diff options
author | Brian Paul <[email protected]> | 2004-04-23 14:16:46 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2004-04-23 14:16:46 +0000 |
commit | 6d460af6af77a0d5a5b568bcd6094b98e249ba93 (patch) | |
tree | 08656028582b357d5c9730c521cc3e1770604c50 /src/mesa/swrast/s_triangle.c | |
parent | 384800fe12e368f3489111de4572dbc8846a7dea (diff) |
Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment
program is enabled AND the currently bound program is valid.
Check _Enable instead of Enable to prevent things from blowing up
when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually
defining a program.
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index ab262beabc1..00c1a0ace25 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -1057,7 +1057,7 @@ _swrast_choose_triangle( GLcontext *ctx ) } } - if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram.Enabled) { + if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Enabled) { /* Ugh, we do a _lot_ of tests to pick the best textured tri func */ const struct gl_texture_object *texObj2D; const struct gl_texture_image *texImg; @@ -1072,7 +1072,7 @@ _swrast_choose_triangle( GLcontext *ctx ) /* First see if we can use an optimized 2-D texture function */ if (ctx->Texture._EnabledCoordUnits == 1 - && !ctx->FragmentProgram.Enabled + && !ctx->FragmentProgram._Enabled && ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT && texObj2D->WrapS==GL_REPEAT && texObj2D->WrapT==GL_REPEAT |