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authorPauli Nieminen <[email protected]>2012-06-12 21:38:44 +0300
committerKenneth Graunke <[email protected]>2012-08-12 15:49:28 -0700
commitc9a7dfcf92e6adb4b85338c2c8dbbfbaf39fbfe7 (patch)
tree4953463bf82e63f8db3c3772718397293dc01059 /src/mesa/swrast/s_texture.c
parentc5af8891805fc4f590c1371c098cdbc704c44e00 (diff)
mesa: Remove unnecessary parameters from AllocTextureImageBuffer
Size and format information is always stored in gl_texture_image structure. That makes it preferable to remove duplicate information from parameters to make interface easier to understand. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_texture.c')
-rw-r--r--src/mesa/swrast/s_texture.c37
1 files changed, 13 insertions, 24 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index 9718367a8df..8df4b84398e 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -63,40 +63,34 @@ _swrast_delete_texture_image(struct gl_context *ctx,
*/
GLboolean
_swrast_alloc_texture_image_buffer(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- gl_format format, GLsizei width,
- GLsizei height, GLsizei depth)
+ struct gl_texture_image *texImage)
{
struct swrast_texture_image *swImg = swrast_texture_image(texImage);
- GLuint bytes = _mesa_format_image_size(format, width, height, depth);
+ GLuint bytes = _mesa_format_image_size(texImage->TexFormat, texImage->Width,
+ texImage->Height, texImage->Depth);
GLuint i;
- /* This _should_ be true (revisit if these ever fail) */
- assert(texImage->Width == width);
- assert(texImage->Height == height);
- assert(texImage->Depth == depth);
-
assert(!swImg->Buffer);
swImg->Buffer = _mesa_align_malloc(bytes, 512);
if (!swImg->Buffer)
return GL_FALSE;
/* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
- swImg->RowStride = width;
+ swImg->RowStride = texImage->Width;
/* Allocate the ImageOffsets array and initialize to typical values.
* We allocate the array for 1D/2D textures too in order to avoid special-
* case code in the texstore routines.
*/
- swImg->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint));
+ swImg->ImageOffsets = (GLuint *) malloc(texImage->Depth * sizeof(GLuint));
if (!swImg->ImageOffsets)
return GL_FALSE;
- for (i = 0; i < depth; i++) {
- swImg->ImageOffsets[i] = i * width * height;
+ for (i = 0; i < texImage->Depth; i++) {
+ swImg->ImageOffsets[i] = i * texImage->Width * texImage->Height;
}
- _swrast_init_texture_image(texImage, width, height, depth);
+ _swrast_init_texture_image(texImage);
return GL_TRUE;
}
@@ -110,14 +104,13 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
* Returns GL_TRUE on success, GL_FALSE on memory allocation failure.
*/
void
-_swrast_init_texture_image(struct gl_texture_image *texImage, GLsizei width,
- GLsizei height, GLsizei depth)
+_swrast_init_texture_image(struct gl_texture_image *texImage)
{
struct swrast_texture_image *swImg = swrast_texture_image(texImage);
- if ((width == 1 || _mesa_is_pow_two(texImage->Width2)) &&
- (height == 1 || _mesa_is_pow_two(texImage->Height2)) &&
- (depth == 1 || _mesa_is_pow_two(texImage->Depth2)))
+ if ((texImage->Width == 1 || _mesa_is_pow_two(texImage->Width2)) &&
+ (texImage->Height == 1 || _mesa_is_pow_two(texImage->Height2)) &&
+ (texImage->Depth == 1 || _mesa_is_pow_two(texImage->Depth2)))
swImg->_IsPowerOfTwo = GL_TRUE;
else
swImg->_IsPowerOfTwo = GL_FALSE;
@@ -348,11 +341,7 @@ _swrast_AllocTextureStorage(struct gl_context *ctx,
for (face = 0; face < numFaces; face++) {
for (level = 0; level < levels; level++) {
struct gl_texture_image *texImage = texObj->Image[face][level];
- if (!_swrast_alloc_texture_image_buffer(ctx, texImage,
- texImage->TexFormat,
- texImage->Width,
- texImage->Height,
- texImage->Depth)) {
+ if (!_swrast_alloc_texture_image_buffer(ctx, texImage)) {
return GL_FALSE;
}
}