diff options
author | Brian Paul <[email protected]> | 2001-02-20 16:42:25 +0000 |
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committer | Brian Paul <[email protected]> | 2001-02-20 16:42:25 +0000 |
commit | c499ce31baf820e84d133c2189f88e15a1a36672 (patch) | |
tree | 5fa0cc1d10f0e54703c7a0ceb55fcb4aa81c74e3 /src/mesa/swrast/s_texture.c | |
parent | 0c75c4c41754a4f66cdc124b4328e92635b473fe (diff) |
Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture.
Added some const keywords in the s/w texturing code.
Diffstat (limited to 'src/mesa/swrast/s_texture.c')
-rw-r--r-- | src/mesa/swrast/s_texture.c | 175 |
1 files changed, 100 insertions, 75 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index 2a7d3db460e..62439af94c5 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -1,4 +1,4 @@ -/* $Id: s_texture.c,v 1.11 2001/02/17 18:41:01 brianp Exp $ */ +/* $Id: s_texture.c,v 1.12 2001/02/20 16:42:26 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1667,16 +1667,16 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, GLuint texUnit, #define S_PROD(A,B) ( (GLint)(A) * ((GLint)(B)+1) ) static INLINE void -_mesa_texture_combine(const GLcontext *ctx, - const struct gl_texture_unit *textureUnit, - GLuint n, - GLchan (*primary_rgba)[4], - GLchan (*texel)[4], - GLchan (*rgba)[4]) +texture_combine(const GLcontext *ctx, + const struct gl_texture_unit *textureUnit, + GLuint n, + CONST GLchan (*primary_rgba)[4], + CONST GLchan (*texel)[4], + GLchan (*rgba)[4]) { GLchan ccolor [3][3*MAX_WIDTH][4]; - GLchan (*argRGB [3])[4]; - GLchan (*argA [3])[4]; + const GLchan (*argRGB [3])[4]; + const GLchan (*argA [3])[4]; GLuint i, j; const GLuint RGBshift = textureUnit->CombineScaleShiftRGB; const GLuint Ashift = textureUnit->CombineScaleShiftA; @@ -1692,7 +1692,7 @@ _mesa_texture_combine(const GLcontext *ctx, argA[j] = primary_rgba; break; case GL_PREVIOUS_EXT: - argA[j] = rgba; + argA[j] = (const GLchan (*)[4]) rgba; break; case GL_CONSTANT_EXT: { @@ -1700,7 +1700,7 @@ _mesa_texture_combine(const GLcontext *ctx, UNCLAMPED_FLOAT_TO_CHAN(alpha, textureUnit->EnvColor[3]); for (i = 0; i < n; i++) c[i][ACOMP] = alpha; - argA[j] = ccolor[j]; + argA[j] = (const GLchan (*)[4]) ccolor[j]; } break; default: @@ -1715,7 +1715,7 @@ _mesa_texture_combine(const GLcontext *ctx, argRGB[j] = primary_rgba; break; case GL_PREVIOUS_EXT: - argRGB[j] = rgba; + argRGB[j] = (const GLchan (*)[4]) rgba; break; case GL_CONSTANT_EXT: { @@ -1729,7 +1729,7 @@ _mesa_texture_combine(const GLcontext *ctx, c[i][GCOMP] = green; c[i][BCOMP] = blue; } - argRGB[j] = ccolor[j]; + argRGB[j] = (const GLchan (*)[4]) ccolor[j]; } break; default: @@ -1737,10 +1737,10 @@ _mesa_texture_combine(const GLcontext *ctx, } if (textureUnit->CombineOperandRGB[j] != GL_SRC_COLOR) { - GLchan (*src)[4] = argRGB[j]; + const GLchan (*src)[4] = argRGB[j]; GLchan (*dst)[4] = ccolor[j]; - argRGB[j] = ccolor[j]; + argRGB[j] = (const GLchan (*)[4]) ccolor[j]; if (textureUnit->CombineOperandRGB[j] == GL_ONE_MINUS_SRC_COLOR) { for (i = 0; i < n; i++) { @@ -1750,7 +1750,7 @@ _mesa_texture_combine(const GLcontext *ctx, } } else if (textureUnit->CombineOperandRGB[j] == GL_SRC_ALPHA) { - src = argA[j]; + src = (const GLchan (*)[4]) argA[j]; for (i = 0; i < n; i++) { dst[i][RCOMP] = src[i][ACOMP]; dst[i][GCOMP] = src[i][ACOMP]; @@ -1758,7 +1758,7 @@ _mesa_texture_combine(const GLcontext *ctx, } } else { /* GL_ONE_MINUS_SRC_ALPHA */ - src = argA[j]; + src = (const GLchan (*)[4]) argA[j]; for (i = 0; i < n; i++) { dst[i][RCOMP] = CHAN_MAX - src[i][ACOMP]; dst[i][GCOMP] = CHAN_MAX - src[i][ACOMP]; @@ -1768,9 +1768,9 @@ _mesa_texture_combine(const GLcontext *ctx, } if (textureUnit->CombineOperandA[j] == GL_ONE_MINUS_SRC_ALPHA) { - GLchan (*src)[4] = argA[j]; + const GLchan (*src)[4] = argA[j]; GLchan (*dst)[4] = ccolor[j]; - argA[j] = ccolor[j]; + argA[j] = (const GLchan (*)[4]) ccolor[j]; for (i = 0; i < n; i++) { dst[i][ACOMP] = CHAN_MAX - src[i][ACOMP]; } @@ -1994,7 +1994,7 @@ _mesa_texture_combine(const GLcontext *ctx, * Input: textureUnit - pointer to texture unit to apply * format - base internal texture format * n - number of fragments - * primary_rgba - primary colors (may be rgba for single texture) + * primary_rgba - primary colors (may alias rgba for single texture) * texels - array of texel colors * InOut: rgba - incoming fragment colors modified by texel colors * according to the texture environment mode. @@ -2003,7 +2003,7 @@ static void apply_texture( const GLcontext *ctx, const struct gl_texture_unit *texUnit, GLuint n, - GLchan primary_rgba[][4], GLchan texel[][4], + CONST GLchan primary_rgba[][4], CONST GLchan texel[][4], GLchan rgba[][4] ) { GLint baseLevel; @@ -2019,7 +2019,7 @@ apply_texture( const GLcontext *ctx, format = texUnit->_Current->Image[baseLevel]->Format; - if (format==GL_COLOR_INDEX) { + if (format==GL_COLOR_INDEX || format==GL_DEPTH_COMPONENT) { format = GL_RGBA; /* XXXX a hack! */ } @@ -2328,50 +2328,8 @@ apply_texture( const GLcontext *ctx, } break; - case GL_COMBINE_EXT: /* GL_EXT_combine_ext; we modify texel array */ - switch (format) { - case GL_ALPHA: - for (i=0;i<n;i++) - texel[i][RCOMP] = texel[i][GCOMP] = texel[i][BCOMP] = 0; - break; - case GL_LUMINANCE: - for (i=0;i<n;i++) { - /* Cv = Lt */ - GLchan Lt = texel[i][RCOMP]; - texel[i][GCOMP] = texel[i][BCOMP] = Lt; - /* Av = 1 */ - texel[i][ACOMP] = CHAN_MAX; - } - break; - case GL_LUMINANCE_ALPHA: - for (i=0;i<n;i++) { - GLchan Lt = texel[i][RCOMP]; - /* Cv = Lt */ - texel[i][GCOMP] = texel[i][BCOMP] = Lt; - } - break; - case GL_INTENSITY: - for (i=0;i<n;i++) { - /* Cv = It */ - GLchan It = texel[i][RCOMP]; - texel[i][GCOMP] = texel[i][BCOMP] = It; - /* Av = It */ - texel[i][ACOMP] = It; - } - break; - case GL_RGB: - for (i=0;i<n;i++) { - /* Av = 1 */ - texel[i][ACOMP] = CHAN_MAX; - } - break; - case GL_RGBA: /* do nothing. */ - break; - default: - gl_problem(ctx, "Bad format in apply_texture (GL_COMBINE_EXT)"); - return; - } - _mesa_texture_combine(ctx, texUnit, n, primary_rgba, texel, rgba); + case GL_COMBINE_EXT: + texture_combine(ctx, texUnit, n, primary_rgba, texel, rgba); break; default: @@ -2383,13 +2341,73 @@ apply_texture( const GLcontext *ctx, /* + * Apply a shadow/depth