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authorJosé Fonseca <[email protected]>2009-03-03 13:18:15 +0000
committerJosé Fonseca <[email protected]>2009-03-03 13:18:15 +0000
commitc7e46c1857b744a35c086dddb651f38df948a5fa (patch)
tree6d984aea871340574cd7286c11a53a7b9b094f81 /src/mesa/swrast/s_triangle.c
parent97a1fd158c9acfaa3a8deda7eb5bf0b253e85c15 (diff)
parentdceb09909ea9d6eaef0334897ebed6da45db6faa (diff)
Merge commit 'origin/master' into gallium-map-range
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r--src/mesa/swrast/s_triangle.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index ab08b7325a5..9260e35066f 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -266,7 +266,7 @@ affine_span(GLcontext *ctx, SWspan *span,
struct affine_info *info)
{
GLchan sample[4]; /* the filtered texture sample */
- const GLuint texEnableSave = ctx->Texture._EnabledUnits;
+ const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits;
/* Instead of defining a function for each mode, a test is done
* between the outer and inner loops. This is to reduce code size
@@ -397,7 +397,7 @@ affine_span(GLcontext *ctx, SWspan *span,
GLchan *dest = span->array->rgba[0];
/* Disable tex units so they're not re-applied in swrast_write_rgba_span */
- ctx->Texture._EnabledUnits = 0x0;
+ ctx->Texture._EnabledCoordUnits = 0x0;
span->intTex[0] -= FIXED_HALF;
span->intTex[1] -= FIXED_HALF;
@@ -504,7 +504,7 @@ affine_span(GLcontext *ctx, SWspan *span,
_swrast_write_rgba_span(ctx, span);
/* re-enable texture units */
- ctx->Texture._EnabledUnits = texEnableSave;
+ ctx->Texture._EnabledCoordUnits = texEnableSave;
#undef SPAN_NEAREST
#undef SPAN_LINEAR
@@ -664,8 +664,8 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
GLfloat tex_coord[3], tex_step[3];
GLchan *dest = span->array->rgba[0];
- const GLuint savedTexEnable = ctx->Texture._EnabledUnits;
- ctx->Texture._EnabledUnits = 0;
+ const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits;
+ ctx->Texture._EnabledCoordUnits = 0;
tex_coord[0] = span->attrStart[FRAG_ATTRIB_TEX0][0] * (info->smask + 1);
tex_step[0] = span->attrStepX[FRAG_ATTRIB_TEX0][0] * (info->smask + 1);
@@ -778,7 +778,7 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
#undef SPAN_LINEAR
/* restore state */
- ctx->Texture._EnabledUnits = savedTexEnable;
+ ctx->Texture._EnabledCoordUnits = texEnableSave;
}
@@ -1022,7 +1022,7 @@ _swrast_choose_triangle( GLcontext *ctx )
ctx->Depth.Test &&
ctx->Depth.Mask == GL_FALSE &&
ctx->Depth.Func == GL_LESS &&
- !ctx->Stencil.Enabled) {
+ !ctx->Stencil._Enabled) {
if ((rgbmode &&
ctx->Color.ColorMask[0] == 0 &&
ctx->Color.ColorMask[1] == 0 &&