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authorKeith Whitwell <[email protected]>2006-09-22 11:45:21 +0000
committerKeith Whitwell <[email protected]>2006-09-22 11:45:21 +0000
commit7e9799ac3d7f3b1b90f098420d413be95916c541 (patch)
tree4dbc75bbb2bc8be3c27e9516b5b84433122fb68f /src/mesa/swrast/s_triangle.c
parentdf058298e1570eea8712f9bb051f674fab2eaf24 (diff)
Use _Enabled rather than _Active when checking for fragment shaders
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r--src/mesa/swrast/s_triangle.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 440345fb126..5a1fc8aec17 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -1073,7 +1073,7 @@ _swrast_choose_triangle( GLcontext *ctx )
}
}
- if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Active ||
+ if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Enabled ||
ctx->ATIFragmentShader._Enabled || ctx->ShaderObjects._FragmentShaderPresent) {
/* Ugh, we do a _lot_ of tests to pick the best textured tri func */
const struct gl_texture_object *texObj2D;
@@ -1089,7 +1089,7 @@ _swrast_choose_triangle( GLcontext *ctx )
/* First see if we can use an optimized 2-D texture function */
if (ctx->Texture._EnabledCoordUnits == 0x1
- && !ctx->FragmentProgram._Active
+ && !ctx->FragmentProgram._Enabled
&& !ctx->ATIFragmentShader._Enabled
&& !ctx->ShaderObjects._FragmentShaderPresent
&& ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT