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authorBrian Paul <[email protected]>2005-05-04 20:11:35 +0000
committerBrian Paul <[email protected]>2005-05-04 20:11:35 +0000
commite4b2356c07d31fbeeabb13b2fb47db703b473080 (patch)
treed8b7f1c7c9e7c84d84349485f942dd205dd4c16d /src/mesa/swrast/s_triangle.c
parentebef61f5c0950572f9c6a81b08f447957461675c (diff)
Major check-in of changes for GL_EXT_framebuffer_object extension.
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r--src/mesa/swrast/s_triangle.c28
1 files changed, 19 insertions, 9 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 4533980455e..48ec2836e8b 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -2,7 +2,7 @@
* Mesa 3-D graphics library
* Version: 6.3
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -35,8 +35,6 @@
#include "imports.h"
#include "macros.h"
#include "texformat.h"
-#include "teximage.h"
-#include "texstate.h"
#include "s_aatriangle.h"
#include "s_context.h"
@@ -151,6 +149,7 @@ _swrast_culltriangle( GLcontext *ctx,
#define SETUP_CODE \
SWcontext *swrast = SWRAST_CONTEXT(ctx); \
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];\
struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \
const GLint b = obj->BaseLevel; \
const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \
@@ -179,9 +178,13 @@ _swrast_culltriangle( GLcontext *ctx,
span.intTex[0] += span.intTexStep[0]; \
span.intTex[1] += span.intTexStep[1]; \
} \
- (*swrast->Driver.WriteRGBSpan)(ctx, span.end, span.x, span.y, \
+ if (swrast->Driver.WriteRGBSpan) \
+ swrast->Driver.WriteRGBSpan(ctx, rb, span.end, span.x, span.y, \
(CONST GLchan (*)[3]) span.array->rgb,\
- NULL );
+ NULL ); \
+ else \
+ rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, span.array->rgb, NULL);
+
#include "s_tritemp.h"
@@ -203,6 +206,7 @@ _swrast_culltriangle( GLcontext *ctx,
#define SETUP_CODE \
SWcontext *swrast = SWRAST_CONTEXT(ctx); \
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];\
struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \
const GLint b = obj->BaseLevel; \
const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \
@@ -240,9 +244,13 @@ _swrast_culltriangle( GLcontext *ctx,
span.intTex[1] += span.intTexStep[1]; \
span.z += span.zStep; \
} \
- (*swrast->Driver.WriteRGBSpan)(ctx, span.end, span.x, span.y, \
+ if (swrast->Driver.WriteRGBSpan) \
+ swrast->Driver.WriteRGBSpan(ctx, rb, span.end, span.x, span.y, \
(CONST GLchan (*)[3]) span.array->rgb,\
- span.array->mask );
+ span.array->mask ); \
+ else \
+ rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, span.array->rgb, NULL);
+
#include "s_tritemp.h"
@@ -908,6 +916,8 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span,
#define NAME occlusion_zless_triangle
#define INTERP_Z 1
#define SETUP_CODE \
+ struct gl_renderbuffer *rb \
+ = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; \
ASSERT(ctx->Depth.Test); \
ASSERT(!ctx->Depth.Mask); \
ASSERT(ctx->Depth.Func == GL_LESS); \
@@ -918,7 +928,7 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span,
if (ctx->Visual.depthBits <= 16) { \
GLuint i; \
const GLushort *zRow = (const GLushort *) \
- _swrast_zbuffer_address(ctx, span.x, span.y); \
+ rb->GetPointer(ctx, rb, span.x, span.y); \
for (i = 0; i < span.end; i++) { \
GLdepth z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
@@ -931,7 +941,7 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span,
else { \
GLuint i; \
const GLuint *zRow = (const GLuint *) \
- _swrast_zbuffer_address(ctx, span.x, span.y); \
+ rb->GetPointer(ctx, rb, span.x, span.y); \
for (i = 0; i < span.end; i++) { \
if ((GLuint)span.z < zRow[i]) { \
ctx->OcclusionResult = GL_TRUE; \