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authorKenneth Graunke <[email protected]>2015-07-22 20:08:23 -0700
committerKenneth Graunke <[email protected]>2015-07-28 22:56:10 -0700
commite235ca159f5f6de2bd29616fdda5c02dc69b0d7f (patch)
treee4615b82fdf142a6202bf66c14b37200efffbe4e /src/mesa/swrast/s_texture.c
parente17056f5a20beb752a530180fce1aba0e68877b6 (diff)
glsl: Fix a bug where LHS swizzles of swizzles were too small.
A simple shader such as vec4 color; color.xy.x = 1.0; would cause ir_assignment::set_lhs() to generate bogus IR: (swiz xy (swiz x (constant float (1.0)))) We were setting the number of components of each new RHS swizzle based on the highest channel used in the LHS swizzle. So, .xy.y would generate (swiz xy (swiz xx ...)), while .xy.x would break. Our existing Piglit test happened to use .xzy.z, which worked, since 'z' is the third component, resulting in an xxx swizzle. This patch sets the number of swizzle components based on the size of the LHS swizzle's inner value, so we always have the correct number at each step. Fixes new Piglit tests glsl-vs-swizzle-swizzle-lhs-[23]. Fixes ir_validate assertions in in Metro 2033 Redux. v2: Move num_components updating completely out of update_rhs_swizzle (suggested by Timothy Arceri). Simplify. Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_texture.c')
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