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authorBrian Paul <[email protected]>2002-07-09 01:22:50 +0000
committerBrian Paul <[email protected]>2002-07-09 01:22:50 +0000
commit3b4fbbc129c711a5aec8d653d5c6eb2e195f947c (patch)
treeececa2d3a08ab45afd2068d9cabf5609a0c374d1 /src/mesa/swrast/s_triangle.c
parentb4338e58879a4f2eabf8af09f9dfa7adf6e9f9f2 (diff)
Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()
indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details.
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r--src/mesa/swrast/s_triangle.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index bdbdde76b83..634664371bd 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -1,4 +1,4 @@
-/* $Id: s_triangle.c,v 1.59 2002/06/15 03:03:12 brianp Exp $ */
+/* $Id: s_triangle.c,v 1.60 2002/07/09 01:22:52 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -218,7 +218,7 @@ static void simple_textured_triangle( GLcontext *ctx,
span->intTex[1] += span->intTexStep[1]; \
} \
(*swrast->Driver.WriteRGBSpan)(ctx, span->end, span->x, span->y, \
- (CONST GLchan (*)[3]) span->color.rgb, \
+ (CONST GLchan (*)[3]) span->color.rgb,\
NULL );
#include "s_tritemp.h"
@@ -283,7 +283,7 @@ static void simple_z_textured_triangle( GLcontext *ctx,
span->z += span->zStep; \
} \
(*swrast->Driver.WriteRGBSpan)(ctx, span->end, span->x, span->y, \
- (CONST GLchan (*)[3]) span->color.rgb, \
+ (CONST GLchan (*)[3]) span->color.rgb,\
span->mask );
#include "s_tritemp.h"
@@ -589,7 +589,7 @@ static void affine_textured_triangle( GLcontext *ctx,
info.format = obj->Image[b]->Format; \
info.filter = obj->MinFilter; \
info.envmode = unit->EnvMode; \
- span->arrayMask |= SPAN_RGBA; \
+ span->arrayMask |= SPAN_RGBA; \
\
if (info.envmode == GL_BLEND) { \
/* potential off-by-one error here? (1.0f -> 2048 -> 0) */ \
@@ -896,7 +896,7 @@ static void persp_textured_triangle( GLcontext *ctx,
#define RENDER_SPAN( span ) \
span->interpMask &= ~SPAN_RGBA; \
- span->arrayMask |= SPAN_RGBA; \
+ span->arrayMask |= SPAN_RGBA; \
fast_persp_span(ctx, span, &info);
#include "s_tritemp.h"
@@ -976,7 +976,7 @@ static void occlusion_zless_triangle( GLcontext *ctx,
#define RENDER_SPAN( span ) \
GLuint i; \
for (i = 0; i < span->end; i++) { \
- GLdepth z = FixedToDepth(span->z); \
+ GLdepth z = FixedToDepth(span->z); \
if (z < zRow[i]) { \
ctx->OcclusionResult = GL_TRUE; \
return; \