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authorMatt Turner <[email protected]>2015-02-20 20:18:47 -0800
committerMatt Turner <[email protected]>2015-02-23 10:49:47 -0800
commitbfcdb843830bba0190e00e35e3c5c18c4bdb5de1 (patch)
treed4e8eebb5d58b3b1ac6caa383bfcda258b19c6c1 /src/mesa/swrast/s_triangle.c
parent52049f8fd83f2ef31c2a4d645cfb7d7b2ab518a6 (diff)
mesa: Use assert() instead of ASSERT wrapper.
Acked-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r--src/mesa/swrast/s_triangle.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 1d8e31c2e19..af039c3593a 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -78,8 +78,8 @@ _swrast_culltriangle( struct gl_context *ctx,
#define NAME flat_rgba_triangle
#define INTERP_Z 1
#define SETUP_CODE \
- ASSERT(ctx->Texture._EnabledCoordUnits == 0);\
- ASSERT(ctx->Light.ShadeModel==GL_FLAT); \
+ assert(ctx->Texture._EnabledCoordUnits == 0);\
+ assert(ctx->Light.ShadeModel==GL_FLAT); \
span.interpMask |= SPAN_RGBA; \
span.red = ChanToFixed(v2->color[0]); \
span.green = ChanToFixed(v2->color[1]); \
@@ -104,8 +104,8 @@ _swrast_culltriangle( struct gl_context *ctx,
#define SETUP_CODE \
{ \
/* texturing must be off */ \
- ASSERT(ctx->Texture._EnabledCoordUnits == 0); \
- ASSERT(ctx->Light.ShadeModel==GL_SMOOTH); \
+ assert(ctx->Texture._EnabledCoordUnits == 0); \
+ assert(ctx->Light.ShadeModel==GL_SMOOTH); \
}
#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span);
#include "s_tritemp.h"
@@ -137,7 +137,7 @@ _swrast_culltriangle( struct gl_context *ctx,
const GLubyte *texture = (const GLubyte *) swImg->ImageSlices[0]; \
const GLint smask = texImg->Width - 1; \
const GLint tmask = texImg->Height - 1; \
- ASSERT(texImg->TexFormat == MESA_FORMAT_BGR_UNORM8); \
+ assert(texImg->TexFormat == MESA_FORMAT_BGR_UNORM8); \
if (!rb || !texture) { \
return; \
}
@@ -195,7 +195,7 @@ _swrast_culltriangle( struct gl_context *ctx,
const GLubyte *texture = (const GLubyte *) swImg->ImageSlices[0]; \
const GLint smask = texImg->Width - 1; \
const GLint tmask = texImg->Height - 1; \
- ASSERT(texImg->TexFormat == MESA_FORMAT_BGR_UNORM8); \
+ assert(texImg->TexFormat == MESA_FORMAT_BGR_UNORM8); \
if (!rb || !texture) { \
return; \
}
@@ -513,7 +513,7 @@ affine_span(struct gl_context *ctx, SWspan *span,
break;
}
span->interpMask &= ~SPAN_RGBA;
- ASSERT(span->arrayMask & SPAN_RGBA);
+ assert(span->arrayMask & SPAN_RGBA);
_swrast_write_rgba_span(ctx, span);
@@ -783,7 +783,7 @@ fast_persp_span(struct gl_context *ctx, SWspan *span,
break;
}
- ASSERT(span->arrayMask & SPAN_RGBA);
+ assert(span->arrayMask & SPAN_RGBA);
_swrast_write_rgba_span(ctx, span);
#undef SPAN_NEAREST
@@ -885,9 +885,9 @@ fast_persp_span(struct gl_context *ctx, SWspan *span,
struct gl_renderbuffer *rb = \
ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; \
struct gl_query_object *q = ctx->Query.CurrentOcclusionObject; \
- ASSERT(ctx->Depth.Test); \
- ASSERT(!ctx->Depth.Mask); \
- ASSERT(ctx->Depth.Func == GL_LESS); \
+ assert(ctx->Depth.Test); \
+ assert(!ctx->Depth.Mask); \
+ assert(ctx->Depth.Func == GL_LESS); \
assert(rb->Format == MESA_FORMAT_Z_UNORM16); \
if (!q) { \
return; \
@@ -1015,7 +1015,7 @@ _swrast_choose_triangle( struct gl_context *ctx )
if (ctx->Polygon.SmoothFlag) {
_swrast_set_aa_triangle_function(ctx);
- ASSERT(swrast->Triangle);
+ assert(swrast->Triangle);
return;
}
@@ -1134,8 +1134,8 @@ _swrast_choose_triangle( struct gl_context *ctx )
}
}
else {
- ASSERT(!swrast->_FogEnabled);
- ASSERT(!_mesa_need_secondary_color(ctx));
+ assert(!swrast->_FogEnabled);
+ assert(!_mesa_need_secondary_color(ctx));
if (ctx->Light.ShadeModel==GL_SMOOTH) {
/* smooth shaded, no texturing, stippled or some raster ops */
#if CHAN_BITS != 8