 0) { \
@@ -1625,7 +1623,7 @@ static void general_textured_triangle( GLcontext *ctx,
GLint i; \
const GLint n = RIGHT-LEFT; \
GLdepth zspan[MAX_WIDTH]; \
- GLfixed fogspan[MAX_WIDTH]; \
+ GLfloat fogspan[MAX_WIDTH]; \
GLchan rgba[MAX_WIDTH][4]; \
GLfloat s[MAX_WIDTH], t[MAX_WIDTH], u[MAX_WIDTH]; \
if (n>0) { \
@@ -1633,7 +1631,7 @@ static void general_textured_triangle( GLcontext *ctx,
for (i=0;i<n;i++) { \
GLdouble invQ = vv ? (1.0 / vv) : 1.0; \
zspan[i] = FixedToDepth(ffz); \
- fogspan[i] = fffog / 256; \
+ fogspan[i] = ffog; \
rgba[i][RCOMP] = r; \
rgba[i][GCOMP] = g; \
rgba[i][BCOMP] = b; \
@@ -1641,7 +1639,7 @@ static void general_textured_triangle( GLcontext *ctx,
s[i] = ss*invQ; \
t[i] = tt*invQ; \
u[i] = uu*invQ; \
- fffog += fdfogdx; \
+ ffog += dfogdx; \
ffz += fdzdx; \
ss += dsdx; \
tt += dtdx; \
@@ -1657,11 +1655,11 @@ static void general_textured_triangle( GLcontext *ctx,
rgba[i][GCOMP] = FixedToInt(ffg); \
rgba[i][BCOMP] = FixedToInt(ffb); \
rgba[i][ACOMP] = FixedToInt(ffa); \
- fogspan[i] = fffog / 256; \
+ fogspan[i] = ffog; \
s[i] = ss*invQ; \
t[i] = tt*invQ; \
u[i] = uu*invQ; \
- fffog += fdfogdx; \
+ ffog += dfogdx; \
ffz += fdzdx; \
ffr += fdrdx; \
ffg += fdgdx; \
@@ -1673,10 +1671,9 @@ static void general_textured_triangle( GLcontext *ctx,
vv += dvdx; \
} \
} \
- _mesa_write_texture_span( ctx, n, LEFT, Y, zspan, fogspan, \
- s, t, u, NULL, \
- rgba, \
- NULL, GL_POLYGON ); \
+ _mesa_write_texture_span( ctx, n, LEFT, Y, zspan, \
+ fogspan, s, t, u, NULL, \
+ rgba, NULL, GL_POLYGON ); \
} \
}
@@ -1696,7 +1693,7 @@ static void general_textured_spec_triangle1( GLcontext *ctx,
const SWvertex *v1,
const SWvertex *v2,
GLdepth zspan[MAX_WIDTH],
- GLfixed fogspan[MAX_WIDTH],
+ GLfloat fogspan[MAX_WIDTH],
GLchan rgba[MAX_WIDTH][4],
GLchan spec[MAX_WIDTH][4] )
{
@@ -1729,7 +1726,7 @@ static void general_textured_spec_triangle1( GLcontext *ctx,
for (i=0;i<n;i++) { \
GLdouble invQ = vv ? (1.0 / vv) : 1.0; \
zspan[i] = FixedToDepth(ffz); \
- fogspan[i] = fffog / 256; \
+ fogspan[i] = ffog; \
rgba[i][RCOMP] = r; \
rgba[i][GCOMP] = g; \
rgba[i][BCOMP] = b; \
@@ -1740,7 +1737,7 @@ static void general_textured_spec_triangle1( GLcontext *ctx,
s[i] = ss*invQ; \
t[i] = tt*invQ; \
u[i] = uu*invQ; \
- fffog += fdfogdx; \
+ ffog += dfogdx; \
ffz += fdzdx; \
ss += dsdx; \
tt += dtdx; \
@@ -1752,7 +1749,7 @@ static void general_textured_spec_triangle1( GLcontext *ctx,
for (i=0;i<n;i++) { \
GLdouble invQ = vv ? (1.0 / vv) : 1.0; \
zspan[i] = FixedToDepth(ffz); \
- fogspan[i] = fffog / 256; \
