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authorEric Anholt <[email protected]>2013-04-19 13:30:34 -0700
committerEric Anholt <[email protected]>2013-04-30 10:40:42 -0700
commit741e540055d009c4a2d615b3286bce7e69e54b5f (patch)
tree3557726a52b1bf43eedc6bc4202c10e550e45f4d /src/mesa/swrast/s_texture.c
parentdca4178130f2704d54cc16fba13f9585e6ae0e54 (diff)
swrast: Factor out texture slice counting.
This function going to get used a lot more in upcoming patches. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_texture.c')
-rw-r--r--src/mesa/swrast/s_texture.c16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index 2e2e860d72f..4e11b0a1828 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -59,6 +59,14 @@ _swrast_delete_texture_image(struct gl_context *ctx,
_mesa_delete_texture_image(ctx, texImage);
}
+static unsigned int
+texture_slices(struct gl_texture_image *texImage)
+{
+ if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY)
+ return texImage->Height;
+ else
+ return texImage->Depth;
+}
/**
* Called via ctx->Driver.AllocTextureImageBuffer()
@@ -84,11 +92,11 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
* We allocate the array for 1D/2D textures too in order to avoid special-
* case code in the texstore routines.
*/
- swImg->ImageOffsets = malloc(texImage->Depth * sizeof(GLuint));
+ swImg->ImageOffsets = malloc(texture_slices(texImage) * sizeof(GLuint));
if (!swImg->ImageOffsets)
return GL_FALSE;
- for (i = 0; i < texImage->Depth; i++) {
+ for (i = 0; i < texture_slices(texImage); i++) {
swImg->ImageOffsets[i] = i * texImage->Width * texImage->Height;
}
@@ -210,20 +218,20 @@ _swrast_map_teximage(struct gl_context *ctx,
map = swImage->Buffer;
+ assert(slice < texture_slices(texImage));
+
if (texImage->TexObject->Target == GL_TEXTURE_3D ||
texImage->TexObject->Target == GL_TEXTURE_2D_ARRAY) {
GLuint sliceSize = _mesa_format_image_size(texImage->TexFormat,
texImage->Width,
texImage->Height,
1);
- assert(slice < texImage->Depth);
map += slice * sliceSize;
} else if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
GLuint sliceSize = _mesa_format_image_size(texImage->TexFormat,
texImage->Width,
1,
1);
- assert(slice < texImage->Height);
map += slice * sliceSize;
}