texture to the array of colors. + * Input: ctx - context + * texUnit - the texture unit + * n - number of colors + * r - array [n] of texture R coordinates + * In/Out: rgba - array [n] of colors. + */ +static void +sample_depth_texture(const GLcontext *ctx, + const struct gl_texture_unit *texUnit, + GLuint n, + const GLfloat s[], const GLfloat t[], const GLfloat r[], + GLchan texel[][4]) +{ + const struct gl_texture_object *texObj = texUnit->_Current; + const struct gl_texture_image *texImage = texObj->Image[0]; /* XXX hack */ + const GLchan ambient = texObj->ShadowAmbient; + GLboolean lequal, gequal; + GLuint i; + + if (texObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) { + lequal = GL_TRUE; + gequal = GL_FALSE; + } + else { + lequal = GL_FALSE; + gequal = GL_TRUE; + } + + assert(texObj->Dimensions == 2); + assert(texImage->Format == GL_DEPTH_COMPONENT); + + for (i = 0; i < n; i++) { + const GLfloat *src; + GLfloat depthSample; + GLint col, row; + /* XXX this is a hack - implement proper sampling */ + COMPUTE_NEAREST_TEXEL_LOCATION(texObj->WrapS, s[i], texImage->Width, col); + COMPUTE_NEAREST_TEXEL_LOCATION(texObj->WrapT, t[i], texImage->Height,row); + src = (const GLfloat *) texImage->Data + row * texImage->Width + col; + depthSample = *src; + if ((depthSample <= r[i] && lequal) || + (depthSample >= r[i] && gequal)) { + texel[i][RCOMP] = ambient; + texel[i][GCOMP] = ambient; + texel[i][BCOMP] = ambient; + texel[i][ACOMP] = CHAN_MAX; + } + else { + texel[i][RCOMP] = CHAN_MAX; + texel[i][GCOMP] = CHAN_MAX; + texel[i][BCOMP] = CHAN_MAX; + texel[i][ACOMP] = CHAN_MAX; + } + } +} + + + +/* * Apply a unit of texture mapping to the incoming fragments. */ void _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n, const GLfloat s[], const GLfloat t[], const GLfloat r[], GLfloat lambda[], - GLchan primary_rgba[][4], GLchan rgba[][4] ) + CONST GLchan primary_rgba[][4], GLchan rgba[][4] ) { const GLuint mask = TEXTURE0_ANY << (texUnit * 4); @@ -2410,8 +2428,8 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n, if (textureUnit->_Current->MinLod != -1000.0 || textureUnit->_Current->MaxLod != 1000.0) { /* apply LOD clamping to lambda */ - GLfloat min = textureUnit->_Current->MinLod; - GLfloat max = textureUnit->_Current->MaxLod; + const GLfloat min = textureUnit->_Current->MinLod; + const GLfloat max = textureUnit->_Current->MaxLod; GLuint i; for (i=0;i<n;i++) { GLfloat l = lambda[i]; @@ -2420,12 +2438,19 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n, } /* Sample the texture. */ - SWRAST_CONTEXT(ctx)->TextureSample[texUnit]( ctx, texUnit, - textureUnit->_Current, - n, s, t, r, - lambda, texel ); - - apply_texture( ctx, textureUnit, n, primary_rgba, texel, rgba ); + if (textureUnit->_Current->CompareFlag) { + /* depth texture */ + sample_depth_texture(ctx, textureUnit, n, s, t, r, texel); + } + else { + /* color texture */ + SWRAST_CONTEXT(ctx)->TextureSample[texUnit]( ctx, texUnit, + textureUnit->_Current, + n, s, t, r, + lambda, texel ); + } + apply_texture( ctx, textureUnit, n, primary_rgba, + (const GLchan (*)[4]) texel, rgba ); } } } |