+ fogspan[i] = ffog; \
rgba[i][RCOMP] = FixedToInt(ffr); \
rgba[i][GCOMP] = FixedToInt(ffg); \
rgba[i][BCOMP] = FixedToInt(ffb); \
@@ -1763,7 +1760,7 @@ static void general_textured_spec_triangle1( GLcontext *ctx,
s[i] = ss*invQ; \
t[i] = tt*invQ; \
u[i] = uu*invQ; \
- fffog += fdfogdx; \
+ ffog += dfogdx; \
ffz += fdzdx; \
ffr += fdrdx; \
ffg += fdgdx; \
@@ -1833,7 +1830,7 @@ static void lambda_textured_triangle1( GLcontext *ctx,
GLint i; \
const GLint n = RIGHT-LEFT; \
GLdepth zspan[MAX_WIDTH]; \
- GLfixed fogspan[MAX_WIDTH]; \
+ GLfloat fogspan[MAX_WIDTH]; \
GLchan rgba[MAX_WIDTH][4]; \
GLfloat lambda[MAX_WIDTH]; \
if (n>0) { \
@@ -1841,7 +1838,7 @@ static void lambda_textured_triangle1( GLcontext *ctx,
for (i=0;i<n;i++) { \
GLdouble invQ = vv ? (1.0 / vv) : 1.0; \
zspan[i] = FixedToDepth(ffz); \
- fogspan[i] = fffog / 256; \
+ fogspan[i] = ffog; \
rgba[i][RCOMP] = r; \
rgba[i][GCOMP] = g; \
rgba[i][BCOMP] = b; \
@@ -1851,7 +1848,7 @@ static void lambda_textured_triangle1( GLcontext *ctx,
u[i] = uu*invQ; \
COMPUTE_LAMBDA(lambda[i], invQ); \
ffz += fdzdx; \
- fffog += fdfogdx; \
+ ffog += dfogdx; \
ss += dsdx; \
tt += dtdx; \
uu += dudx; \
@@ -1862,7 +1859,7 @@ static void lambda_textured_triangle1( GLcontext *ctx,
for (i=0;i<n;i++) { \
GLdouble invQ = vv ? (1.0 / vv) : 1.0; \
zspan[i] = FixedToDepth(ffz); \
- fogspan[i] = fffog / 256; \
+ fogspan[i] = ffog; \
rgba[i][RCOMP] = FixedToInt(ffr); \
rgba[i][GCOMP] = FixedToInt(ffg); \
rgba[i][BCOMP] = FixedToInt(ffb); \
@@ -1872,7 +1869,7 @@ static void lambda_textured_triangle1( GLcontext *ctx,
u[i] = uu*invQ; \
COMPUTE_LAMBDA(lambda[i], invQ); \
ffz += fdzdx; \
- fffog += fdfogdx; \
+ ffog += dfogdx; \
ffr += fdrdx; \
ffg += fdgdx; \
ffb += fdbdx; \
@@ -1941,7 +1938,7 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx,
GLint i; \
const GLint n = RIGHT-LEFT; \
GLdepth zspan[MAX_WIDTH]; \
- GLfixed fogspan[MAX_WIDTH]; \
+ GLfloat fogspan[MAX_WIDTH]; \
GLchan spec[MAX_WIDTH][4]; \
GLchan rgba[MAX_WIDTH][4]; \
GLfloat lambda[MAX_WIDTH]; \
@@ -1950,7 +1947,7 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx,
for (i=0;i<n;i++) { \
GLdouble invQ = vv ? (1.0 / vv) : 1.0; \
zspan[i] = FixedToDepth(ffz); \
- fogspan[i] = fffog / 256; \
+ fogspan[i] = ffog; \
rgba[i][RCOMP] = r; \
rgba[i][GCOMP] = g; \
rgba[i][BCOMP] = b; \
@@ -1962,7 +1959,7 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx,
t[i] = tt*invQ; \
u[i] = uu*invQ; \
COMPUTE_LAMBDA(lambda[i], invQ); \
- fffog += fdfogdx; \
+ ffog += dfogdx; \
ffz += fdzdx; \
ss += dsdx; \
