diff options
author | Eric Anholt <[email protected]> | 2014-04-23 15:30:27 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2014-04-30 14:33:17 -0700 |
commit | c703658b3965bf2e4f3593a0d54be03e8e8b1436 (patch) | |
tree | b5b6b201cbc4816dec9b6f51c0da3570b50585a3 /src/mesa/swrast/s_texture.c | |
parent | 3dfe56c53bc7f37b65b72408fe3470ecfd218595 (diff) |
mesa: Drop _EnabledUnits.
The field wasn't really valid, since we've got more than 32 units now. It
turns out it was mostly just used for checking != 0, or checking for fixed
function coordinates, though.
v2: Fix mis-conversion in xm_line.c (caught by Ken).
Reviewed-by: Matt Turner <[email protected]> (v1)
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_texture.c')
-rw-r--r-- | src/mesa/swrast/s_texture.c | 29 |
1 files changed, 12 insertions, 17 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index 5fd80ca4d83..a735e69c2ee 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -359,16 +359,14 @@ _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj) void _swrast_map_textures(struct gl_context *ctx) { - GLbitfield enabledUnits = ctx->Texture._EnabledUnits; + int unit; - /* loop over enabled texture units */ - while (enabledUnits) { - GLuint unit = ffs(enabledUnits) - 1; - struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; - - _swrast_map_texture(ctx, texObj); + for (unit = 0; unit <= ctx->Texture._MaxEnabledTexImageUnit; unit++) { + if (ctx->Texture.Unit[unit]._ReallyEnabled) { + struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; - enabledUnits &= ~(1 << unit); + _swrast_map_texture(ctx, texObj); + } } } @@ -379,15 +377,12 @@ _swrast_map_textures(struct gl_context *ctx) void _swrast_unmap_textures(struct gl_context *ctx) { - GLbitfield enabledUnits = ctx->Texture._EnabledUnits; - - /* loop over enabled texture units */ - while (enabledUnits) { - GLuint unit = ffs(enabledUnits) - 1; - struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; - - _swrast_unmap_texture(ctx, texObj); + int unit; + for (unit = 0; unit <= ctx->Texture._MaxEnabledTexImageUnit; unit++) { + if (ctx->Texture.Unit[unit]._ReallyEnabled) { + struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; - enabledUnits &= ~(1 << unit); + _swrast_unmap_texture(ctx, texObj); + } } } |