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authorBrian Paul <[email protected]>2005-11-16 04:09:26 +0000
committerBrian Paul <[email protected]>2005-11-16 04:09:26 +0000
commit1a5f1bdb428ea3ded1e77796590014f89fe78f77 (patch)
treef0acd33352c709acb37c8b279a3251d3c46ebace /src/mesa/swrast/s_triangle.c
parent909e8a7abbce61de467e059d9be57a1f32a3d344 (diff)
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers around combined depth/stencil renderbuffers attached at the later points.
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r--src/mesa/swrast/s_triangle.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index c364b0b0e84..1e3d76874a3 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -905,8 +905,7 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span,
#define NAME occlusion_zless_triangle
#define INTERP_Z 1
#define SETUP_CODE \
- struct gl_renderbuffer *rb \
- = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; \
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer; \
struct gl_query_object *q = ctx->Query.CurrentOcclusionObject; \
ASSERT(ctx->Depth.Test); \
ASSERT(!ctx->Depth.Mask); \