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authorBrian Paul <[email protected]>2011-04-10 12:44:46 -0600
committerBrian Paul <[email protected]>2011-04-10 13:12:49 -0600
commitecfaab88b2577bd0395bc05d75a036126806a9c4 (patch)
tree5abb78f767f546778d551a57f7f2cfe20c479f50 /src/mesa/swrast/s_triangle.c
parent1cbd3a1cc734df16610a59dc49cdb42c70dc3270 (diff)
mesa: move sampler state into new gl_sampler_object type
gl_texture_object contains an instance of this type for the regular texture object sampling state. glGenSamplers() generates new instances of gl_sampler_object which can override that state with glBindSampler().
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r--src/mesa/swrast/s_triangle.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index d07a4ef7513..8a9671aa08a 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -540,7 +540,7 @@ affine_span(struct gl_context *ctx, SWspan *span,
info.smask = texImg->Width - 1; \
info.tmask = texImg->Height - 1; \
info.format = texImg->TexFormat; \
- info.filter = obj->MinFilter; \
+ info.filter = obj->Sampler.MinFilter; \
info.envmode = unit->EnvMode; \
info.er = 0; \
info.eg = 0; \
@@ -805,7 +805,7 @@ fast_persp_span(struct gl_context *ctx, SWspan *span,
info.smask = texImg->Width - 1; \
info.tmask = texImg->Height - 1; \
info.format = texImg->TexFormat; \
- info.filter = obj->MinFilter; \
+ info.filter = obj->Sampler.MinFilter; \
info.envmode = unit->EnvMode; \
info.er = 0; \
info.eg = 0; \
@@ -1044,8 +1044,8 @@ _swrast_choose_triangle( struct gl_context *ctx )
texImg = texObj2D ? texObj2D->Image[0][texObj2D->BaseLevel] : NULL;
format = texImg ? texImg->TexFormat : MESA_FORMAT_NONE;
- minFilter = texObj2D ? texObj2D->MinFilter : GL_NONE;
- magFilter = texObj2D ? texObj2D->MagFilter : GL_NONE;
+ minFilter = texObj2D ? texObj2D->Sampler.MinFilter : GL_NONE;
+ magFilter = texObj2D ? texObj2D->Sampler.MagFilter : GL_NONE;
envMode = ctx->Texture.Unit[0].EnvMode;
/* First see if we can use an optimized 2-D texture function */
@@ -1054,8 +1054,8 @@ _swrast_choose_triangle( struct gl_context *ctx )
&& !ctx->ATIFragmentShader._Enabled
&& ctx->Texture._EnabledUnits == 0x1
&& ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT
- && texObj2D->WrapS == GL_REPEAT
- && texObj2D->WrapT == GL_REPEAT
+ && texObj2D->Sampler.WrapS == GL_REPEAT
+ && texObj2D->Sampler.WrapT == GL_REPEAT
&& texObj2D->_Swizzle == SWIZZLE_NOOP
&& texImg->_IsPowerOfTwo
&& texImg->Border == 0