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authorBrian Paul <[email protected]>2001-05-16 20:27:12 +0000
committerBrian Paul <[email protected]>2001-05-16 20:27:12 +0000
commit47cf442c1164b6b406117fccfb8b564602741ee3 (patch)
treecd3e7c6147b0b19b091c38ad78785e8d18235ea3 /src/mesa/swrast/s_triangle.c
parent441a4af435b46e1b475318fbaf4e80b774390cb0 (diff)
use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon)
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r--src/mesa/swrast/s_triangle.c66
1 files changed, 53 insertions, 13 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index b3c58101237..2c117b869cb 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -1,4 +1,4 @@
-/* $Id: s_triangle.c,v 1.27 2001/05/15 21:30:27 brianp Exp $ */
+/* $Id: s_triangle.c,v 1.28 2001/05/16 20:27:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1606,17 +1606,33 @@ static void lin_persp_textured_triangle( GLcontext *ctx,
static void
rasterize_span(GLcontext *ctx, const struct triangle_span *span)
{
- GLchan rgba[MAX_WIDTH][4];
- GLchan spec[MAX_WIDTH][4];
- GLuint index[MAX_WIDTH];
- GLuint z[MAX_WIDTH];
- GLfloat fog[MAX_WIDTH];
- GLfloat sTex[MAX_WIDTH], tTex[MAX_WIDTH], rTex[MAX_WIDTH];
- GLfloat lambda[MAX_WIDTH];
- GLfloat msTex[MAX_TEXTURE_UNITS][MAX_WIDTH];
- GLfloat mtTex[MAX_TEXTURE_UNITS][MAX_WIDTH];
- GLfloat mrTex[MAX_TEXTURE_UNITS][MAX_WIDTH];
- GLfloat mLambda[MAX_TEXTURE_UNITS][MAX_WIDTH];
+ DEFMARRAY(GLchan, rgba, MAX_WIDTH, 4);
+ DEFMARRAY(GLchan, spec, MAX_WIDTH, 4);
+ DEFARRAY(GLuint, index, MAX_WIDTH);
+ DEFARRAY(GLuint, z, MAX_WIDTH);
+ DEFARRAY(GLfloat, fog, MAX_WIDTH);
+ DEFARRAY(GLfloat, sTex, MAX_WIDTH);
+ DEFARRAY(GLfloat, tTex, MAX_WIDTH);
+ DEFARRAY(GLfloat, rTex, MAX_WIDTH);
+ DEFARRAY(GLfloat, lambda, MAX_WIDTH);
+ DEFMARRAY(GLfloat, msTex, MAX_TEXTURE_UNITS, MAX_WIDTH);
+ DEFMARRAY(GLfloat, mtTex, MAX_TEXTURE_UNITS, MAX_WIDTH);
+ DEFMARRAY(GLfloat, mrTex, MAX_TEXTURE_UNITS, MAX_WIDTH);
+ DEFMARRAY(GLfloat, mLambda, MAX_TEXTURE_UNITS, MAX_WIDTH);
+
+ CHECKARRAY(rgba, return);
+ CHECKARRAY(spec, return);
+ CHECKARRAY(index, return);
+ CHECKARRAY(z, return);
+ CHECKARRAY(fog, return);
+ CHECKARRAY(sTex, return);
+ CHECKARRAY(tTex, return);
+ CHECKARRAY(rTex, return);
+ CHECKARRAY(lambda, return);
+ CHECKARRAY(msTex, return);
+ CHECKARRAY(mtTex, return);
+ CHECKARRAY(mrTex, return);
+ CHECKARRAY(mLambda, return);
if (span->activeMask & SPAN_RGBA) {
GLfixed r = span->red;
@@ -1837,6 +1853,20 @@ rasterize_span(GLcontext *ctx, const struct triangle_span *span)
else {
_mesa_problem(ctx, "rasterize_span() should only be used for texturing");
}
+
+ UNDEFARRAY(rgba);
+ UNDEFARRAY(spec);
+ UNDEFARRAY(index);
+ UNDEFARRAY(z);
+ UNDEFARRAY(fog);
+ UNDEFARRAY(sTex);
+ UNDEFARRAY(tTex);
+ UNDEFARRAY(rTex);
+ UNDEFARRAY(lambda);
+ UNDEFARRAY(msTex);
+ UNDEFARRAY(mtTex);
+ UNDEFARRAY(mrTex);
+ UNDEFARRAY(mLambda);
}
@@ -1863,6 +1893,12 @@ static void general_textured_triangle( GLcontext *ctx,
const struct gl_texture_image *texImage = obj->Image[obj->BaseLevel];\
const GLboolean flatShade = (ctx->Light.ShadeModel==GL_FLAT); \
GLfixed rFlat, gFlat, bFlat, aFlat; \
+ DEFARRAY(GLfloat, sSpan, MAX_WIDTH); /* mac 32k limitation */ \
+ DEFARRAY(GLfloat, tSpan, MAX_WIDTH); /* mac 32k limitation */ \
+ DEFARRAY(GLfloat, uSpan, MAX_WIDTH); /* mac 32k limitation */ \
+ CHECKARRAY(sSpan, return); /* mac 32k limitation */ \
+ CHECKARRAY(tSpan, return); /* mac 32k limitation */ \
+ CHECKARRAY(uSpan, return); /* mac 32k limitation */ \
if (flatShade) { \
rFlat = IntToFixed(v2->color[RCOMP]); \
gFlat = IntToFixed(v2->color[GCOMP]); \
@@ -1877,7 +1913,6 @@ static void general_textured_triangle( GLcontext *ctx,
GLdepth zSpan[MAX_WIDTH]; \
GLfloat fogSpan[MAX_WIDTH]; \
GLchan rgbaSpan[MAX_WIDTH][4]; \
- GLfloat sSpan[MAX_WIDTH], tSpan[MAX_WIDTH], uSpan[MAX_WIDTH]; \
GLuint i; \
if (flatShade) { \
span.red = rFlat; span.redStep = 0; \
@@ -1912,6 +1947,11 @@ static void general_textured_triangle( GLcontext *ctx,
zSpan, fogSpan, sSpan, tSpan, uSpan, \
NULL, rgbaSpan, NULL, NULL, GL_POLYGON );
+#define CLEANUP_CODE \
+ UNDEFARRAY(sSpan); /* mac 32k limitation */ \
+ UNDEFARRAY(tSpan); \
+ UNDEFARRAY(uSpan);
+
#include "s_tritemp.h"
}