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authorBrian Paul <[email protected]>2002-01-28 03:42:28 +0000
committerBrian Paul <[email protected]>2002-01-28 03:42:28 +0000
commit7956292a765910077f50352d7cd0174e1e66d26c (patch)
tree59fa9504eaa4828c7073273d93d42914ce9f5e44 /src/mesa/swrast/s_triangle.c
parentf1e236987829393c81dc86ea19cb49eefe190317 (diff)
More span improvements. Removed _mesa_write_monocolor_span().
Removed last of span.filled* flags and Klaus's macros. More simplification of triangle functions.
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r--src/mesa/swrast/s_triangle.c46
1 files changed, 9 insertions, 37 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 37e6d12c94f..ce0b127b51e 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -1,4 +1,4 @@
-/* $Id: s_triangle.c,v 1.50 2002/01/28 00:07:33 brianp Exp $ */
+/* $Id: s_triangle.c,v 1.51 2002/01/28 03:42:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -106,12 +106,6 @@ static void smooth_ci_triangle( GLcontext *ctx,
#define INTERP_INDEX 1
#define RENDER_SPAN( span ) \
- GLuint i; \
- SW_SPAN_SET_FLAG(span.filledColor); \
- for (i = 0; i < span.end; i++) { \
- span.color.index[i] = FixedToInt(span.index); \
- span.index += span.indexStep; \
- } \
_mesa_write_index_span(ctx, &span, GL_POLYGON);
#include "s_tritemp.h"
@@ -132,6 +126,8 @@ static void flat_rgba_triangle( GLcontext *ctx,
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define SETUP_CODE \
+ ASSERT(!ctx->Texture._ReallyEnabled); \
+ ASSERT(ctx->Light.ShadeModel==GL_FLAT); \
span.interpMask |= SPAN_RGBA; \
span.red = ChanToFixed(v2->color[0]); \
span.green = ChanToFixed(v2->color[1]); \
@@ -142,13 +138,10 @@ static void flat_rgba_triangle( GLcontext *ctx,
span.blueStep = 0; \
span.alphaStep = 0;
-#define RENDER_SPAN( span ) \
- _mesa_write_monocolor_span(ctx, &span, v2->color, GL_POLYGON );
+#define RENDER_SPAN( span ) \
+ _mesa_write_rgba_span(ctx, &span, GL_POLYGON );
#include "s_tritemp.h"
-
- ASSERT(!ctx->Texture._ReallyEnabled); /* texturing must be off */
- ASSERT(ctx->Light.ShadeModel==GL_FLAT);
}
@@ -169,21 +162,7 @@ static void smooth_rgba_triangle( GLcontext *ctx,
#define INTERP_ALPHA 1
#define RENDER_SPAN( span ) \
- GLuint i; \
- SW_SPAN_SET_FLAG(span.filledColor); \
- SW_SPAN_SET_FLAG(span.filledAlpha); \
ASSERT(span.interpMask & SPAN_RGBA); \
- span.arrayMask |= SPAN_RGBA; \
- for (i = 0; i < span.end; i++) { \
- span.color.rgba[i][RCOMP] = FixedToChan(span.red); \
- span.color.rgba[i][GCOMP] = FixedToChan(span.green); \
- span.color.rgba[i][BCOMP] = FixedToChan(span.blue); \
- span.color.rgba[i][ACOMP] = FixedToChan(span.alpha); \
- span.red += span.redStep; \
- span.green += span.greenStep; \
- span.blue += span.blueStep; \
- span.alpha += span.alphaStep; \
- } \
_mesa_write_rgba_span(ctx, &span, GL_POLYGON);
#include "s_tritemp.h"
@@ -225,7 +204,6 @@ static void simple_textured_triangle( GLcontext *ctx,
#define RENDER_SPAN( span ) \
GLuint i; \
- SW_SPAN_SET_FLAG(span.filledColor); \
span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \
span.intTex[1] -= FIXED_HALF; \
for (i = 0; i < span.end; i++) { \
@@ -284,7 +262,6 @@ static void simple_z_textured_triangle( GLcontext *ctx,
GLuint i; \
span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \
span.intTex[1] -= FIXED_HALF; \
- SW_SPAN_SET_FLAG(span.filledColor); \
for (i = 0; i < span.end; i++) { \
const GLdepth z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
@@ -477,9 +454,6 @@ affine_span(GLcontext *ctx, struct sw_span *span,
GLuint i;
GLchan *dest = span->color.rgba[0];
- SW_SPAN_SET_FLAG(span->filledColor);
- SW_SPAN_SET_FLAG(span->filledAlpha);
-
span->intTex[0] -= FIXED_HALF;
span->intTex[1] -= FIXED_HALF;
switch (info->filter) {
@@ -747,9 +721,6 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span,
GLfloat tex_coord[3], tex_step[3];
GLchan *dest = span->color.rgba[0];
- SW_SPAN_SET_FLAG(span->filledColor);
- SW_SPAN_SET_FLAG(span->filledAlpha);
-
tex_coord[0] = span->tex[0][0] * (info->smask + 1),
tex_step[0] = span->texStep[0][0] * (info->smask + 1);
tex_coord[1] = span->tex[0][1] * (info->tmask + 1),
@@ -850,7 +821,6 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span,
break;
}
- ASSERT(span->interpMask & SPAN_RGBA);
ASSERT(span->arrayMask & SPAN_RGBA);
_mesa_write_rgba_span(ctx, span, GL_POLYGON);
@@ -890,7 +860,6 @@ static void persp_textured_triangle( GLcontext *ctx,
info.format = obj->Image[b]->Format; \
info.filter = obj->MinFilter; \
info.envmode = unit->EnvMode; \
- span.arrayMask |= SPAN_RGBA; \
\
if (info.envmode == GL_BLEND) { \
/* potential off-by-one error here? (1.0f -> 2048 -> 0) */ \
@@ -925,7 +894,10 @@ static void persp_textured_triangle( GLcontext *ctx,
} \
info.tsize = obj->Image[b]->Height * info.tbytesline;
-#define RENDER_SPAN( span ) fast_persp_span(ctx, &span, &info);
+#define RENDER_SPAN( span ) \
+ span.interpMask &= ~SPAN_RGBA; \
+ span.arrayMask |= SPAN_RGBA; \
+ fast_persp_span(ctx, &span, &info);
#include "s_tritemp.h"