tt += dtdx; \
@@ -1974,7 +1971,7 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx,
for (i=0;i<n;i++) { \
GLdouble invQ = vv ? (1.0 / vv) : 1.0; \
zspan[i] = FixedToDepth(ffz); \
- fogspan[i] = fffog / 256; \
+ fogspan[i] = ffog; \
rgba[i][RCOMP] = FixedToInt(ffr); \
rgba[i][GCOMP] = FixedToInt(ffg); \
rgba[i][BCOMP] = FixedToInt(ffb); \
@@ -1986,7 +1983,7 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx,
t[i] = tt*invQ; \
u[i] = uu*invQ; \
COMPUTE_LAMBDA(lambda[i], invQ); \
- fffog += fdfogdx; \
+ ffog += dfogdx; \
ffz += fdzdx; \
ffr += fdrdx; \
ffg += fdgdx; \
@@ -2001,8 +1998,8 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx,
vv += dvdx; \
} \
} \
- _mesa_write_texture_span( ctx, n, LEFT, Y, zspan, fogspan, \
- s, t, u, lambda, \
+ _mesa_write_texture_span( ctx, n, LEFT, Y, zspan, \
+ fogspan, s, t, u, lambda, \
rgba, (CONST GLchan (*)[4]) spec, \
GL_POLYGON ); \
} \
@@ -2063,15 +2060,15 @@ lambda_multitextured_triangle1( GLcontext *ctx,
GLint i; \
const GLint n = RIGHT-LEFT; \
GLdepth zspan[MAX_WIDTH]; \
- GLfixed fogspan[MAX_WIDTH]; \
+ GLfloat fogspan[MAX_WIDTH]; \
GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH]; \
if (n > 0) { \
if (flat_shade) { \
for (i=0;i<n;i++) { \
GLuint unit; \
zspan[i] = FixedToDepth(ffz); \
- fogspan[i] = fffog / 256; \
- fffog += fdfogdx; \
+ fogspan[i] = ffog; \
+ ffog += dfogdx; \
ffz += fdzdx; \
rgba[i][RCOMP] = r; \
rgba[i][GCOMP] = g; \
@@ -2096,9 +2093,9 @@ lambda_multitextured_triangle1( GLcontext *ctx,
for (i=0;i<n;i++) { \
GLuint unit; \
zspan[i] = FixedToDepth(ffz); \
- fogspan[i] = fffog / 256; \
+ fogspan[i] = ffog; \
ffz += fdzdx; \
- fffog += fdfogdx; \
+ ffog += dfogdx; \
rgba[i][RCOMP] = FixedToInt(ffr); \
rgba[i][GCOMP] = FixedToInt(ffg); \
rgba[i][BCOMP] = FixedToInt(ffb); \
@@ -2146,7 +2143,7 @@ static void general_textured_spec_triangle(GLcontext *ctx,
const SWvertex *v2 )
{
GLdepth zspan[MAX_WIDTH];
- GLfixed fogspan[MAX_WIDTH];
+ GLfloat fogspan[MAX_WIDTH];
GLchan rgba[MAX_WIDTH][4], spec[MAX_WIDTH][4];
general_textured_spec_triangle1(ctx,v0,v1,v2,zspan,fogspan,rgba,spec);
}
@@ -2201,7 +2198,6 @@ static void occlusion_zless_triangle( GLcontext *ctx,
#define DO_OCCLUSION_TEST
#define INTERP_Z 1
-#define INTERP_FOG 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@@ -2209,7 +2205,6 @@ static void occlusion_zless_triangle( GLcontext *ctx,
const GLint len = RIGHT-LEFT; \
for (i=0;i<len;i++) { \
GLdepth z = FixedToDepth(ffz); \
- (void) fffog; \
if (z < zRow[i]) { \
ctx->OcclusionResult = GL_TRUE; \
return; \